Bloons TD Battles 2

bobology 查询台

Dart Monkey

V4.12.1 中文 版本 / 语言
040

获得粉丝俱乐部技能,冷却 50s,持续 12s,可将 10 个飞镖猴变为超猴粉丝。

050

粉丝俱乐部替换为黑粉俱乐部,可将 20 个飞镖猴变为黑粉。

基础数据

  • 放置价格:{{dart_monkey.base.place_cost|200}}
  • 解锁条件:{{dart_monkey.base.unlock_cost|开局即送}}
  • 尺寸:{{dart_monkey.base.size|6}}
  • 放置于:{{dart_monkey.base.placement|陆地}}
  • 飞镖攻击
    • 伤害类型:{{dart_monkey.base.attack.dart.damage_type|尖锐}}
    • 基础伤害:{{dart_monkey.base.attack.dart.damage|1}}
    • 穿透:{{dart_monkey.base.attack.dart.pierce|2}}
    • 射程:{{dart_monkey.base.attack.dart.range|32}}
    • 攻击间隔:{{dart_monkey.base.attack.dart.attack_cooldown|0.95s}}

上路

dartMonkey-top-1

100 - 锋利的射击

$100

  • 飞镖攻击 增强。
    • 穿透加成:{{dart_monkey.path.top.t1.attack.dart.pierce_add|+1}}
    • 当前穿透:{{dart_monkey.path.top.t1.attack.dart.pierce|3}}
dartMonkey-top-2

200 - 更锋利的射击

$250

  • 飞镖攻击 增强。
    • 穿透加成:{{dart_monkey.path.top.t2.attack.dart.pierce_add|+3}}
    • 当前穿透:{{dart_monkey.path.top.t2.attack.dart.pierce|6}}
dartMonkey-top-3

300 - 投石车

$450

  • 飞镖攻击刺钉球 替换。
  • 刺钉球
    • 伤害类型:{{dart_monkey.path.top.t3.attack.spikeball.damage_type|粉碎}}
    • 基础伤害:{{dart_monkey.path.top.t3.attack.spikeball.damage|1}}
    • 陶瓷伤害:3(本级加成 +2)
    • 穿透:{{dart_monkey.path.top.t3.attack.spikeball.pierce|30}}
    • 射程:{{dart_monkey.path.top.t3.attack.spikeball.range|36.8}}
    • 攻击间隔:{{dart_monkey.path.top.t3.attack.spikeball.attack_cooldown|1.15s}}
    • 弹射方式:{{dart_monkey.path.top.t3.attack.spikeball.bounce_mode|撞到障碍物会反弹,反弹后可再次击中目标}}
dartMonkey-top-4

400 - 大型投石车

$1,800

  • 刺钉球巨型刺钉球 替换。
  • 巨型刺钉球
    • 伤害类型:{{dart_monkey.path.top.t4.attack.juggernaut.damage_type|普通}}
    • 基础伤害:{{dart_monkey.path.top.t4.attack.juggernaut.damage|2}}
    • 陶瓷伤害:8(本级加成 +6)
    • 穿透:{{dart_monkey.path.top.t4.attack.juggernaut.pierce|60}}
    • 射程:{{dart_monkey.path.top.t4.attack.juggernaut.range|36.8}}
    • 攻击间隔:{{dart_monkey.path.top.t4.attack.juggernaut.attack_cooldown|1.0s}}
    • 弹射方式:{{dart_monkey.path.top.t4.attack.juggernaut.bounce_mode|撞到障碍物会反弹,反弹后可再次击中目标}}
dartMonkey-top-5

500 - 超级无敌巨型投石车

$13,500

  • 巨型刺钉球超级巨型刺钉球 替换。
  • 超级巨型刺钉球
    • 伤害类型:{{dart_monkey.path.top.t5.attack.ultra_juggernaut.damage_type|普通}}
    • 基础伤害:{{dart_monkey.path.top.t5.attack.ultra_juggernaut.damage|5}}
    • 陶瓷伤害:21(本级加成 +16)
    • 强固伤害:11(本级加成 +6)
    • 铅伤害倍率:600%(共计 30)
    • 穿透:{{dart_monkey.path.top.t5.attack.ultra_juggernaut.pierce|200}}
    • 射程:{{dart_monkey.path.top.t5.attack.ultra_juggernaut.range|36.8}}
    • 攻击间隔:{{dart_monkey.path.top.t5.attack.ultra_juggernaut.attack_cooldown|1.0s}}
    • 弹射方式:{{dart_monkey.path.top.t5.attack.ultra_juggernaut.bounce_mode|撞到障碍物会反弹,反弹后可再次击中目标}}
    • 分裂规则:{{dart_monkey.path.top.t5.attack.ultra_juggernaut.passive_mode|穿透剩余 50% 和耗尽时会向四面八方发射巨型刺钉球;失效时也会触发这两组发射}}
  • 分裂巨型刺钉球
    • 伤害类型:{{dart_monkey.path.top.t5.attack.child_juggernaut.damage_type|普通}}
    • 基础伤害:{{dart_monkey.path.top.t5.attack.child_juggernaut.damage|1}}
    • 陶瓷伤害:3(本级加成 +2)
    • 铅伤害倍率:600%(共计 6)
    • 强固伤害:3(本级加成 +2)
    • 穿透:{{dart_monkey.path.top.t5.attack.child_juggernaut.pierce|100}}
    • 弹体数量:{{dart_monkey.path.top.t5.attack.child_juggernaut.projectiles|6}}
    • 发射方式:{{dart_monkey.path.top.t5.attack.child_juggernaut.spread_degrees|朝 360° 方向发射}}
    • 弹射方式:{{dart_monkey.path.top.t5.attack.child_juggernaut.bounce_mode|撞到障碍物会反弹,反弹后可再次击中目标}}

中路

dartMonkey-middle-1

010 - 快速射击

$100

  • 飞镖攻击 增强。
    • 攻击间隔倍率:{{dart_monkey.path.middle.t1.attack.dart.attack_speed_mult|85%}}
    • 当前攻击间隔:{{dart_monkey.path.middle.t1.attack.dart.attack_cooldown|0.8075s}}
dartMonkey-middle-2

020 - 急速射击

$100

  • 飞镖攻击 增强。
    • 攻击间隔倍率:{{dart_monkey.path.middle.t2.attack.dart.attack_speed_mult|78%}}
    • 当前攻击间隔:{{dart_monkey.path.middle.t2.attack.dart.attack_cooldown|0.6299s}}
dartMonkey-middle-3

030 - 三重飞镖

$350

  • 飞镖攻击 增强。
    • 弹体数量加成:{{dart_monkey.path.middle.t3.attack.dart.projectiles_add|+2}}
    • 当前弹体数量:{{dart_monkey.path.middle.t3.attack.dart.projectiles|3}}
    • 散射角度:{{dart_monkey.path.middle.t3.attack.dart.spread_degrees|30°}}
dartMonkey-middle-4

040 - 超猴粉丝俱乐部

$9,000

  • 飞镖攻击 增强。
    • 伤害加成:{{dart_monkey.path.middle.t4.attack.dart.damage_add|+2}}
    • 当前伤害:{{dart_monkey.path.middle.t4.attack.dart.damage|3}}
    • 攻击间隔倍率:{{dart_monkey.path.middle.t4.attack.dart.attack_speed_mult|75%}}
    • 当前攻击间隔:{{dart_monkey.path.middle.t4.attack.dart.attack_cooldown|0.4774s}}
  • 获得 粉丝俱乐部 技能。
    • 冷却时间:{{dart_monkey.path.middle.t4.ability.fan_club.cooldown|50s}}
    • 持续时间:{{dart_monkey.path.middle.t4.ability.fan_club.duration|12s}}
    • 初始冷却:{{dart_monkey.path.middle.t4.ability.fan_club.initial_cooldown|0s}}
    • 变身规则:{{dart_monkey.path.middle.t4.ability.fan_club.notes|将 50 范围内最近的 10 个未变身飞镖猴变为超猴粉丝,仅可转换 2-4-2 及以内的飞镖猴}}
    • 额外规则:{{dart_monkey.path.middle.t4.ability.fan_club.extra_rules|若未达上限,新放置飞镖猴也会变身;卖出本体后其他飞镖猴仍保持变身;若变身飞镖猴升级 3xx 或 xx3,则效果在持续时间结束后才生效;继承 2-2-2 及以内的升级}}
  • 超猴粉丝
    • 超猴粉丝飞镖攻击
      • 伤害类型:{{dart_monkey.path.middle.t4.attack.superfan_dart.damage_type|尖锐}}
      • 基础伤害:{{dart_monkey.path.middle.t4.attack.superfan_dart.damage|1}}
      • 穿透:{{dart_monkey.path.middle.t4.attack.superfan_dart.pierce|2}}
      • 射程:{{dart_monkey.path.middle.t4.attack.superfan_dart.range|40}}
      • 攻击间隔:{{dart_monkey.path.middle.t4.attack.superfan_dart.attack_cooldown|0.05s}}
dartMonkey-middle-5

050 - 吗喽黑粉俱乐部

$45,000

  • 飞镖攻击 增强。
    • 伤害加成:{{dart_monkey.path.middle.t5.attack.dart.damage_add|+3}}
    • 当前伤害:{{dart_monkey.path.middle.t5.attack.dart.damage|6}}
  • 粉丝俱乐部黑粉俱乐部 替换。
    • 冷却时间:{{dart_monkey.path.middle.t5.ability.plasma_club.cooldown|50s}}
    • 持续时间:{{dart_monkey.path.middle.t5.ability.plasma_club.duration|12s}}
    • 冷却继承:{{dart_monkey.path.middle.t5.ability.plasma_club.initial_cooldown|继承升级前的剩余冷却时间}}
    • 变身规则:{{dart_monkey.path.middle.t5.ability.plasma_club.notes|将 50 范围内最近的 20 个未变身飞镖猴变为黑粉,仅可转换 2-5-2 及以内的飞镖猴}}
    • 额外规则:{{dart_monkey.path.middle.t5.ability.plasma_club.extra_rules|若未达上限,新放置飞镖猴也会变身;卖出本体后其他飞镖猴仍保持变身;若变身飞镖猴升级 3xx 或 xx3,则效果在持续时间结束后才生效;继承 2-2-2 及以内的升级}}
  • 黑粉
    • 黑粉等离子攻击
      • 伤害类型:{{dart_monkey.path.middle.t5.attack.plasmafan.damage_type|等离子}}
      • 基础伤害:{{dart_monkey.path.middle.t5.attack.plasmafan.damage|2}}
      • 穿透:{{dart_monkey.path.middle.t5.attack.plasmafan.pierce|5}}
      • 射程:{{dart_monkey.path.middle.t5.attack.plasmafan.range|40}}
      • 攻击间隔:{{dart_monkey.path.middle.t5.attack.plasmafan.attack_cooldown|0.025s}}
      • 特例规则:{{dart_monkey.path.middle.t5.attack.plasmafan.notes|若由 x4x 飞镖猴转换则伤害为 4;若由 x5x 飞镖猴转换则伤害为 7}}

下路

dartMonkey-bottom-1

001 - 远程飞镖

$90

  • 飞镖攻击 增强。
    • 射程加成:{{dart_monkey.path.bottom.t1.attack.dart.range_add|+8}}
    • 当前射程:{{dart_monkey.path.bottom.t1.attack.dart.range|40}}
dartMonkey-bottom-2

002 - 极目远眺

$200

  • 飞镖攻击 增强。
    • 射程加成:{{dart_monkey.path.bottom.t2.attack.dart.range_add|+8}}
    • 当前射程:{{dart_monkey.path.bottom.t2.attack.dart.range|48}}
    • 投射物速度:{{dart_monkey.path.bottom.t2.attack.dart.projectile_speed|提升}}
  • 获得迷彩侦测。
    • 迷彩侦测:{{dart_monkey.path.bottom.t2.targeting.main.detect_camo|true}}
dartMonkey-bottom-3

003 - 十字弩

$600

  • 飞镖攻击弩箭攻击 替换。
  • 弩箭攻击
    • 伤害类型:{{dart_monkey.path.bottom.t3.attack.crossbow.damage_type|尖锐}}
    • 基础伤害:{{dart_monkey.path.bottom.t3.attack.crossbow.damage|3}}
    • 穿透:{{dart_monkey.path.bottom.t3.attack.crossbow.pierce|7}}
    • 射程:{{dart_monkey.path.bottom.t3.attack.crossbow.range|56}}
    • 攻击间隔:{{dart_monkey.path.bottom.t3.attack.crossbow.attack_cooldown|0.95s}}
dartMonkey-bottom-4

004 - 神射手

$2,300

  • 弩箭攻击 增强。
    • 伤害加成:{{dart_monkey.path.bottom.t4.attack.crossbow.damage_add|+3}}
    • 当前伤害:{{dart_monkey.path.bottom.t4.attack.crossbow.damage|6}}
    • 攻击间隔:{{dart_monkey.path.bottom.t4.attack.crossbow.attack_cooldown|0.75s}}
    • 投射物速度:{{dart_monkey.path.bottom.t4.attack.crossbow.projectile_speed|提升}}
    • 暴击规则:{{dart_monkey.path.bottom.t4.attack.crossbow_crit.passive_mode|第一箭必定暴击,此后每第 7 次攻击触发一次 50 伤害暴击}}
    • 弹射方式:{{dart_monkey.path.bottom.t4.attack.crossbow.bounce_mode|命中首个目标后会自动索敌弹跳一次}}
dartMonkey-bottom-5

005 - 十字弩大师

$27,000

  • 弩箭攻击 增强。
    • 伤害类型:{{dart_monkey.path.bottom.t5.attack.crossbow.damage_type|普通}}
    • 伤害加成:{{dart_monkey.path.bottom.t5.attack.crossbow.damage_add|+3}}
    • 当前伤害:{{dart_monkey.path.bottom.t5.attack.crossbow.damage|9}}
    • 穿透加成:{{dart_monkey.path.bottom.t5.attack.crossbow.pierce_add|+6}}
    • 当前穿透:{{dart_monkey.path.bottom.t5.attack.crossbow.pierce|13}}
    • 射程加成:{{dart_monkey.path.bottom.t5.attack.crossbow.range_add|+20}}
    • 当前射程:{{dart_monkey.path.bottom.t5.attack.crossbow.range|76}}
    • 攻击间隔:{{dart_monkey.path.bottom.t5.attack.crossbow.attack_cooldown|0.13s}}
    • 投射物速度:{{dart_monkey.path.bottom.t5.attack.crossbow.projectile_speed|提升}}
    • 暴击规则:{{dart_monkey.path.bottom.t5.attack.crossbow_crit.passive_mode|每第 5 次射击造成一次 75 伤害暴击}}
  • 支路影响
    • 105:{{dart_monkey.path.bottom.t5.crosspath.t105.pierce|穿透 19}}
    • 205:{{dart_monkey.path.bottom.t5.crosspath.t205.pierce|穿透 27}}
040 - Super Monkey Fan Club

gains fan-club ability (50s cooldown, 12s duration, battle ready)

040 - Super Monkey Fan Club

transforms 10 nearest untransformed dart monkeys within 50r (up to 2-4-2) into superfans

040 - Super Monkey Fan Club

if limit isn't reached, also transforms newly placed dart monkeys until reached

再看 9 条技能
040 - Super Monkey Fan Club

if sold, monkeys remain transformed

040 - Super Monkey Fan Club

if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration

050 - Plasma Monkey Fan Club

fan-club ability replaced by plasma-club (50s cooldown, 15s duration, battle ready)

050 - Plasma Monkey Fan Club

transforms 20 nearest dart monkeys within 50r (up to 2-5-2) into plasmafans

050 - Plasma Monkey Fan Club

if limit isn't reached, also transforms newly placed dart monkeys until reached

050 - Plasma Monkey Fan Club

if sold, monkeys remain transformed

050 - Plasma Monkey Fan Club

if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration

050 - Plasma Monkey Fan Club

if transformed tower is an x4x Dart Monkey: 4d

050 - Plasma Monkey Fan Club

if transformed tower is an x5x Dart Monkey: 7d

基础

  • $200 (0 MM)
  • 尺寸: 6 radius
  • 可放置于: land
  • dart attack
    • 1d, 2p, 32r, 0.95s, sharp type
    • 高级模式:2jr, 300jsp, 0.25js, 0.14ds

上路

dartMonkey-top-1

100 - Sharp Shots

$100

  • dart attack buffed
    • +1p (3p)
dartMonkey-top-2

200 - Razor Sharp Shots

$250

  • dart attack buffed
    • +3p (6p)
dartMonkey-top-3

300 - Spike-o-pult

$450

  • dart attack replaced by spikeball
    • 1d, 1cd (2cd), +24p (30p), +15%r (36.8r), 1.15s, shatter type
    • 高级模式:5jr, 150jsp, 1js, 0.15ds
    • can rebound off of walls
      • can rehit bloons after rebounding
dartMonkey-top-4

400 - Juggernaut

$1,800

  • spikeball attack replaced by juggernaut
    • 2d, 4cd (6cd), 60p, 36.8r, 1.0s, normal type
    • 高级模式:7jr
    • can rebound off of walls
      • can rehit bloons after rebounding
dartMonkey-top-5

500 - Ultra-Juggernaut

$13,500

  • juggernaut attack replaced by ultrajugg
    • 5d, 16cd (21cd), 5fd (11fd), 600% ld (30ld), 200p, 36.8r, 1.0s, normal type
    • 高级模式:0.07ds
    • can rebound off of walls
      • can rehit bloons after rebounding
    • at 50%p and 100%p: emits juggernauts
      • note: both sets of juggernauts can also be emitted by the projectile expiring
  • juggernauts attack
    • 1d, 2cd (3cd), 600% ld (6ld), 2fd (3fd), 6j 360° spread, 50%p (100p), normal type
    • 高级模式:70%js? (0.7js?)
    • can rebound off of walls
      • can rehit bloons after rebounding

中路

dartMonkey-middle-1

010 - Quick Shots

$100

  • dart attack buffed
    • 85%s (0.8075s)
dartMonkey-middle-2

020 - Very Quick Shots

$100

  • dart attack buffed
    • 78%s (0.6299s)
dartMonkey-middle-3

030 - Triple Shot

$350

  • dart attack buffed
    • +2j (3j 30° spread)
dartMonkey-middle-4

040 - Super Monkey Fan Club

$9,000

  • dart attack buffed
    • +2d (3d), 75%s (0.4774s)
  • gains fan-club ability (50s cooldown, 12s duration, battle ready)
    • transforms 10 nearest untransformed dart monkeys within 50r (up to 2-4-2) into superfans
      • if limit isn’t reached, also transforms newly placed dart monkeys until reached
      • if sold, monkeys remain transformed
      • if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration
      • upgrades such as 1xx are inherited
  • superfan subtower
    • dart attack
      • 1d, 2p, 40r, 0.05s, sharp type
dartMonkey-middle-5

050 - Plasma Monkey Fan Club

$45,000

  • dart attack buffed
    • +3d (6d)
  • fan-club ability replaced by plasma-club (50s cooldown, 15s duration, battle ready)
    • transforms 20 nearest dart monkeys within 50r (up to 2-5-2) into plasmafans
      • if limit isn’t reached, also transforms newly placed dart monkeys until reached
      • if sold, monkeys remain transformed
      • if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration
      • upgrades such as 1xx are inherited
  • plasmafan subtower
    • plasma attack
      • 2d, 5p, 40r, 0.025s, plasma type
      • if transformed tower is an x4x Dart Monkey: 4d
      • if transformed tower is an x5x Dart Monkey: 7d

下路

dartMonkey-bottom-1

001 - Long Range Darts

$90

  • dart attack buffed
    • +8r (40r)
dartMonkey-bottom-2

002 - Enhanced Eyesight

$200

  • dart attack buffed
    • +8r (48r)
    • 简略模式:increased projectile speed
    • 高级模式:+30jsp (330jsp)
  • gains camo detection
dartMonkey-bottom-3

003 - Crossbow

$600

  • dart replaced by bolt
    • 3d, +5p (7p), +8r (56r), 0.95s, sharp type
    • 高级模式:+30jsp (360jsp)
dartMonkey-bottom-4

004 - Sharp Shooter

$2,300

  • bolt attack buffed
    • +3d (6d), 0.75s
    • 简略模式:increased projectile speed
    • 高级模式:+40jsp (400jsp)
    • 50d crit every 7 shots
    • first attack will always crit
dartMonkey-bottom-5

005 - Crossbow Master

$27,000

  • bolt attack buffed
    • +3d (9d), +6p (13p), +20r (76r), 0.13s, normal type
    • 简略模式:increased projectile speed
    • 高级模式:+50jsp (450jsp)
    • 75d crit every 5 shots
  • crosspath
    • 105: +6p (19p)
    • 205: +8p (27p)
040 - Super Monkey Fan Club

gains fan-club ability (50s cooldown, 12s duration, battle ready)

040 - Super Monkey Fan Club

transforms 10 nearest untransformed dart monkeys within 50r (up to 2-4-2) into superfans

040 - Super Monkey Fan Club

if limit isn't reached, also transforms newly placed dart monkeys until reached

再看 9 条技能
040 - Super Monkey Fan Club

if sold, monkeys remain transformed

040 - Super Monkey Fan Club

if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration

050 - Plasma Monkey Fan Club

fan-club ability replaced by plasma-club (50s cooldown, 15s duration, battle ready)

050 - Plasma Monkey Fan Club

transforms 20 nearest dart monkeys within 50r (up to 2-5-2) into plasmafans

050 - Plasma Monkey Fan Club

if limit isn't reached, also transforms newly placed dart monkeys until reached

050 - Plasma Monkey Fan Club

if sold, monkeys remain transformed

050 - Plasma Monkey Fan Club

if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration

050 - Plasma Monkey Fan Club

if transformed tower is an x4x Dart Monkey: 4d

050 - Plasma Monkey Fan Club

if transformed tower is an x5x Dart Monkey: 7d

Base

  • $200 (0 MM)
  • size: 6 radius
  • placeable on: land
  • dart attack
    • 1d, 2p, 32r, 0.95s, sharp type
    • Advanced mode: 2jr, 300jsp, 0.25js, 0.14ds

Top Path

dartMonkey-top-1

100 - Sharp Shots

$100

  • dart attack buffed
    • +1p (3p)
dartMonkey-top-2

200 - Razor Sharp Shots

$250

  • dart attack buffed
    • +3p (6p)
dartMonkey-top-3

300 - Spike-o-pult

$450

  • dart attack replaced by spikeball
    • 1d, 1cd (2cd), +24p (30p), +15%r (36.8r), 1.15s, shatter type
    • Advanced mode: 5jr, 150jsp, 1js, 0.15ds
    • can rebound off of walls
      • can rehit bloons after rebounding
dartMonkey-top-4

400 - Juggernaut

$1,800

  • spikeball attack replaced by juggernaut
    • 2d, 4cd (6cd), 60p, 36.8r, 1.0s, normal type
    • Advanced mode: 7jr
    • can rebound off of walls
      • can rehit bloons after rebounding
dartMonkey-top-5

500 - Ultra-Juggernaut

$13,500

  • juggernaut attack replaced by ultrajugg
    • 5d, 16cd (21cd), 5fd (11fd), 600% ld (30ld), 200p, 36.8r, 1.0s, normal type
    • Advanced mode: 0.07ds
    • can rebound off of walls
      • can rehit bloons after rebounding
    • at 50%p and 100%p: emits juggernauts
      • note: both sets of juggernauts can also be emitted by the projectile expiring
  • juggernauts attack
    • 1d, 2cd (3cd), 600% ld (6ld), 2fd (3fd), 6j 360° spread, 50%p (100p), normal type
    • Advanced mode: 70%js? (0.7js?)
    • can rebound off of walls
      • can rehit bloons after rebounding

Middle Path

dartMonkey-middle-1

010 - Quick Shots

$100

  • dart attack buffed
    • 85%s (0.8075s)
dartMonkey-middle-2

020 - Very Quick Shots

$100

  • dart attack buffed
    • 78%s (0.6299s)
dartMonkey-middle-3

030 - Triple Shot

$350

  • dart attack buffed
    • +2j (3j 30° spread)
dartMonkey-middle-4

040 - Super Monkey Fan Club

$9,000

  • dart attack buffed
    • +2d (3d), 75%s (0.4774s)
  • gains fan-club ability (50s cooldown, 12s duration, battle ready)
    • transforms 10 nearest untransformed dart monkeys within 50r (up to 2-4-2) into superfans
      • if limit isn’t reached, also transforms newly placed dart monkeys until reached
      • if sold, monkeys remain transformed
      • if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration
      • upgrades such as 1xx are inherited
  • superfan subtower
    • dart attack
      • 1d, 2p, 40r, 0.05s, sharp type
dartMonkey-middle-5

050 - Plasma Monkey Fan Club

$45,000

  • dart attack buffed
    • +3d (6d)
  • fan-club ability replaced by plasma-club (50s cooldown, 15s duration, battle ready)
    • transforms 20 nearest dart monkeys within 50r (up to 2-5-2) into plasmafans
      • if limit isn’t reached, also transforms newly placed dart monkeys until reached
      • if sold, monkeys remain transformed
      • if transformed darts are upgraded to a non-2-5-2 dart monkey, they do not acquire those upgrades until end of duration
      • upgrades such as 1xx are inherited
  • plasmafan subtower
    • plasma attack
      • 2d, 5p, 40r, 0.025s, plasma type
      • if transformed tower is an x4x Dart Monkey: 4d
      • if transformed tower is an x5x Dart Monkey: 7d

Bottom Path

dartMonkey-bottom-1

001 - Long Range Darts

$90

  • dart attack buffed
    • +8r (40r)
dartMonkey-bottom-2

002 - Enhanced Eyesight

$200

  • dart attack buffed
    • +8r (48r)
    • Simple mode: increased projectile speed
    • Advanced mode: +30jsp (330jsp)
  • gains camo detection
dartMonkey-bottom-3

003 - Crossbow

$600

  • dart replaced by bolt
    • 3d, +5p (7p), +8r (56r), 0.95s, sharp type
    • Advanced mode: +30jsp (360jsp)
dartMonkey-bottom-4

004 - Sharp Shooter

$2,300

  • bolt attack buffed
    • +3d (6d), 0.75s
    • Simple mode: increased projectile speed
    • Advanced mode: +40jsp (400jsp)
    • 50d crit every 7 shots
    • first attack will always crit
dartMonkey-bottom-5

005 - Crossbow Master

$27,000

  • bolt attack buffed
    • +3d (9d), +6p (13p), +20r (76r), 0.13s, normal type
    • Simple mode: increased projectile speed
    • Advanced mode: +50jsp (450jsp)
    • 75d crit every 5 shots
  • crosspath
    • 105: +6p (19p)
    • 205: +8p (27p)

Boomerang Monkey

V4.12.1 中文 版本 / 语言
040

获得涡轮增压技能,冷却 45s,持续 8s。

050

涡轮增压替换为永久充能,冷却 40s,持续 15s。

基础数据

  • 放置价格:{{boomerang_monkey.base.place_cost|325}}
  • 商店内解锁:{{boomerang_monkey.base.unlock_cost|150 猴钞}}
  • 尺寸:{{boomerang_monkey.base.size|6}}
  • 放置于:{{boomerang_monkey.base.placement|陆地}}
  • 回旋镖攻击
    • 伤害类型:尖锐
    • 伤害:{{boomerang_monkey.base.attack.boomerang.damage|1}}
    • 穿透:{{boomerang_monkey.base.attack.boomerang.pierce|4}}
    • 范围:{{boomerang_monkey.base.attack.boomerang.range|43}}
    • 攻击间隔:{{boomerang_monkey.base.attack.boomerang.attack_cooldown|1.2s}}
  • 飞行方式:{{boomerang_monkey.base.attack.boomerang.arc_mode|顺时针或逆时针弧线,取决于左右手}}

上路

boomerangMonkey-top-1

100 - 强化回旋镖

$200

  • 回旋镖攻击 增强
    • 穿透:7
boomerangMonkey-top-2

200 - 宽刃刀

$280

  • 回旋镖攻击 增强
    • 穿透:11
boomerangMonkey-top-3

300 - 利刃弹射

$1,300

  • 回旋镖攻击 增强
    • 穿透:40
    • 连锁方式:击中目标后会跳跃到 62.5 单位内的另一目标;未击中目标则沿直线飞行
boomerangMonkey-top-4

400 - MOAR 利刃

$3,400

  • 回旋镖攻击 增强
    • 穿透:80
    • 攻击间隔:0.6s
    • 投射物速度:提升
    • 连锁方式:击中目标后会跳跃到 187.5 单位内的另一目标
boomerangMonkey-top-5

500 - 宽刃刀王

$30,000

  • 回旋镖攻击 增强
    • 伤害:8
  • 获得 撕裂状态
    • 触发条件:首次攻击到目标时施加
    • 持续伤害:每 1.0s 造成 100 点飞艇伤害
    • 持续时间:15.1s
  • 获得 环绕利刃攻击
    • 伤害类型:尖锐
    • 伤害:2
    • 陶瓷伤害:7(当前额外陶瓷伤害 +5)
    • 飞艇伤害:7(当前额外飞艇伤害 +5)
    • 额外强固伤害:+5
    • 穿透:1000
    • 攻击间隔:0.1s
    • 伤害范围:30
    • 迷彩处理:可以伤害迷彩
  • 支路影响
    • 502:环绕利刃伤害类型:普通
    • 502:环绕利刃基础伤害 3
    • 502:环绕利刃铅伤害 4(当前额外铅伤害 +1)

中路

boomerangMonkey-middle-1

010 - 加速投掷

$175

  • 回旋镖攻击 增强
    • 攻击间隔:0.9s
boomerangMonkey-middle-2

020 - 更快的回旋镖

$250

  • 回旋镖攻击 增强
    • 攻击间隔:0.675s
    • 弹体速度:提升
boomerangMonkey-middle-3

030 - 仿生机械臂

$1,100

  • 回旋镖攻击 增强
    • 飞艇伤害:2(当前额外飞艇伤害 +1)
    • 攻击间隔:0.238s
boomerangMonkey-middle-4

040 - 涡轮增压

$4,500

  • 获得 涡轮增压技能
    • 冷却时间:45s
    • 持续时间:8s
    • 初始冷却:无
    • 技能期间伤害:2
    • 技能期间攻击间隔:0.034s
    • 迷彩侦测:解锁
boomerangMonkey-middle-5

050 - 永久充能

$33,000

  • 回旋镖攻击 增强
    • 伤害:4
    • 飞艇伤害:5(当前额外飞艇伤害 +1)
    • 攻击间隔:0.034s
  • 涡轮增压技能永久充能 替换
    • 冷却时间:40s
    • 持续时间:15s
    • 冷却继承:继承升级前剩余冷却
    • 技能期间伤害:10
    • 技能期间飞艇伤害:15
    • 迷彩侦测:解锁
  • 支路影响
    • 052:本体基础伤害 8
    • 052:永久充能基础伤害 10
    • 052:永久充能飞艇伤害 19(当前额外飞艇伤害 +9)

下路

boomerangMonkey-bottom-1

001 - 远程回旋镖

$100

  • 回旋镖攻击 增强
    • 范围:49.45
boomerangMonkey-bottom-2

002 - 炽热回旋镖

$300

  • 回旋镖攻击 增强
    • 伤害类型:普通
    • 伤害:2
    • 铅伤害:3(当前额外铅伤害 +1)
boomerangMonkey-bottom-3

003 - 凯莉回旋镖

$1,100

  • 回旋镖攻击凯莉回旋镖 替换
    • 伤害类型:普通
    • 伤害:2
    • 穿透:24
    • 范围:49.45
    • 攻击间隔:1.2s
    • 飞行方式:沿直线飞行后返回
    • 特殊命中规则:命中目标 0.3s 后可再次击中同一目标
  • 支路影响
    • 103:穿透 34
    • 203:穿透 46
boomerangMonkey-bottom-4

004 - MOAB 压制

$3,400

  • 获得 回旋镖压制攻击
    • 伤害类型:普通
    • 伤害:1
    • 飞艇伤害:5(当前额外飞艇伤害 +4)
    • 穿透:200
    • 范围:49.45
    • 攻击间隔:10.0s
    • 特殊命中规则:命中目标 0.13s 后可再次击中同一目标
    • 目标限制:不能以 BAD 为目标
    • 击退方式:可击退飞艇,MOAB 2.4 单位,BFB 1 单位,ZOMG 0.35 单位,DDT 0.5 单位
  • 支路影响
    • 104:穿透 300
    • 204:穿透 420
    • 204:击退距离增加 50%
boomerangMonkey-bottom-5

005 - MOAB 主宰

$52,000

  • 凯莉回旋镖攻击 增强
    • 伤害:12
    • 攻击间隔:0.6s
  • 压制攻击 增强
    • 飞艇伤害:50(当前额外飞艇伤害 +45)
    • 穿透:300
    • 范围:100
    • 攻击间隔:5.0s
    • 特殊命中规则:无视障碍物,对飞艇眩晕 0.25s,能够以 BAD 为目标
  • 失效或达到 100% 穿透时触发 爆炸
    • 伤害类型:普通
    • 伤害:100
    • 穿透:40
    • 爆炸范围:50
  • 燃烧
    • 持续伤害:每 1.0s 造成 50 伤害
    • 持续时间:4.0s
  • 支路影响
    • 205:爆炸穿透 50
    • 205:爆炸范围 75
040 - Turbo Charge

gains turbocharge ability (45s cooldown, 8s duration, battle ready)

040 - Turbo Charge

can see camos while the ability is active

基础

  • $325 (150 MM)
  • 尺寸: 6 radius
  • 可放置于: land
  • boomerang attack
    • 1d, 4p, 43r, 1.2s, sharp type
    • follows a counterclockwise or clockwise arc instead of a straight line, depending on targeting

上路

boomerangMonkey-top-1

100 - Improved Rangs

$200

  • boomerang attack buffed
    • +3p (7p)
boomerangMonkey-top-2

200 - Glaives

$280

  • boomerang attack buffed
    • +3p (10p)
boomerangMonkey-top-3

300 - Glaive Ricochet

$1,300

  • boomerang replaced by glaive
    • 1d, 40p, 43r, 1.2s, sharp type
    • jumps to a nearby (62.5 units) target after hitting
    • travels in a straight line
boomerangMonkey-top-4

400 - M.O.A.R Glaives

$3,400

  • glaive buffed
    • +40p (80p), 50%s (0.6s), increased projectile speed
    • can jump up to 187.5 units
boomerangMonkey-top-5

500 - Glaive Lord

$30,000

  • glaive buffed
    • +7d (8d)
    • first hit applies shred status
      • 100md/1.0s, 15.1s duration
  • gains orbital-glaive attack
    • 2d, 5cd (7cd), 5md (7md), +5fd, 1000p, 30r zone, 0.1s, sharp type, camo
  • crosspath
    • 502: orbital-glaive +1d (3d), +1ld (4ld), normal type

中路

boomerangMonkey-middle-1

010 - Faster Throwing

$175

  • boomerang attack buffed
    • 75%s (0.9s)
boomerangMonkey-middle-2

020 - Faster Rangs

$250

  • boomerang attack buffed
    • 75%s (0.675s), increased projectile speed
boomerangMonkey-middle-3

030 - Bionic Boomerang

$1,100

  • boomerang attack buffed
    • +1md (2md), 0.238s
boomerangMonkey-middle-4

040 - Turbo Charge

$4,500

  • gains turbocharge ability (45s cooldown, 8s duration, battle ready)
    • +1d (2d), 14.2857%s (0.034s)
    • can see camos while the ability is active
boomerangMonkey-middle-5

050 - Perma Charge

$33,000

  • boomerang attack buffed
    • +3d (4, 6md), 0.034s
  • turbocharge replaced by permacharge (40s cooldown, 15s duration, battle ready)
    • +10d (14d, 16md)
  • crosspath
    • 052: +4d (8d, 10md), permacharge +12d (16d, 18md)

下路

boomerangMonkey-bottom-1

001 - Long Range Rangs

$100

  • boomerang attack buffed
    • +6.45r (49.45r)
boomerangMonkey-bottom-2

002 - Red Hot Rangs

$300

  • boomerang attack buffed
    • +1d (2d), +1ld (3ld), normal type
boomerangMonkey-bottom-3

003 - Kylie Boomerang

$1,100

  • boomerang replaced by kylie
    • 2d, +20p (24p), 49.45r, 1.2s, normal type
    • can rehit bloons after 0.3s
    • travels in a straight line then returns
  • crosspath
    • 103: +10p (34p)
    • 203: +12p (46p)
boomerangMonkey-bottom-4

004 - MOAB Press

$3,400

  • gains press attack
    • 1d, 4md (5md), 200p, 49.45r, 10.0s, normal type
    • can rehit after 0.13s
    • only targets blimps below BAD
    • sends back blimps
      • MOABs 2.4 units, BFBs 1 unit, ZOMGs 0.35 units, DDTs 0.5 units
  • crosspath
    • 104: press +100p (300p)
    • 204: press +120p (420p), +50% knockback distance
boomerangMonkey-bottom-5

005 - MOAB Domination

$52,000

  • kylie buffed
    • +10d (12d), 50%s (0.6s)
  • press buffed
    • +45md (50md), +100p (300p), 100r, 50%s (5.0s)
    • can see past obstacles
    • can target BADs
    • 0.25s stun
    • lifetime halved, so it expires instead of returning
    • on expire or 100%p: explosion
      • 100d, 40p, 50r blast, normal type
      • applies burn status
        • 50d/1s, 4s duration
  • crosspath
    • 205: explosion +10p (50p), +25r (75r)
040 - Turbo Charge

gains turbocharge ability (45s cooldown, 8s duration, battle ready)

040 - Turbo Charge

can see camos while the ability is active

Base

  • $325 (150 MM)
  • size: 6 radius
  • placeable on: land
  • boomerang attack
    • 1d, 4p, 43r, 1.2s, sharp type
    • follows a counterclockwise or clockwise arc instead of a straight line, depending on targeting

Top Path

boomerangMonkey-top-1

100 - Improved Rangs

$200

  • boomerang attack buffed
    • +3p (7p)
boomerangMonkey-top-2

200 - Glaives

$280

  • boomerang attack buffed
    • +3p (10p)
boomerangMonkey-top-3

300 - Glaive Ricochet

$1,300

  • boomerang replaced by glaive
    • 1d, 40p, 43r, 1.2s, sharp type
    • jumps to a nearby (62.5 units) target after hitting
    • travels in a straight line
boomerangMonkey-top-4

400 - M.O.A.R Glaives

$3,400

  • glaive buffed
    • +40p (80p), 50%s (0.6s), increased projectile speed
    • can jump up to 187.5 units
boomerangMonkey-top-5

500 - Glaive Lord

$30,000

  • glaive buffed
    • +7d (8d)
    • first hit applies shred status
      • 100md/1.0s, 15.1s duration
  • gains orbital-glaive attack
    • 2d, 5cd (7cd), 5md (7md), +5fd, 1000p, 30r zone, 0.1s, sharp type, camo
  • crosspath
    • 502: orbital-glaive +1d (3d), +1ld (4ld), normal type

Middle Path

boomerangMonkey-middle-1

010 - Faster Throwing

$175

  • boomerang attack buffed
    • 75%s (0.9s)
boomerangMonkey-middle-2

020 - Faster Rangs

$250

  • boomerang attack buffed
    • 75%s (0.675s), increased projectile speed
boomerangMonkey-middle-3

030 - Bionic Boomerang

$1,100

  • boomerang attack buffed
    • +1md (2md), 0.238s
boomerangMonkey-middle-4

040 - Turbo Charge

$4,500

  • gains turbocharge ability (45s cooldown, 8s duration, battle ready)
    • +1d (2d), 14.2857%s (0.034s)
    • can see camos while the ability is active
boomerangMonkey-middle-5

050 - Perma Charge

$33,000

  • boomerang attack buffed
    • +3d (4, 6md), 0.034s
  • turbocharge replaced by permacharge (40s cooldown, 15s duration, battle ready)
    • +10d (14d, 16md)
  • crosspath
    • 052: +4d (8d, 10md), permacharge +12d (16d, 18md)

Bottom Path

boomerangMonkey-bottom-1

001 - Long Range Rangs

$100

  • boomerang attack buffed
    • +6.45r (49.45r)
boomerangMonkey-bottom-2

002 - Red Hot Rangs

$300

  • boomerang attack buffed
    • +1d (2d), +1ld (3ld), normal type
boomerangMonkey-bottom-3

003 - Kylie Boomerang

$1,100

  • boomerang replaced by kylie
    • 2d, +20p (24p), 49.45r, 1.2s, normal type
    • can rehit bloons after 0.3s
    • travels in a straight line then returns
  • crosspath
    • 103: +10p (34p)
    • 203: +12p (46p)
boomerangMonkey-bottom-4

004 - MOAB Press

$3,400

  • gains press attack
    • 1d, 4md (5md), 200p, 49.45r, 10.0s, normal type
    • can rehit after 0.13s
    • only targets blimps below BAD
    • sends back blimps
      • MOABs 2.4 units, BFBs 1 unit, ZOMGs 0.35 units, DDTs 0.5 units
  • crosspath
    • 104: press +100p (300p)
    • 204: press +120p (420p), +50% knockback distance
boomerangMonkey-bottom-5

005 - MOAB Domination

$52,000

  • kylie buffed
    • +10d (12d), 50%s (0.6s)
  • press buffed
    • +45md (50md), +100p (300p), 100r, 50%s (5.0s)
    • can see past obstacles
    • can target BADs
    • 0.25s stun
    • lifetime halved, so it expires instead of returning
    • on expire or 100%p: explosion
      • 100d, 40p, 50r blast, normal type
      • applies burn status
        • 50d/1s, 4s duration
  • crosspath
    • 205: explosion +10p (50p), +25r (75r)

Bomb Shooter

V4.12.1 中文 版本 / 语言
040

获得刺杀技能,冷却 30s,对场上最强飞艇造成 750 伤害。

050

刺杀技能替换为消灭技能,冷却 10s,对场上最强飞艇造成 4500 伤害。

005

获得炸弹闪电战被动,在气球恰好接触终点前触发全屏爆炸。

基础数据

  • 放置价格:{{bomb_shooter.base.place_cost|525}}
  • 解锁条件:{{bomb_shooter.base.unlock_cost|开局即送}}
  • 尺寸:{{bomb_shooter.base.size|7}}
  • 放置于:{{bomb_shooter.base.placement|陆地}}
  • 炸弹攻击
    • 伤害类型:爆炸
    • 伤害:{{bomb_shooter.base.attack.bomb.damage|1}}
    • 穿透:{{bomb_shooter.base.attack.bomb.pierce|14}}
    • 范围:{{bomb_shooter.base.attack.bomb.range|40}}
    • 爆炸范围:{{bomb_shooter.base.attack.bomb.projectile_radius|12}}
    • 攻击间隔:{{bomb_shooter.base.attack.bomb.attack_cooldown|1.5s}}

上路

bombShooter-top-1

100 - 大型炸弹

$350

  • 炸弹攻击 增强
    • 穿透:18
    • 爆炸范围:18
bombShooter-top-2

200 - 重磅炸弹

$650

  • 炸弹攻击 增强
    • 伤害:2
    • 穿透:22
bombShooter-top-3

300 - 真正大炸弹

$1,200

  • 炸弹攻击 增强
    • 伤害:3
    • 穿透:42
    • 爆炸范围:27
  • 支路影响
    • 302:碎片伤害 3
    • 302:碎片目标 2
    • 302:碎片数量 12
bombShooter-top-4

400 - 气球震荡

$3,600

  • 炸弹攻击 增强
    • 伤害类型:普通
    • 范围:43
    • 眩晕:对气球施加 1.0s 眩晕状态
  • 支路影响
    • 402:碎片目标 3
    • 402:碎片数量 16
bombShooter-top-5

500 - 气球重碾

$55,000

  • 炸弹攻击 增强
    • 伤害:30
  • 眩晕状态 增强
    • 持续时间:1.75s
    • 目标类型:可以影响飞艇
  • 支路影响
    • 502:碎片伤害 30
    • 502:碎片目标 20

中路

bombShooter-middle-1

010 - 快速装填

$250

  • 炸弹攻击 增强
    • 攻击间隔:1.125s
bombShooter-middle-2

020 - 导弹发射器

$400

  • 炸弹攻击 增强
    • 攻击间隔:0.825s
    • 范围:44
    • 弹体速度:提升
bombShooter-middle-3

030 - MOAB 重槌

$900

  • 炸弹攻击 增强
    • 飞艇伤害:19
    • 范围:49
bombShooter-middle-4

040 - MOAB 刺客

$3,200

  • 炸弹攻击 增强
    • 陶瓷伤害:4
    • 飞艇伤害:41
    • 范围:54
  • 获得 刺杀技能
    • 冷却时间:30s
    • 初始冷却:无初始冷却
    • 目标:场上最强飞艇
    • 技能伤害:750
  • 刺客爆炸
    • 伤害类型:普通
    • 伤害:3
    • 穿透:100
    • 爆炸范围:30
bombShooter-middle-5

050 - MOAB 终结者

$25,000

  • 炸弹攻击 增强
    • 伤害类型:普通
    • 飞艇伤害:201
  • 刺杀技能消灭技能 替换
    • 冷却时间:10s
    • 冷却继承:继承升级前的剩余冷却时间
    • 目标:场上最强飞艇
    • 技能伤害:4500
  • 消灭爆炸
    • 伤害类型:普通
    • 伤害:3
    • 穿透:100
    • 爆炸范围:30

下路

bombShooter-bottom-1

001 - 额外射程

$200

  • 炸弹攻击 增强
    • 范围:47
bombShooter-bottom-2

002 - 碎片弹

$300

  • 炸弹攻击 增强
    • 伤害类型:普通
    • 范围:49
  • 碎片
    • 伤害类型:尖锐
    • 伤害:1
    • 目标数:1
    • 碎片数量:8
    • 散射方式:360° 散射
bombShooter-bottom-3

003 - 集束炸弹

$900

  • 碎片集束炸弹 替换
    • 伤害类型:普通
    • 伤害:1
    • 穿透:8
    • 爆炸范围:15
    • 数量:8
    • 散射方式:360° 散射
  • 注:每个气球只能被集束弹击中一次,因此对单个目标通常只造成 1 点伤害;若与障碍物接触则可能叠伤。
bombShooter-bottom-4

004 - 循环集束

$3,200

  • 每第二次 炸弹攻击超级炸弹 替换
    • 伤害类型:普通
    • 伤害:1
    • 穿透:18
    • 爆炸范围:12
  • 第一次集束爆炸
    • 伤害类型:普通
    • 伤害:1
    • 穿透:8
    • 爆炸范围:15
    • 数量:8
  • 子集束爆炸
    • 触发延迟:0.45s 后触发
    • 伤害类型:普通
    • 伤害:1
    • 穿透:48
    • 爆炸范围:34
    • 数量:8
bombShooter-bottom-5

005 - 炸弹闪电战

$38,000

  • 所有攻击增强
    • 伤害:5
  • 每次攻击均会发射 超级炸弹
  • 获得 炸弹闪电战被动技能
    • 冷却时间:40s
    • 触发条件:在气球恰好接触终点前触发
    • 初始冷却:无初始冷却
    • 伤害类型:普通
    • 伤害:3000
    • 穿透:∞
    • 范围:∞
    • 迷彩处理:可以伤害迷彩
  • 特殊判定:造成伤害后,直接摧毁 MOAB 及以下目标;当 BAD HP 低于 3000 时,会继续对内部飞艇进行斩杀或继承伤害结算。
040 - MOAB Assassin

gains assassinate ability (30s cooldown, battle ready)

005 - Bomb Blitz

gains bomb-blitz ability (40s cooldown, passive: triggered just before leak)

基础

  • $525 (0 MM)
  • 尺寸: 7 radius
  • 可放置于: land
  • bomb attack
    • 40r, 1.5s
    • on contact: explosion
      • 1d, 14p, 12r blast, explosion type

上路

bombShooter-top-1

100 - Bigger Bombs

$350

  • explosion buffed
    • +6p (20), +50%r (18r)
bombShooter-top-2

200 - Heavy Bombs

$650

  • explosion buffed
    • +1d (2d), +10p (30p)
bombShooter-top-3

300 - Really Big Bombs

$1,200

  • explosion buffed
    • +1d (3d), +20p (50p), +50%r (27r)
  • crosspath
    • 302: frags +2d (3d), +1p (2p), +4j (12j)
bombShooter-top-4

400 - Bloon Impact

$3,600

  • bomb buffed
    • +3r (43r), normal damage
  • explosion buffed
    • applies stun status (1s duration) to bloons
  • crosspath
    • 402: frags +1p (3p), +4j (16j)
bombShooter-top-5

500 - Bloon Crush

$55,000

  • explosion buffed
    • +27d (30), normal type
  • stun buffed
    • 1.75s duration, can affect blimps
  • crosspath
    • 502: frags +27d (30d), +18p (20p)

中路

bombShooter-middle-1

010 - Faster Reload

$250

  • bomb buffed
    • 75%s (1.125s)
bombShooter-middle-2

020 - Missile Launcher

$400

  • bomb buffed
    • 73.33%s (0.825s), +4r (44r), increased projectile speed
bombShooter-middle-3

030 - MOAB Mauler

$900

  • bomb buffed
    • +5r (49r)
  • explosion buffed
    • +18md (19md)
bombShooter-middle-4

040 - MOAB Assassin

$3,200

  • bomb buffed
    • +5r (54r)
  • explosion buffed
    • +3cd (4cd), +12md (31md)
  • gains assassinate ability (30s cooldown, battle ready)
    • 750d, ∞r
    • targets strongest blimp
    • on contact: assassin-explosion
      • 3d, 100p, 30r blast, normal type
bombShooter-middle-5

050 - MOAB Eliminator

$25,000

  • explosion buffed: +170md (201md), normal type
  • assassinate replaced by eliminate (10s cooldown, battle ready)
    • 4500d
    • targets strongest blimp
    • on contact: elim-explosion
      • 3d, 100p, 30r blast, normal type

下路

bombShooter-bottom-1

001 - Extra Range

$200

  • bomb buffed
    • +7r (47r)
bombShooter-bottom-2

002 - Frag Bombs

$300

  • bomb buffed
    • +2r (49r), normal type
    • on contact: fragments
      • 1d, 8j 360° spread, 1i, sharp type
bombShooter-bottom-3

003 - Cluster Bombs

$900

  • frags replaced by cluster
    • 1d, 8j 360° spread, 8p, 15r blast, normal type
    • note: any given bloon may only be hit by one cluster projectile, so the cluster attack can only do 1 damage on a single target (or 2 with 203)
    • multiple cluster projectiles may hit a bloon when interacting with an obstacle
  • crosspath
    • 103: cluster +4p (12p)
    • 203: cluster +1d (2d), +4p (16p)
bombShooter-bottom-4

004 - Recursive Cluster

$3,200

  • every other bomb replaced by superbomb
  • on expire: explosion
    • 1d, 18p, 12r blast, normal type
  • on expire: supercluster
    • 1d, 8j 360° spread, 8p, 15r blast, normal type
      • after 0.45s: subcluster
        • 1d, 8j 360° spread, 48p, 34r blast, normal type
        • note: any given bloon may only be hit by one subcluster projectile, so the subcluster attack can only do 1 damage on a single target (or 2 with 204)
        • multiple cluster projectiles may hit a bloon when interacting with an obstacle
    • note: any given bloon may only be hit by one supercluster projectile, so the supercluster attack can only do 1 damage on a single target (or 2 with 204)
    • multiple cluster projectiles may hit a bloon when interacting with an obstacle
  • crosspath
    • 104: superbomb +0p, subcluster +36p (84p), all other explosions +6p
    • 104: subcluster +3.5r (37.5), all other explosions +50%r
    • 204: superbomb +0p, subcluster +36p (120p), all other explosions +10p
    • 204: all explosions +1d (as expected)
bombShooter-bottom-5

005 - Bomb Blitz

$38,000

  • all attacks
    • +4d (5d)
    • all bombs replaced by superbombs
  • gains bomb-blitz ability (40s cooldown, passive: triggered just before leak)
    • 3000d, ∞p, ∞r, normal type, camo
    • additionally destroys anything remaining below BFB
040 - MOAB Assassin

gains assassinate ability (30s cooldown, battle ready)

005 - Bomb Blitz

gains bomb-blitz ability (40s cooldown, passive: triggered just before leak)

Base

  • $525 (0 MM)
  • size: 7 radius
  • placeable on: land
  • bomb attack
    • 40r, 1.5s
    • on contact: explosion
      • 1d, 14p, 12r blast, explosion type

Top Path

bombShooter-top-1

100 - Bigger Bombs

$350

  • explosion buffed
    • +6p (20), +50%r (18r)
bombShooter-top-2

200 - Heavy Bombs

$650

  • explosion buffed
    • +1d (2d), +10p (30p)
bombShooter-top-3

300 - Really Big Bombs

$1,200

  • explosion buffed
    • +1d (3d), +20p (50p), +50%r (27r)
  • crosspath
    • 302: frags +2d (3d), +1p (2p), +4j (12j)
bombShooter-top-4

400 - Bloon Impact

$3,600

  • bomb buffed
    • +3r (43r), normal damage
  • explosion buffed
    • applies stun status (1s duration) to bloons
  • crosspath
    • 402: frags +1p (3p), +4j (16j)
bombShooter-top-5

500 - Bloon Crush

$55,000

  • explosion buffed
    • +27d (30), normal type
  • stun buffed
    • 1.75s duration, can affect blimps
  • crosspath
    • 502: frags +27d (30d), +18p (20p)

Middle Path

bombShooter-middle-1

010 - Faster Reload

$250

  • bomb buffed
    • 75%s (1.125s)
bombShooter-middle-2

020 - Missile Launcher

$400

  • bomb buffed
    • 73.33%s (0.825s), +4r (44r), increased projectile speed
bombShooter-middle-3

030 - MOAB Mauler

$900

  • bomb buffed
    • +5r (49r)
  • explosion buffed
    • +18md (19md)
bombShooter-middle-4

040 - MOAB Assassin

$3,200

  • bomb buffed
    • +5r (54r)
  • explosion buffed
    • +3cd (4cd), +12md (31md)
  • gains assassinate ability (30s cooldown, battle ready)
    • 750d, ∞r
    • targets strongest blimp
    • on contact: assassin-explosion
      • 3d, 100p, 30r blast, normal type
bombShooter-middle-5

050 - MOAB Eliminator

$25,000

  • explosion buffed: +170md (201md), normal type
  • assassinate replaced by eliminate (10s cooldown, battle ready)
    • 4500d
    • targets strongest blimp
    • on contact: elim-explosion
      • 3d, 100p, 30r blast, normal type

Bottom Path

bombShooter-bottom-1

001 - Extra Range

$200

  • bomb buffed
    • +7r (47r)
bombShooter-bottom-2

002 - Frag Bombs

$300

  • bomb buffed
    • +2r (49r), normal type
    • on contact: fragments
      • 1d, 8j 360° spread, 1i, sharp type
bombShooter-bottom-3

003 - Cluster Bombs

$900

  • frags replaced by cluster
    • 1d, 8j 360° spread, 8p, 15r blast, normal type
    • note: any given bloon may only be hit by one cluster projectile, so the cluster attack can only do 1 damage on a single target (or 2 with 203)
    • multiple cluster projectiles may hit a bloon when interacting with an obstacle
  • crosspath
    • 103: cluster +4p (12p)
    • 203: cluster +1d (2d), +4p (16p)
bombShooter-bottom-4

004 - Recursive Cluster

$3,200

  • every other bomb replaced by superbomb
  • on expire: explosion
    • 1d, 18p, 12r blast, normal type
  • on expire: supercluster
    • 1d, 8j 360° spread, 8p, 15r blast, normal type
      • after 0.45s: subcluster
        • 1d, 8j 360° spread, 48p, 34r blast, normal type
        • note: any given bloon may only be hit by one subcluster projectile, so the subcluster attack can only do 1 damage on a single target (or 2 with 204)
        • multiple cluster projectiles may hit a bloon when interacting with an obstacle
    • note: any given bloon may only be hit by one supercluster projectile, so the supercluster attack can only do 1 damage on a single target (or 2 with 204)
    • multiple cluster projectiles may hit a bloon when interacting with an obstacle
  • crosspath
    • 104: superbomb +0p, subcluster +36p (84p), all other explosions +6p
    • 104: subcluster +3.5r (37.5), all other explosions +50%r
    • 204: superbomb +0p, subcluster +36p (120p), all other explosions +10p
    • 204: all explosions +1d (as expected)
bombShooter-bottom-5

005 - Bomb Blitz

$38,000

  • all attacks
    • +4d (5d)
    • all bombs replaced by superbombs
  • gains bomb-blitz ability (40s cooldown, passive: triggered just before leak)
    • 3000d, ∞p, ∞r, normal type, camo
    • additionally destroys anything remaining below BFB

Tack Shooter

V4.12.1 中文 版本 / 语言
040

获得转转技能,冷却 20s,持续 3s。

050

转转技能替换为大转转技能,冷却 20s,持续 9s。

基础数据

  • 放置价格:{{tack_shooter.base.place_cost|280}}
  • 解锁条件:{{tack_shooter.base.unlock_cost|开局即送}}
  • 尺寸:{{tack_shooter.base.size|6}}
  • 放置于:{{tack_shooter.base.placement|陆地}}
  • 图钉攻击
    • 伤害类型:尖锐
    • 伤害:1
    • 穿透:1
    • 范围:23
    • 图钉数量:8
    • 散射方式:360° 散射
    • 攻击间隔:1.4s

上路

tackShooter-top-1

100 - 快速射击

$150

  • 图钉攻击 增强
    • 攻击间隔:1.05s
tackShooter-top-2

200 - 急速射击

$400

  • 图钉攻击 增强
    • 攻击间隔:0.63s
tackShooter-top-3

300 - 红热射钉

$700

  • 图钉攻击 增强
    • 伤害类型:普通
    • 伤害:2
tackShooter-top-4

400 - 火环

$3,500

  • 图钉攻击火环 替换
    • 伤害类型:火焰
    • 伤害:3
    • 穿透:45
    • 范围:23
    • 攻击间隔:0.47s
  • 支路影响
    • 410:穿透 55
    • 420:穿透 60
    • 401:伤害 4
    • 402:伤害 5
tackShooter-top-5

500 - 渊狱钉针

$35,500

  • 火环攻击 增强
    • 伤害:11
    • 飞艇伤害:22
    • 范围:34.5
    • 攻击间隔:0.1s
  • 获得 陨石攻击
    • 伤害类型:火焰
    • 伤害:900
    • 穿透:1
    • 范围:∞
    • 攻击间隔:4.0s
    • 迷彩处理:可以伤害迷彩
    • 特殊命中规则:攻击无视障碍物,遵循图钉塔目标优先级,弱导向追踪
  • 陨石爆炸
    • 伤害类型:爆炸
    • 伤害:150
    • 穿透:10
    • 爆炸范围:18
    • 迷彩处理:不能伤害迷彩
  • 灼烧
    • 持续伤害:每 1.0s 造成 150 伤害
    • 持续时间:4.1s

中路

tackShooter-middle-1

010 - 远程射钉

$100

  • 图钉攻击 增强
    • 范围:27
    • 弹体速度:提升
tackShooter-middle-2

020 - 超远程射钉

$225

  • 图钉攻击 增强
    • 穿透:2
    • 范围:31
tackShooter-middle-3

030 - 刀片发射器

$600

  • 图钉攻击刀片 替换
    • 伤害类型:尖锐
    • 伤害:1
    • 穿透:4
    • 范围:31
    • 攻击间隔:1.232s
    • 特殊效果:投射物判定尺寸增加
tackShooter-middle-4

040 - 刀片漩涡

$3,550

  • 获得 转转技能
    • 冷却时间:20s
    • 持续时间:3.0s
    • 初始冷却:无初始冷却
    • 伤害类型:尖锐
    • 伤害:1
    • 穿透:200
    • 攻击间隔:0.0333s
    • 刀片数量:2
    • 散射方式:以恒定速度顺时针 360° 旋转散射
tackShooter-middle-5

050 - 超级漩涡

$15,000

  • 刀片攻击 增强
    • 伤害类型:普通
    • 伤害:2
  • 转转技能大转转技能 替换
    • 冷却时间:20s
    • 持续时间:9.0s
    • 冷却继承:继承升级前剩余冷却
    • 伤害类型:普通
    • 伤害:2
    • 穿透:500
    • 攻击间隔:0.0333s
    • 刀片数量:4

下路

tackShooter-bottom-1

001 - 更多图钉

$100

  • 图钉攻击 增强
    • 图钉数量:10
tackShooter-bottom-2

002 - 更多更多图钉

$100

  • 图钉攻击 增强
    • 图钉数量:12
tackShooter-bottom-3

003 - 图钉播撒器

$450

  • 图钉攻击 增强
    • 图钉数量:16
    • 攻击间隔:1.05s
tackShooter-bottom-4

004 - 超速运转

$3,400

  • 图钉攻击 增强
    • 穿透:2
    • 攻击间隔:0.35s
tackShooter-bottom-5

005 - 远域钉针

$24,000

  • 图钉攻击 增强
    • 伤害:2
    • 图钉数量:32
    • 穿透:4
    • 范围:30
    • 攻击间隔:0.2625s
  • 支路影响
    • 025:穿透 10
    • 025:范围 50
040 - Blade Maelstrom

gains maelstrom ability (20s cooldown, 3s duration, battle ready)

基础

  • $280 (0 MM)
  • 尺寸: 6 radius
  • 可放置于: land
  • tacks attack
    • 1d, 8j 360° spread, 1p, 23r, 1.4s, sharp type

上路

tackShooter-top-1

100 - Faster Shooting

$150

  • tacks attack buffed
    • 75%s (1.05s)
tackShooter-top-2

200 - Even Faster Shooting

$400

  • tacks attack buffed
    • 60%s (0.63s)
tackShooter-top-3

300 - Hot Shots

$700

  • tacks attack buffed
    • +1d (2d), normal type
tackShooter-top-4

400 - Ring of Fire

$3,500

  • tacks replaced by ring-of-fire
    • 3d, 45p, 23r zone, 0.47s, fire type
  • crosspath
    • 410: +10p (55p)
    • 420: +5p (60p)
    • 401: +1d (4d)
    • 402: +1d (5d)
tackShooter-top-5

500 - Inferno Ring

$35,500

  • ring-of-fire buffed
    • +8d (11d), +11md (22md), +11.5r (34.5r), 0.1s
  • gains meteor attack
    • 900d, 1p, ∞r, 4.0s, fire type, camo, follows targeting
    • can see past obstacles
    • weak homing (100 turn rate)
    • applies burn status
      • 150d/1.0s, fire type, 4.1s duration
    • on contact: explosion
      • 150d single-layer, 10p, 18r blast, explosion type, no camo
  • crosspath
    • 510: meteor +1p (2p)
    • 520: meteor +1p (3p)
    • 501: meteor +400d (1,300d)
    • 502: meteor +500d (1,800d)

中路

tackShooter-middle-1

010 - Long Range Tacks

$100

  • tacks attack buffed
    • +4r (27r), increased projectile speed
tackShooter-middle-2

020 - Super Range Tacks

$225

  • tacks attack buffed
    • +1p (2p), +4r (31r)
tackShooter-middle-3

030 - Blade Shooter

$750

  • tacks replaced by blades
    • 1d, +2p (4p), 31r, 88%s (1.232s), sharp type, increased projectile size
  • crosspath
    • 032: +1p (5p)
tackShooter-middle-4

040 - Blade Maelstrom

$3,550

  • gains maelstrom ability (20s cooldown, 3s duration, battle ready)
    • 1d, 2j 360° spread, 200p, 0.0333s, sharp type
    • attack rotates clockwise at a constant speed
  • crosspath
    • 041: maelstrom rotates counterclockwise at a constant speed
tackShooter-middle-5

050 - Super Maelstrom

$15,000

  • blades buffed
    • +1d (2d), normal type
  • maelstrom replaced by super-maelstrom (20s cooldown, 9s duration, battle ready)
    • 2d, 4j, 500p, 0.0333s, normal type

下路

tackShooter-bottom-1

001 - More Tacks

$100

  • tacks attack buffed
    • +2j (10j)
tackShooter-bottom-2

002 - Even More Tacks

$100

  • tacks attack buffed
    • +2j (12j)
tackShooter-bottom-3

003 - Tack Sprayer

$450

  • tacks attack buffed
    • +4j (16j), 75%s (1.05s)
tackShooter-bottom-4

004 - Overdrive

$3,400

  • tacks attack buffed
    • +1p (2p), 33.33%s (0.35s)
tackShooter-bottom-5

005 - The Tack Zone

$24,000

  • tacks attack buffed
    • +1d (2d), +16j (32j), +2p (4p), +7r (30r), 75%s (0.2625)
  • crosspath
    • 025: +6p (10p), +16r (50r)
040 - Blade Maelstrom

gains maelstrom ability (20s cooldown, 3s duration, battle ready)

Base

  • $280 (0 MM)
  • size: 6 radius
  • placeable on: land
  • tacks attack
    • 1d, 8j 360° spread, 1p, 23r, 1.4s, sharp type

Top Path

tackShooter-top-1

100 - Faster Shooting

$150

  • tacks attack buffed
    • 75%s (1.05s)
tackShooter-top-2

200 - Even Faster Shooting

$400

  • tacks attack buffed
    • 60%s (0.63s)
tackShooter-top-3

300 - Hot Shots

$700

  • tacks attack buffed
    • +1d (2d), normal type
tackShooter-top-4

400 - Ring of Fire

$3,500

  • tacks replaced by ring-of-fire
    • 3d, 45p, 23r zone, 0.47s, fire type
  • crosspath
    • 410: +10p (55p)
    • 420: +5p (60p)
    • 401: +1d (4d)
    • 402: +1d (5d)
tackShooter-top-5

500 - Inferno Ring

$35,500

  • ring-of-fire buffed
    • +8d (11d), +11md (22md), +11.5r (34.5r), 0.1s
  • gains meteor attack
    • 900d, 1p, ∞r, 4.0s, fire type, camo, follows targeting
    • can see past obstacles
    • weak homing (100 turn rate)
    • applies burn status
      • 150d/1.0s, fire type, 4.1s duration
    • on contact: explosion
      • 150d single-layer, 10p, 18r blast, explosion type, no camo
  • crosspath
    • 510: meteor +1p (2p)
    • 520: meteor +1p (3p)
    • 501: meteor +400d (1,300d)
    • 502: meteor +500d (1,800d)

Middle Path

tackShooter-middle-1

010 - Long Range Tacks

$100

  • tacks attack buffed
    • +4r (27r), increased projectile speed
tackShooter-middle-2

020 - Super Range Tacks

$225

  • tacks attack buffed
    • +1p (2p), +4r (31r)
tackShooter-middle-3

030 - Blade Shooter

$750

  • tacks replaced by blades
    • 1d, +2p (4p), 31r, 88%s (1.232s), sharp type, increased projectile size
  • crosspath
    • 032: +1p (5p)
tackShooter-middle-4

040 - Blade Maelstrom

$3,550

  • gains maelstrom ability (20s cooldown, 3s duration, battle ready)
    • 1d, 2j 360° spread, 200p, 0.0333s, sharp type
    • attack rotates clockwise at a constant speed
  • crosspath
    • 041: maelstrom rotates counterclockwise at a constant speed
tackShooter-middle-5

050 - Super Maelstrom

$15,000

  • blades buffed
    • +1d (2d), normal type
  • maelstrom replaced by super-maelstrom (20s cooldown, 9s duration, battle ready)
    • 2d, 4j, 500p, 0.0333s, normal type

Bottom Path

tackShooter-bottom-1

001 - More Tacks

$100

  • tacks attack buffed
    • +2j (10j)
tackShooter-bottom-2

002 - Even More Tacks

$100

  • tacks attack buffed
    • +2j (12j)
tackShooter-bottom-3

003 - Tack Sprayer

$450

  • tacks attack buffed
    • +4j (16j), 75%s (1.05s)
tackShooter-bottom-4

004 - Overdrive

$3,400

  • tacks attack buffed
    • +1p (2p), 33.33%s (0.35s)
tackShooter-bottom-5

005 - The Tack Zone

$24,000

  • tacks attack buffed
    • +1d (2d), +16j (32j), +2p (4p), +7r (30r), 75%s (0.2625)
  • crosspath
    • 025: +6p (10p), +16r (50r)

Ice Monkey

V4.12.1 中文 版本 / 语言
040

获得暴风雪技能,冷却 30s,持续 8s。

050

暴风雪技能替换为绝对零度,冷却 20s,持续 12s。

基础数据

  • 放置价格:{{ice_monkey.base.place_cost|450}}
  • 商店内解锁:{{ice_monkey.base.unlock_cost|150 猴钞}}
  • 尺寸:{{ice_monkey.base.size|6}}
  • 放置于:{{ice_monkey.base.placement|陆地,水面}}
  • 冻结攻击
    • 伤害类型:冰冻
    • 伤害:1
    • 穿透:40
    • 范围:20
    • 攻击间隔:2.4s
    • 冻结持续:1.5s
    • 目标限制:不能以飞艇或冰冻气球为目标

上路

iceMonkey-top-1

100 - 永霜

$100

  • 获得 永久冻结状态
    • 移速修正:解冻后的气球移速 -50%
    • 飞艇特例:若能以飞艇为目标,则也会施加永久冻结,但减速减半
iceMonkey-top-2

200 - 冰冷破裂

$350

  • 破铅:解锁
  • 迷彩侦测:解锁
iceMonkey-top-3

300 - 冰片

$2,000

  • 获得 冰片
    • 触发条件:由此冰猴冻结的气球被击破时释放
    • 伤害类型:粉碎
    • 伤害:1
    • 目标数:3
    • 碎片数量:3
    • 增益继承:冰片不会获得伤害增益
iceMonkey-top-4

400 - 脆变

$2,700

  • 冻结攻击 增强
    • 伤害类型:普通
    • 范围:25
    • 附加效果:移除目标迷彩与重生
  • 获得 脆弱状态
    • 持续时间:2.0s
    • 效果:目标失去所有伤害抗性,所有伤害来源 +1
    • 飞艇特例:飞艇可成为攻击目标,会承受伤害并获得永久冻结与脆弱状态,但不被冻结
  • 冰片 增强
    • 附加效果:移除目标迷彩与重生
iceMonkey-top-5

500 - 超级脆弱

$34,000

  • 冻结攻击 增强
    • 攻击间隔:2.16s
  • 脆弱状态 增强
    • 伤害来源加成:+4

中路

iceMonkey-middle-1

010 - 强化冰冻

$225

  • 冻结攻击 增强
    • 攻击间隔:1.8s
    • 冻结持续:2.2s
iceMonkey-middle-2

020 - 深度冻结

$350

  • 冻结状态 增强
    • 渗透层数:2
iceMonkey-middle-3

030 - 北极风

$2,900

  • 冻结攻击 增强
    • 穿透:100
    • 范围:30
  • 获得 减速雪环
    • 生效区域:35
    • 速度修正:范围内气球速度 -60%
    • 目标限制:不会影响飞艇
    • 放置规则:允许陆地塔放置在范围内的水面上
iceMonkey-middle-4

040 - 暴风雪

$4,000

  • 冻结状态 增强
    • 持续时间:3.0s
  • 获得 暴风雪技能
    • 冷却时间:30s
    • 持续时间:8.0s
    • 初始冷却:无
    • 伤害类型:粉碎
    • 伤害:1
    • 穿透:∞
    • 范围:∞
    • 迷彩命中:可以伤害迷彩
  • 暴风雪技能 期间效果
    • 冻结:造成冻结状态
    • 特例持续:对迷彩、白属性与飞艇仅 3.0s
    • 飞艇速度:降至每秒 2.25 单位
    • 友方加成:所有冰猴与冰帕特攻击间隔 66.67%
iceMonkey-middle-5

050 - 绝对零度

$18,000

  • 冻结攻击 增强
    • 穿透:300
    • 范围:40
  • 减速雪环 增强
    • 速度修正:范围内气球速度 -80%
  • 冻结状态 增强
    • 渗透层数:4
    • 飞艇特例:飞艇可以成为攻击目标,会承受伤害,但不被冻结
  • 暴风雪技能绝对零度 替换
    • 冷却时间:20s
    • 持续时间:12s
    • 冷却继承:继承升级前剩余冷却
    • 伤害类型:普通
    • 伤害:1
    • 穿透:∞
    • 范围:∞
    • 迷彩命中:可以伤害迷彩
    • 冻结:造成冻结状态
    • 友方加成:所有冰猴与冰帕特攻击间隔 50%
    • 穿透规则:可渗透飞艇层

下路

iceMonkey-bottom-1

001 - 更大范围

$100

  • 冻结攻击 增强
    • 范围:27
iceMonkey-bottom-2

002 - 再度冻结

$200

  • 冻结攻击 增强
    • 伤害类型:冰川
    • 目标限制:能够以冰冻气球为目标
iceMonkey-bottom-3

003 - 冷冻炮

$1,300

  • 冻结攻击冰炮攻击 替换
    • 伤害类型:冰川
    • 伤害:2
    • 穿透:30
    • 范围:46
    • 霜降范围:20
    • 攻击间隔:1.15s
    • 冻结持续:1.5s
    • 目标限制:不能以飞艇为目标
iceMonkey-bottom-4

004 - 冰锥术

$2,900

  • 冰炮攻击 增强
    • 目标限制:可以以飞艇为目标
  • 获得 冰锥
    • 触发条件:被冰锥术冻结的气球上生成
    • 伤害类型:尖锐
    • 伤害:2
    • 飞艇伤害:8
    • 穿透:3
    • 飞艇特例:飞艇上不会生成冰锥
iceMonkey-bottom-5

005 - 冰柱穿刺

$32,000

  • 冰炮攻击 增强
    • 伤害类型:粉碎
    • 飞艇伤害:70
    • 攻击间隔:0.8625s
  • 冰锥 增强
    • 目标类型:可以影响飞艇
    • ZOMG 减速:冻结 ZOMG 速度 -50%
    • 其他飞艇:速度降至 ZOMG 的原始速度
040 - Snowstorm

gains snowstorm ability (8s duration, 30s cooldown, battle ready)

040 - Snowstorm

applies frozen status (ability duration, or 3s for camo/white/blimp)

050 - Absolute Zero

applies frozen status (ability duration)

基础

  • $450 (150 MM)
  • 尺寸: 6 radius
  • 可放置于: land and water
  • freeze attack
    • 1d, 40p, 20r zone, 2.4s, cold type
    • cannot target MOAB-class bloons or frozen bloons
    • applies frozen status
      • 1.5s duration

上路

iceMonkey-top-1

100 - Permafrost

$100

  • applies permafrost status
    • 50% slow
  • note: if blimps are targetable then they obtain permafrost status, but are affected half as much (25% slow)
iceMonkey-top-2

200 - Cold Snap

$350

  • can pop lead
  • gains camo detection
iceMonkey-top-3

300 - Ice Shards

$2,000

  • frozen bloons emit shards when popped
    • 1d, 3j, 3i, shatter type
    • damage cannot be buffed
iceMonkey-top-4

400 - Embrittlement

$2,700

  • freeze buffed
    • +5r (25r), normal type
    • on contact: decamo, degrow
    • applies brittle status
      • take +1d, no damage immunity, 2s duration
    • blimps can be targeted: they will take damage and receive permafrost and brittle status, but not frozen
  • shards buffed
    • on contact: decamo, degrow
iceMonkey-top-5

500 - Super Brittle

$34,000

  • freeze buffed
    • 90%s (2.16s)
  • brittle status buffed
    • take +4d

中路

iceMonkey-middle-1

010 - Enhanced Freeze

$225

  • freeze buffed
    • 75%s (1.8s)
  • frozen status buffed
    • 2.2s duration
iceMonkey-middle-2

020 - Deep Freeze

$350

  • frozen status buffed
    • soaks through 2 layers
iceMonkey-middle-3

030 - Arctic Wind

$2,900

  • freeze attack buffed
    • +60p (100p), +10r (30r)
  • gains slow attack
    • 35r
    • 60% slow, cannot affect MOAB-class bloons
    • land towers are placeable on any water in range
iceMonkey-middle-4

040 - Snowstorm

$4,000

  • frozen status buffed
    • 3s duration
  • gains snowstorm ability (8s duration, 30s cooldown, battle ready)
    • 1d, ∞p, ∞r, shatter type, camo
    • applies frozen status (ability duration, or 3s for camo/white/blimp)
    • slows down blimps to 2.25 speed
    • all Ice Monkeys and Fusty the Snowman gain 66.67%s buff
  • crosspath
    • 240: snowstorm damage type changed to normal
iceMonkey-middle-5

050 - Absolute Zero

$18,000

  • freeze attack buffed
    • +200p (300), +10r (40r)
  • slow buffed
    • 80% slow
  • frozen status buffed
    • soaks through 4 layers
  • blimps can be targeted: they will take damage, but cannot be frozen
  • snowstorm replaced by absolute-zero (12s duration, 20s cooldown, battle ready)
    • 1d, ∞p, ∞r, normal type, camo
    • applies frozen status (ability duration)
    • all Ice Monkeys and Fusty the Snowman gain 50%s buff
    • soaks through blimp layers
  • crosspath
    • 150: permafrost 50% slow / 25% for blimps

下路

iceMonkey-bottom-1

001 - Larger Radius

$100

  • freeze attack buffed
    • +7r (27r)
iceMonkey-bottom-2

002 - Re-Freeze

$200

  • freeze attack buffed
    • glacier type
iceMonkey-bottom-3

003 - Cryo Cannon

$1,300

  • replaces freeze with ice-bomb
    • 46r, 1.15s
    • cannot target MOAB-class bloons
    • on contact: freeze
      • 2d, 30p, 20 blast, glacier type
      • applies frozen status (1.5s duration)
iceMonkey-bottom-4

004 - Icicles

$2,900

  • ice-bomb attack buffed
    • can target moab-class bloons
  • frozen bloons have icicles
    • 2d, +6md (8md), 3p, sharp type
    • does not affect MOAB-class bloons
  • crosspath
    • 204: icicles can pop lead
iceMonkey-bottom-5

005 - Icicle Impale

$32,000

  • ice-bomb attack buffed
    • +68md (70md), 75%s (0.8625s), shatter type
  • icicles buffed
    • affects MOAB-class bloons
    • frozen ZOMGs are 50% slower, other frozen blimps move at ZOMGs’ original speed (~5 units per second)
040 - Snowstorm

gains snowstorm ability (8s duration, 30s cooldown, battle ready)

040 - Snowstorm

applies frozen status (ability duration, or 3s for camo/white/blimp)

050 - Absolute Zero

applies frozen status (ability duration)

Base

  • $450 (150 MM)
  • size: 6 radius
  • placeable on: land and water
  • freeze attack
    • 1d, 40p, 20r zone, 2.4s, cold type
    • cannot target MOAB-class bloons or frozen bloons
    • applies frozen status
      • 1.5s duration

Top Path

iceMonkey-top-1

100 - Permafrost

$100

  • applies permafrost status
    • 50% slow
  • note: if blimps are targetable then they obtain permafrost status, but are affected half as much (25% slow)
iceMonkey-top-2

200 - Cold Snap

$350

  • can pop lead
  • gains camo detection
iceMonkey-top-3

300 - Ice Shards

$2,000

  • frozen bloons emit shards when popped
    • 1d, 3j, 3i, shatter type
    • damage cannot be buffed
iceMonkey-top-4

400 - Embrittlement

$2,700

  • freeze buffed
    • +5r (25r), normal type
    • on contact: decamo, degrow
    • applies brittle status
      • take +1d, no damage immunity, 2s duration
    • blimps can be targeted: they will take damage and receive permafrost and brittle status, but not frozen
  • shards buffed
    • on contact: decamo, degrow
iceMonkey-top-5

500 - Super Brittle

$34,000

  • freeze buffed
    • 90%s (2.16s)
  • brittle status buffed
    • take +4d

Middle Path

iceMonkey-middle-1

010 - Enhanced Freeze

$225

  • freeze buffed
    • 75%s (1.8s)
  • frozen status buffed
    • 2.2s duration
iceMonkey-middle-2

020 - Deep Freeze

$350

  • frozen status buffed
    • soaks through 2 layers
iceMonkey-middle-3

030 - Arctic Wind

$2,900

  • freeze attack buffed
    • +60p (100p), +10r (30r)
  • gains slow attack
    • 35r
    • 60% slow, cannot affect MOAB-class bloons
    • land towers are placeable on any water in range
iceMonkey-middle-4

040 - Snowstorm

$4,000

  • frozen status buffed
    • 3s duration
  • gains snowstorm ability (8s duration, 30s cooldown, battle ready)
    • 1d, ∞p, ∞r, shatter type, camo
    • applies frozen status (ability duration, or 3s for camo/white/blimp)
    • slows down blimps to 2.25 speed
    • all Ice Monkeys and Fusty the Snowman gain 66.67%s buff
  • crosspath
    • 240: snowstorm damage type changed to normal
iceMonkey-middle-5

050 - Absolute Zero

$18,000

  • freeze attack buffed
    • +200p (300), +10r (40r)
  • slow buffed
    • 80% slow
  • frozen status buffed
    • soaks through 4 layers
  • blimps can be targeted: they will take damage, but cannot be frozen
  • snowstorm replaced by absolute-zero (12s duration, 20s cooldown, battle ready)
    • 1d, ∞p, ∞r, normal type, camo
    • applies frozen status (ability duration)
    • all Ice Monkeys and Fusty the Snowman gain 50%s buff
    • soaks through blimp layers
  • crosspath
    • 150: permafrost 50% slow / 25% for blimps

Bottom Path

iceMonkey-bottom-1

001 - Larger Radius

$100

  • freeze attack buffed
    • +7r (27r)
iceMonkey-bottom-2

002 - Re-Freeze

$200

  • freeze attack buffed
    • glacier type
iceMonkey-bottom-3

003 - Cryo Cannon

$1,300

  • replaces freeze with ice-bomb
    • 46r, 1.15s
    • cannot target MOAB-class bloons
    • on contact: freeze
      • 2d, 30p, 20 blast, glacier type
      • applies frozen status (1.5s duration)
iceMonkey-bottom-4

004 - Icicles

$2,900

  • ice-bomb attack buffed
    • can target moab-class bloons
  • frozen bloons have icicles
    • 2d, +6md (8md), 3p, sharp type
    • does not affect MOAB-class bloons
  • crosspath
    • 204: icicles can pop lead
iceMonkey-bottom-5

005 - Icicle Impale

$32,000

  • ice-bomb attack buffed
    • +68md (70md), 75%s (0.8625s), shatter type
  • icicles buffed
    • affects MOAB-class bloons
    • frozen ZOMGs are 50% slower, other frozen blimps move at ZOMGs’ original speed (~5 units per second)

Glue Gunner

V4.12.1 中文 版本 / 语言
040

获得胶水打击技能,冷却 40s,对全场目标施加弱化状态。

050

胶水打击替换为胶水风暴,冷却 40s,持续 15s。

基础数据

  • 放置价格:{{glue_gunner.base.place_cost|100}}
  • 商店内解锁:{{glue_gunner.base.unlock_cost|150 猴钞}}
  • 尺寸:{{glue_gunner.base.size|6}}
  • 放置于:{{glue_gunner.base.placement|陆地}}
  • 胶水攻击
    • 穿透:1
    • 范围:46
    • 攻击间隔:0.9s
    • 附加效果:命中后施加胶黏状态
  • 胶黏状态
    • 持续时间:11s
    • 速度修正:气球速度 -50%
    • 渗透层数:3
    • 飞艇限制:不会浸透飞艇

上路

glueGunner-top-1

100 - 胶水渗透

$150

  • 胶黏状态 增强
    • 渗透层数:渗透气球所有层
glueGunner-top-2

200 - 腐蚀性胶水

$500

  • 胶水攻击 增强
    • 目标类型:可以攻击飞艇
    • 持续时间:胶黏状态持续 5.5s(减半)
  • 胶黏状态 增强
    • 伤害频率:每 2.0s 造成 1 点普通伤害
glueGunner-top-3

300 - 气球溶解剂

$2,300

  • 胶黏状态 增强
    • 伤害频率:每 0.575s
    • 伤害:1
    • 陶瓷伤害:2
    • 飞艇伤害:2
glueGunner-top-4

400 - 气球液化器

$4,500

  • 胶水攻击 增强
    • 穿透:2
    • 攻击间隔:0.65s
  • 胶黏状态 增强
    • 伤害频率:每 0.1s
    • 伤害:1
    • 陶瓷伤害:2
    • 飞艇伤害:2
glueGunner-top-5

500 - 气球终结者

$19,000

  • 胶水攻击胶水弹 替换
    • 攻击间隔:0.4s
    • 投射物数量:2
    • 附加效果:对目标造成胶黏状态
  • 飞溅
    • 触发条件:与目标接触时触发
    • 穿透:5
    • 飞溅范围:12
    • 附加效果:造成胶黏状态
  • 胶黏状态 增强
    • 伤害频率:每 0.1s
    • 陶瓷伤害:6
    • 飞艇伤害:10
    • 陶瓷规则:对陶瓷伤害不跨层

中路

glueGunner-middle-1

010 - 大团胶泡

$100

  • 胶水攻击 增强
    • 穿透:2
glueGunner-middle-2

020 - 黏胶喷射器

$700

  • 胶水攻击胶水弹 替换
    • 攻击间隔:0.9s
    • 范围:46
    • 飞溅触发:接触目标时飞溅
    • 飞溅穿透:9
    • 飞溅范围:13
glueGunner-middle-3

030 - 胶水管

$2,200

  • 胶水弹攻击 增强
    • 攻击间隔:0.3s
glueGunner-middle-4

040 - 胶水打击

$4,000

  • 获得 胶水打击技能
    • 冷却时间:40s
    • 初始冷却:无
    • 穿透:∞
    • 范围:∞
    • 迷彩命中:可以伤害迷彩
    • 飞艇限制:不能减速飞艇
  • 施加 弱化状态
    • 持续时间:11.0s
    • 伤害来源加成:+2
    • 速度修正:气球速度 -50%
    • 渗透层数:6
    • 附加效果:移除目标铅属性
  • 支路影响
    • 240:弱化状态可对飞艇生效,但不会使其减速
    • 240:本塔腐蚀性胶水不享受 +2 易伤
glueGunner-middle-5

050 - 胶水风暴

$18,000

  • 胶水打击技能胶水风暴技能 替换
    • 冷却时间:40s
    • 持续时间:15s
    • 冷却继承:继承升级前剩余冷却
    • 攻击间隔:2.0s
    • 穿透:∞
    • 范围:∞
    • 迷彩命中:可以伤害迷彩
    • 飞艇限制:不能减速飞艇
  • 弱化状态 增强
    • 持续时间:22.0s
    • 伤害来源加成:+3
    • 速度修正:气球速度 -75%
    • 渗透层数:9

下路

glueGunner-bottom-1

001 - 超粘胶

$120

  • 胶黏状态 增强
    • 持续时间:24s
glueGunner-bottom-2

002 - 强力胶

$400

  • 胶黏状态 增强
    • 速度修正:减速 75%
glueGunner-bottom-3

003 - 飞艇黏胶

$3,200

  • 胶水攻击 增强
    • 目标类型:可以击中飞艇
    • 飞艇持续:飞艇上的胶黏状态持续 12s
  • 胶黏状态 增强
    • 飞艇减速:37.5%
glueGunner-bottom-4

004 - 无情胶

$3,000

  • 迷彩侦测:解锁
  • 获得 眩晕飞溅
    • 触发条件:此胶水附着的气球被击破时
    • 穿透:4
    • 范围:12
    • 眩晕时间:气球 1.0s
    • 眩晕时间:MOAB / DDT 0.35s
    • 眩晕时间:BFB 0.2s
    • 眩晕时间:ZOMG 0.06s
glueGunner-bottom-5

005 - 超级胶水

$28,000

  • 胶水攻击 增强
    • 穿透:6
  • 胶黏状态 增强
    • 伤害频率:每 2.3s 造成 1 点伤害
    • 飞艇伤害:胶水接触飞艇时造成 50 点飞艇伤害
  • 定身规则
    • 气球:减速 100% 持续 24s
    • MOAB / DDT:减速 100% 持续 5.0s
    • BFB:减速 95% 持续 2.0s
    • ZOMG:减速 90% 持续 1.0s
  • 支路影响
    • 025:眩晕飞溅穿透 11
040 - Glue Strike

gains glue-strike ability (40s cooldown, battle ready)

基础

  • $100 (150 MM)
  • 尺寸: 6 radius
  • 可放置于: land
  • glue attack
    • 1p, 46r, 0.9s
    • applies glued status
      • 11s duration, 50% slow to bloons, soaks 3 layers
      • note: glued never soaks through blimps

上路

glueGunner-top-1

100 - Glue Soak

$150

  • glued status buffed
    • soaks all layers
glueGunner-top-2

200 - Corrosive Glue

$500

  • can target blimps, but the glue lasts half as long (5.5s)
  • glued status buffed
    • 1d/2.0s, normal type
glueGunner-top-3

300 - Bloon Dissolver

$2,300

  • glued status buffed
    • 1d/0.575s, 2cd/0.575s, 2md/0.575s
glueGunner-top-4

400 - Bloon Liquefier

$4,500

  • glue attack buffed
    • +1p (2p), 72.22%s (0.65s)
  • glued status buffed
    • 1d/0.1s, 2cd/0.1s, 2md/0.1s
glueGunner-top-5

500 - The Bloon Solver

$19,000

  • glue replaced by glue-bomb
    • 2j, 61.54%s (0.4s), applies glued status
    • on contact: splat
      • 5p, 12r blast, applies glued status
  • glued status buffed
    • 6cd/0.1s, 10md/0.1s
    • does single-layer damage to ceramics
  • crosspath
    • 510: splat +1p (6p)
    • 520: splat +?p (?p), +13r (25)

中路

glueGunner-middle-1

010 - Bigger Globs

$100

  • glue attack buffed
    • +1p (2p)
glueGunner-middle-2

020 - Glue Splatter

$700

  • glue replaced by glue-bomb
    • 46r, 0.9s, applies glued status
    • on contact: splat
      • 9p, 13r blast, applies glued status
glueGunner-middle-3

030 - Glue Hose

$2,200

  • glue-bomb attack buffed
    • 34%s (0.306s)
glueGunner-middle-4

040 - Glue Strike

$4,000

  • gains glue-strike ability (40s cooldown, battle ready)
    • ∞p, ∞r, camo
    • cannot slow down blimps
    • applies weakening-glue status
      • 11s duration, 50% slow, take +2d, soaks 6 layers, removes lead property while active
    • crosspath
      • 240: weakening-glue can be applied to blimps, but will not cause them to slow down
        • note: the +2d debuff does not work with this tower’s 2xx glued status
glueGunner-middle-5

050 - Glue Storm

$18,000

  • glue-strike replaced by glue-storm (40s cooldown, 15s duration, battle ready)
    • ∞p, ∞r, 2.0s, camo
    • cannot slow down blimps
    • applies weakening-glue
  • weakening-glue buffed
    • take +1 extra damage (+3d) [BUG], 22s duration, 75% slow, soaks 9 layers
  • crosspath
    • 051: weakening-glue 48s duration
    • 052: weakening-glue 90% slow

下路

glueGunner-bottom-1

001 - Stickier Glue

$120

  • glued status buffed
    • +13s duration (24s)
glueGunner-bottom-2

002 - Stronger Glue

$400

  • glued status buffed
    • 75% slow
glueGunner-bottom-3

003 - MOAB Glue

$3,200

  • can target blimps, but the glue lasts half as long (12s)
  • glued status buffed
    • 37.5% slow to blimps
glueGunner-bottom-4

004 - Relentless Glue

$3,000

  • gains camo detection
  • on pop: stun-splat
    • 4p, 12r, applies stun (1s, MOABs and DDTs for 0.35s, BFBs for 0.2s, ZOMGs for 0.06s)
  • crosspath
    • 014: stun-splat +1p (5p)
    • 024: stun-splat +1p (6p)
glueGunner-bottom-5

005 - Super Glue

$28,000

  • glue attack buffed
    • +5p (6p)
  • glued status buffed:
    • 1d/2.3s
    • on application: 50md (unbuffable)
    • bloons are slowed 100% for the full 24s
    • MOABs and DDTs are slowed 100% for 5s
    • BFBs are slowed 95% for 2.0s
    • ZOMGs are slowed 90% for 1.0s
  • crosspath
    • 205: glued 1d/2.0s
    • 025: splat +5p (15p)
040 - Glue Strike

gains glue-strike ability (40s cooldown, battle ready)

Base

  • $100 (150 MM)
  • size: 6 radius
  • placeable on: land
  • glue attack
    • 1p, 46r, 0.9s
    • applies glued status
      • 11s duration, 50% slow to bloons, soaks 3 layers
      • note: glued never soaks through blimps

Top Path

glueGunner-top-1

100 - Glue Soak

$150

  • glued status buffed
    • soaks all layers
glueGunner-top-2

200 - Corrosive Glue

$500

  • can target blimps, but the glue lasts half as long (5.5s)
  • glued status buffed
    • 1d/2.0s, normal type
glueGunner-top-3

300 - Bloon Dissolver

$2,300

  • glued status buffed
    • 1d/0.575s, 2cd/0.575s, 2md/0.575s
glueGunner-top-4

400 - Bloon Liquefier

$4,500

  • glue attack buffed
    • +1p (2p), 72.22%s (0.65s)
  • glued status buffed
    • 1d/0.1s, 2cd/0.1s, 2md/0.1s
glueGunner-top-5

500 - The Bloon Solver

$19,000

  • glue replaced by glue-bomb
    • 2j, 61.54%s (0.4s), applies glued status
    • on contact: splat
      • 5p, 12r blast, applies glued status
  • glued status buffed
    • 6cd/0.1s, 10md/0.1s
    • does single-layer damage to ceramics
  • crosspath
    • 510: splat +1p (6p)
    • 520: splat +?p (?p), +13r (25)

Middle Path

glueGunner-middle-1

010 - Bigger Globs

$100

  • glue attack buffed
    • +1p (2p)
glueGunner-middle-2

020 - Glue Splatter

$700

  • glue replaced by glue-bomb
    • 46r, 0.9s, applies glued status
    • on contact: splat
      • 9p, 13r blast, applies glued status
glueGunner-middle-3

030 - Glue Hose

$2,200

  • glue-bomb attack buffed
    • 34%s (0.306s)
glueGunner-middle-4

040 - Glue Strike

$4,000

  • gains glue-strike ability (40s cooldown, battle ready)
    • ∞p, ∞r, camo
    • cannot slow down blimps
    • applies weakening-glue status
      • 11s duration, 50% slow, take +2d, soaks 6 layers, removes lead property while active
    • crosspath
      • 240: weakening-glue can be applied to blimps, but will not cause them to slow down
        • note: the +2d debuff does not work with this tower’s 2xx glued status
glueGunner-middle-5

050 - Glue Storm

$18,000

  • glue-strike replaced by glue-storm (40s cooldown, 15s duration, battle ready)
    • ∞p, ∞r, 2.0s, camo
    • cannot slow down blimps
    • applies weakening-glue
  • weakening-glue buffed
    • take +1 extra damage (+3d) [BUG], 22s duration, 75% slow, soaks 9 layers
  • crosspath
    • 051: weakening-glue 48s duration
    • 052: weakening-glue 90% slow

Bottom Path

glueGunner-bottom-1

001 - Stickier Glue

$120

  • glued status buffed
    • +13s duration (24s)
glueGunner-bottom-2

002 - Stronger Glue

$400

  • glued status buffed
    • 75% slow
glueGunner-bottom-3

003 - MOAB Glue

$3,200

  • can target blimps, but the glue lasts half as long (12s)
  • glued status buffed
    • 37.5% slow to blimps
glueGunner-bottom-4

004 - Relentless Glue

$3,000

  • gains camo detection
  • on pop: stun-splat
    • 4p, 12r, applies stun (1s, MOABs and DDTs for 0.35s, BFBs for 0.2s, ZOMGs for 0.06s)
  • crosspath
    • 014: stun-splat +1p (5p)
    • 024: stun-splat +1p (6p)
glueGunner-bottom-5

005 - Super Glue

$28,000

  • glue attack buffed
    • +5p (6p)
  • glued status buffed:
    • 1d/2.3s
    • on application: 50md (unbuffable)
    • bloons are slowed 100% for the full 24s
    • MOABs and DDTs are slowed 100% for 5s
    • BFBs are slowed 95% for 2.0s
    • ZOMGs are slowed 90% for 1.0s
  • crosspath
    • 205: glued 1d/2.0s
    • 025: splat +5p (15p)

Sniper Monkey

V4.12.1 中文 版本 / 语言
040

获得空投补给技能,冷却 50s,初始冷却 15s。

005

获得复仇者被动技能,冷却 10s,持续 7s。

基础数据

  • 放置价格:{{sniper_monkey.base.place_cost|300}}
  • 商店内解锁:{{sniper_monkey.base.unlock_cost|500 猴钞}}
  • 尺寸:{{sniper_monkey.base.size|6}}
  • 放置于:{{sniper_monkey.base.placement|陆地}}
  • 覆盖范围:{{sniper_monkey.base.range|20}}
  • 子弹攻击
    • 伤害类型:{{sniper_monkey.base.attack.bullet.damage_type|尖锐}}
    • 伤害:{{sniper_monkey.base.attack.bullet.damage|2}}
    • 穿透:{{sniper_monkey.base.attack.bullet.pierce|1}}
    • 范围:{{sniper_monkey.base.attack.bullet.range|∞}}
    • 攻击间隔:{{sniper_monkey.base.attack.bullet.attack_cooldown|1.59s}}

上路

sniperMonkey-top-1

100 - 全金属外壳

$250

  • 子弹攻击 增强
    • 伤害类型:普通
    • 伤害加成:+2
    • 当前伤害:4
  • 支路影响
    • 120:弹片伤害类型:普通
sniperMonkey-top-2

200 - 大口径步枪

$750

  • 子弹攻击 增强
    • 伤害加成:+3
    • 当前伤害:7
  • 支路影响
    • 220:弹片伤害加成 +1
    • 220:弹片当前伤害 2
sniperMonkey-top-3

300 - 致命精准

$2,800

  • 子弹攻击 增强
    • 伤害加成:+13
    • 当前伤害:20
    • 陶瓷伤害加成:+15
    • 当前陶瓷伤害:35
  • 支路影响
    • 320:弹片伤害加成 +3
    • 320:弹片当前伤害 5
    • 320:弹片穿透加成 +2
    • 320:弹片当前穿透 4
sniperMonkey-top-4

400 - MOAB 瘫痪

$5,000

  • 子弹攻击 增强
    • 伤害加成:+10
    • 当前伤害:30
    • 当前陶瓷伤害:45
    • 眩晕规则:命中飞艇施加眩晕
    • 眩晕时间:MOAB 2s
    • 眩晕时间:BFB 1s
    • 眩晕时间:DDT 0.5s
    • 眩晕时间:ZOMG 0.45s
  • 支路影响
    • 420:弹片伤害加成 +3
    • 420:弹片当前伤害 8
    • 420:弹片可对飞艇施加等时眩晕
sniperMonkey-top-5

500 - MOAB 致残

$34,000

  • 子弹攻击 增强
    • 伤害加成:+250
    • 当前伤害:280
    • 当前陶瓷伤害:295
  • 眩晕 增强
    • 眩晕时间:MOAB 7s
    • 眩晕时间:BFB 6s
    • 眩晕时间:DDT 4s
    • 眩晕时间:ZOMG 3s
  • 获得 残损状态
    • 伤害来源加成:+5
    • 持续时间:等同于眩晕时间
    • BAD 特例:0.5s
    • 施加顺序:子弹攻击先施加残损
    • 施加顺序:再造成伤害
  • 支路影响
    • 520:弹片伤害加成 +4
    • 520:弹片当前伤害 12
    • 520:弹片可对飞艇施加等时残损

中路

sniperMonkey-middle-1

010 - 夜视镜

$200

  • 迷彩侦测:解锁
  • 所有攻击 增强
    • 迷彩伤害:+1
sniperMonkey-middle-2

020 - 弹片射击

$250

  • 子弹攻击 增强
    • 触发规则:首次接触到目标后产生弹片
  • 弹片攻击
    • 伤害类型:尖锐
    • 伤害:1
    • 陶瓷伤害加成:+2
    • 当前陶瓷伤害:3
    • 穿透:2
    • 弹片数量:5
    • 散射角度:45°
    • 散射方向:以目标气球为中心
    • 散射方向:朝子弹发射方向扩散
    • 增益规则:弹片攻击不享受任何伤害增益
sniperMonkey-middle-3

030 - 弹射子弹

$2,600

  • 子弹攻击 增强
    • 穿透:6
    • 弹射规则:击中目标后弹射至 50 单位内的另一目标
sniperMonkey-middle-4

040 - 空投补给

$5,800

  • 子弹攻击 增强
    • 伤害类型:普通
  • 弹片攻击 增强
    • 穿透加成:+1
    • 当前穿透:3
  • 获得 空投补给技能
    • 冷却时间:50s
    • 初始冷却:15s
    • 补给箱价值:$2000
    • 使用限制:每回合限 3 次
  • 支路影响
    • 041:冷却时间 45s
    • 042:冷却时间 40s
sniperMonkey-middle-5

050 - 精英狙击手

$14,000

  • 子弹攻击 增强
    • 攻击间隔倍率:40%
    • 当前攻击间隔:0.636s
  • 弹片攻击 增强
    • 触发规则:子弹攻击接触每一个目标后都会产生弹片
  • 获得 精英增益
    • 影响对象:所有其他狙击猴
    • 攻击间隔倍率:80%
    • 目标优先级:解锁精英目标优先级
    • 目标优先级规则:气球超过路径 75% 则优先攻击最前
    • 目标优先级规则:否则若有陶瓷则优先陶瓷
    • 目标优先级规则:否则优先强力目标
  • 空投补给技能精英补给 替换
    • 冷却时间:50s
    • 冷却继承:继承升级前剩余冷却
    • 补给箱价值:$5000
    • 使用限制:每回合限 3 次
  • 支路影响
    • 051:冷却时间 45s
    • 052:冷却时间 40s

下路

sniperMonkey-bottom-1

001 - 快速射击

$300

  • 子弹攻击 增强
    • 攻击间隔倍率:70%
    • 当前攻击间隔:1.113s
sniperMonkey-bottom-2

002 - 急速射击

$300

  • 子弹攻击 增强
    • 攻击间隔倍率:70%
    • 当前攻击间隔:0.7791s
sniperMonkey-bottom-3

003 - 半自动步枪

$2,200

  • 子弹攻击 增强
    • 攻击间隔倍率:33.33%
    • 当前攻击间隔:0.2597s
sniperMonkey-bottom-4

004 - 全自动步枪

$3,800

  • 子弹攻击 增强
    • 伤害类型:普通
    • 飞艇伤害加成:+2
    • 当前飞艇伤害:4
    • 攻击间隔倍率:50%
    • 当前攻击间隔:0.12985s
  • 支路影响
    • 104:飞艇伤害 +1(共计 7)
    • 204:飞艇伤害 +1(共计 11)
sniperMonkey-bottom-5

005 - 精英后卫

$14,500

  • 子弹攻击 增强
    • 攻击间隔倍率:50%
    • 当前攻击间隔:0.064925s
    • 额外攻速:按最靠前气球经过路径的百分比提升
  • 获得 复仇者被动技能
    • 冷却时间:10s
    • 持续时间:7s
    • 初始冷却:无
    • 触发条件:气球非常接近终点或生命值损失时触发
    • 技能期间攻击间隔倍率:25%
040 - Supply Drop

gains supply-drop ability (50s cooldown, 15s initial)

005 - Elite Defender

gains retaliation ability (10s cooldown, 7s duration, passive: triggered bloons coming close to the exit)

基础

  • $300 (500 MM)
  • 尺寸: 6 radius
  • 可放置于: land
  • 20r
  • bullet attack
    • 2d, 1i, ∞r, 1.59s, sharp type

上路

sniperMonkey-top-1

100 - Full Metal Jacket

$250

  • bullet buffed
    • +2d (4d), normal type
  • crosspath
    • 120: normal type
sniperMonkey-top-2

200 - Large Calibre

$750

  • bullet buffed
    • +3d (7d)
  • crosspath
    • 220: shrapnel +1d (2d)
sniperMonkey-top-3

300 - Deadly Precision

$2,800

  • bullet buffed
    • +13d (20d), +15cd (35cd)
  • crosspath
    • 320: shrapnel +3d (5d), +2p (4p)
sniperMonkey-top-4

400 - Maim MOAB

$5,000

  • bullet buffed
    • +10d (30d, 45cd)
    • applies stun
      • 2s duration for MOABs, BFBs 1s, DDTs 0.5s, ZOMGs 0.45s
  • crosspath
    • 420: shrapnel +3d (8d), applies stun
sniperMonkey-top-5

500 - Cripple MOAB

$34,000

  • bullet buffed
    • +250d (280d, 295cd)
  • stun duration buffed
    • MOAB 7s, BFB 6s, ZOMG 3s, DDT 4s
    • applies crippled status
      • take +5d
      • same durations as stun, or 0.5s for BADs
      • note: applied before the target takes damage
  • crosspath
    • 520: shrapnel +4d (12d), applies crippled status

中路

sniperMonkey-middle-1

010 - Night Vision Goggles

$200

  • gains camo detection
  • bullet buffed
    • +2cad
sniperMonkey-middle-2

020 - Shrapnel Shot

$250

  • bullet buffed
    • on first hit: shrapnel
      • 1d, +2cad (3cad), 5j 45° spread, 2i, sharp type
      • damage cannot be buffed
      • spread centered around direction fired
sniperMonkey-middle-3

030 - Bouncing Bullet

$2,600

  • bullet buffed
    • 6i
    • jumps to targets within 50 units
sniperMonkey-middle-4

040 - Supply Drop

$5,800

  • bullet buffed
    • normal type
  • gains supply-drop ability (50s cooldown, 15s initial)
    • drops a crate worth $2000
    • can only be used 3 times every round
  • shrapnel buffed
    • +1p (3p)
  • crosspath
    • 041: -5s cooldown (45s cooldown)
    • 042: -5s cooldown (40s cooldown)
sniperMonkey-middle-5

050 - Elite Sniper

$14,000

  • bullet buffed
    • 40%s (0.636s)
  • shrapnel buffed
    • on contact
  • gains elite buff
    • affects all snipers, excluding self
    • 80%s
    • enables elite targeting for all snipers
    • prioritizes First if bloons are past 75% of the track, then Ceramics if there are any, otherwise Strong
  • supply-drop replaced by elite-supplies (50s cooldown, inherit cooldown)
    • drops a crate worth $5000

下路

sniperMonkey-bottom-1

001 - Fast Firing

$300

  • bullet buffed
    • 70%s (1.113s)
sniperMonkey-bottom-2

002 - Even Faster Firing

$300

  • bullet buffed
    • 70%s (0.7791s)
sniperMonkey-bottom-3

003 - Semi-Automatic

$2,200

  • bullet buffed
    • 33.33%s (0.2597s)
sniperMonkey-bottom-4

004 - Full Auto Rifle

$3,800

  • bullet buffed
    • 50%s (0.12985s), +2md (4md), normal type
  • crosspath
    • 104: +1md (7md)
    • 204: +1md (11md)
sniperMonkey-bottom-5

005 - Elite Defender

$14,500

  • bullet buffed
    • 50%s (0.064925s)
    • additionally shoots x% faster, where x% is how far along the track the furthest forward bloon is
  • gains retaliation ability (10s cooldown, 7s duration, passive: triggered bloons coming close to the exit)
    • 25%s
040 - Supply Drop

gains supply-drop ability (50s cooldown, 15s initial)

005 - Elite Defender

gains retaliation ability (10s cooldown, 7s duration, passive: triggered bloons coming close to the exit)

Base

  • $300 (500 MM)
  • size: 6 radius
  • placeable on: land
  • 20r
  • bullet attack
    • 2d, 1i, ∞r, 1.59s, sharp type

Top Path

sniperMonkey-top-1

100 - Full Metal Jacket

$250

  • bullet buffed
    • +2d (4d), normal type
  • crosspath
    • 120: normal type
sniperMonkey-top-2

200 - Large Calibre

$750

  • bullet buffed
    • +3d (7d)
  • crosspath
    • 220: shrapnel +1d (2d)
sniperMonkey-top-3

300 - Deadly Precision

$2,800

  • bullet buffed
    • +13d (20d), +15cd (35cd)
  • crosspath
    • 320: shrapnel +3d (5d), +2p (4p)
sniperMonkey-top-4

400 - Maim MOAB

$5,000

  • bullet buffed
    • +10d (30d, 45cd)
    • applies stun
      • 2s duration for MOABs, BFBs 1s, DDTs 0.5s, ZOMGs 0.45s
  • crosspath
    • 420: shrapnel +3d (8d), applies stun
sniperMonkey-top-5

500 - Cripple MOAB

$34,000

  • bullet buffed
    • +250d (280d, 295cd)
  • stun duration buffed
    • MOAB 7s, BFB 6s, ZOMG 3s, DDT 4s
    • applies crippled status
      • take +5d
      • same durations as stun, or 0.5s for BADs
      • note: applied before the target takes damage
  • crosspath
    • 520: shrapnel +4d (12d), applies crippled status

Middle Path

sniperMonkey-middle-1

010 - Night Vision Goggles

$200

  • gains camo detection
  • bullet buffed
    • +2cad
sniperMonkey-middle-2

020 - Shrapnel Shot

$250

  • bullet buffed
    • on first hit: shrapnel
      • 1d, +2cad (3cad), 5j 45° spread, 2i, sharp type
      • damage cannot be buffed
      • spread centered around direction fired
sniperMonkey-middle-3

030 - Bouncing Bullet

$2,600

  • bullet buffed
    • 6i
    • jumps to targets within 50 units
sniperMonkey-middle-4

040 - Supply Drop

$5,800

  • bullet buffed
    • normal type
  • gains supply-drop ability (50s cooldown, 15s initial)
    • drops a crate worth $2000
    • can only be used 3 times every round
  • shrapnel buffed
    • +1p (3p)
  • crosspath
    • 041: -5s cooldown (45s cooldown)
    • 042: -5s cooldown (40s cooldown)
sniperMonkey-middle-5

050 - Elite Sniper

$14,000

  • bullet buffed
    • 40%s (0.636s)
  • shrapnel buffed
    • on contact
  • gains elite buff
    • affects all snipers, excluding self
    • 80%s
    • enables elite targeting for all snipers
    • prioritizes First if bloons are past 75% of the track, then Ceramics if there are any, otherwise Strong
  • supply-drop replaced by elite-supplies (50s cooldown, inherit cooldown)
    • drops a crate worth $5000

Bottom Path

sniperMonkey-bottom-1

001 - Fast Firing

$300

  • bullet buffed
    • 70%s (1.113s)
sniperMonkey-bottom-2

002 - Even Faster Firing

$300

  • bullet buffed
    • 70%s (0.7791s)
sniperMonkey-bottom-3

003 - Semi-Automatic

$2,200

  • bullet buffed
    • 33.33%s (0.2597s)
sniperMonkey-bottom-4

004 - Full Auto Rifle

$3,800

  • bullet buffed
    • 50%s (0.12985s), +2md (4md), normal type
  • crosspath
    • 104: +1md (7md)
    • 204: +1md (11md)
sniperMonkey-bottom-5

005 - Elite Defender

$14,500

  • bullet buffed
    • 50%s (0.064925s)
    • additionally shoots x% faster, where x% is how far along the track the furthest forward bloon is
  • gains retaliation ability (10s cooldown, 7s duration, passive: triggered bloons coming close to the exit)
    • 25%s

Monkey Sub

V4.12.1 中文 版本 / 语言
040

获得万军取首技能,冷却 60s,无初始冷却。

050

获得先发制人被动技能,每当飞艇进入战场触发。

005

获得指挥官增益,强化所有潜艇单位。

基础数据

  • 放置价格:{{monkey_sub.base.place_cost|325}}
  • 商店内解锁:{{monkey_sub.base.unlock_cost|500 猴钞}}
  • 尺寸:{{monkey_sub.base.size|7}}
  • 放置于:{{monkey_sub.base.placement|水面}}
  • 飞镖攻击
    • 伤害类型:{{monkey_sub.base.attack.dart.damage_type|尖锐}}
    • 伤害:{{monkey_sub.base.attack.dart.damage|1}}
    • 穿透:{{monkey_sub.base.attack.dart.pierce|2}}
    • 范围:{{monkey_sub.base.attack.dart.range|42}}
    • 攻击间隔:{{monkey_sub.base.attack.dart.attack_cooldown|0.75s}}
    • 索敌方式:{{monkey_sub.base.attack.dart.targeting.targeting_mode|中度导向追踪}}

上路

monkeySub-top-1

100 - 加长射程

$130

  • 飞镖攻击 增强
    • 范围加成:+10
    • 当前范围:52
monkeySub-top-2

200 - 高级处理器

$500

  • 共享范围
    • 规则:可使用其他塔的可见覆盖范围作为自身目标范围
    • 迷彩规则:若其他塔可侦测迷彩,潜艇也可在其覆盖范围内攻击迷彩气球
monkeySub-top-3

300 - 怒海潜将

$950

  • 目标优先级:获得下潜目标优先级
  • 飞镖攻击声纳攻击 替换
    • 穿透:75
    • 范围:52
    • 攻击间隔:1.2s
    • 附加效果:移除目标迷彩属性
  • 支路影响
    • 310:声纳穿透 +20%(共计 90)
    • 320:声纳穿透 +25%(共计 102.5)
    • 301:声纳攻击间隔 85%(1.02s)
    • 302:声纳攻击间隔 75%(0.765s)
monkeySub-top-4

400 - 气球反应堆

$2,800

  • 声纳攻击 增强
    • 穿透:150
    • 攻击间隔:0.4s
  • 下潜时获得 辐照攻击
    • 伤害类型:粉碎
    • 伤害:1
    • 穿透:30
    • 范围:52
    • 攻击间隔:0.4s
  • 下潜增益
    • 水面/冰面单位技能冷却时间:-15%
  • 支路影响
    • 410:辐照穿透 +5(共计 35)
    • 420:辐照伤害类型:普通
    • 420:辐照穿透 +15(共计 50)
    • 420:辐照铅伤害 2(当前额外铅伤害 +1)
    • 401:辐照攻击间隔 75%(0.3s)
    • 402:辐照攻击间隔 66.67%(0.2s)
monkeySub-top-5

500 - 增能器

$32,000

  • 声纳攻击 增强
    • 穿透:1000
  • 辐照攻击 增强
    • 伤害:5
    • 陶瓷伤害加成:+10
    • 当前陶瓷伤害:15
    • 穿透:1000
  • 下潜增益
    • 水面/冰面单位技能冷却时间:-50%
    • 其他塔技能冷却时间:-20%
  • 英雄增益
    • 经验获取:+75%
    • 升级价格减少:42.8571%
  • 支路影响
    • 510:声纳穿透 +200(共计 1200)
    • 520:声纳穿透 +300(共计 1500)

中路

monkeySub-middle-1

010 - 倒钩镖

$300

  • 飞镖攻击 增强
    • 穿透加成:+3
    • 当前穿透:5
monkeySub-middle-2

020 - 红热尖镖

$300

  • 飞镖攻击 增强
    • 伤害类型:普通
monkeySub-middle-3

030 - 弹道导弹

$1,600

  • 飞镖攻击 增强
    • 范围加成:+8
    • 当前范围:50
  • 获得 导弹攻击
    • 范围:50
    • 攻击间隔:1.105s
    • 触发规则:发射后 0.6s 接触目标并爆炸
    • 伤害类型:爆炸
    • 伤害:2
    • 陶瓷伤害加成:+5
    • 当前陶瓷伤害:7
    • 飞艇伤害加成:+5
    • 当前飞艇伤害:7
    • 穿透:50
    • 爆炸范围:18
  • 支路影响
    • 230:导弹攻击共享其他塔的覆盖范围
    • 031:导弹攻击间隔 90%(0.9945s)
    • 032:导弹攻击间隔 90%(0.89505s)
monkeySub-middle-4

040 - 首级打击能力

$15,000

  • 获得 万军取首技能
    • 冷却时间:60s
    • 初始冷却:无
    • 伤害类型:普通
    • 伤害:7000
    • 范围:∞
    • 迷彩命中:可以伤害迷彩
    • 目标优先级:强大
    • 穿透规则:可以跨层伤害飞艇
  • 万军取首爆炸
    • 伤害类型:普通
    • 伤害:200
    • 穿透:80
    • 爆炸范围:65
    • 穿透规则:可以跨层伤害飞艇
monkeySub-middle-5

050 - 先发制人

$30,000

  • 导弹攻击 增强
    • 攻击间隔:0.5s
    • 伤害加成:+8
    • 当前伤害:10
    • 陶瓷伤害加成:+10
    • 当前陶瓷伤害:25
    • 飞艇伤害加成:+10
    • 当前飞艇伤害:25
  • 万军取首技能 增强
    • 伤害:11000
    • 冷却时间:30s
  • 获得 先发制人被动技能
    • 触发条件:每当有飞艇进入战场时触发
    • 技能效果:对入场飞艇发射先击导弹
    • 伤害类型:普通
    • 伤害:1000
    • 迷彩命中:可以伤害迷彩

下路

monkeySub-bottom-1

001 - 双枪

$300

  • 飞镖攻击 增强
    • 攻击间隔倍率:50%
    • 当前攻击间隔:0.375s
monkeySub-bottom-2

002 - 空炸镖

$800

  • 飞镖攻击空炸镖 替换
    • 伤害类型:尖锐
    • 伤害:1
    • 穿透:1
    • 范围:42
    • 攻击间隔:0.375s
    • 触发规则:接触目标或失效时释放子镖
  • 子镖
    • 伤害类型:尖锐
    • 伤害:1
    • 穿透:2
    • 子镖数量:3
    • 散射角度:75°
monkeySub-bottom-3

003 - 三枪

$800

  • 空炸镖 增强
    • 攻击间隔倍率:66.67%
    • 当前攻击间隔:0.25125s
monkeySub-bottom-4

004 - 穿甲弹

$3,200

  • 空炸镖 增强
    • 伤害加成:+2
    • 当前伤害:3
    • 飞艇伤害加成:+2
    • 当前飞艇伤害:5
  • 子镖 增强
    • 伤害加成:+1
    • 当前伤害:2
    • 飞艇伤害加成:+1
    • 当前飞艇伤害:3
    • 穿透加成:+3
    • 当前穿透:5
  • 支路影响
    • 010:子镖穿透 +3(共计为5)
monkeySub-bottom-5

005 - 潜艇指挥官

$25,000

  • 空炸镖 增强
    • 攻击间隔倍率:33.33%
    • 当前攻击间隔:0.08375s
  • 获得 指挥官增益
    • 影响对象:所有潜艇(含自身)
    • 伤害倍率:200%(不包含万军取首技能)
    • 穿透加成:+6
    • 范围加成:+20
040 - First Strike Capability

gains first-strike ability (60s cooldown, battle ready)

050 - Pre-emptive Strike

gains pre-emptive-strike ability (triggered by a blimp entering the map)

050 - Pre-emptive Strike

targets blimp that triggered the ability

再看 1 条技能
005 - Sub Commander

double damage and +6p to all attacks except for first-strike ability

基础

  • $325 (500 MM)
  • 尺寸: 7 radius
  • 可放置于: water
  • dart attack
    • 1d, 2p, 42r, 0.75s, sharp type
    • moderate homing (360 turn rate)

上路

monkeySub-top-1

100 - Longer Range

$130

  • dart attack
    • +10r (52r)
monkeySub-top-2

200 - Advanced Intel

$500

  • uses shared range
    • can target anything in the visible range circle of any tower - usually the range of the primary attack
    • a projectile can see camo if aiming at the range of a tower that can see camo with its primary attack, so, any tower that “gains camo detection”
monkeySub-top-3

300 - Submerge and Support

$950

  • gains submerge targeting
    • dart is replaced by sonar
      • 75p, 52r zone, 1.2s passive, decamo
  • crosspath
    • 310: sonar +20%p (90p)
    • 320: sonar +25%p (102.5?p)
    • 301: sonar 85%s (1.02s)
    • 302: sonar 75%s (0.765s)
monkeySub-top-4

400 - Bloontonium Reactor

$2,800

  • sonar buffed
    • 150p, 0.4s
  • while submerged, gains radioactive attack
    • 1d, 30p, 52r zone, 0.4s passive, shatter type
  • while submerged, abilities of water towers in range -15% cooldown time
  • crosspath
    • 410: radioactive +5p (35p)
    • 420: radioactive +1ld, +15p (50), normal type
    • 401: radioactive 75%s (0.3s)
    • 402: radioactive 66.67%s (0.2s)
monkeySub-top-5

500 - Energizer

$32,000

  • sonar buffed
    • 1000p
  • radioactive buffed
    • 5d, 10cd (15cd), 1000p
  • while submerged, abilities of water towers in range have -50% cooldown time, all other abilities have -20% cooldown time
  • hero in range gains +75% XP
  • hero upgrade cost reduced by 42.8571%
  • crosspath
    • 510: sonar +200p (1200p)
    • 520: sonar +300p (1500p)

中路

monkeySub-middle-1

010 - Barbed Darts

$300

  • dart attack
    • +3p (5p)
monkeySub-middle-2

020 - Heat-tipped Darts

$300

  • dart attack
    • normal type
monkeySub-middle-3

030 - Ballistic Missile

$1,600

  • dart attack
    • +8r (50r)
  • gains missile attack
    • 50r, 1.105s
    • on expire (0.6s): explosion
      • 2d, 5cd (7cd), 5md (7md), 50p, 18r blast, explosion type
  • crosspath
    • 230: missile shared range
    • 031: missile 90%s (0.9945s)
    • 032: missile 90%s (0.89505s)
monkeySub-middle-4

040 - First Strike Capability

$15,000

  • gains first-strike ability (60s cooldown, battle ready)
    • 7,000d, ∞r, normal type, camo, strong priority
    • penetrates blimp layers
    • creates explosion
      • 200d, 80p, 65r blast, normal type
      • penetrates blimp layers
monkeySub-middle-5

050 - Pre-emptive Strike

$30,000

  • missile buffed
    • 0.5s
  • missile explosion buffed
    • +8d (10d), +9cd (25cd), +9md (25md)
  • first-strike buffed
    • 30s cooldown
  • gains pre-emptive-strike ability (triggered by a blimp entering the map)
    • 800d, normal type, camo
    • targets blimp that triggered the ability

下路

monkeySub-bottom-1

001 - Twin Guns

$300

  • dart attack
    • 50%s (0.375s)
monkeySub-bottom-2

002 - Airburst Darts

$800

  • dart replaced by airburst
    • 1d, 1i, 42r, 0.375s, sharp type
    • on contact or expire: subdart
      • 1d, 3j 75° spread, 2p, sharp type
monkeySub-bottom-3

003 - Triple Guns

$800

  • 67%s (0.25125s)
monkeySub-bottom-4

004 - Armor Piercing Darts

$3,200

  • airburst buffed
    • +2d (3d), +2md (5md)
  • subdart buffed
    • +1d (2d), +1md (3md), +3p (5p)
monkeySub-bottom-5

005 - Sub Commander

$25,000

  • airburst buffed
    • 33.33%s (0.08375s)
  • gains command buff
    • affects all sub on screen, including self
    • +20r
    • double damage and +6p to all attacks except for first-strike ability
040 - First Strike Capability

gains first-strike ability (60s cooldown, battle ready)

050 - Pre-emptive Strike

gains pre-emptive-strike ability (triggered by a blimp entering the map)

050 - Pre-emptive Strike

targets blimp that triggered the ability

再看 1 条技能
005 - Sub Commander

double damage and +6p to all attacks except for first-strike ability

Base

  • $325 (500 MM)
  • size: 7 radius
  • placeable on: water
  • dart attack
    • 1d, 2p, 42r, 0.75s, sharp type
    • moderate homing (360 turn rate)

Top Path

monkeySub-top-1

100 - Longer Range

$130

  • dart attack
    • +10r (52r)
monkeySub-top-2

200 - Advanced Intel

$500

  • uses shared range
    • can target anything in the visible range circle of any tower - usually the range of the primary attack
    • a projectile can see camo if aiming at the range of a tower that can see camo with its primary attack, so, any tower that “gains camo detection”
monkeySub-top-3

300 - Submerge and Support

$950

  • gains submerge targeting
    • dart is replaced by sonar
      • 75p, 52r zone, 1.2s passive, decamo
  • crosspath
    • 310: sonar +20%p (90p)
    • 320: sonar +25%p (102.5?p)
    • 301: sonar 85%s (1.02s)
    • 302: sonar 75%s (0.765s)
monkeySub-top-4

400 - Bloontonium Reactor

$2,800

  • sonar buffed
    • 150p, 0.4s
  • while submerged, gains radioactive attack
    • 1d, 30p, 52r zone, 0.4s passive, shatter type
  • while submerged, abilities of water towers in range -15% cooldown time
  • crosspath
    • 410: radioactive +5p (35p)
    • 420: radioactive +1ld, +15p (50), normal type
    • 401: radioactive 75%s (0.3s)
    • 402: radioactive 66.67%s (0.2s)
monkeySub-top-5

500 - Energizer

$32,000

  • sonar buffed
    • 1000p
  • radioactive buffed
    • 5d, 10cd (15cd), 1000p
  • while submerged, abilities of water towers in range have -50% cooldown time, all other abilities have -20% cooldown time
  • hero in range gains +75% XP
  • hero upgrade cost reduced by 42.8571%
  • crosspath
    • 510: sonar +200p (1200p)
    • 520: sonar +300p (1500p)

Middle Path

monkeySub-middle-1

010 - Barbed Darts

$300

  • dart attack
    • +3p (5p)
monkeySub-middle-2

020 - Heat-tipped Darts

$300

  • dart attack
    • normal type
monkeySub-middle-3

030 - Ballistic Missile

$1,600

  • dart attack
    • +8r (50r)
  • gains missile attack
    • 50r, 1.105s
    • on expire (0.6s): explosion
      • 2d, 5cd (7cd), 5md (7md), 50p, 18r blast, explosion type
  • crosspath
    • 230: missile shared range
    • 031: missile 90%s (0.9945s)
    • 032: missile 90%s (0.89505s)
monkeySub-middle-4

040 - First Strike Capability

$15,000

  • gains first-strike ability (60s cooldown, battle ready)
    • 7,000d, ∞r, normal type, camo, strong priority
    • penetrates blimp layers
    • creates explosion
      • 200d, 80p, 65r blast, normal type
      • penetrates blimp layers
monkeySub-middle-5

050 - Pre-emptive Strike

$30,000

  • missile buffed
    • 0.5s
  • missile explosion buffed
    • +8d (10d), +9cd (25cd), +9md (25md)
  • first-strike buffed
    • 30s cooldown
  • gains pre-emptive-strike ability (triggered by a blimp entering the map)
    • 800d, normal type, camo
    • targets blimp that triggered the ability

Bottom Path

monkeySub-bottom-1

001 - Twin Guns

$300

  • dart attack
    • 50%s (0.375s)
monkeySub-bottom-2

002 - Airburst Darts

$800

  • dart replaced by airburst
    • 1d, 1i, 42r, 0.375s, sharp type
    • on contact or expire: subdart
      • 1d, 3j 75° spread, 2p, sharp type
monkeySub-bottom-3

003 - Triple Guns

$800

  • 67%s (0.25125s)
monkeySub-bottom-4

004 - Armor Piercing Darts

$3,200

  • airburst buffed
    • +2d (3d), +2md (5md)
  • subdart buffed
    • +1d (2d), +1md (3md), +3p (5p)
monkeySub-bottom-5

005 - Sub Commander

$25,000

  • airburst buffed
    • 33.33%s (0.08375s)
  • gains command buff
    • affects all sub on screen, including self
    • +20r
    • double damage and +6p to all attacks except for first-strike ability

Monkey Buccaneer

V4.12.1 中文 版本 / 语言
040

获得手到擒来技能,冷却 30s,无初始冷却。

基础数据

  • 放置价格:{{monkey_buccaneer.base.place_cost|500}}
  • 商店内解锁:{{monkey_buccaneer.base.unlock_cost|500 猴钞}}
  • 尺寸:{{monkey_buccaneer.base.size|8}}
  • 放置于:{{monkey_buccaneer.base.placement|水面}}
  • 飞镖攻击
    • 伤害类型:{{monkey_buccaneer.base.attack.dart.damage_type|尖锐}}
    • 伤害:{{monkey_buccaneer.base.attack.dart.damage|1}}
    • 穿透:{{monkey_buccaneer.base.attack.dart.pierce|4}}
    • 范围:{{monkey_buccaneer.base.attack.dart.range|60}}
    • 攻击间隔:{{monkey_buccaneer.base.attack.dart.attack_cooldown|1.0s}}
    • 特殊规则:该攻击会连动引发船另一侧发射同样的射弹

上路

monkeyBuccaneer-top-1

100 - 快速射击

$350

  • 飞镖攻击 增强
    • 攻击间隔倍率:75%
    • 当前攻击间隔:0.75s
monkeyBuccaneer-top-2

200 - 双重射击

$550

  • 飞镖攻击 增强
    • 飞镖数量加成:+1
    • 当前飞镖数量:2
monkeyBuccaneer-top-3

300 - 驱逐舰

$2,200

  • 飞镖攻击 增强
    • 攻击间隔倍率:20%
    • 当前攻击间隔:0.15s
  • 支路影响
    • 310:葡萄弹攻击间隔 33.33%(0.325s)
monkeyBuccaneer-top-4

400 - 航空母舰

$6,400

  • 生成 3 架永久飞机子塔
  • 飞机子塔正向攻击
    • 伤害类型:尖锐
    • 伤害:1
    • 陶瓷伤害加成:+3
    • 当前陶瓷伤害:4
    • 飞镖数量:2
    • 穿透:20
    • 攻击间隔:0.15s
    • 目标限制:仅能攻击飞行方向正前方
    • 飞艇规则:飞艇消耗 2 点穿透
  • 飞机子塔径向攻击
    • 伤害类型:尖锐
    • 伤害:1
    • 飞镖数量:8
    • 穿透:9
    • 攻击间隔:1.0s
    • 触发规则:无论能否攻击到目标都会发动攻击
  • 反飞艇导弹攻击
    • 伤害类型:普通
    • 伤害:20
    • 穿透:3
    • 爆炸范围:30
    • 范围:∞
    • 攻击间隔:3.0s
    • 目标限制:仅能攻击飞艇
    • 索敌方式:中度导向追踪
  • 增益继承:飞机子塔继承航母受到的增益(不包含炼金药剂)
  • 支路影响
    • 401:正向攻击穿透 +1(共计 21)
    • 401:径向攻击穿透 +1(共计 10)
monkeyBuccaneer-top-5

500 - 航母旗舰

$25,000

  • 飞镖攻击 增强
    • 伤害类型:普通
  • 飞机子塔正向攻击 增强
    • 伤害类型:普通
    • 伤害加成:+1
    • 当前伤害:2
    • 陶瓷伤害加成:+3
    • 当前陶瓷伤害:8
    • 投射物数量:1
    • 穿透:72
    • 攻击范围:∞
    • 飞艇规则:飞艇消耗 4 点穿透
    • 目标规则:遵循航母旗舰目标优先级
  • 飞机子塔径向攻击 增强
    • 伤害类型:普通
    • 伤害加成:+2
    • 当前伤害:3
    • 陶瓷伤害加成:+3
    • 当前陶瓷伤害:5
    • 穿透加成:+5
    • 当前穿透:14
  • 反飞艇导弹攻击 增强
    • 攻击间隔倍率:50%
    • 当前攻击间隔:1.5s
  • 反飞艇导弹爆炸 增强
    • 伤害加成:+60
    • 当前伤害:80
    • 穿透加成:+1
    • 当前穿透:4
    • 伤害类型:普通
  • 获得 旗舰增益
    • 影响对象:所有飞机与水面放置的塔(含自身)
    • 攻击间隔倍率:85%
  • 获得 2 个船上陆地平台
    • 视野规则:平台属于高地
    • 视野规则:可越过大部分障碍物
    • 容量:可容纳尺寸至多 7 的猴塔

中路

monkeyBuccaneer-middle-1

010 - 葡萄弹

$550

  • 获得 葡萄弹攻击
    • 伤害类型:尖锐
    • 伤害:1
    • 穿透:1
    • 攻击间隔:1.3s
    • 葡萄数量:5
    • 散射角度:80°
    • 特殊规则:该攻击会连动引发船另一侧发射同样的射弹
  • 支路影响
    • 110:葡萄弹攻击间隔 75%(0.975s)
    • 210:葡萄弹数量 +5(共计 10)
    • 011:葡萄弹穿透 +1(共计 2)
monkeyBuccaneer-middle-2

020 - 火热射弹

$500

  • 葡萄弹攻击 增强
    • 伤害类型:火焰
    • 附加效果:施加燃烧状态
  • 燃烧
    • 伤害类型:火焰
    • 伤害频率:每 1.5s 造成 1 点伤害
    • 持续时间:3.1s
monkeyBuccaneer-middle-3

030 - 战舰

$900

  • 获得 加农炮攻击
    • 攻击间隔:1.2s
    • 爆炸伤害类型:爆炸
    • 爆炸伤害:1
    • 穿透:25
    • 爆炸范围:40
    • 触发规则:命中目标时爆炸
  • 弹片
    • 伤害类型:尖锐
    • 伤害:1
    • 穿透:1
    • 弹片数量:8
    • 增益规则:弹片不享受任何伤害增益
  • 特殊规则:该攻击会连动引发船另一侧发射同样的射弹
  • 支路影响
    • 130:加农炮攻击间隔 75%(0.9s)
    • 031:爆炸穿透 +7(共计 32)
monkeyBuccaneer-middle-4

040 - 猴子海盗

$5,250

  • 加农炮攻击 增强
    • 伤害加成:+1
    • 当前伤害:2
    • 攻击间隔:1.3s
    • 单侧炮弹数量加成:+2
    • 当前单侧炮弹数量:3
  • 获得 手到擒来技能
    • 冷却时间:30s
    • 初始冷却:无
    • 目标限制:场上最强的小型飞艇(MOAB / BFB / DDT)
    • 技能效果:立即移除目标
    • 移除奖励:MOAB $400 / BFB $800 / DDT $1200
  • 支路影响
    • 140:冷却时间 20s
monkeyBuccaneer-middle-5

050 - 海贼王

$21,000

  • 飞镖攻击 增强
    • 攻击间隔倍率:50%
    • 当前攻击间隔:0.5s
  • 葡萄弹攻击 增强
    • 伤害:5
    • 陶瓷伤害加成:+5
    • 当前陶瓷伤害:10
    • 攻击间隔倍率:50%
    • 当前攻击间隔:0.65s
  • 手到擒来技能擒贼擒王技能 替换
    • 冷却时间:30s
    • 冷却继承:继承升级前剩余冷却
    • 移除数量:最多 3 艘飞艇(不含 BAD)
    • 特例:ZOMG 需要 2 根钩子
    • 移除奖励:ZOMG $1200

下路

monkeyBuccaneer-bottom-1

001 - 远距射程

$300

  • 飞镖攻击 增强
    • 穿透加成:+1
    • 当前穿透:5
    • 范围加成:+11
    • 当前范围:71
    • 弹体速度:提升
monkeyBuccaneer-bottom-2

002 - 望台

$400

  • 迷彩侦测:解锁
  • 所有攻击 增强
    • 迷彩伤害:+1
monkeyBuccaneer-bottom-3

003 - 商船

$1,500

  • 回合结束收入:$350
monkeyBuccaneer-bottom-4

004 - 优待贸易

$5,700

  • 回合结束收入:+$850(共计 $1200)
  • 飞镖攻击 增强
    • 攻击间隔倍率:50%
    • 当前攻击间隔:0.5s
  • 获得 返现增益
    • 影响对象:范围内所有猴塔(含自身)
    • 售价提升:+10%
  • 支路影响
    • 014:葡萄弹攻击间隔 0.75s
monkeyBuccaneer-bottom-5

005 - 贸易帝国

$19,000

  • 回合结束收入:+$1800(共计 $3000)
  • 所有攻击 增强
    • 伤害加成:+1
    • 当前伤害:2
    • 陶瓷伤害加成:+1
    • 当前陶瓷伤害:3
    • 飞艇伤害加成:+1
    • 当前飞艇伤害:3
  • 获得 贸易增益
    • 影响对象:至多 10 艘 xx3 / xx4 船
    • 伤害加成:+1
    • 陶瓷伤害加成:+1
    • 飞艇伤害加成:+1
    • 收入加成:+10% × n
    • n 说明:受到贸易增益的 xx3 与 xx4 船总数
040 - Monkey Pirates

gains takedown ability (30s cooldown, battle ready)

基础

  • $500 (500 MM)
  • 尺寸: 8 radius
  • 可放置于: water
  • dart attack
    • 1d, 4p, 60r, 1.0s, sharp type
  • this attack is duplicated in both directions

上路

monkeyBuccaneer-top-1

100 - Faster Shooting

$350

  • dart buffed
    • 75%s (0.75s)
monkeyBuccaneer-top-2

200 - Double Shot

$550

  • dart buffed
    • +1j (2j)
monkeyBuccaneer-top-3

300 - Destroyer

$2,200

  • dart buffed
    • 20%s (0.15s)
  • crosspath
    • 310: grape 33.33%s (0.325s)
monkeyBuccaneer-top-4

400 - Aircraft Carrier

$6,400

  • spawns three permanent plane subtowers
    • forward-dart attack
      • 1d, +3cd (4cd), 2j, 20p, 0.15s, sharp type
      • MOAB-class bloons use 2p
      • can only aim directly in front
    • radial-dart attack
      • 1d, 8j, 9p, 1.0s passive, sharp type
    • moab-missile attack
      • ∞r, 3.0s
      • can only affect blimps
      • moderate homing
      • on contact: explosion
        • 20d, 3p, 30r blast, normal type
    • note: inherits buffs to the buccaneer, except alchemist buffs
  • crosspath
    • 401: forward-dart +1p (21p), radial-dart +1p (10p)
monkeyBuccaneer-top-5

500 - Carrier Flagship

$25,000

  • dart buffed
    • normal type
  • plane forward-dart buffed
    • +1d (2d), 1j, +3cd (8cd), 72p, ∞r, normal type
    • MOAB-class bloons use 4p
    • aimed according to the main tower’s targeting instead of straight forward
  • plane radial-dart buffed
    • +2d (3d), +3cd (5cd), +5p (14p), normal type
  • plane moab-missile buffed
    • 50%s (1.5s)
  • plane moab-missile explosion buffed
    • +60d (80d), +1p (4p), normal type
  • gains flagship buff
    • affects all water towers and aces, including self (which affects the planes)
    • 85%s
  • gains 2 small platforms that can be used to place towers
    • towers on a platform should see over most obstacles
    • fits up to 7r towers

中路

monkeyBuccaneer-middle-1

010 - Grape Shot

$550

  • gains grape attack
    • 1d, 5j 80° spread, 1p, 1.3s, sharp type
    • this attack is duplicated in both directions
  • crosspath
    • 110: grape 75%s (0.975s)
    • 210: grape +5j (10j)
    • 011: grape +1p (2p)
monkeyBuccaneer-middle-2

020 - Hot Shot

$500

  • grape buffed
    • fire type
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
monkeyBuccaneer-middle-3

030 - Cannon Ship

$900

  • gains cannonball attack
    • 1.2s
      • on contact: explosion
      • 1d, 25p, 40r blast, explosion type
    • on contact: frags
      • 1d, 8j, 1i, sharp type
      • damage cannot be buffed
    • this attack is duplicated in both directions
  • crosspath
    • 130: cannonball 75%s (0.9s)
    • 031: explosion +7p (35p)
monkeyBuccaneer-middle-4

040 - Monkey Pirates

$5,250

  • cannonball buffed
    • +2j (3j ? spread), 1.3s
  • explosion buffed: +1d (2d)
  • gains takedown ability (30s cooldown, battle ready)
    • targets the strongest “small” blimp (not ZOMG or BAD), immediately removing it
    • Hooking a MOAB earns 400$, BFB 800$, ZOMG or DDT 1200$
  • crosspath
    • 140: takedown -10s cooldown (20s cooldown)
monkeyBuccaneer-middle-5

050 - Pirate Lord

$21,000

  • dart buffed
    • 50%s (0.5s)
  • grape buffed
    • 5d, +5cd (10cd), 50%s (0.65s)
  • takedown replaced by zomg-takedown (30s cooldown, battle ready)
    • hooks up to 3 blimps other than BAD
    • ZOMGs use 2 hooks

下路

monkeyBuccaneer-bottom-1

001 - Long Range

$300

  • dart buffed
    • +11r (71r), +1p (5p), projectile speed increased
monkeyBuccaneer-bottom-2

002 - Crow's Nest

$400

  • gains camo detection
  • all attacks buffed
    • +2cad
monkeyBuccaneer-bottom-3

003 - Merchantman

$1,500

  • $350 end of round income
monkeyBuccaneer-bottom-4

004 - Favored Trades

$5,700

  • +$900 end of round income ($1,200)
  • dart buffed
    • 50%s (0.5s)
  • gains cashback buff
    • affects anything in range, including self
    • +10% sellback price
  • crosspath
    • 014: grape 0.75s
monkeyBuccaneer-bottom-5

005 - Trade Empire

$19,000

  • +$1,800 end of round income (3,000$)
  • all attacks buffed: +1d (2d), +1cd (3cd), +1md (3md)
  • gains trade buff
    • affects up to 10 xx3 or xx4 buccaneers
    • +1d, +1cd, +1md
    • +10% * n income, where n is the number of buffed towers
040 - Monkey Pirates

gains takedown ability (30s cooldown, battle ready)

Base

  • $500 (500 MM)
  • size: 8 radius
  • placeable on: water
  • dart attack
    • 1d, 4p, 60r, 1.0s, sharp type
  • this attack is duplicated in both directions

Top Path

monkeyBuccaneer-top-1

100 - Faster Shooting

$350

  • dart buffed
    • 75%s (0.75s)
monkeyBuccaneer-top-2

200 - Double Shot

$550

  • dart buffed
    • +1j (2j)
monkeyBuccaneer-top-3

300 - Destroyer

$2,200

  • dart buffed
    • 20%s (0.15s)
  • crosspath
    • 310: grape 33.33%s (0.325s)
monkeyBuccaneer-top-4

400 - Aircraft Carrier

$6,400

  • spawns three permanent plane subtowers
    • forward-dart attack
      • 1d, +3cd (4cd), 2j, 20p, 0.15s, sharp type
      • MOAB-class bloons use 2p
      • can only aim directly in front
    • radial-dart attack
      • 1d, 8j, 9p, 1.0s passive, sharp type
    • moab-missile attack
      • ∞r, 3.0s
      • can only affect blimps
      • moderate homing
      • on contact: explosion
        • 20d, 3p, 30r blast, normal type
    • note: inherits buffs to the buccaneer, except alchemist buffs
  • crosspath
    • 401: forward-dart +1p (21p), radial-dart +1p (10p)
monkeyBuccaneer-top-5

500 - Carrier Flagship

$25,000

  • dart buffed
    • normal type
  • plane forward-dart buffed
    • +1d (2d), 1j, +3cd (8cd), 72p, ∞r, normal type
    • MOAB-class bloons use 4p
    • aimed according to the main tower’s targeting instead of straight forward
  • plane radial-dart buffed
    • +2d (3d), +3cd (5cd), +5p (14p), normal type
  • plane moab-missile buffed
    • 50%s (1.5s)
  • plane moab-missile explosion buffed
    • +60d (80d), +1p (4p), normal type
  • gains flagship buff
    • affects all water towers and aces, including self (which affects the planes)
    • 85%s
  • gains 2 small platforms that can be used to place towers
    • towers on a platform should see over most obstacles
    • fits up to 7r towers

Middle Path

monkeyBuccaneer-middle-1

010 - Grape Shot

$550

  • gains grape attack
    • 1d, 5j 80° spread, 1p, 1.3s, sharp type
    • this attack is duplicated in both directions
  • crosspath
    • 110: grape 75%s (0.975s)
    • 210: grape +5j (10j)
    • 011: grape +1p (2p)
monkeyBuccaneer-middle-2

020 - Hot Shot

$500

  • grape buffed
    • fire type
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
monkeyBuccaneer-middle-3

030 - Cannon Ship

$900

  • gains cannonball attack
    • 1.2s
      • on contact: explosion
      • 1d, 25p, 40r blast, explosion type
    • on contact: frags
      • 1d, 8j, 1i, sharp type
      • damage cannot be buffed
    • this attack is duplicated in both directions
  • crosspath
    • 130: cannonball 75%s (0.9s)
    • 031: explosion +7p (35p)
monkeyBuccaneer-middle-4

040 - Monkey Pirates

$5,250

  • cannonball buffed
    • +2j (3j ? spread), 1.3s
  • explosion buffed: +1d (2d)
  • gains takedown ability (30s cooldown, battle ready)
    • targets the strongest “small” blimp (not ZOMG or BAD), immediately removing it
    • Hooking a MOAB earns 400$, BFB 800$, ZOMG or DDT 1200$
  • crosspath
    • 140: takedown -10s cooldown (20s cooldown)
monkeyBuccaneer-middle-5

050 - Pirate Lord

$21,000

  • dart buffed
    • 50%s (0.5s)
  • grape buffed
    • 5d, +5cd (10cd), 50%s (0.65s)
  • takedown replaced by zomg-takedown (30s cooldown, battle ready)
    • hooks up to 3 blimps other than BAD
    • ZOMGs use 2 hooks

Bottom Path

monkeyBuccaneer-bottom-1

001 - Long Range

$300

  • dart buffed
    • +11r (71r), +1p (5p), projectile speed increased
monkeyBuccaneer-bottom-2

002 - Crow's Nest

$400

  • gains camo detection
  • all attacks buffed
    • +2cad
monkeyBuccaneer-bottom-3

003 - Merchantman

$1,500

  • $350 end of round income
monkeyBuccaneer-bottom-4

004 - Favored Trades

$5,700

  • +$900 end of round income ($1,200)
  • dart buffed
    • 50%s (0.5s)
  • gains cashback buff
    • affects anything in range, including self
    • +10% sellback price
  • crosspath
    • 014: grape 0.75s
monkeyBuccaneer-bottom-5

005 - Trade Empire

$19,000

  • +$1,800 end of round income (3,000$)
  • all attacks buffed: +1d (2d), +1cd (3cd), +1md (3md)
  • gains trade buff
    • affects up to 10 xx3 or xx4 buccaneers
    • +1d, +1cd, +1md
    • +10% * n income, where n is the number of buffed towers

Monkey Ace

V4.12.1 中文 版本 / 语言
040

获得夷为平地技能,冷却 35s,无初始冷却。

050

夷为平地被大伊万替换,冷却 35s,并继承升级前剩余冷却。

基础数据

  • 放置价格:{{monkey_ace.base.place_cost|750}}
  • 商店内解锁:{{monkey_ace.base.unlock_cost|500 猴钞}}
  • 尺寸:{{monkey_ace.base.size|28 单位 × 18 单位}}
  • 放置于:{{monkey_ace.base.placement|陆地}}
  • 覆盖范围:{{monkey_ace.base.range|22}}
  • 径向飞镖攻击
    • 伤害类型:{{monkey_ace.base.attack.radial_dart.damage_type|尖锐}}
    • 伤害:{{monkey_ace.base.attack.radial_dart.damage|1}}
    • 穿透:{{monkey_ace.base.attack.radial_dart.pierce|5}}
    • 攻击间隔:{{monkey_ace.base.attack.radial_dart.attack_cooldown|1.5s}}
    • 飞镖数量:{{monkey_ace.base.attack.radial_dart.projectiles|8}}
    • 散射角度:{{monkey_ace.base.attack.radial_dart.spread_degrees|360°}}
    • 特殊规则:{{monkey_ace.base.attack.radial_dart.special_rules|攻击无视障碍物,无论能否攻击到目标都会发起攻击}}
  • 飞行路径
    • 默认路径:半径为 80 的圆形路径
    • 可选路径:小圆半径为 40 的“8”字形路径
    • 可选路径:小圆半径为 40 的“∞”字形路径

上路

monkeyAce-top-1

100 - 急速开火

$550

  • 径向飞镖攻击 增强
    • 攻击间隔倍率:75%
    • 当前攻击间隔:1.125s
monkeyAce-top-2

200 - 更多飞镖

$600

  • 径向飞镖攻击 增强
    • 飞镖数量加成:+4
    • 当前飞镖数量:12
monkeyAce-top-3

300 - 战斗机

$1,000

  • 飞行路径 增强
    • 飞行速度加成:+20%
  • 获得 反飞艇导弹攻击
    • 伤害类型:普通
    • 伤害:20
    • 穿透:4
    • 爆炸范围:12
    • 导弹数量:2
    • 攻击间隔:3.0s
    • 目标限制:仅能攻击飞艇
    • 索敌方式:中度导向追踪
    • 追踪规则:导弹转向速率会从 25°/s 逐渐加速到 400°/s
    • 投射物速度:导弹移动速率也会逐渐提升
  • 支路影响
    • 310:反飞艇导弹穿透 +2(共计为 6)
    • 310:反飞艇导弹爆炸范围 +4.5(共计为 34.5)
monkeyAce-top-4

400 - 军事行动:飞镖风暴

$3,000

  • 径向飞镖攻击 增强
    • 飞镖数量加成:+4
    • 当前飞镖数量:16
    • 穿透加成:+4
    • 当前穿透:9
    • 攻击间隔倍率:48%
    • 当前攻击间隔:0.54s
  • 反飞艇导弹攻击 增强
    • 伤害加成:+6
    • 当前伤害:26
    • 攻击间隔倍率:50%
    • 当前攻击间隔:1.5s
monkeyAce-top-5

500 - 长空卫士

$40,000

  • 径向飞镖攻击 增强
    • 伤害类型:普通
    • 伤害加成:+2
    • 当前伤害:3
    • 陶瓷伤害加成:+2
    • 当前陶瓷伤害:5
    • 穿透加成:+5
    • 当前穿透:14
    • 攻击间隔倍率:50%
    • 当前攻击间隔:0.27s
    • 飞镖数量加成:+16
    • 当前飞镖数量:32
    • 投射物速度:大幅增加
  • 反飞艇导弹攻击 增强
    • 当前伤害:250
    • 穿透加成:+1
    • 当前穿透:5
    • 爆炸范围加成:+10
    • 当前爆炸范围:22

中路

monkeyAce-middle-1

010 - 菠萝炸弹

$200

  • 获得 菠萝炸弹攻击
    • 伤害类型:爆炸
    • 伤害:1
    • 穿透:20
    • 爆炸范围:25
    • 攻击间隔:2.0s
    • 触发方式:投放 3.0s 后生效
  • 支路影响
    • 110:菠萝炸弹攻击间隔 60%(1.2s)
    • 011:菠萝炸弹穿透 +12(共计为 32)
monkeyAce-middle-2

020 - 间谍飞机

$350

  • 迷彩侦测:解锁
monkeyAce-middle-3

030 - 轰炸机

$1,100

  • 菠萝炸弹攻击轰炸航线攻击 替换
  • 轰炸航线攻击
    • 伤害类型:爆炸
    • 伤害:3
    • 陶瓷伤害加成:+1
    • 当前陶瓷伤害:4
    • 穿透:10
    • 炸弹数量:4
    • 爆炸范围:35
    • 攻击间隔:1.7s
    • 使用限制:仅能在飞过路径上方时进行轰炸
    • 触发方式:投放约 1.0s 后生效
  • 支路影响
    • 130:轰炸航线穿透 +7(共计为 17)
    • 130:轰炸航线攻击间隔 60%(1.02s)
    • 031:轰炸航线穿透 +12(共计为 24)
monkeyAce-middle-4

040 - 爆心投影点

$15,000

  • 轰炸航线攻击 增强
    • 伤害加成:+7
    • 当前伤害:10
    • 当前陶瓷伤害:11
    • 穿透加成:+20
    • 当前穿透:30
  • 获得 夷为平地技能
    • 冷却时间:35s
    • 初始冷却:0s
    • 伤害类型:普通
    • 伤害:700
    • 穿透:∞
    • 范围:∞
    • 飞艇规则:可以跨层伤害飞艇
monkeyAce-middle-5

050 - 大伊万

$30,000

  • 轰炸航线攻击 增强
    • 伤害类型:普通
  • 夷为平地技能大伊万技能 替换
    • 冷却时间:35s
    • 冷却继承:继承升级前的剩余冷却时间
    • 伤害类型:普通
    • 伤害:3000
    • 穿透:∞
    • 范围:∞
    • 飞艇规则:可以跨层伤害飞艇
    • 眩晕时间:8.2s
    • 眩晕规则:对未能摧毁的目标施加眩晕状态

下路

monkeyAce-bottom-1

001 - 尖锐飞镖

$450

  • 径向飞镖攻击 增强
    • 穿透加成:+4
    • 当前穿透:9
monkeyAce-bottom-2

002 - 高级巡航路径

$300

  • 获得 高级巡航选项
    • 效果:允许玩家手动选定任何飞行路径的飞行中心
monkeyAce-bottom-3

003 - 百发百中

$2,200

  • 径向飞镖攻击 增强
    • 穿透加成:+2
    • 当前穿透:11
    • 索敌方式:中度导向追踪
    • 追踪规则:转向速率为 360°/s
    • 投射物速度:增加
monkeyAce-bottom-4

004 - 幽灵

$20,000

  • 径向飞镖攻击炮火弹幕攻击 替换
  • 炮火弹幕攻击
    • 攻击间隔:0.04s
    • 攻击范围:∞
    • 索敌方式:总是瞄准第一个目标
    • 发射规则:交替发射炸弹和飞镖
  • 飞镖投射物
    • 伤害类型:尖锐
    • 伤害:2
    • 陶瓷伤害加成:+2
    • 当前陶瓷伤害:4
    • 飞艇伤害加成:+2
    • 当前飞艇伤害:4
    • 穿透:15
  • 炸弹投射物
    • 伤害类型:爆炸
    • 伤害:4
    • 陶瓷伤害加成:+2
    • 当前陶瓷伤害:6
    • 穿透:30
    • 爆炸范围:20
  • 支路影响
    • 204:飞镖投射物穿透 +25%(共计为 18.75)
    • 014:炸弹投射物穿透 +15(共计为 45)
    • 014:炸弹投射物爆炸范围 +3(共计为 23)
monkeyAce-bottom-5

005 - 飞行堡垒

$75,000

  • 炮火弹幕攻击 增强
    • 攻击间隔倍率:75%
    • 当前攻击间隔:0.03s
  • 飞镖投射物 增强
    • 伤害类型:普通
    • 伤害加成:+10
    • 当前伤害:12
  • 炸弹投射物 增强
    • 伤害类型:普通
    • 伤害加成:+2
    • 当前伤害:6
  • 获得 额外弹幕副本
    • 数量:2
    • 目标优先级:分别以最后一个和强力为目标
040 - Ground Zero

gains ground-zero ability (35s cooldown, battle ready)

基础

  • $750 (500 MM)
  • 尺寸: 28 units * 18 units
  • 可放置于: land
  • 22r
  • radial-dart attack
    • 1d, 8j 360° spread, 5p, 1.5s passive, sharp type
  • flies on a circular path with radius 80, or a figure 8 or figure infinite with radii 40

上路

monkeyAce-top-1

100 - Rapid Fire

$550

  • radial-dart buffed
    • 75%s (1.125s)
monkeyAce-top-2

200 - Lots More Darts

$600

  • radial-dart buffed
    • +4j (12j)
monkeyAce-top-3

300 - Fighter Plane

$1,000

  • flies 20% faster
  • gains moab-missile attack
    • 2j, 3.0s
    • can only affect blimps
    • moderate homing (accelerates from a starting turn rate of 25 up to 400, accelerating projectile speed as well)
    • on contact: explosion
      • 20d, 4p, 12r blast, normal type
  • crosspath
    • 310: moab-missile explosion +2p (6p), +4.5r (34.5r)
monkeyAce-top-4

400 - Operation: Dart Storm

$3,000

  • radial-dart buffed
    • +4j (16j), +4p (9p), 48%s (0.54s)
  • moab-missile buffed:
    • 50%s (1.5s)
  • explosion buffed
    • +6d (26d)
monkeyAce-top-5

500 - Sky Shredder

$40,000

  • radial-dart buffed
    • +2d (3d), +2cd (5cd), +16j (32j), +5p (14p), 50%s (0.27s), normal type
    • much faster projectile speed
  • explosion buffed
    • 250d, +1p (5p), +10r (22r)

中路

monkeyAce-middle-1

010 - Exploding Pineapple

$200

  • gains pineapple attack
    • 2.0s
    • on expire: explosion
      • 1d, 20p, 25r blast, 2.0s, explosion type
  • crosspath
    • 110: pineapple 60%s (1.2s)
    • 011: explosion +12p (32p)
monkeyAce-middle-2

020 - Spy Plane

$350

  • gains camo detection
  • all attacks buffed: +1cad (2cad)
monkeyAce-middle-3

030 - Bomber Ace

$1,100

  • pineapple replaced by bombing-run
    • 4j, 1.7s
    • can only be used above a path
    • on expire: explosion
      • 3d, +1cad (4cad), 10p, 35r blast, 1.7s, explosion type
  • crosspath
    • 130: bombing-run +7p (17p), 60%s (1.02s)
    • 031: bombing-run +12p (24p)
monkeyAce-middle-4

040 - Ground Zero

$15,000

  • bombing-run buffed
    • +7d (10d, 11cad), +20p (30p)
  • gains ground-zero ability (35s cooldown, battle ready)
    • 700d, ∞p, ∞r, normal type
monkeyAce-middle-5

050 - Tsar Bomba

$30,000

  • bombing-run buffed
    • normal type
  • ground-zero replaced by tsar-bomba (35s cooldown, battle ready)
    • 3000d, ∞p, ∞r, normal type
    • applies stun: 8.2s duration

下路

monkeyAce-bottom-1

001 - Sharper Darts

$450

  • radial-dart buffed
    • +4p (9p)
monkeyAce-bottom-2

002 - Advanced Navigation

$300

  • gains advanced navigation targeting
    • allows any flight path to be placed with a center point anywhere on the map
monkeyAce-bottom-3

003 - Neva-Miss Targeting

$2,200

  • radial-dart buffed
    • +4p (13p), moderate homing (360 turn rate), increased projectile speed
monkeyAce-bottom-4

004 - Spectre

$20,000

  • radial-dart replaced by barrage
    • ∞r, 0.04s
    • always targets first
    • alternately fires dart and bomb
  • dart projectile
    • 2d, +2cd (4cd), +2md (4md), 15p, sharp type
    • very weak homing (80 turn rate)
  • bomb projectile
    • very weak homing (80 turn rate)
    • on contact: explosion
      • 4d, +2cd (6cd), 30p, 20r blast, explosion type
  • crosspath
    • 204: dart +25%p (18.75p)
    • 014: bomb explosion +15p (45p), +3r (23r)
    • 024: dart +1cad (3cad), bomb +1cad (5cad)
monkeyAce-bottom-5

005 - Flying Fortress

$75,000

  • barrage buffed
    • 75%s (0.03s)
  • dart buffed
    • +10d (12d), normal type
  • bomb buffed
    • +2d (6d), normal type
  • gains 2 more copies of barrage, which target last and strong
040 - Ground Zero

gains ground-zero ability (35s cooldown, battle ready)

Base

  • $750 (500 MM)
  • size: 28 units * 18 units
  • placeable on: land
  • 22r
  • radial-dart attack
    • 1d, 8j 360° spread, 5p, 1.5s passive, sharp type
  • flies on a circular path with radius 80, or a figure 8 or figure infinite with radii 40

Top Path

monkeyAce-top-1

100 - Rapid Fire

$550

  • radial-dart buffed
    • 75%s (1.125s)
monkeyAce-top-2

200 - Lots More Darts

$600

  • radial-dart buffed
    • +4j (12j)
monkeyAce-top-3

300 - Fighter Plane

$1,000

  • flies 20% faster
  • gains moab-missile attack
    • 2j, 3.0s
    • can only affect blimps
    • moderate homing (accelerates from a starting turn rate of 25 up to 400, accelerating projectile speed as well)
    • on contact: explosion
      • 20d, 4p, 12r blast, normal type
  • crosspath
    • 310: moab-missile explosion +2p (6p), +4.5r (34.5r)
monkeyAce-top-4

400 - Operation: Dart Storm

$3,000

  • radial-dart buffed
    • +4j (16j), +4p (9p), 48%s (0.54s)
  • moab-missile buffed:
    • 50%s (1.5s)
  • explosion buffed
    • +6d (26d)
monkeyAce-top-5

500 - Sky Shredder

$40,000

  • radial-dart buffed
    • +2d (3d), +2cd (5cd), +16j (32j), +5p (14p), 50%s (0.27s), normal type
    • much faster projectile speed
  • explosion buffed
    • 250d, +1p (5p), +10r (22r)

Middle Path

monkeyAce-middle-1

010 - Exploding Pineapple

$200

  • gains pineapple attack
    • 2.0s
    • on expire: explosion
      • 1d, 20p, 25r blast, 2.0s, explosion type
  • crosspath
    • 110: pineapple 60%s (1.2s)
    • 011: explosion +12p (32p)
monkeyAce-middle-2

020 - Spy Plane

$350

  • gains camo detection
  • all attacks buffed: +1cad (2cad)
monkeyAce-middle-3

030 - Bomber Ace

$1,100

  • pineapple replaced by bombing-run
    • 4j, 1.7s
    • can only be used above a path
    • on expire: explosion
      • 3d, +1cad (4cad), 10p, 35r blast, 1.7s, explosion type
  • crosspath
    • 130: bombing-run +7p (17p), 60%s (1.02s)
    • 031: bombing-run +12p (24p)
monkeyAce-middle-4

040 - Ground Zero

$15,000

  • bombing-run buffed
    • +7d (10d, 11cad), +20p (30p)
  • gains ground-zero ability (35s cooldown, battle ready)
    • 700d, ∞p, ∞r, normal type
monkeyAce-middle-5

050 - Tsar Bomba

$30,000

  • bombing-run buffed
    • normal type
  • ground-zero replaced by tsar-bomba (35s cooldown, battle ready)
    • 3000d, ∞p, ∞r, normal type
    • applies stun: 8.2s duration

Bottom Path

monkeyAce-bottom-1

001 - Sharper Darts

$450

  • radial-dart buffed
    • +4p (9p)
monkeyAce-bottom-2

002 - Advanced Navigation

$300

  • gains advanced navigation targeting
    • allows any flight path to be placed with a center point anywhere on the map
monkeyAce-bottom-3

003 - Neva-Miss Targeting

$2,200

  • radial-dart buffed
    • +4p (13p), moderate homing (360 turn rate), increased projectile speed
monkeyAce-bottom-4

004 - Spectre

$20,000

  • radial-dart replaced by barrage
    • ∞r, 0.04s
    • always targets first
    • alternately fires dart and bomb
  • dart projectile
    • 2d, +2cd (4cd), +2md (4md), 15p, sharp type
    • very weak homing (80 turn rate)
  • bomb projectile
    • very weak homing (80 turn rate)
    • on contact: explosion
      • 4d, +2cd (6cd), 30p, 20r blast, explosion type
  • crosspath
    • 204: dart +25%p (18.75p)
    • 014: bomb explosion +15p (45p), +3r (23r)
    • 024: dart +1cad (3cad), bomb +1cad (5cad)
monkeyAce-bottom-5

005 - Flying Fortress

$75,000

  • barrage buffed
    • 75%s (0.03s)
  • dart buffed
    • +10d (12d), normal type
  • bomb buffed
    • +2d (6d), normal type
  • gains 2 more copies of barrage, which target last and strong

Heli Pilot

V4.12.1 中文 版本 / 语言
300

获得旋翼攻击。

040

获得易位技能,冷却 60s,无初始冷却。

040

获得补给技能,冷却 60s,初始冷却 20s。

再看 2 条技能
050

获得特种突击技能,冷却 25s,无初始冷却。

004

获得科曼奇防御被动技能,按路径进度召唤迷你科曼奇。

基础数据

  • 放置价格:{{heli_pilot.base.place_cost|800}}
  • 商店内解锁:{{heli_pilot.base.unlock_cost|500 猴钞}}
  • 尺寸:{{heli_pilot.base.size|18 单位 × 18 单位}}
  • 放置于:{{heli_pilot.base.placement|陆地}}
  • 覆盖范围:{{heli_pilot.base.range|22}}
  • 飞镖攻击
    • 伤害类型:{{heli_pilot.base.attack.dart.damage_type|尖锐}}
    • 基础伤害:{{heli_pilot.base.attack.dart.damage|1}}
    • 穿透:{{heli_pilot.base.attack.dart.pierce|3}}
    • 飞镖数量:{{heli_pilot.base.attack.dart.projectiles|2}}
    • 攻击范围:{{heli_pilot.base.attack.dart.range|42}}
    • 攻击间隔:{{heli_pilot.base.attack.dart.attack_cooldown|0.53s}}
    • 特殊规则:{{heli_pilot.base.attack.dart.special_rules|攻击无视障碍物}}

上路

heliPilot-top-1

100 - 四重飞镖

$600

  • 飞镖攻击
    • 本级变化:获得第二组飞镖攻击
    • 特殊规则:炼金药剂增益的消耗速率翻倍
heliPilot-top-2

200 - 追踪

$250

  • 追踪优先级
    • 本级变化:解锁
    • 索敌方式:总会飞向距离第一个气球稍微靠前一点点的位置
heliPilot-top-3

300 - 锋利旋翼

$1,800

  • 旋翼攻击
    • 伤害类型:普通
    • 基础伤害:2
    • 穿透:13
    • 生效区域:35
    • 攻击间隔:0.55s
  • 支路影响
    • 301
      • 本级变化:旋翼攻击穿透 +3
      • 当前穿透:16
    • 302
      • 本级变化:旋翼攻击间隔缩短
      • 当前攻击间隔:0.52s
heliPilot-top-4

400 - 阿帕奇飞镖战机

$17,500

  • 飞镖攻击
    • 本级变化:攻击间隔变为 75%
    • 当前攻击间隔:0.3975s
  • 旋翼攻击
    • 本级变化:伤害 +4,穿透 +7
    • 基础伤害:6
    • 穿透:20
    • 生效区域:35
    • 攻击间隔:0.55s
  • 机枪攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:9
    • 攻击间隔:0.05s
    • 攻击范围:42
  • 火箭弹攻击
    • 伤害类型:爆炸
    • 基础伤害:3
    • 当前陶瓷伤害:6
    • 当前飞艇伤害:6
    • 穿透:40
    • 爆炸范围:25
    • 攻击间隔:1.0s
    • 火箭弹数量:4
    • 索敌范围:173
    • 索敌方式:中等导向追踪
  • 支路影响
    • 402
      • 本级变化:机枪攻击间隔变为 80%
      • 当前机枪攻击间隔:0.04s
    • 402
      • 本级变化:火箭弹攻击间隔变为 80%
      • 当前火箭弹攻击间隔:0.8s
heliPilot-top-5

500 - 精英阿帕奇

$45,000

  • 飞镖攻击
    • 本级变化:伤害类型变为能量,伤害 +5,穿透 +20
    • 伤害类型:能量
    • 基础伤害:6
    • 穿透:23
    • 飞镖数量:2
    • 攻击范围:42
    • 攻击间隔:0.3975s
  • 旋翼攻击
    • 本级变化:伤害 +4,穿透 +20
    • 伤害类型:普通
    • 基础伤害:10
    • 穿透:40
    • 生效区域:35
    • 攻击间隔:0.55s
  • 机枪攻击
    • 本级变化:伤害类型变为等离子,伤害 +4,穿透 +6
    • 伤害类型:等离子
    • 基础伤害:5
    • 穿透:15
    • 攻击间隔:0.05s
    • 攻击范围:42
  • 火箭弹攻击
    • 本级变化:陶瓷伤害 +12,飞艇伤害 +12
    • 伤害类型:爆炸
    • 基础伤害:3
    • 当前陶瓷伤害:18
    • 当前飞艇伤害:18
    • 穿透:40
    • 爆炸范围:25
    • 攻击间隔:1.0s
    • 火箭弹数量:4
    • 索敌范围:173
    • 索敌方式:中等导向追踪

中路

heliPilot-middle-1

010 - 大喷气机

$200

  • 飞行速度
    • 本级变化:飞行速度增加
heliPilot-middle-2

020 - 仪表飞行规则

$350

  • 迷彩侦测
    • 本级变化:解锁
heliPilot-middle-3

030 - 下沉气流

$3,200

  • 下沉气流攻击
    • 穿透:1
    • 攻击间隔:0.15s
    • 生效区域:32
    • 目标限制:不能影响飞艇或铅气球
    • 特殊规则:将目标气球吹回 32~300 单位
  • 支路影响
    • 032
      • 本级变化:下沉气流攻击间隔变为 80%
      • 当前攻击间隔:0.12s
heliPilot-middle-4

040 - 支努干增援

$8,500

  • 易位技能
    • 冷却时间:60s
    • 初始冷却:0s
    • 施放方式:移动一个猴塔到其他空地
    • 使用限制:不能选中飞机、直升机、农场、猴村、4xx/5xx 船和 4xx/5xx 超猴
  • 补给技能
    • 冷却时间:60s
    • 初始冷却:20s
    • 现金:$4,000
    • 生命值:15
heliPilot-middle-5

050 - 特种突击增援行动

$30,000

  • 特级补给
    • 本级变化:替换补给技能,并继承升级前的剩余冷却时间
    • 冷却时间:60s
    • 现金:$8,000
    • 生命值:15
    • 特殊规则:并触发所有可用的补给技能
  • 特种突击技能
    • 冷却时间:25s
    • 初始冷却:0s
    • 生成物:海军陆战队子塔
    • 存在时间:30s
  • 海军陆战队攻击
    • 伤害类型:普通
    • 基础伤害:6
    • 穿透:20
    • 范围:50
    • 攻击间隔:0.05s
  • 支路影响
    • 052
      • 本级变化:海军陆战队攻击间隔变为 80%
      • 当前攻击间隔:0.04s

下路

heliPilot-bottom-1

001 - 快速飞镖

$350

  • 飞镖攻击
    • 本级变化:穿透 +1,投射物飞行速度增加,存在时间增加
    • 基础伤害:1
    • 穿透:4
    • 飞镖数量:2
    • 攻击范围:42
    • 攻击间隔:0.53s
heliPilot-bottom-2

002 - 急速开火

$250

  • 飞镖攻击
    • 本级变化:攻击间隔变为 80%
    • 基础伤害:1
    • 穿透:4
    • 飞镖数量:2
    • 攻击范围:42
    • 攻击间隔:0.456s
heliPilot-bottom-3

003 - MOAB 冲撞

$4,000

  • 冲撞攻击
    • 目标数:1
    • MOAB 速度:-144%(回退)
    • BFB 速度:-111%(回退)
    • ZOMG 速度:-67%
    • DDT 速度:-67%
  • 支路影响
    • 013
      • 本级变化:冲撞攻击增强
      • 当前 MOAB 速度:-156%(回退)
      • 当前 BFB 速度:-123%(回退)
      • 当前 ZOMG 速度:数据存疑
      • 当前 DDT 速度:-78%
heliPilot-bottom-4

004 - 科曼奇防御

$7,500

  • 飞镖攻击
    • 本级变化:伤害 +1
    • 基础伤害:2
    • 穿透:4
    • 飞镖数量:2
    • 攻击范围:42
    • 攻击间隔:0.456s
  • 火箭攻击
    • 基础伤害:3
    • 当前飞艇伤害:5
    • 其余数据:原稿未详
  • 科曼奇防御
    • 触发方式:当气球越过路径 25% 位置时,召唤 1 架迷你科曼奇
    • 触发方式:当气球越过路径 50% 位置时,召唤 2 架迷你科曼奇
    • 触发方式:当气球越过路径 75% 位置时,召唤 3 架迷你科曼奇
  • 迷你科曼奇子塔
    • 存在时间:15s
    • 特殊规则:总会飞向距离第一个气球稍微靠前一点点的位置
    • 特殊规则:每当有新的迷你科曼奇被召唤出来,所有在场迷你科曼奇的存在时间都会被重置
  • 迷你科曼奇飞镖攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:4
    • 攻击范围:42
    • 攻击间隔:0.13s
    • 飞镖数量:3
  • 迷你科曼奇火箭攻击
    • 伤害类型:普通
    • 基础伤害:1
    • 当前陶瓷伤害:3
    • 当前飞艇伤害:3
    • 穿透:100
    • 爆炸范围:25
    • 攻击间隔:2.0s
    • 索敌方式:中等导向追踪
    • 索敌范围:∞
  • 支路影响
    • 104
      • 本级变化:迷你科曼奇飞镖数量 +2
      • 当前飞镖数量:5
heliPilot-bottom-5

005 - 科曼奇指挥官

$34,700

  • 飞镖攻击
    • 本级变化:伤害 +1
    • 基础伤害:3
    • 穿透:4
    • 飞镖数量:2
    • 攻击范围:42
    • 攻击间隔:0.456s
  • 迷你科曼奇子塔
    • 本级变化:伤害 +1,全部 3 架变为永久存在
    • 当前基础伤害:2
    • 当前飞镖数量:5
    • 攻击范围:42
    • 攻击间隔:0.13s
  • 火箭攻击
    • 本级变化:伤害 +12,飞艇伤害 +6
    • 基础伤害:15
    • 当前飞艇伤害:23
    • 其余数据:原稿未详
040 - Support Chinook

gains redeploy ability (60s cooldown, battle ready)

040 - Support Chinook

gains supplies ability (60s cooldown, 20s initial)

050 - Special Poperations

gains special-poperations ability (25s cooldown, battle ready)

再看 1 条技能
004 - Comanche Defense

gains comanche-defense ability (triggered by bloon progress)

基础

  • $800 (500 MM)
  • 尺寸: 18 units * 18 units
  • 可放置于: land
  • 22r
  • dart attack
    • 1d, 2j, 3p, 42r, 0.53s, sharp type

上路

heliPilot-top-1

100 - Quad Darts

$600

  • gains a second dart attack
  • note: this means that alchemist buffs are used up twice as fast
heliPilot-top-2

200 - Pursuit

$250

  • gains pursuit targeting option
    • always flies towards a point slightly ahead of the first bloon
heliPilot-top-3

300 - Razor Rotors

$1,800

  • gains rotor attack
    • 2d, 13p, 35r zone, 0.55s, normal type
  • crosspath
    • 301: +3p (16p)
    • 302: -0.03s (0.52s)
heliPilot-top-4

400 - Apache Dartship

$17,500

  • dart buffed
    • 75%s (0.3975s)
  • rotor buffed
    • +4d (6d), +7p (20p)
  • gains machinegun attack
    • 1d, 9p, 42r, 0.05s, sharp type
  • gains rocket attack
    • 4j, 173r, 1.0s
    • moderate homing (? turn rate)
    • on contact: explosion
      • 3d, +3cd (6cd), +3md (6md), 40p, 25r blast, explosion type
  • crosspath
    • 402: machinegun 80%s (0.04s), rocket 80%s (0.8s)
heliPilot-top-5

500 - Apache Prime

$45,000

  • dart buffed: +5d (6), +20p (23), energy type
  • rotor buffed: +4d (10d), +20p (40p)
  • machinegun buffed: +4d (5d), +6p (15p), plasma type
  • rocket explosion buffed: +12cd (18cd), +12md (18md)

中路

heliPilot-middle-1

010 - Bigger Jets

$200

  • flies faster
heliPilot-middle-2

020 - IFR

$350

  • gains camo detection
heliPilot-middle-3

030 - Downdraft

$3,200

  • gains downdraft attack
    • 1p, 32r zone, 0.15s
    • cannot affect blimps or lead
    • sends bloons 32-300 units back
  • crosspath
    • 032: downdraft 80%s (0.12s)
heliPilot-middle-4

040 - Support Chinook

$8,500

  • gains redeploy ability (60s cooldown, battle ready)
    • move a tower, except for: aces, helis, farms, villages, aircraft carriers (4xx or 5xx buccaneers), and temples (4xx or 5xx supers)
  • gains supplies ability (60s cooldown, 20s initial)
    • drops $4000 cash and 15 lives
heliPilot-middle-5

050 - Special Poperations

$30,000

  • supplies replaced by special-supplies
    • drops $8000 and 15 lives
    • activates all supplies abilities
  • gains special-poperations ability (25s cooldown, battle ready)
    • deploy a marine subtower
      • 30s lifetime
      • bullet attack
        • 6d, 20p, 50r, 0.05s, normal type
  • crosspath
    • 052: marine bullet 80%s (0.04s)

下路

heliPilot-bottom-1

001 - Faster Darts

$350

  • dart buffed
    • +1p, increased projectile speed, increased projectile lifespan
heliPilot-bottom-2

002 - Faster Firing

$250

  • dart buffed
    • 80%s (0.456s)
heliPilot-bottom-3

003 - MOAB Shove

$4,000

  • gains shove attack
    • 1i
    • slows MOABs to -44% normal speed, BFBs to -11%, ZOMGs to 33%, DDTs to 33%
  • crosspath
    • 013: shove buffed (MOABs to -56?%, BFBs to -23?%, ZOMGs to ?%, DDTs to 22%)
heliPilot-bottom-4

004 - Comanche Defense

$7,500

  • dart buffed
    • +1d (2)
  • gains comanche-defense ability (triggered by bloon progress)
    • summons up to 1 mini-comanche when a bloon crosses 25% of the track, 2 mini-comanches when a bloon crosses 50%, and 3 at 75%
    • mini-comanche subtower
      • 15s lifetime
      • dart attack
        • 1d, 3j, 4p, 42r, 0.13s, sharp type
      • rocket attack
        • ∞r, 2.0s
        • moderate homing (250 turn rate)
        • on contact: explosion
          • 1d, +2cd (3cd), +2md (3md), 100p, 25r blast, normal type
      • mini-comanche flight pattern locked on Pursuit
    • only summons enough mini-comanches to reach the target number, existing ones will have their lifetime refreshed
  • crosspath
    • 104: mini-comanche dart +2j (5j)
heliPilot-bottom-5

005 - Comanche Commander

$34,700

  • dart buffed
    • +1d (3d)
  • mini-comanche buffed:
    • ∞ lifetime, all 3 mini-comanche subtowers are summoned, +1d
  • rocket buffed
    • +12d (15d), +6md (23md)
040 - Support Chinook

gains redeploy ability (60s cooldown, battle ready)

040 - Support Chinook

gains supplies ability (60s cooldown, 20s initial)

050 - Special Poperations

gains special-poperations ability (25s cooldown, battle ready)

再看 1 条技能
004 - Comanche Defense

gains comanche-defense ability (triggered by bloon progress)

Base

  • $800 (500 MM)
  • size: 18 units * 18 units
  • placeable on: land
  • 22r
  • dart attack
    • 1d, 2j, 3p, 42r, 0.53s, sharp type

Top Path

heliPilot-top-1

100 - Quad Darts

$600

  • gains a second dart attack
  • note: this means that alchemist buffs are used up twice as fast
heliPilot-top-2

200 - Pursuit

$250

  • gains pursuit targeting option
    • always flies towards a point slightly ahead of the first bloon
heliPilot-top-3

300 - Razor Rotors

$1,800

  • gains rotor attack
    • 2d, 13p, 35r zone, 0.55s, normal type
  • crosspath
    • 301: +3p (16p)
    • 302: -0.03s (0.52s)
heliPilot-top-4

400 - Apache Dartship

$17,500

  • dart buffed
    • 75%s (0.3975s)
  • rotor buffed
    • +4d (6d), +7p (20p)
  • gains machinegun attack
    • 1d, 9p, 42r, 0.05s, sharp type
  • gains rocket attack
    • 4j, 173r, 1.0s
    • moderate homing (? turn rate)
    • on contact: explosion
      • 3d, +3cd (6cd), +3md (6md), 40p, 25r blast, explosion type
  • crosspath
    • 402: machinegun 80%s (0.04s), rocket 80%s (0.8s)
heliPilot-top-5

500 - Apache Prime

$45,000

  • dart buffed: +5d (6), +20p (23), energy type
  • rotor buffed: +4d (10d), +20p (40p)
  • machinegun buffed: +4d (5d), +6p (15p), plasma type
  • rocket explosion buffed: +12cd (18cd), +12md (18md)

Middle Path

heliPilot-middle-1

010 - Bigger Jets

$200

  • flies faster
heliPilot-middle-2

020 - IFR

$350

  • gains camo detection
heliPilot-middle-3

030 - Downdraft

$3,200

  • gains downdraft attack
    • 1p, 32r zone, 0.15s
    • cannot affect blimps or lead
    • sends bloons 32-300 units back
  • crosspath
    • 032: downdraft 80%s (0.12s)
heliPilot-middle-4

040 - Support Chinook

$8,500

  • gains redeploy ability (60s cooldown, battle ready)
    • move a tower, except for: aces, helis, farms, villages, aircraft carriers (4xx or 5xx buccaneers), and temples (4xx or 5xx supers)
  • gains supplies ability (60s cooldown, 20s initial)
    • drops $4000 cash and 15 lives
heliPilot-middle-5

050 - Special Poperations

$30,000

  • supplies replaced by special-supplies
    • drops $8000 and 15 lives
    • activates all supplies abilities
  • gains special-poperations ability (25s cooldown, battle ready)
    • deploy a marine subtower
      • 30s lifetime
      • bullet attack
        • 6d, 20p, 50r, 0.05s, normal type
  • crosspath
    • 052: marine bullet 80%s (0.04s)

Bottom Path

heliPilot-bottom-1

001 - Faster Darts

$350

  • dart buffed
    • +1p, increased projectile speed, increased projectile lifespan
heliPilot-bottom-2

002 - Faster Firing

$250

  • dart buffed
    • 80%s (0.456s)
heliPilot-bottom-3

003 - MOAB Shove

$4,000

  • gains shove attack
    • 1i
    • slows MOABs to -44% normal speed, BFBs to -11%, ZOMGs to 33%, DDTs to 33%
  • crosspath
    • 013: shove buffed (MOABs to -56?%, BFBs to -23?%, ZOMGs to ?%, DDTs to 22%)
heliPilot-bottom-4

004 - Comanche Defense

$7,500

  • dart buffed
    • +1d (2)
  • gains comanche-defense ability (triggered by bloon progress)
    • summons up to 1 mini-comanche when a bloon crosses 25% of the track, 2 mini-comanches when a bloon crosses 50%, and 3 at 75%
    • mini-comanche subtower
      • 15s lifetime
      • dart attack
        • 1d, 3j, 4p, 42r, 0.13s, sharp type
      • rocket attack
        • ∞r, 2.0s
        • moderate homing (250 turn rate)
        • on contact: explosion
          • 1d, +2cd (3cd), +2md (3md), 100p, 25r blast, normal type
      • mini-comanche flight pattern locked on Pursuit
    • only summons enough mini-comanches to reach the target number, existing ones will have their lifetime refreshed
  • crosspath
    • 104: mini-comanche dart +2j (5j)
heliPilot-bottom-5

005 - Comanche Commander

$34,700

  • dart buffed
    • +1d (3d)
  • mini-comanche buffed:
    • ∞ lifetime, all 3 mini-comanche subtowers are summoned, +1d
  • rocket buffed
    • +12d (15d), +6md (23md)

Mortar Monkey

V4.12.1 中文 版本 / 语言
040

获得狂轰滥炸技能,冷却 60s,持续 7.0s,无初始冷却。

050

狂轰滥炸被击破震慑替换,冷却 45s,持续 10.0s,并继承升级前剩余冷却。

基础数据

  • 放置价格:700
  • 商店内解锁:500 猴钞
  • 尺寸:8
  • 放置于:陆地
  • 覆盖范围:30
  • 炮弹攻击
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:35
    • 爆炸范围:18
    • 攻击间隔:2.0s
    • 生效延迟:发射后 0.5s 生效
    • 特殊规则:无论能否攻击到目标都会发起攻击
    • 偏移规则:攻击落点会随机偏移选定点 8 单位

上路

mortarMonkey-top-1

100 - 大型爆破

$350

  • 炮弹攻击
    • 本级变化:穿透 +10;爆炸范围 +12
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:45
    • 爆炸范围:30
    • 攻击间隔:2.0s
    • 生效延迟:发射后 0.5s 生效
mortarMonkey-top-2

200 - 气球碎击

$500

  • 炮弹攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:45
    • 爆炸范围:30
    • 攻击间隔:2.0s
    • 生效延迟:发射后 0.5s 生效
mortarMonkey-top-3

300 - 炮弹冲击

$1,100

  • 炮弹攻击
    • 本级变化:爆炸范围 +10;靠近爆炸中心的气球会被眩晕,外围会产生冲击波
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:45
    • 爆炸范围:40
    • 攻击间隔:2.0s
    • 生效延迟:发射后 0.5s 生效
  • 眩晕
    • 穿透:45
    • 生效范围:19
    • 眩晕时间:0.4s
    • 目标限制:不能影响黑属性或飞艇
  • 冲击波
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:45
    • 生效范围:57
    • 特殊规则:爆炸范围 50% 以内不受冲击波影响
    • 注记:飞艇体积庞大,可能会同时受到眩晕与冲击波两种效果
  • 支路影响
    • 302:燃烧变为每 0.625s 造成 2 点伤害,持续 1.875s
mortarMonkey-top-4

400 - 大家伙

$7,300

  • 炮弹攻击
    • 本级变化:伤害类型变为普通;基础伤害 +5;穿透 +55;爆炸范围 +20
    • 伤害类型:普通
    • 基础伤害:7
    • 穿透:100
    • 爆炸范围:60
    • 攻击间隔:2.0s
    • 生效延迟:发射后 0.5s 生效
  • 眩晕
    • 本级变化:穿透 +55;范围 +10
    • 穿透:100
    • 生效范围:29
    • 眩晕时间:0.4s
    • 目标限制:不能影响黑属性或飞艇
  • 冲击波
    • 本级变化:伤害类型变为普通;穿透 +55;范围 +30
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:100
    • 生效范围:87
    • 特殊规则:爆炸范围 50% 以内不受冲击波影响
  • 支路影响
    • 402:燃烧变为每 0.625s 造成 5 点伤害
mortarMonkey-top-5

500 - 最大的家伙

$28,000

  • 炮弹攻击
    • 本级变化:基础伤害 +43;穿透 +115;爆炸范围 +16
    • 伤害类型:普通
    • 基础伤害:50
    • 穿透:195
    • 爆炸范围:72
    • 攻击间隔:2.0s
    • 生效延迟:发射后 0.5s 生效
  • 眩晕
    • 本级变化:穿透 +115;范围 +8;可对飞艇施加 0.35s 眩晕
    • 穿透:200
    • 生效范围:37
    • 对气球眩晕:0.4s
    • 对飞艇眩晕:0.35s
  • 冲击波
    • 本级变化:穿透 +115;陶瓷伤害 +20;范围 +24
    • 伤害类型:普通
    • 基础伤害:1
    • 陶瓷总伤害:21
    • 穿透:200
    • 生效范围:111
  • 支路影响
    • 502:燃烧变为每 0.625s 造成 45 点伤害

中路

mortarMonkey-middle-1

010 - 快速装填

$350

  • 炮弹攻击
    • 本级变化:攻击间隔变为 75%(1.5s)
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:35
    • 爆炸范围:18
    • 攻击间隔:1.5s
    • 生效延迟:发射后 0.5s 生效
mortarMonkey-middle-2

020 - 急速装填

$400

  • 炮弹攻击
    • 本级变化:攻击间隔又变为 72%(1.08s)
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:35
    • 爆炸范围:18
    • 攻击间隔:1.08s
    • 生效延迟:发射后 0.5s 生效
mortarMonkey-middle-3

030 - 重型炮弹

$800

  • 炮弹攻击
    • 本级变化:伤害类型变为普通;陶瓷伤害 +3;飞艇伤害 +1;铅伤害 +1;强固伤害 +1;眩晕目标伤害 +2
    • 伤害类型:普通
    • 基础伤害:1
    • 陶瓷总伤害:4
    • 飞艇总伤害:2
    • 铅总伤害:2
    • 强固总伤害:2
    • 对眩晕目标总伤害:3
    • 穿透:35
    • 爆炸范围:18
    • 攻击间隔:1.08s
    • 生效延迟:发射后 0.5s 生效
mortarMonkey-middle-4

040 - 火炮阵列

$8,000

  • 炮弹攻击
    • 本级变化:攻击间隔又变为 25%(0.27s);BAD 伤害 +3
    • 伤害类型:普通
    • 基础伤害:1
    • 陶瓷总伤害:4
    • 飞艇总伤害:2
    • 铅总伤害:2
    • 强固总伤害:2
    • BAD 总伤害:5
    • 对眩晕目标总伤害:3
    • 穿透:35
    • 爆炸范围:18
    • 攻击间隔:0.27s
    • 生效延迟:发射后 0.5s 生效
  • 获得 狂轰滥炸技能
    • 冷却时间:60s
    • 持续时间:7.0s
    • 初始冷却:0s
    • 技能期间攻击间隔:0.0675s
mortarMonkey-middle-5

050 - 击破震慑

$27,000

  • 炮弹攻击
    • 本级变化:陶瓷伤害 +9;飞艇伤害 +5;强固伤害 +2;BAD 伤害 +5;铅伤害 +2;眩晕目标伤害 +7
    • 伤害类型:普通
    • 基础伤害:1
    • 陶瓷总伤害:13
    • 飞艇总伤害:7
    • 铅总伤害:4
    • 强固总伤害:4
    • BAD 总伤害:16
    • 对眩晕目标总伤害:10
    • 穿透:35
    • 爆炸范围:18
    • 攻击间隔:0.27s
    • 生效延迟:发射后 0.5s 生效
  • 击破震慑技能
    • 替换规则:狂轰滥炸技能被替换为击破震慑技能
    • 冷却时间:45s
    • 持续时间:10.0s
    • 冷却继承:继承升级前的剩余冷却时间
    • 伤害类型:普通
    • 基础伤害:20
    • 穿透:∞
    • 范围:∞
    • 攻击间隔:1.0s
    • 眩晕时间:1.0s
  • 炮兵增益
    • 影响对象:所有 x4x 迫击炮
    • BAD 伤害加成:+3

下路

mortarMonkey-bottom-1

001 - 动态目标瞄准

$400

  • 获得 强大 目标优先级
    • 效果:能够自主瞄准最强大的气球
  • 获得 密集 目标优先级
    • 效果:能够自主瞄准气球密度最高的区域
mortarMonkey-bottom-2

002 - 燃烧弹

$500

  • 炮弹攻击
    • 本级变化:对目标施加燃烧状态
  • 燃烧
    • 伤害类型:火焰
    • 持续伤害:每 1.4s 造成 1 点伤害
    • 持续时间:4.2s
mortarMonkey-bottom-3

003 - 信号弹

$700

  • 获得迷彩侦测
  • 炮弹攻击
    • 本级变化:攻击可以移除目标的迷彩属性
  • 信号弹
    • 基础伤害:0
    • 穿透:55
    • 生效范围:50
    • 特殊规则:可以移除气球的迷彩属性
  • 支路影响
    • 103:信号范围 +20(共计 70)
mortarMonkey-bottom-4

004 - 碎甲弹

$8,500

  • 炮弹攻击
    • 本级变化:攻击可以移除目标的重生属性、铅属性和强固属性
  • 剥离
    • 穿透:40
    • 生效范围:20
    • 特殊规则:可以移除重生属性
    • 特殊规则:可以移除铅属性,包括 DDT
    • 特殊规则:可以移除强固属性,包括铅、陶瓷、MOAB、BFB
    • 目标限制:不能影响 ZOMG 或 BAD
  • 燃烧
    • 本级变化:每 1.4s 造成 5 点伤害
    • 伤害类型:火焰
    • 持续伤害:每 1.4s 造成 5 点伤害
    • 持续时间:4.2s
  • 支路影响
    • 104:剥离穿透 +5(共计 45),剥离范围 +8(共计 28)
    • 204:燃烧伤害 +3,即每 1.4s 造成 8 点伤害
mortarMonkey-bottom-5

005 - 气球火葬场

$40,000

  • 炮弹攻击
    • 本级变化:伤害类型变为普通;攻击会在地面留下火墙
    • 伤害类型:普通
  • 火墙
    • 伤害类型:火焰
    • 基础伤害:4
    • 穿透:40
    • 生效区域:15
    • 攻击间隔:0.1s
    • 迷彩侦测:可以伤害迷彩
    • 持续时间:4.5s
  • 燃烧
    • 本级变化:每 0.625s 造成 5 点伤害,或每 0.625s 造成 100 点飞艇伤害
    • 伤害类型:火焰
    • 持续伤害:每 0.625s 造成 5 点伤害
    • 飞艇持续伤害:每 0.625s 造成 100 点伤害
    • 持续时间:4.2s
  • 剥离
    • 本级变化:可以影响 ZOMG 和 DDT
    • 穿透:40
    • 生效范围:20
    • 特殊规则:可以移除重生属性、铅属性、强固属性
    • 目标范围:可影响 ZOMG 和 DDT,仍不能影响 BAD
  • 支路影响
    • 105:火墙穿透 +5(共计 45),生效区域 +6(共计 21)
    • 205:燃烧伤害 +3(共计 8),燃烧飞艇伤害 +47(共计 150),火墙伤害 +1(共计 5)
040 - Artillery Battery

gains bombardment ability (60s cooldown, 7s duration, battle ready)

050 - Pop and Awe

gains pop-and-awe ability (45s cooldown, 10s duration, battle ready)

基础

  • $700 (500 MM)
  • 尺寸: 8 radius
  • 可放置于: land
  • 30r
  • shell attack
    • 2.0s passive
    • targets randomly within 8 units of selected points
    • on expire (0.5s): explosion
      • 1d, 35p, 18r blast, explosion type

上路

mortarMonkey-top-1

100 - Bigger Blast

$350

  • explosion buffed
    • +10p (45p), +12r (30r)
mortarMonkey-top-2

200 - Bloon Buster

$500

  • explosion buffed
    • +1d (2d)
mortarMonkey-top-3

300 - Shell Shock

$1,300

  • explosion buffed
    • +6r (36r)
  • shell buffed
    • on expire: stun-explosion
      • 45p, 19r blast
      • cannot affect black, zebra, or blimps
      • applies stun status: 0.4s duration
    • on expire: shockwave
      • 1d, 45p, 57r blast, explosion type
      • additionally ignores anything within half of the blast radius
      • note: blimps are large enough that they won’t fully fit in this inner radius and so get hit
  • crosspath
    • 302: burn 2d/0.625s, 1.875s duration
mortarMonkey-top-4

400 - The Big One

$7,300

  • explosion buffed
    • +5d (7d), +55p (100p), +20r (56r), normal type
  • stun-explosion buffed
    • +55p (100p), +10r (29r)
  • shockwave buffed
    • +55p (100p), +30r (87r), normal type
  • crosspath
    • 402: burn 5d/0.625s
mortarMonkey-top-5

500 - The Biggest One

$28,000

  • explosion buffed
    • +43d (50d), +115p (195p), +16r (72r), normal type
  • stun-explosion buffed
    • +115p (200p), +8r (37r), additionally stuns blimps for 0.35s
  • shockwave buffed
    • +115p (200p), +20cd (21cd), +24r (111r), normal type
  • crosspath
    • 502: burn 45d/0.625s

中路

mortarMonkey-middle-1

010 - Faster Reload

$400

  • shell buffed
    • 75%s (1.5s)
mortarMonkey-middle-2

020 - Rapid Reload

$550

  • shell buffed
    • 72%s (1.08s)
mortarMonkey-middle-3

030 - Heavy Shells

$800

  • explosion buffed
    • normal type, +3cd (4cd), +1md (2md), +1fd (2fd), +1ld (2ld), +2sd (3sd)
mortarMonkey-middle-4

040 - Artillery Battery

$8,000

  • 25%s (0.27s), +3 BAD damage (5 BAD damage)
  • gains bombardment ability (60s cooldown, 7s duration, battle ready)
    • 25%s (0.0675)
mortarMonkey-middle-5

050 - Pop and Awe

$27,000

  • explosion buffed
    • +9cd (13cd), +6md (7md), +3fd (4fd), +6 BAD damage (16 BAD damage), +3ld (4ld), +8 sd (10sd)
  • gains pop-and-awe ability (45s cooldown, 10s duration, battle ready)
    • 20d, ∞p, ∞r, 1.0s, normal type
    • applies stun status: 1s duration
    • gains artillery-buff
      • all x4x mortars get +3 BAD damage

下路

mortarMonkey-bottom-1

001 - Dynamic Targeting

$400

  • gains dynamic-targeting-strong
    • automatically targets the strongest bloon
  • gains dynamic-targeting-dense
    • automatically targets the densest area of bloons on the track
mortarMonkey-bottom-2

002 - Burny Stuff

$500

  • explosion buffed
    • on contact: applies burn status
      • 1d/1.4s, fire type, 4.2s duration
mortarMonkey-bottom-3

003 - Signal Flare

$700

  • gains camo detection
  • shell buffed
    • on expire: flare
      • 0d, 55p, 50r blast
      • on hit: decamo bloons including DDTs
  • crosspath
    • 103: flare +20r (70r)
mortarMonkey-bottom-4

004 - Shattering Shells

$8,500

  • burn buffed
    • +4d (5d)
  • shell buffed
    • on expire: strip
      • 40p, 20r blast
      • cannot affect ZOMG or BAD
      • on hit
        • degrow and defortify, besides DDTs
        • delead
  • crosspath
    • 104: strip +5p (45p), +8r (28r)
    • 204: burn +3d (8d)
mortarMonkey-bottom-5

005 - Blooncineration

$40,000

  • shell buffed
    • on expire: places wall-of-fire
      • 4d, 40p, 15r zone, 0.1s, normal type, camo
      • 4.5s lifetime
  • explosion buffed
    • normal type
  • burn buffed
    • 5d/0.625s, 100md/0.625s
  • strip buffed
    • can affect ZOMGs
    • degrow and defortify can affect DDTs
  • crosspath
    • 105: wall-of-fire +5p (45), +6r (21)
    • 205: burn +3d (8d), +50md (150md), wall-of-fire +1d (5)
040 - Artillery Battery

gains bombardment ability (60s cooldown, 7s duration, battle ready)

050 - Pop and Awe

gains pop-and-awe ability (45s cooldown, 10s duration, battle ready)

Base

  • $700 (500 MM)
  • size: 8 radius
  • placeable on: land
  • 30r
  • shell attack
    • 2.0s passive
    • targets randomly within 8 units of selected points
    • on expire (0.5s): explosion
      • 1d, 35p, 18r blast, explosion type

Top Path

mortarMonkey-top-1

100 - Bigger Blast

$350

  • explosion buffed
    • +10p (45p), +12r (30r)
mortarMonkey-top-2

200 - Bloon Buster

$500

  • explosion buffed
    • +1d (2d)
mortarMonkey-top-3

300 - Shell Shock

$1,300

  • explosion buffed
    • +6r (36r)
  • shell buffed
    • on expire: stun-explosion
      • 45p, 19r blast
      • cannot affect black, zebra, or blimps
      • applies stun status: 0.4s duration
    • on expire: shockwave
      • 1d, 45p, 57r blast, explosion type
      • additionally ignores anything within half of the blast radius
      • note: blimps are large enough that they won’t fully fit in this inner radius and so get hit
  • crosspath
    • 302: burn 2d/0.625s, 1.875s duration
mortarMonkey-top-4

400 - The Big One

$7,300

  • explosion buffed
    • +5d (7d), +55p (100p), +20r (56r), normal type
  • stun-explosion buffed
    • +55p (100p), +10r (29r)
  • shockwave buffed
    • +55p (100p), +30r (87r), normal type
  • crosspath
    • 402: burn 5d/0.625s
mortarMonkey-top-5

500 - The Biggest One

$28,000

  • explosion buffed
    • +43d (50d), +115p (195p), +16r (72r), normal type
  • stun-explosion buffed
    • +115p (200p), +8r (37r), additionally stuns blimps for 0.35s
  • shockwave buffed
    • +115p (200p), +20cd (21cd), +24r (111r), normal type
  • crosspath
    • 502: burn 45d/0.625s

Middle Path

mortarMonkey-middle-1

010 - Faster Reload

$400

  • shell buffed
    • 75%s (1.5s)
mortarMonkey-middle-2

020 - Rapid Reload

$550

  • shell buffed
    • 72%s (1.08s)
mortarMonkey-middle-3

030 - Heavy Shells

$800

  • explosion buffed
    • normal type, +3cd (4cd), +1md (2md), +1fd (2fd), +1ld (2ld), +2sd (3sd)
mortarMonkey-middle-4

040 - Artillery Battery

$8,000

  • 25%s (0.27s), +3 BAD damage (5 BAD damage)
  • gains bombardment ability (60s cooldown, 7s duration, battle ready)
    • 25%s (0.0675)
mortarMonkey-middle-5

050 - Pop and Awe

$27,000

  • explosion buffed
    • +9cd (13cd), +6md (7md), +3fd (4fd), +6 BAD damage (16 BAD damage), +3ld (4ld), +8 sd (10sd)
  • gains pop-and-awe ability (45s cooldown, 10s duration, battle ready)
    • 20d, ∞p, ∞r, 1.0s, normal type
    • applies stun status: 1s duration
    • gains artillery-buff
      • all x4x mortars get +3 BAD damage

Bottom Path

mortarMonkey-bottom-1

001 - Dynamic Targeting

$400

  • gains dynamic-targeting-strong
    • automatically targets the strongest bloon
  • gains dynamic-targeting-dense
    • automatically targets the densest area of bloons on the track
mortarMonkey-bottom-2

002 - Burny Stuff

$500

  • explosion buffed
    • on contact: applies burn status
      • 1d/1.4s, fire type, 4.2s duration
mortarMonkey-bottom-3

003 - Signal Flare

$700

  • gains camo detection
  • shell buffed
    • on expire: flare
      • 0d, 55p, 50r blast
      • on hit: decamo bloons including DDTs
  • crosspath
    • 103: flare +20r (70r)
mortarMonkey-bottom-4

004 - Shattering Shells

$8,500

  • burn buffed
    • +4d (5d)
  • shell buffed
    • on expire: strip
      • 40p, 20r blast
      • cannot affect ZOMG or BAD
      • on hit
        • degrow and defortify, besides DDTs
        • delead
  • crosspath
    • 104: strip +5p (45p), +8r (28r)
    • 204: burn +3d (8d)
mortarMonkey-bottom-5

005 - Blooncineration

$40,000

  • shell buffed
    • on expire: places wall-of-fire
      • 4d, 40p, 15r zone, 0.1s, normal type, camo
      • 4.5s lifetime
  • explosion buffed
    • normal type
  • burn buffed
    • 5d/0.625s, 100md/0.625s
  • strip buffed
    • can affect ZOMGs
    • degrow and defortify can affect DDTs
  • crosspath
    • 105: wall-of-fire +5p (45), +6r (21)
    • 205: burn +3d (8d), +50md (150md), wall-of-fire +1d (5)

Dartling Gunner

V4.12.1 中文 版本 / 语言
200

飞镖攻击开始施加脉冲1状态。

040

获得火箭风暴技能,冷却 40s,持续 10.0s,无初始冷却。

140

火箭风暴散射角度减少 30%,变为 52.5°。

再看 1 条技能
042

火箭风暴爆炸穿透 +3,变为 11。

基础数据

  • 放置价格:{{dartling_gunner.base.place_cost|800}}
  • 商店内解锁:{{dartling_gunner.base.unlock_cost|500 猴钞}}
  • 尺寸:{{dartling_gunner.base.size|8}}
  • 放置于:{{dartling_gunner.base.placement|陆地}}
  • 覆盖范围:{{dartling_gunner.base.range|20}}
  • 飞镖攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:2
    • 攻击间隔:0.2s
    • 特殊规则:无论能否攻击到目标都会发起攻击
    • 偏移范围:随机偏移选定点 22.5° 内
  • 转体
    • 转体速率:180°/s

上路

dartlingGunner-top-1

100 - 聚焦开火

$200

  • 飞镖攻击
    • 本级变化:偏移幅度减少 60%
    • 当前偏移范围:9°
dartlingGunner-top-2

200 - 激光脉冲

$600

  • 飞镖攻击
    • 本级变化:攻击施加脉冲1状态
  • 脉冲1
    • 本级变化:伤害 +1
    • 当前伤害:2
    • 伤害频率:每 0.95s 造成 1 点伤害
    • 持续时间:1.0s
dartlingGunner-top-3

300 - 激光枪

$2,800

  • 激光攻击
    • 伤害类型:等离子
    • 基础伤害:2
    • 穿透:5
    • 攻击间隔:0.2s
    • 偏移范围:0°
    • 特殊规则:替换飞镖攻击
    • 特殊规则:攻击施加脉冲2状态
  • 脉冲2
    • 本级变化:伤害 +1
    • 当前伤害:3
    • 伤害频率:每 0.95s 造成 1 点伤害
    • 持续时间:2.0s
dartlingGunner-top-4

400 - 等离子加速器

$14,000

  • 光束攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:40
    • 攻击间隔:0.2s
    • 特殊规则:替换激光攻击
    • 特殊规则:光束能够穿透气球
    • 特殊规则:攻击施加脉冲3状态
  • 未耗尽穿透焦点
    • 伤害类型:等离子
    • 基础伤害:2
    • 当前飞艇伤害:12
    • 攻击间隔:0.2s
    • 特殊规则:任何未耗尽的穿透都会在目标焦点生效
    • 特殊规则:攻击施加脉冲3状态
  • 脉冲3
    • 本级变化:伤害 +1
    • 当前伤害:2
    • 伤害频率:每 0.95s 造成 1 点伤害
    • 持续时间:5.0s
  • 支路影响
    • 402
      • 本级变化:穿透 +30
      • 当前穿透:70
dartlingGunner-top-5

500 - 破坏死光

$80,000

  • 破坏死光
    • 伤害类型:普通
    • 基础伤害:35
    • 穿透:1000
    • 攻击间隔:0.2s
    • 特殊规则:替换光束攻击
    • 特殊规则:对接触到的首个目标造成 55 点额外伤害
    • 特殊规则:光束贯穿屏幕边缘
    • 特殊规则:攻击施加脉冲4状态
  • 脉冲4
    • 本级变化:伤害 +20
    • 当前伤害:55
    • 伤害频率:每 0.95s 造成 20 点伤害
    • 持续时间:5.0s
  • 支路影响
    • 502
      • 本级变化:额外伤害改为对接触到的前三个目标都生效

中路

dartlingGunner-middle-1

010 - 高级目标检索

$250

  • 迷彩侦测
    • 本级变化:解锁
dartlingGunner-middle-2

020 - 快速旋转枪筒

$500

  • 飞镖攻击
    • 本级变化:攻击间隔变为 66%
    • 当前攻击间隔:0.132s
dartlingGunner-middle-3

030 - 九头蛇火箭弹

$5,100

  • 火箭弹
    • 目标数:3
    • 攻击间隔:0.132s
    • 特殊规则:替换飞镖攻击
    • 特殊规则:接触到目标时发生爆炸
  • 火箭弹爆炸
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:6
    • 爆炸范围:8
  • 支路影响
    • 032
      • 本级变化:火箭弹目标数变为 5
      • 当前目标数:5
    • 032
      • 本级变化:火箭弹爆炸穿透 +3
      • 当前穿透:9
dartlingGunner-middle-4

040 - 火箭风暴

$5,500

  • 火箭风暴技能
    • 冷却时间:40s
    • 持续时间:10.0s
    • 初始冷却:0s
    • 目标数:1
    • 攻击间隔:0.5s
    • 射弹数量:10
    • 散射角度:75°
    • 特殊规则:接触到目标时发生爆炸
  • 火箭风暴射弹爆炸
    • 伤害类型:普通
    • 基础伤害:5
    • 穿透:7
    • 爆炸范围:8
  • 支路影响
    • 140
      • 本级变化:火箭风暴散射角度减少 30%
      • 当前散射角度:52.5°
    • 042
      • 本级变化:火箭风暴爆炸穿透 +3
      • 当前穿透:11
dartlingGunner-middle-5

050 - MAD

$68,000

  • 火箭弹
    • 本级变化:目标数 +1,飞艇伤害 +447,攻击间隔变为 300%
    • 基础伤害:3
    • 当前飞艇伤害:450
    • 当前目标数:4
    • 攻击间隔:0.396s
  • 火箭风暴射弹爆炸
    • 本级变化:陶瓷伤害 +4,飞艇伤害 +55,穿透 +10,爆炸范围 +4
    • 伤害类型:普通
    • 基础伤害:5
    • 当前陶瓷伤害:9
    • 当前飞艇伤害:60
    • 穿透:18
    • 爆炸范围:12

下路

dartlingGunner-bottom-1

001 - 飞速转体

$100

  • 转体
    • 本级变化:转体速率翻倍
    • 当前转体速率:360°/s
dartlingGunner-bottom-2

002 - 强力飞镖

$800

  • 飞镖攻击
    • 本级变化:伤害类型变为粉碎,穿透 +3,投射物移动速度增加
    • 伤害类型:粉碎
    • 基础伤害:1
    • 穿透:5
    • 攻击间隔:0.2s
dartlingGunner-bottom-3

003 - 铅弹

$3,400

  • 铅弹攻击
    • 伤害类型:粉碎
    • 基础伤害:4
    • 穿透:7
    • 攻击间隔:1.5s
    • 攻击范围:130
    • 铅弹数量:6
    • 散射角度:22.5°
    • 特殊规则:替换飞镖攻击
  • 击退气球
    • 持续时间:0.2s
    • 普通气球:以自身速度的 300% 回退
    • 铅气球与陶瓷气球:以自身速度的 150% 回退
  • 支路影响
    • 103
      • 本级变化:攻击范围 +32.5
      • 当前攻击范围:162.5
dartlingGunner-bottom-4

004 - 气球局域封锁系统

$16,000

  • 铅弹攻击
    • 本级变化:伤害 +1,并获得 3 门额外铅弹炮依次攻击
    • 基础伤害:5
    • 穿透:7
    • 铅弹数量:6
    • 攻击范围:162.5
    • 综合攻击间隔:0.375s
  • 击退气球
    • 本级变化:可以令 MOAB 以 100% 速度回退 0.2s,令 BFB 暂时原地不动 0.2s
  • 独立目标优先级
    • 本级变化:解锁
    • 特殊规则:攻击范围内出现气球时自动瞄准
    • 目标优先级:自上而下依次为第一个、最后一个、靠近和强大
    • 特殊规则:高处炮管有可能攻击到底部炮管无法触及的目标
dartlingGunner-bottom-5

005 - 气球禁区

$50,000

  • 额外铅弹炮
    • 本级变化:再获得 2 门额外铅弹炮,依次攻击
    • 综合攻击间隔:0.25s
    • 目标优先级:第一个和强大
  • 所有攻击
    • 本级变化:伤害类型变为普通,伤害 +3,铅弹数量 +6,穿透 +2
    • 伤害类型:普通
    • 基础伤害:8
    • 铅弹数量:12
    • 穿透:9
  • 击退气球
    • 本级变化:可以令 ZOMG 和 DDT 暂时原地不动
    • 持续时间:较短,原稿注明可能只有 0.1s
040 - Rocket Storm

gains rocket-storm ability (40s cooldown, 8s duration, battle ready)

040 - Rocket Storm

140: rocket-storm ability random spread reduced by 30% (52.5°)

040 - Rocket Storm

042: rocket-storm ability explosion gets +3p (11p)

基础

  • $800 (500 MM)
  • 尺寸: 8 radius
  • 可放置于: land
  • 20r
  • dart attack
    • 1d, 2p, 0.2s passive, sharp type
    • targets randomly within 23° of selected point
  • rotates towards cursor at 180°/s

上路

dartlingGunner-top-1

100 - Focused Firing

$200

  • random targeting spread reduced by 60% (9.2°)
dartlingGunner-top-2

200 - Laser Shock

$600

  • dart buffed
    • +1 shocked1 damage (2 shocked1 damage)
    • applies shocked1 status
      • 1d/0.95s, 1s duration
dartlingGunner-top-3

300 - Laser Cannon

$2,800

  • dart replaced by laser
    • 2d, 1 shocked2 damage (3 shocked2 damage), 5p, 0.2s passive, plasma type
    • random targeting spread set to 0°
    • applies shocked2 status
      • 1d/0.95s, 2s duration
dartlingGunner-top-4

400 - Plasma Accelerator

$14,000

  • laser replaced with beam
    • 1d, +1 shocked3 damage (2 shocked3 damage), 40p, 0.2s passive, plasma type
    • one solid beam from the tower to the target (or an obstacle on the way)
    • applies shocked3 status
      • 1d/0.95s, 5s duration
    • any pierce not used on bloons is used to create a focus at the target
      • 2d, 10md (12md), +1 shocked3 damage, plasma type
      • applies shocked-3 status
  • crosspath
    • 402: +30p (70p)
dartlingGunner-top-5

500 - Ray of Doom

$80,000

  • beam replaced by full-beam
    • 35d, +20 shocked4 damage (55 shocked4 damage), 1000p, 0.2s passive, normal type
    • additional +55d to the first target
    • one solid beam to the edge of the screen
    • applies shocked4 status
      • 20d/0.95s, 5s duration
  • crosspath
    • 502: bonus damage applies to first 3 targets

中路

dartlingGunner-middle-1

010 - Advanced Targeting

$250

  • gains camo detection
dartlingGunner-middle-2

020 - Faster Barrel Spin

$500

  • dart buffed
    • 66%s (0.132s)
dartlingGunner-middle-3

030 - Hydra Rocket Pods

$5,100

  • dart replaced by rocket
    • 3i, 0.132s
    • on contact: explosion
      • 1d, 6p, 8r blast, normal type
  • crosspath:
    • 032: rocket gets +2i, explosion gets +3p (9p)
dartlingGunner-middle-4

040 - Rocket Storm

$5,500

  • gains rocket-storm ability (40s cooldown, 8s duration, battle ready)
    • 1i, 10j, 0.5s passive
    • 75° random spread
    • on contact: explosion
      • 5d, 7p, 8r blast, normal type
  • crosspath:
    • 140: rocket-storm ability random spread reduced by 30% (52.5°)
    • 042: rocket-storm ability explosion gets +3p (11p)
dartlingGunner-middle-5

050 - M.A.D

$68,000

  • rocket buffed
    • 3d, +447md (450md), 300%s (0.396s), +1i (4i)
  • explosion buffed
    • +2d (3d)
  • rocket-storm explosion buffed
    • +4cd (9cd), +55md (60md), +9p? (18p?), +4r (12r)

下路

dartlingGunner-bottom-1

001 - Faster Swivel

$100

  • rotates twice as fast (360°/s)
dartlingGunner-bottom-2

002 - Powerful Darts

$800

  • dart buffed
    • +3p (5p), shatter type, increased projectile speed
dartlingGunner-bottom-3

003 - Buckshot

$3,400

  • dart replaced with buckshot
    • 4d, 6j 23° spread, 7p, 130r, 1.5s passive, shatter type
      • applies knockback status
        • 0.2s duration
        • 300% slow for regular bloons, 150% for leads and ceramics
  • crosspath
    • 103: +32.5r (162.5r)
dartlingGunner-bottom-4

004 - Bloon Area Denial System

$16,000

  • buckshot attack buffed
    • +1d (5d)
  • knockback status buffed
    • can knock back MOABs and BFBs
  • gains 3 more buckshot attacks, which attack in sequence for effectively 0.375s attack cooldown
  • gains independent targeting
    • attacks are no longer passive
    • priorities (from top to bottom): first, last, close, strong
  • note: each barrel has a different vertical position, so higher ones may see over obstacles that lower ones do not
dartlingGunner-bottom-5

005 - Bloon Exclusion Zone

$50,000

  • gains 2 more buckshot attacks, for effectively 0.25s cooldown
    • independent targeting priorities: first, strong
  • knockback status buffed
    • can knock back DDTs and ZOMGs
  • all attacks buffed
    • +3d (8d), +6j (12j), +2p (9p), normal type
040 - Rocket Storm

gains rocket-storm ability (40s cooldown, 8s duration, battle ready)

040 - Rocket Storm

140: rocket-storm ability random spread reduced by 30% (52.5°)

040 - Rocket Storm

042: rocket-storm ability explosion gets +3p (11p)

Base

  • $800 (500 MM)
  • size: 8 radius
  • placeable on: land
  • 20r
  • dart attack
    • 1d, 2p, 0.2s passive, sharp type
    • targets randomly within 23° of selected point
  • rotates towards cursor at 180°/s

Top Path

dartlingGunner-top-1

100 - Focused Firing

$200

  • random targeting spread reduced by 60% (9.2°)
dartlingGunner-top-2

200 - Laser Shock

$600

  • dart buffed
    • +1 shocked1 damage (2 shocked1 damage)
    • applies shocked1 status
      • 1d/0.95s, 1s duration
dartlingGunner-top-3

300 - Laser Cannon

$2,800

  • dart replaced by laser
    • 2d, 1 shocked2 damage (3 shocked2 damage), 5p, 0.2s passive, plasma type
    • random targeting spread set to 0°
    • applies shocked2 status
      • 1d/0.95s, 2s duration
dartlingGunner-top-4

400 - Plasma Accelerator

$14,000

  • laser replaced with beam
    • 1d, +1 shocked3 damage (2 shocked3 damage), 40p, 0.2s passive, plasma type
    • one solid beam from the tower to the target (or an obstacle on the way)
    • applies shocked3 status
      • 1d/0.95s, 5s duration
    • any pierce not used on bloons is used to create a focus at the target
      • 2d, 10md (12md), +1 shocked3 damage, plasma type
      • applies shocked-3 status
  • crosspath
    • 402: +30p (70p)
dartlingGunner-top-5

500 - Ray of Doom

$80,000

  • beam replaced by full-beam
    • 35d, +20 shocked4 damage (55 shocked4 damage), 1000p, 0.2s passive, normal type
    • additional +55d to the first target
    • one solid beam to the edge of the screen
    • applies shocked4 status
      • 20d/0.95s, 5s duration
  • crosspath
    • 502: bonus damage applies to first 3 targets

Middle Path

dartlingGunner-middle-1

010 - Advanced Targeting

$250

  • gains camo detection
dartlingGunner-middle-2

020 - Faster Barrel Spin

$500

  • dart buffed
    • 66%s (0.132s)
dartlingGunner-middle-3

030 - Hydra Rocket Pods

$5,100

  • dart replaced by rocket
    • 3i, 0.132s
    • on contact: explosion
      • 1d, 6p, 8r blast, normal type
  • crosspath:
    • 032: rocket gets +2i, explosion gets +3p (9p)
dartlingGunner-middle-4

040 - Rocket Storm

$5,500

  • gains rocket-storm ability (40s cooldown, 8s duration, battle ready)
    • 1i, 10j, 0.5s passive
    • 75° random spread
    • on contact: explosion
      • 5d, 7p, 8r blast, normal type
  • crosspath:
    • 140: rocket-storm ability random spread reduced by 30% (52.5°)
    • 042: rocket-storm ability explosion gets +3p (11p)
dartlingGunner-middle-5

050 - M.A.D

$68,000

  • rocket buffed
    • 3d, +447md (450md), 300%s (0.396s), +1i (4i)
  • explosion buffed
    • +2d (3d)
  • rocket-storm explosion buffed
    • +4cd (9cd), +55md (60md), +9p? (18p?), +4r (12r)

Bottom Path

dartlingGunner-bottom-1

001 - Faster Swivel

$100

  • rotates twice as fast (360°/s)
dartlingGunner-bottom-2

002 - Powerful Darts

$800

  • dart buffed
    • +3p (5p), shatter type, increased projectile speed
dartlingGunner-bottom-3

003 - Buckshot

$3,400

  • dart replaced with buckshot
    • 4d, 6j 23° spread, 7p, 130r, 1.5s passive, shatter type
      • applies knockback status
        • 0.2s duration
        • 300% slow for regular bloons, 150% for leads and ceramics
  • crosspath
    • 103: +32.5r (162.5r)
dartlingGunner-bottom-4

004 - Bloon Area Denial System

$16,000

  • buckshot attack buffed
    • +1d (5d)
  • knockback status buffed
    • can knock back MOABs and BFBs
  • gains 3 more buckshot attacks, which attack in sequence for effectively 0.375s attack cooldown
  • gains independent targeting
    • attacks are no longer passive
    • priorities (from top to bottom): first, last, close, strong
  • note: each barrel has a different vertical position, so higher ones may see over obstacles that lower ones do not
dartlingGunner-bottom-5

005 - Bloon Exclusion Zone

$50,000

  • gains 2 more buckshot attacks, for effectively 0.25s cooldown
    • independent targeting priorities: first, strong
  • knockback status buffed
    • can knock back DDTs and ZOMGs
  • all attacks buffed
    • +3d (8d), +6j (12j), +2p (9p), normal type

Wizard Monkey

V4.12.1 中文 版本 / 语言
040

获得召唤技能,冷却 45s,持续 20s,无初始冷却。

050

召唤技能被化身技能替换,冷却 45s,持续 20s,并继承升级前剩余冷却。

050

永久获得一只火鸡子塔,化身期间所有火鸡子塔伤害翻倍。

基础数据

  • 放置价格:{{wizard_monkey.base.place_cost|300}}
  • 商店内解锁:{{wizard_monkey.base.unlock_cost|750 猴钞}}
  • 尺寸:{{wizard_monkey.base.size|7}}
  • 放置于:{{wizard_monkey.base.placement|陆地}}
  • 法术攻击
    • 伤害类型:能量
    • 基础伤害:1
    • 穿透:3
    • 范围:40
    • 攻击间隔:1.1s

上路

wizardMonkey-top-1

100 - 法术制导

$100

  • 法术攻击
    • 本级变化:攻击无视障碍物,并变为强导向追踪
    • 索敌方式:强导向追踪
wizardMonkey-top-2

200 - 奥术冲击

$250

  • 法术攻击
    • 本级变化:伤害 +1
    • 基础伤害:2
    • 穿透:3
    • 范围:40
    • 攻击间隔:1.1s
  • 支路影响
    • 210
      • 本级变化:火球伤害 +1
      • 当前伤害:3
wizardMonkey-top-3

300 - 奥术统驭

$1,300

  • 法术攻击
    • 本级变化:伤害类型变为等离子,伤害 +1,穿透 +4,范围 +20,攻击间隔变为 50%
    • 伤害类型:等离子
    • 基础伤害:3
    • 穿透:7
    • 范围:60
    • 攻击间隔:0.55s
wizardMonkey-top-4

400 - 奥术尖钉

$9,000

  • 法术攻击
    • 本级变化:伤害 +5,飞艇伤害 +10,铅伤害 +4,攻击间隔再次变为 50%
    • 伤害类型:等离子
    • 基础伤害:8
    • 穿透:7
    • 范围:60
    • 攻击间隔:0.275s
    • 当前飞艇伤害:18
    • 当前铅伤害:4
wizardMonkey-top-5

500 - 大法师

$32,000

  • 法术攻击
    • 本级变化:伤害 +2,飞艇伤害 +15,铅伤害 +4,穿透 +6,攻击间隔再次变为 50%
    • 伤害类型:等离子
    • 基础伤害:10
    • 穿透:13
    • 范围:60
    • 攻击间隔:0.1375s
    • 当前飞艇伤害:35
    • 当前铅伤害:8
  • 微光攻击
    • 穿透:200
    • 范围:70
    • 攻击间隔:1.25s
    • 特殊规则:攻击无视障碍物
    • 特殊规则:移除目标的迷彩属性
  • 烈焰攻击
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前陶瓷伤害:2
    • 当前飞艇伤害:2
    • 穿透:4
    • 范围:70
    • 攻击间隔:0.05s
    • 特殊规则:攻击无视障碍物,但射弹会被障碍物阻挡
    • 特殊规则:对目标施加燃烧状态
  • 燃烧
    • 伤害类型:火焰
    • 伤害频率:每 1.5s 造成 1 点伤害
    • 持续时间:3.1s
  • 支路影响
    • 510
      • 本级变化:火球伤害 +7,飞艇伤害 +9,攻击间隔变为 50%
      • 当前火球伤害:9
      • 当前火球飞艇伤害:18
      • 当前火球攻击间隔:1.3s
    • 520
      • 本级变化:火墙飞艇伤害 +1,攻击间隔变为 50%
      • 当前火墙飞艇伤害:2
      • 当前火墙释放间隔:2.75s

中路

wizardMonkey-middle-1

010 - 火球术

$350

  • 火球攻击
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:15
    • 攻击间隔:2.6s
    • 爆炸范围:20
  • 支路影响
    • 110
      • 本级变化:火球攻击无视障碍物,但射弹会被障碍物阻挡
    • 210
      • 本级变化:火球伤害 +1
      • 当前伤害:3
    • 011
      • 本级变化:火球穿透 +5
      • 当前穿透:20
wizardMonkey-middle-2

020 - 火墙

$1,000

  • 火墙攻击
    • 伤害类型:火焰
    • 基础伤害:1
    • 穿透:15
    • 攻击间隔:0.15s
    • 生效区域:15
    • 持续时间:4.5s
    • 释放间隔:5.5s
    • 初次释放:升级后 1.0s
    • 总穿透上限:100
  • 支路影响
    • 120
      • 本级变化:可以手动设置火墙放置点
    • 021
      • 本级变化:火墙穿透 +5
      • 当前穿透:20
wizardMonkey-middle-3

030 - 龙之吐息

$3,000

  • 火球攻击
    • 本级变化:伤害 +7,爆炸范围 +4
    • 伤害类型:爆炸
    • 基础伤害:9
    • 穿透:20
    • 攻击间隔:2.6s
    • 爆炸范围:24
  • 火墙攻击
    • 本级变化:放置间隔变为 4.5s,穿透 +5,攻击间隔变为 0.1s
    • 伤害类型:火焰
    • 基础伤害:1
    • 穿透:20
    • 攻击间隔:0.1s
    • 生效区域:15
    • 持续时间:4.5s
    • 释放间隔:4.5s
    • 总穿透上限:100
  • 烈焰攻击
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前陶瓷伤害:2
    • 穿透:4
    • 攻击间隔:0.1s
    • 范围:50
    • 特殊规则:对目标施加燃烧状态
  • 燃烧
    • 伤害类型:火焰
    • 伤害频率:每 1.5s 造成 1 点伤害
    • 持续时间:3.1s
  • 支路影响
    • 130
      • 本级变化:烈焰攻击无视障碍物,但射弹会被障碍物阻挡
    • 031
      • 本级变化:烈焰攻击穿透 +2
      • 当前穿透:6
wizardMonkey-middle-4

040 - 召唤火鸡

$4,000

  • 召唤技能
    • 冷却时间:45s
    • 持续时间:20s
    • 初始冷却:0s
    • 生成物:火鸡子塔
  • 火鸡子塔喷火
    • 伤害类型:火焰
    • 基础伤害:6
    • 穿透:8
    • 攻击间隔:0.1s
    • 范围:∞
    • 可以伤害迷彩:true
    • 特殊规则:攻击无视障碍物
    • 特殊规则:遵循召唤者的目标优先级
    • 注记:可以共享召唤者所受到的某些增益,但并非全部,原稿注明仍需进一步研究
wizardMonkey-middle-5

050 - 凤舞九天

$50,000

  • 火球攻击
    • 本级变化:伤害 +24
    • 当前伤害:33
  • 火墙攻击
    • 本级变化:伤害 +4
    • 当前伤害:5
  • 烈焰攻击
    • 本级变化:伤害 +5,穿透 +46
    • 当前伤害:6
    • 当前穿透:50
  • 火鸡子塔
    • 本级变化:永久获得一只
  • 化身技能
    • 本级变化:替换召唤技能,并继承升级前的剩余冷却时间
    • 冷却时间:45s
    • 持续时间:20s
    • 特殊规则:自身化身为火鸡王飞向天空
    • 特殊规则:化身技能激活期间,所有火鸡子塔的伤害翻倍
    • 注记:化身的火鸡王本质上是一个子塔,不享受本体法师所受到的增益
  • 火鸡王喷火
    • 伤害类型:普通
    • 基础伤害:55
    • 穿透:50
    • 攻击间隔:0.1s
    • 范围:∞
    • 可以伤害迷彩:true
    • 特殊规则:攻击无视障碍物
  • 陨石
    • 伤害类型:普通
    • 基础伤害:50
    • 穿透:255
    • 攻击间隔:1.0s
    • 范围:∞
    • 陨石数量:8
    • 可以伤害迷彩:true
    • 特殊规则:无论能否命中目标都会发起攻击
    • 特殊规则:攻击无视障碍物

下路

wizardMonkey-bottom-1

001 - 极度魔法

$300

  • 法术攻击
    • 本级变化:穿透 +3,投射物移动速度翻倍
    • 伤害类型:能量
    • 基础伤害:1
    • 穿透:6
    • 范围:40
    • 攻击间隔:1.1s
wizardMonkey-bottom-2

002 - 猴子意念

$300

  • 迷彩侦测
    • 本级变化:解锁
wizardMonkey-bottom-3

003 - 微光

$1,500

  • 微光攻击
    • 穿透:200
    • 范围:70
    • 攻击间隔:1.5s
    • 特殊规则:移除目标的迷彩属性
    • 特殊规则:攻击无视障碍物
wizardMonkey-bottom-4

004 - 死灵法师:重生之军

$2,800

  • 墓地
    • 范围:70
    • 容量上限:450
    • 特殊规则:储存范围内的击破层数,而非伤害总量
    • 特殊规则:30 回合及之后击破的每层气球以随机 7~13 层储存在墓地
    • 特殊规则:每层击破只能被一个死灵法师储存进他的墓地
  • 残骸攻击
    • 范围:60
    • 攻击间隔:1.5s
    • 特殊规则:每次攻击在道路上召唤 1~5 个僵尸气球
    • 特殊规则:每个僵尸气球消耗 18 墓地
  • 僵尸气球
    • 伤害类型:普通
    • 基础伤害:2
    • 穿透:x
    • 存在时间:10.0s
    • 移动方式:以红气球的速度返回路径起点
    • 特殊规则:对于所有生成的气球组,x 的值均为 18;若墓地不足 18,则 x = 剩余墓地数
    • 特殊规则:每拥有 200 墓地,僵尸气球获得伤害 +1,至多叠加 10 次
  • 支路影响
    • 104
      • 本级变化:僵尸气球生成点可以在范围路径上手动选择
    • 014
      • 本级变化:每拥有 200 墓地,火球攻击获得伤害 +1
wizardMonkey-bottom-5

005 - 黑暗王子

$28,000

  • 法术攻击
    • 本级变化:攻击间隔变为 25%,范围 +40
    • 伤害类型:能量
    • 基础伤害:1
    • 穿透:6
    • 范围:80
    • 攻击间隔:0.275s
  • 微光攻击
    • 本级变化:攻击间隔变为 50%
    • 穿透:200
    • 范围:70
    • 攻击间隔:0.75s
  • 墓地
    • 本级变化:容量上限变为 3000,死灵气球每 1 点伤害增加所需墓地变为 300
    • 容量上限:3000
  • 飞艇残骸攻击
    • 范围:60
    • 攻击间隔:2.0s
    • 特殊规则:如果墓地不足 2000,则消耗 55 召唤一个僵尸 MOAB
    • 特殊规则:如果墓地大于或等于 2000,则消耗 100 召唤一个僵尸 BFB
  • 僵尸MOAB
    • 伤害类型:普通
    • 基础伤害:25
    • 穿透:20
    • 存在时间:20s
    • 移动方式:以红气球速度的 60% 返回路径起点
    • 特殊规则:每拥有 300 墓地,僵尸 MOAB 获得伤害 +1,最多叠加 10 次
  • 僵尸BFB
    • 伤害类型:普通
    • 基础伤害:130
    • 穿透:50
    • 存在时间:12.5s
    • 移动方式:以红气球速度的 60% 返回路径起点
  • 死灵增益
    • 影响对象:包括自己在内的所有死灵法师召唤物
    • 伤害加成:+1
    • 存在时间加成:+50%
040 - Summon Phoenix

gains summon ability (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

summon replaced by transform (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

phoenix transforms into phoenix-lord

基础

  • $250 (750 MM)
  • 尺寸: 7 radius
  • 可放置于: land
  • magic-bolt attack
    • 1d, 3p, 40r, 1.1s, energy type

上路

wizardMonkey-top-1

100 - Guided Magic

$100

  • magic-bolt buffed
    • strong homing (720 turn rate, 360 seeking angle)
    • can see past obstacles
wizardMonkey-top-2

200 - Arcane Blast

$250

  • magic-bolt buffed
    • +1d (2d)
  • crosspath
    • 210: fireball +1d (3d)
wizardMonkey-top-3

300 - Arcane Mastery

$1,300

  • magic-bolt buffed
    • +1d (3d), +4p (7p), +20r (60), 50%s (0.55s), plasma type
wizardMonkey-top-4

400 - Arcane Spike

$9,000

  • magic-bolt buffed
    • +5d (8), +10md (18md), +4ld, 50%s (0.275s)
wizardMonkey-top-5

500 - Archmage

$32,000

  • magic-bolt buffed
    • +2d (10d), +15md (35md), +4ld (+8ld), +6p (13p), 50%s (0.1375s)
  • gains shimmer attack
    • 200p, 70r zone, 1.25s, camo
    • can see past obstacles
    • decamo
  • gains flame attack
    • 1d, +1cd (2cd), +1md (2md), 4p, 70r, 0.05s, fire type
    • can see past obstacles, but will collide with them
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 510: fireball 50%s (1.3s), +7d (9d), +9md (18md)
    • 520: wall-of-fire 50%s (2.75s), +1md (2md)

中路

wizardMonkey-middle-1

010 - Fireball

$300

  • gains fireball attack
    • 2.6s
    • on contact: explosion
      • 2d, 15p, 20r blast, explosion type
  • crosspath
    • 011: fireball +7p (22p), can see past obstacles
wizardMonkey-middle-2

020 - Wall of Fire

$1,000

  • gains place-fire attack
    • 5.5s passive, 1.0s initial cooldown
    • places wall-of-fire on the closest track
      • 1d, 15p, 15r zone, 0.15s, fire type
      • 100 lifetime pierce
      • 4.5s lifetime
  • crosspath
    • 120: wall-of-fire can be placed behind walls, and receives manual targeting on any location within range
    • 021: wall-of-fire +5p (20p)
wizardMonkey-middle-3

030 - Dragon's Breath

$3,000

  • fireball buffed
    • explosion +7d (9d), +4r (24r)
  • place-fire buffed
    • 4.5s
  • wall-of-fire buffed
    • 0.1s, +5p (20p)
  • gains flame attack
    • 1d, +1cd (2cd), 4p, 50r, 0.1s, fire type
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 130: flame can see past obstacles, but will collide with them
    • 031: flame +2p (6p)
wizardMonkey-middle-4

040 - Summon Phoenix

$4,000

  • gains summon ability (45s cooldown, 20s duration, battle ready)
    • summons phoenix subtower
      • flame attack
        • 6d, 8p, ∞r, 0.1s, fire type, camo
        • can see past walls
        • inherits priority
      • note: inherits some buffs, but not others. More documentation is needed.
wizardMonkey-middle-5

050 - Wizard Lord Phoenix

$50,000

  • fireball buffed
    • explosion +24d (33d)
  • wall-of-fire buffed
    • +4d (5d)
  • flame buffed
    • +5d (6d), +46p (50p)
  • has a permanent phoenix subtower
  • summon replaced by transform (45s cooldown, 20s duration, battle ready)
    • phoenix transforms into phoenix-lord
      • flame attack
        • 55d, 50p, ∞r, 0.1s, normal type, camo
        • can see past walls
      • meteor attack
        • 50d, 8j, 255p, ∞r, 1.0s passive, normal type, camo
        • can see past walls
      • note: technically a separate tower so is not affected by buffs to the original wizard
    • while active, doubles all phoenix subtowers’ damage

下路

wizardMonkey-bottom-1

001 - Intense Magic

$300

  • magic-bolt buffed
    • +5p (8p), double projectile speed
wizardMonkey-bottom-2

002 - Monkey Sense

$300

  • gains camo detection
wizardMonkey-bottom-3

003 - Shimmer

$1,500

  • gains shimmer attack
    • 200p, 70r zone, 1.5s, camo
    • can see past obstacles
    • decamo
wizardMonkey-bottom-4

004 - Necromancer: Unpopped Army

$2,800

  • gains a graveyard
    • stores pops (layers not damage) that occur within 70 range, up to a total capacity of 450
    • pops after round 30 are worth 7-13 (at random) in the graveyard, instead of 1
    • each individual pop may only be stored by one wizard
  • magic-bolt buffed
    • +1d for every 200 graveyard bloons
  • gains reanimate attack
    • 60r, 1.5s
    • spawns 1-5 zombloons, each using 18 pops from the graveyard
      • 2d, x p, normal type, 10s lifetime
      • travels backwards along the track at red bloon speed
    • where x is 18 across all zombloons spawned
    • if there are less than 18 graveyard pops available, then x is the remaining amount of pops
  • crosspath
    • 104: zombloons position targetable manually (default position: furthest point of sent path)
    • 014: fireball +1d for every 200 graveyard
wizardMonkey-bottom-5

005 - Prince of Darkness

$28,000

  • magic-bolt buffed
    • 25%s (0.275s), +40r (80r)
  • shimmer buffed
    • 50%s (0.75s)
  • graveyard buffed
    • 3000 capacity
  • graveyard damage buff now requires 300 bloons each
  • gains reanimate-blimp attack
    • 60r, 2s
    • if graveyard is 70% full (2000 pops), use 100 to spawn a zbfb
      • 130d, 50p, normal type, 12.5s lifetime
      • travels backwards along the track at 60% red speed
    • otherwise, 55 to spawn a zmoab
      • 25d, 20p, normal type, 20s lifetime
      • travels backwards along the track at 60% red speed
      • +1d for every 300 graveyard bloons, stacking additively up to 10 times
  • gains buff: +1d and +50% lifetime to all zombloons from any wizard (including self)
040 - Summon Phoenix

gains summon ability (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

summon replaced by transform (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

phoenix transforms into phoenix-lord

Base

  • $250 (750 MM)
  • size: 7 radius
  • placeable on: land
  • magic-bolt attack
    • 1d, 3p, 40r, 1.1s, energy type

Top Path

wizardMonkey-top-1

100 - Guided Magic

$100

  • magic-bolt buffed
    • strong homing (720 turn rate, 360 seeking angle)
    • can see past obstacles
wizardMonkey-top-2

200 - Arcane Blast

$250

  • magic-bolt buffed
    • +1d (2d)
  • crosspath
    • 210: fireball +1d (3d)
wizardMonkey-top-3

300 - Arcane Mastery

$1,300

  • magic-bolt buffed
    • +1d (3d), +4p (7p), +20r (60), 50%s (0.55s), plasma type
wizardMonkey-top-4

400 - Arcane Spike

$9,000

  • magic-bolt buffed
    • +5d (8), +10md (18md), +4ld, 50%s (0.275s)
wizardMonkey-top-5

500 - Archmage

$32,000

  • magic-bolt buffed
    • +2d (10d), +15md (35md), +4ld (+8ld), +6p (13p), 50%s (0.1375s)
  • gains shimmer attack
    • 200p, 70r zone, 1.25s, camo
    • can see past obstacles
    • decamo
  • gains flame attack
    • 1d, +1cd (2cd), +1md (2md), 4p, 70r, 0.05s, fire type
    • can see past obstacles, but will collide with them
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 510: fireball 50%s (1.3s), +7d (9d), +9md (18md)
    • 520: wall-of-fire 50%s (2.75s), +1md (2md)

Middle Path

wizardMonkey-middle-1

010 - Fireball

$300

  • gains fireball attack
    • 2.6s
    • on contact: explosion
      • 2d, 15p, 20r blast, explosion type
  • crosspath
    • 011: fireball +7p (22p), can see past obstacles
wizardMonkey-middle-2

020 - Wall of Fire

$1,000

  • gains place-fire attack
    • 5.5s passive, 1.0s initial cooldown
    • places wall-of-fire on the closest track
      • 1d, 15p, 15r zone, 0.15s, fire type
      • 100 lifetime pierce
      • 4.5s lifetime
  • crosspath
    • 120: wall-of-fire can be placed behind walls, and receives manual targeting on any location within range
    • 021: wall-of-fire +5p (20p)
wizardMonkey-middle-3

030 - Dragon's Breath

$3,000

  • fireball buffed
    • explosion +7d (9d), +4r (24r)
  • place-fire buffed
    • 4.5s
  • wall-of-fire buffed
    • 0.1s, +5p (20p)
  • gains flame attack
    • 1d, +1cd (2cd), 4p, 50r, 0.1s, fire type
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 130: flame can see past obstacles, but will collide with them
    • 031: flame +2p (6p)
wizardMonkey-middle-4

040 - Summon Phoenix

$4,000

  • gains summon ability (45s cooldown, 20s duration, battle ready)
    • summons phoenix subtower
      • flame attack
        • 6d, 8p, ∞r, 0.1s, fire type, camo
        • can see past walls
        • inherits priority
      • note: inherits some buffs, but not others. More documentation is needed.
wizardMonkey-middle-5

050 - Wizard Lord Phoenix

$50,000

  • fireball buffed
    • explosion +24d (33d)
  • wall-of-fire buffed
    • +4d (5d)
  • flame buffed
    • +5d (6d), +46p (50p)
  • has a permanent phoenix subtower
  • summon replaced by transform (45s cooldown, 20s duration, battle ready)
    • phoenix transforms into phoenix-lord
      • flame attack
        • 55d, 50p, ∞r, 0.1s, normal type, camo
        • can see past walls
      • meteor attack
        • 50d, 8j, 255p, ∞r, 1.0s passive, normal type, camo
        • can see past walls
      • note: technically a separate tower so is not affected by buffs to the original wizard
    • while active, doubles all phoenix subtowers’ damage

Bottom Path

wizardMonkey-bottom-1

001 - Intense Magic

$300

  • magic-bolt buffed
    • +5p (8p), double projectile speed
wizardMonkey-bottom-2

002 - Monkey Sense

$300

  • gains camo detection
wizardMonkey-bottom-3

003 - Shimmer

$1,500

  • gains shimmer attack
    • 200p, 70r zone, 1.5s, camo
    • can see past obstacles
    • decamo
wizardMonkey-bottom-4

004 - Necromancer: Unpopped Army

$2,800

  • gains a graveyard
    • stores pops (layers not damage) that occur within 70 range, up to a total capacity of 450
    • pops after round 30 are worth 7-13 (at random) in the graveyard, instead of 1
    • each individual pop may only be stored by one wizard
  • magic-bolt buffed
    • +1d for every 200 graveyard bloons
  • gains reanimate attack
    • 60r, 1.5s
    • spawns 1-5 zombloons, each using 18 pops from the graveyard
      • 2d, x p, normal type, 10s lifetime
      • travels backwards along the track at red bloon speed
    • where x is 18 across all zombloons spawned
    • if there are less than 18 graveyard pops available, then x is the remaining amount of pops
  • crosspath
    • 104: zombloons position targetable manually (default position: furthest point of sent path)
    • 014: fireball +1d for every 200 graveyard
wizardMonkey-bottom-5

005 - Prince of Darkness

$28,000

  • magic-bolt buffed
    • 25%s (0.275s), +40r (80r)
  • shimmer buffed
    • 50%s (0.75s)
  • graveyard buffed
    • 3000 capacity
  • graveyard damage buff now requires 300 bloons each
  • gains reanimate-blimp attack
    • 60r, 2s
    • if graveyard is 70% full (2000 pops), use 100 to spawn a zbfb
      • 130d, 50p, normal type, 12.5s lifetime
      • travels backwards along the track at 60% red speed
    • otherwise, 55 to spawn a zmoab
      • 25d, 20p, normal type, 20s lifetime
      • travels backwards along the track at 60% red speed
      • +1d for every 300 graveyard bloons, stacking additively up to 10 times
  • gains buff: +1d and +50% lifetime to all zombloons from any wizard (including self)

Super Monkey

V4.12.1 中文 版本 / 语言
040

获得湮灭技能,冷却 45s,无初始冷却。

003

获得移形换影技能,冷却 20s,无初始冷却。

005

获得黑洞被动技能,全局冷却 120s,持续 4s,到终点前触发。

再看 1 条技能
500

若 20 级阿多拉位于范围内,升级时会合体为太阳女神阿多拉,并获得血祭技能。

基础数据

  • 放置价格:{{super_monkey.base.place_cost|2000}}
  • 商店内解锁:{{super_monkey.base.unlock_cost|750 猴钞}}
  • 尺寸:{{super_monkey.base.size|7}}
  • 放置于:{{super_monkey.base.placement|陆地}}
  • 飞镖攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:1
    • 范围:50
    • 攻击间隔:0.045s

上路

superMonkey-top-1

100 - 电眼逼人

$1,400

  • 激光攻击
    • 伤害类型:能量
    • 基础伤害:1
    • 穿透:2
    • 范围:50
    • 攻击间隔:0.045s
    • 特殊规则:替换飞镖攻击
superMonkey-top-2

200 - 等离子爆裂

$2,500

  • 等离子攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:3
    • 范围:50
    • 攻击间隔:0.03s
    • 特殊规则:替换激光攻击
superMonkey-top-3

300 - 太阳化身

$13,000

  • 太阳光束
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:6
    • 范围:50
    • 攻击间隔:0.03s
    • 光束数量:3
    • 特殊规则:替换等离子攻击
superMonkey-top-4

400 - 太阳神殿

$80,000

  • 本体
    • 本级变化:尺寸变为 20,放置方式变为水陆两栖
    • 尺寸:20
    • 放置于:水陆两栖
  • 太阳光波
    • 伤害类型:普通
    • 基础伤害:11
    • 穿透:30
    • 范围:65
    • 攻击间隔:0.06s
    • 特殊规则:替换太阳光束
    • 特殊规则:攻击无视障碍物
  • 献祭机制
    • 特殊规则:升级时,移除太阳化身范围内所有猴塔,不会移除英雄
    • 初级献祭条件:升级时献祭总价值大于或等于 $20,000 的初级塔
    • 军事献祭条件:升级时献祭总价值大于或等于 $20,000 的军事塔
    • 魔法献祭条件:升级时献祭总价值大于或等于 $20,000 的魔法塔
    • 支持献祭条件:升级时献祭总价值大于或等于 $20,000 的支持塔
  • 初级献祭效果
    • 神殿增益
      • 作用对象:范围内友方猴塔
      • 攻击间隔倍率:90%
      • 投射物移动速度加成:+50%
    • 初等刀片攻击
      • 伤害类型:普通
      • 基础伤害:20
      • 穿透:20
      • 攻击间隔:1.5s
      • 刀片数量:8
      • 范围:65
  • 军事献祭效果
    • 神殿增益
      • 作用对象:范围内友方猴塔
      • 飞艇伤害加成:+1
      • 穿透加成:+5
      • 投射物尺寸加成:+30%
    • 导弹攻击
      • 范围:∞
      • 攻击间隔:2.0s
      • 作用对象:仅对飞艇生效
    • 导弹爆炸
      • 伤害类型:普通
      • 基础伤害:100
      • 穿透:50
      • 爆炸范围:18
  • 魔法献祭效果
    • 神殿增益
      • 作用对象:范围内友方猴塔
      • 穿透加成:+2
      • 投射物存在时间加成:+50%
    • 魔法旋风攻击
      • 基础伤害:12
      • 穿透:50
      • 攻击间隔:10.0s
      • MOAB 穿透消耗:9
      • BFB 穿透消耗:24
      • ZOMG / DDT 穿透消耗:49
      • 特殊规则:将目标吹回 33~10000 距离
    • 奥术神殿攻击
      • 伤害类型:能量
      • 基础伤害:35
      • 穿透:7
      • 攻击间隔:7.0s
      • 投射物数量:6
      • 索敌方式:中等导向追踪
      • 特殊规则:攻击无视障碍物
  • 支持献祭效果
    • 神殿增益
      • 作用对象:范围内友方猴塔
      • 减价:5%
      • 迷彩侦测:解锁
      • 攻击间隔倍率:85%
      • 范围加成:+7
    • 现金箱产出
      • 产出方式:每回合提供 1 个现金箱
      • 单个现金箱价值:$2,000
      • 存在时间:15s
superMonkey-top-5

500 - 真太阳神

$200,000

  • 本体
    • 本级变化:尺寸变为 25,放置方式变为水陆两栖
    • 尺寸:25
    • 放置于:水陆两栖
  • 太阳光波
    • 本级变化:伤害 +19
    • 伤害类型:普通
    • 基础伤害:30
    • 穿透:30
    • 范围:65
    • 攻击间隔:0.06s
    • 特殊规则:攻击无视障碍物
  • 献祭机制
    • 特殊规则:升级时,移除太阳神殿范围内所有猴塔,不会移除英雄
  • 初级献祭效果
    • 初等利刃弹射攻击
      • 伤害类型:尖锐
      • 基础伤害:25
      • 穿透:40
      • 攻击间隔:0.5s
      • 特殊规则:击中目标后会跳跃到附近的另一目标
  • 军事献祭效果
    • 金色飞行器
      • 第 1 架召唤时间:0.0s
      • 第 2 架召唤时间:1.2s
    • 炮火弹幕攻击
      • 攻击间隔:0.06s
      • 范围:∞
      • 索敌方式:总是瞄准第一个目标
      • 特殊规则:交替发射炸弹和飞镖
    • 金色飞行器飞镖攻击
      • 伤害类型:尖锐
      • 基础伤害:15
      • 穿透:30
    • 金色飞行器炸弹爆炸
      • 伤害类型:爆炸
      • 基础伤害:10
      • 穿透:60
      • 爆炸范围:20
  • 魔法献祭效果
    • 迷你太阳化身
      • 首次召唤延迟:10s
      • 后续召唤间隔:30s
      • 尺寸:6
      • 存在时间:60s
      • 特殊规则:不会影响其他猴塔的放置
    • 迷你太阳化身太阳光束攻击
      • 伤害类型:等离子
      • 基础伤害:1
      • 穿透:6
      • 攻击间隔:0.03s
      • 光束数量:3
      • 范围:40
  • 支持献祭效果
    • 永钉攻击
      • 攻击间隔:30s
      • 生效方式:在范围内的路径上随机播撒永钉
    • 永钉
      • 伤害类型:普通
      • 基础伤害:10
      • 穿透:250
      • 存在时间:300s
      • 可以伤害迷彩:true
    • 现金箱产出
      • 本级变化:每回合改为提供 3 个现金箱
      • 回合开始产出:2
      • 回合结束产出:1
      • 单个现金箱价值:$2,000
      • 特殊规则:现金箱存在时间结束时,会以 $1,000 的价格自动收集
  • 太阳女神阿多拉合体
    • 触发条件:4xx 太阳神殿升级到 5xx 的过程中,20 级阿多拉位于范围内
    • 特殊规则:阿多拉会与之合体升级为太阳女神阿多拉
  • 太阳女神阿多拉增益
    • 作用对象:范围内所有超猴
    • 穿透加成:+2
    • 范围加成:+15%
    • 额外作用对象:范围内 3xx 及以上超猴
    • 额外伤害加成:+2
  • 霞光万丈攻击
    • 伤害类型:普通
    • 基础伤害:5
    • 穿透:22
    • 攻击间隔:0.6s
    • 投射物数量:8
  • 光球攻击
    • 伤害类型:普通
    • 基础伤害:20
    • 穿透:11
    • 攻击间隔:0.05s
  • 光球聚焦点攻击
    • 伤害类型:普通
    • 基础伤害:30
    • 穿透:1
    • 攻击间隔:0.05s
  • 血祭技能
    • 冷却时间:30s
    • 施放方式:以一座猴塔为目标
  • 回光返照增益
    • 作用对象:被选中的塔
    • 攻击间隔倍率:20%
    • 持续时间:4s
    • 特殊规则:效果结束时,选中的塔会以 $0 售出
  • 血戮增益
    • 范围加成:+0.08x%
    • 攻击间隔倍率:100% - 0.08x%
    • 持续时间:20s
    • x 定义:牺牲塔的价值 / 100
    • x 上限:300
    • 最大范围加成:+24%
    • 最大攻击间隔倍率:76%

中路

superMonkey-middle-1

010 - 超级射程

$1,000

  • 飞镖攻击
    • 本级变化:穿透 +1,范围 +10
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:2
    • 范围:60
    • 攻击间隔:0.045s
superMonkey-middle-2

020 - 史诗射程

$1,000

  • 飞镖攻击
    • 本级变化:穿透 +2,范围 +12,投射物移动速度增加
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:4
    • 范围:72
    • 攻击间隔:0.045s
superMonkey-middle-3

030 - 机器猴

$10,000

  • 飞镖攻击
    • 本级变化:穿透 +3,每第 15 次攻击会暴击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:7
    • 范围:72
    • 攻击间隔:0.045s
    • 暴击伤害:10
  • 第二把枪攻击
    • 特殊规则:复制原先攻击效果
    • 特殊规则:拥有独立的目标优先级
    • 注记:这意味着炼金药剂的消耗速率翻倍
superMonkey-middle-4

040 - 恐怖科技

$20,000

  • 等离子炮
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:13
    • 范围:72
    • 攻击间隔:0.036s
    • 特殊规则:替换飞镖攻击
  • 湮灭技能
    • 冷却时间:45s
    • 初始冷却:0s
    • 伤害类型:普通
    • 基础伤害:2500
    • 穿透:2000
    • 范围:70
    • 可以伤害迷彩:true
    • 特殊规则:可以跨层伤害飞艇
  • 支路影响
    • 041
      • 本级变化:未被湮灭消灭的目标会以自身移动速度的 18 倍反向移动 0.2s
superMonkey-middle-5

050 - 反气球程式机械

$90,000

  • 等离子炮
    • 本级变化:伤害类型变为普通,伤害 +4,穿透 +3,范围 +10,暴击伤害变为 50
    • 伤害类型:普通
    • 基础伤害:5
    • 穿透:16
    • 范围:82
    • 攻击间隔:0.036s
    • 暴击伤害:50
  • 反气球技能
    • 本级变化:替换湮灭技能,并继承升级前的剩余冷却时间
    • 冷却时间:30s
    • 伤害类型:普通
    • 基础伤害:5000
    • 穿透:10000
    • 范围:120
    • 可以伤害迷彩:true
    • 特殊规则:可以跨层伤害飞艇
  • 支路影响
    • 051
      • 本级变化:未被反气球消灭的目标会以自身移动速度的 25 倍反向移动 0.2s

下路

superMonkey-bottom-1

001 - 击退

$3,000

  • 击退
    • 持续时间:0.5s
    • 普通气球:以自身移动速度的 25% 反向移动
    • 铅气球与陶瓷气球:减速 60%
    • 飞艇:减速 30%
superMonkey-bottom-2

002 - 超能视野

$1,200

  • 飞镖攻击
    • 本级变化:范围 +3
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:1
    • 范围:53
    • 攻击间隔:0.045s
  • 迷彩侦测
    • 本级变化:解锁
superMonkey-bottom-3

003 - 黑暗骑士

$4,500

  • 蝙蝠镖
    • 伤害类型:尖锐
    • 基础伤害:1
    • 当前飞艇伤害:3
    • 穿透:5
    • 攻击间隔:0.045s
    • 范围:53
    • 特殊规则:替换飞镖攻击
  • 击退
    • 本级变化:对铅和陶瓷减速 100%
  • 移形换影技能
    • 冷却时间:20s
    • 初始冷却:0s
    • 特殊规则:移动至范围内另一个选定的空位
superMonkey-bottom-4

004 - 黑暗冠军

$32,000

  • 蝙蝠镖
    • 本级变化:伤害类型变为普通,伤害 +1,飞艇伤害 +1,穿透 +3,蝙蝠镖数量 +1
    • 伤害类型:普通
    • 基础伤害:2
    • 当前飞艇伤害:5
    • 穿透:8
    • 蝙蝠镖数量:2
    • 攻击间隔:0.045s
    • 范围:53
  • 移形换影技能
    • 本级变化:可以移动至场上任意一个选定的空位
superMonkey-bottom-5

005 - 夜之传说

$140,000

  • 蝙蝠镖
    • 本级变化:伤害 +7,陶瓷伤害 +4,飞艇伤害 +7,穿透 +12,范围 +4
    • 伤害类型:普通
    • 基础伤害:9
    • 当前陶瓷伤害:13
    • 当前飞艇伤害:19
    • 穿透:19
    • 范围:57
    • 攻击间隔:0.045s
    • 蝙蝠镖数量:2
  • 黑洞被动技能
    • 冷却时间:120s
    • 持续时间:4s
    • 初始冷却:0s
    • 触发条件:气球到达终点时触发
    • 特殊规则:所有到达终点的气球不会令玩家损失生命值,而是被直接移除
    • 特殊规则:如果移除了一个 BAD,则技能会立即终止并进入冷却时间
    • 特殊规则:黑洞技能的冷却时间不会因买卖塔而刷新
    • 特殊规则:突然死亡阶段不生效
500 - True Sun God

if bought when adora level 20 is in range, transforms into true sun goddess adora

500 - True Sun God

gains blood-sacrifice ability

040 - Tech Terror

gains annihilate ability (45s cooldown, battle ready)

再看 3 条技能
003 - Dark Knight

gains darkshift ability (20s cooldown, battle ready)

005 - Legend of the Night

gains black-hole ability (120s global cooldown, 4s duration, battle ready, triggered by something about to leak)

005 - Legend of the Night

ability ends immediately if a BAD is absorbed

基础

  • $2,000 (750 MM)
  • 尺寸: 7 radius
  • 可放置于: land
  • dart attack
    • 1d, 1p, 50r, 0.045, sharp type

上路

superMonkey-top-1

100 - Laser Blasts

$1,400

  • dart replaced by laser
    • +1p (2p), energy type
superMonkey-top-2

200 - Plasma Blasts

$2,500

  • laser replaced by plasma
    • 66.67%s (0.03s), +1p (3p), plasma type
superMonkey-top-3

300 - Sun Avatar

$13,000

  • plasma replaced by sunbeam
    • +5p (8p), +2j (3j)
superMonkey-top-4

400 - Sun Temple

$80,000

  • 尺寸: 20 radius
  • sunbeam replaced by sunblast
    • 11d, 30p, 65r, 0.06s, normal type
    • can see past obstacles
  • temple sacrifice on upgrade
    • sacrifices towers in range, not heroes
    • on a sacrifice value threshold of $20,000 or greater of primary towers:
      • gains temple buff
        • 90%s, +50% projectile speed
      • gains primary-blades attack
        • 20d, 8j, 20p, 65r, 1.5s, normal type
    • on a sacrifice value threshold of $20,000 or greater of military towers:
      • gains temple buff
        • +1md, +5p, +30% projectile size
      • gains missile attack
        • ∞r, 2.0s
        • can only affect blimps
        • on contact: explosion
          • 100d, 50p, 18r blast, normal type
    • on a sacrifice value threshold of $20,000 or greater of magic towers:
      • gains magic-tornado attack
        • 12d, 50p, 10s
        • MOABs use 9p, BFBs 24p, ZOMGs and DDTs 49p
        • sends bloons back 33-10000 distance
      • gains arcane-temple attack
        • 35d, 6j, 7p, 7s, energy type, moderate homing
        • can see past obstacles
      • gains temple buff
        • +2p, +50% projectile lifespan
    • on a sacrifice value threshold of $20,000 or greater of support towers:
      • gains temple buff
        • +5% discount, +7 range, 85%s, grants camo
      • crate attack
        • $2,000 income, produced one time per round
        • 15s lifetime
superMonkey-top-5

500 - True Sun God

$200,000

  • 尺寸: 25 radius
  • sunblast buffed
    • +19d (30d)
  • temple sacrifice on upgrade
    • sacrifices towers in range, not heroes
    • on a sacrifice value threshold of $20,000 or greater of primary towers:
      • gains primary-glaives attack
        • 25d, 40p, 0.5s, sharp type
        • jumps to a nearby target after hitting
    • on a sacrifice value threshold of $20,000 or greater of military towers:
      • spawns two golden aircrafts, first after 0.0s, second after 1.2s
        • barrage attack
          • ∞r, 0.06s
          • always targets first
          • alternately fires dart and bomb
        • dart projectile
          • 15d, 30p, sharp type
        • bomb projectile
          • on contact: explosion
            • 10d, 60p, 20r blast, explosion type
    • on a sacrifice value threshold of $20,000 or greater of magic towers:
      • spawns a mini sun avatar after 10.0s, then more mini sun avatars at an interval of 30.0s
      • places mini sun avatar between tower footprint and range
      • mini sun avatar
        • 尺寸: 6 radius
        • footprint ignored by other towers
        • 60s liftime
        • can be buffed
        • sunbeam attack
          • 1d, 3j, 6p, 40r, 0.03s, plasma Type
    • on a sacrifice value threshold of $20,000 or greater of support towers:
      • gains temple-permaspikes attack
        • 30s
        • places temple-permaspike randomly on track
          • 10d, 250p, 300s lifespan, camo
            • total: 2500 damage per spike
      • crate attack buffed
        • $2,000 income x3, produced twice at the start of round, once at the end of round
        • on expiry, autocollects for 1000$
  • if bought when adora level 20 is in range, transforms into true sun goddess adora
    • buffs super monkeys in range
      • +2p, +15%r
    • buffs sun avatars in range
      • +2d
    • gains sun-bolt attack
      • 5d, 22p, 0.6s, 8j, normal type
    • gains blood-sacrifice ability
      • selected tower gains sacrifice buff
        • 20%s for 4 seconds
        • when buff ends
          • tower is sold for $0
          • temporary-blood enabled
      • temporary-blood buff, 20s duration
        • +0.08x%r, -0.08x%s
          • where x = dollars sacrificed / 100, and x may not exceed 300
          • this means that the max buff is +124%r, 76%s at a $30000 sacrifice
    • gains ball-of-light attack (30s cooldown, 10s duration, targets a tower)
      • 20d, 11p, 0.05s, normal type
      • terminus attack at point of contact
        • 30d, 1p, 0.05s, normal type

中路

superMonkey-middle-1

010 - Super Range

$1,000

  • dart buffed
    • +1p (2p), +10r (60r)
superMonkey-middle-2

020 - Epic Range

$1,000

  • dart buffed
    • +2p (4p), +12r (72), faster projectile speed
superMonkey-middle-3

030 - Robo Monkey

$10,000

  • dart buffed
    • +3p (7p)
    • 10d crit every 15 shots
  • gains a second attack, which is a copy of the first, with independent choice of targeting priority
  • note: this means that an alchemist buff is used up twice as fast
superMonkey-middle-4

040 - Tech Terror

$20,000

  • dart replaced by plasma
    • 1d, +6p (13p), 72r, 80%s (0.036s), plasma type
  • gains annihilate ability (45s cooldown, battle ready)
    • 2500d, 2000p, 70r blast, normal type, camo
    • penetrates blimp layers
  • crosspath
    • 041: surviving targets move backwards at 18x speed for 0.2s
superMonkey-middle-5

050 - The Anti-Bloon

$90,000

  • plasma buffed
    • +4d (5d), +3p (16p), +10r (82r), normal type
    • 50d crit every 15 shots
  • annihilate replaced by anti-bloon (30s cooldown, battle ready)
    • 5000d, 10000p, 120r blast, normal type, camo
    • penetrates blimp layers
  • crosspath
    • 051: surviving targets move backwards at 25x speed for 0.2s

下路

superMonkey-bottom-1

001 - Knockback

$3,000

  • applies knockback status
    • 0.5s duration
    • 125% slow for regular bloons, 60% for leads and ceramics, and 30% for blimps
  • note: 125% slow means move backwards at 25% speed
superMonkey-bottom-2

002 - Ultravision

$1,200

  • dart buffed
    • +3r (53r)
  • gains camo detection
superMonkey-bottom-3

003 - Dark Knight

$4,500

  • dart replaced by monkeyrang
    • 1d, +2md (3md), 5p, 53r, 0.045s, sharp type
  • knockback buffed
    • 100% slow to leads and ceramics
  • gains darkshift ability (20s cooldown, battle ready)
    • teleport to a chosen point within range
superMonkey-bottom-4

004 - Dark Champion

$27,000

  • monkeyrang buffed
    • +1d (2d), +2p (7p), +1j (2j), normal type
  • darkshift buffed
    • can teleport anywhere
superMonkey-bottom-5

005 - Legend of the Night

$100,000

  • monkeyrang buffed
    • +4d (6d), +4cd (12cd), +4md (14md), +8p (15p), +4r (57r)
  • gains black-hole ability (120s global cooldown, 4s duration, battle ready, triggered by something about to leak)
    • anything about to leak is deleted instead
    • deleted bloons give no cash and do not add to any damage counter
    • cooldown persists after selling
    • does not work during sudden death
    • ability ends immediately if a BAD is absorbed
500 - True Sun God

if bought when adora level 20 is in range, transforms into true sun goddess adora

500 - True Sun God

gains blood-sacrifice ability

040 - Tech Terror

gains annihilate ability (45s cooldown, battle ready)

再看 3 条技能
003 - Dark Knight

gains darkshift ability (20s cooldown, battle ready)

005 - Legend of the Night

gains black-hole ability (120s global cooldown, 4s duration, battle ready, triggered by something about to leak)

005 - Legend of the Night

ability ends immediately if a BAD is absorbed

Base

  • $2,000 (750 MM)
  • size: 7 radius
  • placeable on: land
  • dart attack
    • 1d, 1p, 50r, 0.045, sharp type

Top Path

superMonkey-top-1

100 - Laser Blasts

$1,400

  • dart replaced by laser
    • +1p (2p), energy type
superMonkey-top-2

200 - Plasma Blasts

$2,500

  • laser replaced by plasma
    • 66.67%s (0.03s), +1p (3p), plasma type
superMonkey-top-3

300 - Sun Avatar

$13,000

  • plasma replaced by sunbeam
    • +5p (8p), +2j (3j)
superMonkey-top-4

400 - Sun Temple

$80,000

  • size: 20 radius
  • sunbeam replaced by sunblast
    • 11d, 30p, 65r, 0.06s, normal type
    • can see past obstacles
  • temple sacrifice on upgrade
    • sacrifices towers in range, not heroes
    • on a sacrifice value threshold of $20,000 or greater of primary towers:
      • gains temple buff
        • 90%s, +50% projectile speed
      • gains primary-blades attack
        • 20d, 8j, 20p, 65r, 1.5s, normal type
    • on a sacrifice value threshold of $20,000 or greater of military towers:
      • gains temple buff
        • +1md, +5p, +30% projectile size
      • gains missile attack
        • ∞r, 2.0s
        • can only affect blimps
        • on contact: explosion
          • 100d, 50p, 18r blast, normal type
    • on a sacrifice value threshold of $20,000 or greater of magic towers:
      • gains magic-tornado attack
        • 12d, 50p, 10s
        • MOABs use 9p, BFBs 24p, ZOMGs and DDTs 49p
        • sends bloons back 33-10000 distance
      • gains arcane-temple attack
        • 35d, 6j, 7p, 7s, energy type, moderate homing
        • can see past obstacles
      • gains temple buff
        • +2p, +50% projectile lifespan
    • on a sacrifice value threshold of $20,000 or greater of support towers:
      • gains temple buff
        • +5% discount, +7 range, 85%s, grants camo
      • crate attack
        • $2,000 income, produced one time per round
        • 15s lifetime
superMonkey-top-5

500 - True Sun God

$200,000

  • size: 25 radius
  • sunblast buffed
    • +19d (30d)
  • temple sacrifice on upgrade
    • sacrifices towers in range, not heroes
    • on a sacrifice value threshold of $20,000 or greater of primary towers:
      • gains primary-glaives attack
        • 25d, 40p, 0.5s, sharp type
        • jumps to a nearby target after hitting
    • on a sacrifice value threshold of $20,000 or greater of military towers:
      • spawns two golden aircrafts, first after 0.0s, second after 1.2s
        • barrage attack
          • ∞r, 0.06s
          • always targets first
          • alternately fires dart and bomb
        • dart projectile
          • 15d, 30p, sharp type
        • bomb projectile
          • on contact: explosion
            • 10d, 60p, 20r blast, explosion type
    • on a sacrifice value threshold of $20,000 or greater of magic towers:
      • spawns a mini sun avatar after 10.0s, then more mini sun avatars at an interval of 30.0s
      • places mini sun avatar between tower footprint and range
      • mini sun avatar
        • size: 6 radius
        • footprint ignored by other towers
        • 60s liftime
        • can be buffed
        • sunbeam attack
          • 1d, 3j, 6p, 40r, 0.03s, plasma Type
    • on a sacrifice value threshold of $20,000 or greater of support towers:
      • gains temple-permaspikes attack
        • 30s
        • places temple-permaspike randomly on track
          • 10d, 250p, 300s lifespan, camo
            • total: 2500 damage per spike
      • crate attack buffed
        • $2,000 income x3, produced twice at the start of round, once at the end of round
        • on expiry, autocollects for 1000$
  • if bought when adora level 20 is in range, transforms into true sun goddess adora
    • buffs super monkeys in range
      • +2p, +15%r
    • buffs sun avatars in range
      • +2d
    • gains sun-bolt attack
      • 5d, 22p, 0.6s, 8j, normal type
    • gains blood-sacrifice ability
      • selected tower gains sacrifice buff
        • 20%s for 4 seconds
        • when buff ends
          • tower is sold for $0
          • temporary-blood enabled
      • temporary-blood buff, 20s duration
        • +0.08x%r, -0.08x%s
          • where x = dollars sacrificed / 100, and x may not exceed 300
          • this means that the max buff is +124%r, 76%s at a $30000 sacrifice
    • gains ball-of-light attack (30s cooldown, 10s duration, targets a tower)
      • 20d, 11p, 0.05s, normal type
      • terminus attack at point of contact
        • 30d, 1p, 0.05s, normal type

Middle Path

superMonkey-middle-1

010 - Super Range

$1,000

  • dart buffed
    • +1p (2p), +10r (60r)
superMonkey-middle-2

020 - Epic Range

$1,000

  • dart buffed
    • +2p (4p), +12r (72), faster projectile speed
superMonkey-middle-3

030 - Robo Monkey

$10,000

  • dart buffed
    • +3p (7p)
    • 10d crit every 15 shots
  • gains a second attack, which is a copy of the first, with independent choice of targeting priority
  • note: this means that an alchemist buff is used up twice as fast
superMonkey-middle-4

040 - Tech Terror

$20,000

  • dart replaced by plasma
    • 1d, +6p (13p), 72r, 80%s (0.036s), plasma type
  • gains annihilate ability (45s cooldown, battle ready)
    • 2500d, 2000p, 70r blast, normal type, camo
    • penetrates blimp layers
  • crosspath
    • 041: surviving targets move backwards at 18x speed for 0.2s
superMonkey-middle-5

050 - The Anti-Bloon

$90,000

  • plasma buffed
    • +4d (5d), +3p (16p), +10r (82r), normal type
    • 50d crit every 15 shots
  • annihilate replaced by anti-bloon (30s cooldown, battle ready)
    • 5000d, 10000p, 120r blast, normal type, camo
    • penetrates blimp layers
  • crosspath
    • 051: surviving targets move backwards at 25x speed for 0.2s

Bottom Path

superMonkey-bottom-1

001 - Knockback

$3,000

  • applies knockback status
    • 0.5s duration
    • 125% slow for regular bloons, 60% for leads and ceramics, and 30% for blimps
  • note: 125% slow means move backwards at 25% speed
superMonkey-bottom-2

002 - Ultravision

$1,200

  • dart buffed
    • +3r (53r)
  • gains camo detection
superMonkey-bottom-3

003 - Dark Knight

$4,500

  • dart replaced by monkeyrang
    • 1d, +2md (3md), 5p, 53r, 0.045s, sharp type
  • knockback buffed
    • 100% slow to leads and ceramics
  • gains darkshift ability (20s cooldown, battle ready)
    • teleport to a chosen point within range
superMonkey-bottom-4

004 - Dark Champion

$27,000

  • monkeyrang buffed
    • +1d (2d), +2p (7p), +1j (2j), normal type
  • darkshift buffed
    • can teleport anywhere
superMonkey-bottom-5

005 - Legend of the Night

$100,000

  • monkeyrang buffed
    • +4d (6d), +4cd (12cd), +4md (14md), +8p (15p), +4r (57r)
  • gains black-hole ability (120s global cooldown, 4s duration, battle ready, triggered by something about to leak)
    • anything about to leak is deleted instead
    • deleted bloons give no cash and do not add to any damage counter
    • cooldown persists after selling
    • does not work during sudden death
    • ability ends immediately if a BAD is absorbed

Ninja Monkey

V4.12.1 中文 版本 / 语言
040

获得切断补给线技能,冷却 60s,持续 10s,无初始冷却。

050

切断补给线被大型破坏替换,冷却 60s,持续 30s,并继承升级前剩余冷却。

005

粘性炸弹攻击间隔缩短至 1.8s,对目标飞艇施加 1s 眩晕,并把手里剑攻击间隔缩短至 0.4s。

基础数据

  • 放置价格:{{ninja_monkey.base.place_cost|400}}
  • 商店内解锁:{{ninja_monkey.base.unlock_cost|750 猴钞}}
  • 尺寸:{{ninja_monkey.base.size|6}}
  • 放置于:{{ninja_monkey.base.placement|陆地}}
  • 拥有迷彩侦测
  • 手里剑攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 攻击间隔:0.62s
    • 范围:40

上路

ninjaMonkey-top-1

100 - 忍者纪律

$150

  • 所有攻击
    • 本级变化:范围 +17.5%,攻击间隔变为 70%
    • 当前范围:47
    • 当前攻击间隔:0.434s
  • 支路影响
    • 102
      • 本级变化:铁蒺藜攻击间隔变为 5.6s
ninjaMonkey-top-2

200 - 锋利手里剑

$200

  • 手里剑攻击
    • 本级变化:穿透 +1
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:4
    • 攻击间隔:0.434s
    • 范围:47
ninjaMonkey-top-3

300 - 双镖掷出

$700

  • 手里剑攻击
    • 本级变化:手里剑数量 +1,散射角度 30°
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:4
    • 攻击间隔:0.434s
    • 范围:47
    • 当前手里剑数量:2
    • 当前散射角度:30°
  • 支路影响
    • 302
      • 本级变化:铁蒺藜基础伤害 +2
      • 当前伤害:5
ninjaMonkey-top-4

400 - 气球柔术

$2,750

  • 手里剑攻击
    • 本级变化:手里剑数量再 +3,散射角度扩大到 45°
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:4
    • 攻击间隔:0.434s
    • 范围:47
    • 当前手里剑数量:5
    • 当前散射角度:45°
ninjaMonkey-top-5

500 - 忍者大师

$35,000

  • 手里剑攻击
    • 本级变化:基础伤害 +3,攻击间隔变为 50%,范围 +10,手里剑数量再 +3,散射角度扩大到 60°
    • 伤害类型:尖锐
    • 基础伤害:4
    • 穿透:4
    • 攻击间隔:0.217s
    • 范围:57
    • 当前手里剑数量:8
    • 当前散射角度:60°
  • 支路影响
    • 510
      • 本级变化:普通气球必定被打回;50% 概率将 MOAB 或 BFB 打回 60~100 单位
    • 502
      • 本级变化:铁蒺藜基础伤害变为 75,攻击间隔变为 2.8s

中路

ninjaMonkey-middle-1

010 - 分心

$200

  • 所有攻击
    • 本级变化:命中时有 25% 概率将目标气球打回 100~150 单位
ninjaMonkey-middle-2

020 - 反间谍

$375

  • 所有攻击
    • 本级变化:攻击能够移除目标的迷彩属性
ninjaMonkey-middle-3

030 - 忍海战术

$2,100

  • 获得 忍海战术增益
    • 作用对象:范围内所有忍者
    • 本级变化:穿透 +10%(加算),攻击间隔变为 90%(乘算)
    • 叠加上限:10 次
ninjaMonkey-middle-4

040 - 气球破坏

$5,200

  • 获得 切断补给线技能
    • 冷却时间:60s
    • 持续时间:10s
    • 初始冷却:0s
    • 作用对象:所有气球和飞艇
    • 当前移速倍率:50%
    • 特殊规则:即使发动技能的忍者被卖掉,已被减速的飞艇仍会维持减速,直到持续时间结束
ninjaMonkey-middle-5

050 - 月黑风高

$20,000

  • 切断补给线技能大型破坏技能 替换
    • 本级变化:持续时间延长至 30s,并在技能持续时间内令新入场飞艇血量减少 12.5%
    • 冷却时间:60s
    • 持续时间:30s
    • 初始冷却:继承升级前剩余冷却
    • 作用对象:所有气球和飞艇
    • 当前移速倍率:50%
    • 当前入场飞艇血量倍率:87.5%
    • 特殊规则:即使发动技能的忍者被卖掉,已被减速的飞艇仍会维持减速,直到持续时间结束
    • 特殊规则:大型破坏技能的冷却时间不会因买卖塔而刷新
    • 注记:原稿注明存在 BUG。技能触发时会对全场飞艇造成 12.5% 伤害;对新入场飞艇仅造成 25% 基础生命值的伤害
  • 获得 破坏者增益
    • 作用对象:范围内所有 x3x 及以上等级的忍者,包括自身
    • 本级变化:范围 +10,飞艇伤害 +2

下路

ninjaMonkey-bottom-1

001 - 追踪手里剑

$200

  • 手里剑攻击
    • 本级变化:拥有强导向追踪
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 攻击间隔:0.62s
    • 范围:40
    • 索敌方式:强导向追踪
ninjaMonkey-bottom-2

002 - 铁蒺藜

$250

  • 获得 铁蒺藜攻击
    • 伤害类型:尖锐
    • 基础伤害:3
    • 目标数:6
    • 攻击间隔:8s
    • 生效范围:播撒在范围 40 以内的路径上
    • 持续时间:25s
ninjaMonkey-bottom-3

003 - 闪光弹

$1,800

  • 每第 3 次 手里剑攻击 会被 闪光弹 替换
  • 闪光弹
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:40
    • 爆炸范围:40
    • 特殊规则:对气球造成 1s 眩晕状态
  • 支路影响
    • 023
      • 本级变化:闪光弹可移除目标迷彩,且移除迷彩效果的爆炸范围变为 65
ninjaMonkey-bottom-4

004 - 粘性炸弹

$4,600

  • 获得 粘性炸弹攻击
    • 范围:60
    • 攻击间隔:4.5s
    • 作用对象:仅对飞艇生效
    • 引爆延迟:3.0s
  • 粘性炸弹爆炸
    • 伤害类型:普通
    • 目标伤害:450
    • 其他目标伤害:100
    • 穿透:10
    • 爆炸范围:40
  • 支路影响
    • 104
      • 本级变化:粘性炸弹范围 +11.5
      • 当前范围:70.5
ninjaMonkey-bottom-5

005 - 精湛投弹手

$40,000

  • 手里剑攻击
    • 本级变化:攻击间隔缩短至 0.4s
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 攻击间隔:0.4s
    • 范围:40
    • 索敌方式:强导向追踪
  • 闪光弹
    • 本级变化:基础伤害 +9,并可对飞艇造成 0.25s 眩晕
    • 伤害类型:普通
    • 基础伤害:10
    • 穿透:40
    • 爆炸范围:40
    • 对气球眩晕:1s
    • 对飞艇眩晕:0.25s
  • 粘性炸弹攻击
    • 本级变化:攻击间隔缩短至 1.8s,并可对目标飞艇造成 1s 眩晕
    • 范围:∞
    • 攻击间隔:1.8s
    • 作用对象:仅对飞艇生效
    • 引爆延迟:3.0s
    • 对目标飞艇眩晕:1s
  • 粘性炸弹爆炸
    • 伤害类型:普通
    • 目标伤害:1000
    • 其他目标伤害:200
    • 穿透:10
    • 爆炸范围:40
040 - Bloon Sabotage

gains sabotage ability (60s cooldown, 10s duration, battle ready)

040 - Bloon Sabotage

currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold

050 - Grand Saboteur

currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold

基础

  • $400 (750 MM)
  • 尺寸: 6 radius
  • 可放置于: land
  • gains camo detection
  • shuriken attack
    • 1d, 3p, 40r, 0.62s, sharp type

上路

ninjaMonkey-top-1

100 - Ninja Discipline

$150

  • all attacks buffed
    • +17.5%r (47r), 70%s (0.434s)
  • crosspath
    • 102: caltrops 5.6s
ninjaMonkey-top-2

200 - Sharp Shurikens

$200

  • shuriken buffed
    • +1p (4p)
ninjaMonkey-top-3

300 - Double Shot

$700

  • shuriken buffed
    • +1j 30° spread (2j)
  • crosspath
    • 302: caltrops +2d (5d)
ninjaMonkey-top-4

400 - Bloonjitsu

$2,750

  • shuriken buffed
    • +3j 45° spread (5j)
ninjaMonkey-top-5

500 - Grandmaster Ninja

$35,000

  • shuriken buffed
    • +3d (4d), +10r (57), 50%s (0.217s), +3j 60° spread (8j)
  • crosspath
    • 510: 100% chance to send bloons back; 50% chance to send MOABs, BFBs back 60-100 units
    • 502: caltrops 2.8s, caltrop 75d

中路

ninjaMonkey-middle-1

010 - Distraction

$200

  • all attacks buffed
    • on damage: 25% chance to send bloons 100-150 units back
ninjaMonkey-middle-2

020 - Counter-Espionage

$375

  • all attacks buffed
    • on damage: decamo
ninjaMonkey-middle-3

030 - Shinobi Tactics

$2,100

  • gains shinobi buff
    • affects Ninja Monkeys in range
    • stacks up to 10 times
    • 90%s
    • +10%p, stacking additively
ninjaMonkey-middle-4

040 - Bloon Sabotage

$5,200

  • gains sabotage ability (60s cooldown, 10s duration, battle ready)
    • all bloons and blimps move at half speed
    • currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold
ninjaMonkey-middle-5

050 - Grand Saboteur

$20,000

  • sabotage replaced by grand-sabotage (60s cooldown, 30s duration, battle ready)
    • all bloons and blimps move at half speed
    • currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold
    • 12.5%d to new blimps entering the map
      • does not contribute to tower pop count
      • [BUG] affects blimps on screen, contributes to tower pop count
  • gains saboteur buff
    • affects Shinobi Tactics Ninja Monkeys in range
    • +2md, +10r

下路

ninjaMonkey-bottom-1

001 - Seeking Shuriken

$200

  • shuriken buffed: strong homing (instant turn rate, 144° fov)
ninjaMonkey-bottom-2

002 - Caltrops

$250

  • gains caltrops attack
    • 40r, 8s passive, places caltrop randomly on path
      • 3d, 6i, sharp type, 25s lifetime
ninjaMonkey-bottom-3

003 - Flash Bomb

$1,800

  • every 3rd shuriken replaced by flash-bomb
    • 1d, 75p, 40r blast, normal type
    • applies stun (1s duration) to bloons
  • crosspath
    • 023: gains decamo-aura attack
      • flash-bomb buffed: gains decamo attack
        • 40p, 65r, camo
        • decamo
ninjaMonkey-bottom-4

004 - Sticky Bomb

$4,600

  • gains sticky-bomb attack
    • 60r, 4.5s
    • can only affect blimps
    • applies bombed status
      • 3s duration
      • on expiry: 450d to affected target
      • on expiry: explosion
        • 100d, 10p, 40r blast, normal type
  • crosspath
    • 104: sticky-bomb +11.5r (70.5r)
ninjaMonkey-bottom-5

005 - Master Bomber

$40,000

  • shuriken attack buffed
    • 0.887%s (0.55s)
  • flash-bomb buffed
    • +9d (10d), applies stun (0.25s duration) to blimps
  • sticky-bomb buffed
    • ∞r, 1.8s, applies stun (1s duration)
  • bombed buffed
    • 1000d
    • explosion 200d
040 - Bloon Sabotage

gains sabotage ability (60s cooldown, 10s duration, battle ready)

040 - Bloon Sabotage

currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold

050 - Grand Saboteur

currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold

Base

  • $400 (750 MM)
  • size: 6 radius
  • placeable on: land
  • gains camo detection
  • shuriken attack
    • 1d, 3p, 40r, 0.62s, sharp type

Top Path

ninjaMonkey-top-1

100 - Ninja Discipline

$150

  • all attacks buffed
    • +17.5%r (47r), 70%s (0.434s)
  • crosspath
    • 102: caltrops 5.6s
ninjaMonkey-top-2

200 - Sharp Shurikens

$200

  • shuriken buffed
    • +1p (4p)
ninjaMonkey-top-3

300 - Double Shot

$700

  • shuriken buffed
    • +1j 30° spread (2j)
  • crosspath
    • 302: caltrops +2d (5d)
ninjaMonkey-top-4

400 - Bloonjitsu

$2,750

  • shuriken buffed
    • +3j 45° spread (5j)
ninjaMonkey-top-5

500 - Grandmaster Ninja

$35,000

  • shuriken buffed
    • +3d (4d), +10r (57), 50%s (0.217s), +3j 60° spread (8j)
  • crosspath
    • 510: 100% chance to send bloons back; 50% chance to send MOABs, BFBs back 60-100 units
    • 502: caltrops 2.8s, caltrop 75d

Middle Path

ninjaMonkey-middle-1

010 - Distraction

$200

  • all attacks buffed
    • on damage: 25% chance to send bloons 100-150 units back
ninjaMonkey-middle-2

020 - Counter-Espionage

$375

  • all attacks buffed
    • on damage: decamo
ninjaMonkey-middle-3

030 - Shinobi Tactics

$2,100

  • gains shinobi buff
    • affects Ninja Monkeys in range
    • stacks up to 10 times
    • 90%s
    • +10%p, stacking additively
ninjaMonkey-middle-4

040 - Bloon Sabotage

$5,200

  • gains sabotage ability (60s cooldown, 10s duration, battle ready)
    • all bloons and blimps move at half speed
    • currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold
ninjaMonkey-middle-5

050 - Grand Saboteur

$20,000

  • sabotage replaced by grand-sabotage (60s cooldown, 30s duration, battle ready)
    • all bloons and blimps move at half speed
    • currently sabotaged blimps will remain slowed for the duration of the ability if this ninja is sold
    • 12.5%d to new blimps entering the map
      • does not contribute to tower pop count
      • [BUG] affects blimps on screen, contributes to tower pop count
  • gains saboteur buff
    • affects Shinobi Tactics Ninja Monkeys in range
    • +2md, +10r

Bottom Path

ninjaMonkey-bottom-1

001 - Seeking Shuriken

$200

  • shuriken buffed: strong homing (instant turn rate, 144° fov)
ninjaMonkey-bottom-2

002 - Caltrops

$250

  • gains caltrops attack
    • 40r, 8s passive, places caltrop randomly on path
      • 3d, 6i, sharp type, 25s lifetime
ninjaMonkey-bottom-3

003 - Flash Bomb

$1,800

  • every 3rd shuriken replaced by flash-bomb
    • 1d, 75p, 40r blast, normal type
    • applies stun (1s duration) to bloons
  • crosspath
    • 023: gains decamo-aura attack
      • flash-bomb buffed: gains decamo attack
        • 40p, 65r, camo
        • decamo
ninjaMonkey-bottom-4

004 - Sticky Bomb

$4,600

  • gains sticky-bomb attack
    • 60r, 4.5s
    • can only affect blimps
    • applies bombed status
      • 3s duration
      • on expiry: 450d to affected target
      • on expiry: explosion
        • 100d, 10p, 40r blast, normal type
  • crosspath
    • 104: sticky-bomb +11.5r (70.5r)
ninjaMonkey-bottom-5

005 - Master Bomber

$40,000

  • shuriken attack buffed
    • 0.887%s (0.55s)
  • flash-bomb buffed
    • +9d (10d), applies stun (0.25s duration) to blimps
  • sticky-bomb buffed
    • ∞r, 1.8s, applies stun (1s duration)
  • bombed buffed
    • 1000d
    • explosion 200d

Alchemist

V4.12.1 中文 版本 / 语言
200

获得酸镖攻击,为范围内猴塔提供酸化增益。

300

获得酒酿攻击,为范围内猴塔提供狂战士增益。

040

获得变身技能,冷却 60s,持续 17.5s,无初始冷却。

再看 2 条技能
050

变身技能被变身总次数替换,冷却 40s,持续 17.5s,并继承升级前剩余冷却。

005

获得缩小药剂攻击,可将目标变成红气球,不能以 BAD 为目标。

基础数据

  • 放置价格:{{alchemist.base.place_cost|550}}
  • 商店内解锁:{{alchemist.base.unlock_cost|750 猴钞}}
  • 尺寸:{{alchemist.base.size|6}}
  • 放置于:{{alchemist.base.placement|陆地}}
  • 药剂攻击
    • 伤害类型:酸
    • 基础伤害:1
    • 穿透:12
    • 范围:45
    • 攻击间隔:1.8s
    • 溅射范围:12
    • 特殊规则:攻击无视障碍物
    • 特殊规则:对目标施加酸蚀状态
  • 酸蚀
    • 伤害频率:每 2.0s 造成 1 点伤害
    • 持续时间:4.05s

上路

alchemist-top-1

100 - 大瓶药剂

$250

  • 药剂攻击
    • 本级变化:穿透 +6,溅射范围 +6
    • 伤害类型:酸
    • 基础伤害:1
    • 穿透:18
    • 范围:45
    • 攻击间隔:1.8s
    • 溅射范围:18
    • 特殊规则:攻击无视障碍物
    • 特殊规则:对目标施加酸蚀状态
alchemist-top-2

200 - 酸性混合物蘸液

$350

  • 获得 酸镖攻击
    • 范围:45
    • 攻击间隔:10.0s
    • 目标优先级:范围内一座塔,未拥有酸化状态者优先
    • 特殊规则:不会给农场、猴村等不攻击的塔
    • 特殊规则:不会给炼金、胶水等主要通过施加状态攻击的塔
  • 酸化增益
    • 作用对象:目标猴塔
    • 当前陶瓷伤害加成:+1
    • 当前飞艇伤害加成:+1
    • 当前强固铅伤害加成:+1
    • 可以破铅:true
    • 每镖提供攻击增益次数:10
    • 叠加上限:200 次攻击
  • 支路影响
    • 220
      • 本级变化:每镖提供攻击增益次数 +3
      • 当前攻击增益次数:13
alchemist-top-3

300 - 狂战士精酿

$1,650

  • 获得 酒酿攻击
    • 范围:45
    • 攻击间隔:8.0s
    • 目标优先级:范围内最靠近的塔
    • 特殊规则:不会选择炼金和不攻击的塔
  • 狂战士增益
    • 作用对象:目标猴塔
    • 当前伤害加成:+1
    • 当前穿透加成:+2
    • 当前攻击间隔倍率:90%
    • 当前范围加成:+10%
    • 持续时间:5.0s
    • 攻击次数上限:25
    • 再次享受间隔:5.0s
  • 支路影响
    • 320
      • 本级变化:狂战士增益持续时间 +1s,攻击次数上限 +5,再次享受间隔缩减为 4.0s
      • 当前持续时间:6.0s
      • 当前攻击次数上限:30
      • 当前再次享受间隔:4.0s
alchemist-top-4

400 - 强效兴奋剂

$2,800

  • 狂战士增益
    • 本级变化:穿透加成由 +2 变为 +3,攻击间隔倍率由 90% 变为 85%,范围加成由 +10% 变为 +15%,持续时间延长至 12.0s,攻击次数上限提升至 40
    • 作用对象:目标猴塔
    • 当前伤害加成:+1
    • 当前穿透加成:+3
    • 当前攻击间隔倍率:85%
    • 当前范围加成:+15%
    • 持续时间:12.0s
    • 攻击次数上限:40
    • 再次享受间隔:5.0s
  • 支路影响
    • 420
      • 本级变化:狂战士增益持续时间 +1s,攻击次数上限 +10,再次享受间隔缩减为 4.0s
      • 当前持续时间:13.0s
      • 当前攻击次数上限:50
      • 当前再次享受间隔:4.0s
alchemist-top-5

500 - 永啤

$55,000

  • 酸化增益
    • 本级变化:变为永久,直到永啤被卖掉
  • 狂战士增益
    • 本级变化:变为永久,直到永啤被卖掉

中路

alchemist-middle-1

010 - 强酸

$250

  • 酸蚀
    • 本级变化:伤害频率提升至每 1.33s 造成 1 点伤害,持续时间调整为 4.0s
    • 伤害频率:每 1.33s 造成 1 点伤害
    • 持续时间:4.0s
alchemist-middle-2

020 - 凋零药剂

$475

  • 药剂攻击
    • 本级变化:基础伤害 +1,飞艇伤害 +3,强固飞艇伤害 +7,并移除目标强固属性
    • 伤害类型:酸
    • 基础伤害:2
    • 穿透:12
    • 范围:45
    • 攻击间隔:1.8s
    • 溅射范围:12
    • 当前飞艇伤害:5
    • 当前强固飞艇伤害:12
    • 特殊规则:攻击无视障碍物
    • 特殊规则:移除目标的强固属性
    • 特殊规则:对目标施加酸蚀状态
alchemist-middle-3

030 - 不稳定化合物

$4,000

  • 获得 不稳定试剂攻击
    • 穿透:3
    • 攻击间隔:4.5s
    • 范围:67.5
    • 溅射范围:14
    • 作用对象:仅能以飞艇为目标
    • 特殊规则:对目标施加不稳定状态
  • 不稳定状态
    • 触发条件:具有不稳定状态的飞艇被击破时
    • 特殊规则:触发一次爆炸
  • 爆炸
    • 伤害类型:普通
    • 穿透:50
    • 爆炸范围:40
    • 对气球伤害:MOAB 为 2,BFB 为 3,其余为 4
    • 对飞艇伤害:MOAB 为 20,BFB 为 70,DDT 为 40,ZOMG 和 BAD 为 400
    • ZOMG / DDT 穿透消耗:3
    • BAD 穿透消耗:9
  • 支路影响
    • 130
      • 本级变化:不稳定试剂穿透 +1,溅射范围 +7
      • 当前穿透:4
      • 当前溅射范围:21
alchemist-middle-4

040 - 变身药水

$4,500

  • 获得 变身技能
    • 冷却时间:60s
    • 持续时间:17.5s
    • 初始冷却:0s
    • 特殊规则:自身变成狼人模样
  • 狼人攻击
    • 伤害类型:等离子
    • 基础伤害:2
    • 穿透:6
    • 攻击间隔:0.03s
    • 范围:72
    • 可以伤害迷彩:true
    • 特殊规则:攻击无视障碍物,但射弹会被障碍物阻挡
    • 特殊规则:狼人不会主动攻击迷彩
    • 注记:原稿注明狼人不会投掷药剂
  • 支路影响
    • 140
      • 本级变化:狼人穿透 +3
      • 当前穿透:9
    • 041
      • 本级变化:狼人攻击间隔变为 0.024s
      • 当前攻击间隔:0.024s
alchemist-middle-5

050 - 变身总次数

$45,000

  • 变身技能变身总次数技能 替换
    • 本级变化:冷却时间缩短至 40s,并额外将距离最近的 5 个小于或等于 3 级的陆地猴塔变成狼人模样
    • 冷却时间:40s
    • 持续时间:17.5s
    • 初始冷却:继承升级前剩余冷却
    • 额外变身数量:5
    • 额外变身对象:距离最近的小于或等于 3 级的陆地猴塔
  • 狼人攻击
    • 伤害类型:等离子
    • 基础伤害:2
    • 穿透:10
    • 攻击间隔:0.03s
    • 范围:72

下路

alchemist-bottom-1

001 - 快速投掷

$550

  • 所有攻击
    • 本级变化:攻击间隔变为 60%
    • 当前攻击间隔:1.08s
alchemist-bottom-2

002 - 酸池

$450

  • 药剂攻击
    • 本级变化:若范围内没有目标,则对道路投掷药剂形成酸池
  • 酸池
    • 基础伤害:1
    • 穿透:5
    • 存在时间:7s
    • 可以伤害迷彩:true
    • 特殊规则:对目标施加酸蚀状态
alchemist-bottom-3

003 - 点铅成金

$1,000

  • 药剂攻击
    • 本级变化:铅伤害 +18,包括 DDT;击破铅气球时提供 50 现金
    • 伤害类型:酸
    • 基础伤害:1
    • 当前铅伤害:19
    • 穿透:12
    • 范围:45
    • 攻击间隔:1.08s
    • 溅射范围:12
    • 特殊规则:攻击无视障碍物
    • 特殊规则:对目标施加酸蚀状态
    • 特殊规则:击破铅气球时提供 50 现金,且不受特殊模式现金倍率影响
alchemist-bottom-4

004 - 点胶成金

$2,500

  • 获得 金色药剂攻击
    • 穿透:12
    • 范围:45
    • 攻击间隔:3.8s
    • 溅射范围:12
    • 特殊规则:对目标施加金色状态
    • 作用对象:不能以 BAD 为目标
  • 金色状态
    • 特殊规则:受影响气球被击破时,每层击破提供 1.5 现金
  • 支路影响
    • 104
      • 本级变化:金色药剂穿透 +8
      • 当前穿透:20
alchemist-bottom-5

005 - 炼金大师

$40,000

  • 获得 缩小药剂攻击
    • 穿透:200
    • 范围:∞
    • 攻击间隔:7.5s
    • 特殊规则:将目标变成红气球
    • 作用对象:不能以 BAD 为目标
    • MOAB 穿透消耗:10
    • BFB 穿透消耗:30
    • DDT 穿透消耗:50
    • ZOMG 穿透消耗:100
040 - Transforming Tonic

gains transform ability (60s cooldown, 17.5s duration, battle ready)

040 - Transforming Tonic

transforms into a monster

050 - Total Transformation

transform replaced by total-transform (40s cooldown, 17.5s duration, battle ready)

再看 2 条技能
050 - Total Transformation

additionally transforms 5 nearby land-based monkey towers (tier 3 or lower) into monsters

005 - Bloon Master Alchemist

transforms target into a red bloon

基础

  • $550 (750 MM)
  • 尺寸: 6 radius
  • 可放置于: land
  • potion attack
    • 45r, 1.8s
    • can see past obstacles
    • on contact: splash
      • 1d single-layer, 12p, 12r blast, acid type
      • applies acid status: 1d/2.0s, 4.05s duration

上路

alchemist-top-1

100 - Larger Potions

$250

  • splash buffed
    • +6p (18p), +6r (18r)
alchemist-top-2

200 - Acidic Mixture Dip

$350

  • gains acid-dip attack
    • 45r, 10.0s
    • targets random towers, prioritizing those not currently buffed
    • does not target towers that do not directly attack (Farm, Village), or only attack by applying a status (Alchemist, Glue Gunner)
    • applies acidified buff
      • +1cd, +1md, +1 flead damage, can damage lead
      • lasts 10 shots
      • stacks by adding 10 more shots each time, capped at 200
  • crosspath
    • 220: +3 shot limit (lasts 13 shots)
alchemist-top-3

300 - Berserker Brew

$1,650

  • gains brew attack
    • 45r, 8.0s
    • targets closest buffable tower in range, except alchemists and towers that don’t attack
      • applies berserk buff +1d, +2p, 90%s, +10%r
      • lasts 5.0s or 25 shots
      • cannot be reapplied for 5.0s
  • crosspath
    • 320: berserk +1s duration (6.0s duration), +5 shot limit (lasts 30 shots), -1s reapplication cooldown (4.0s)
alchemist-top-4

400 - Stronger Stimulant

$2,800

  • brew buffed
    • buff is now +1d, +3p, 85%s, +15%r
    • lasts 12.0s or 40 shots
  • crosspath
    • 420: berserk +1s duration (13.0s duration), +10 shot limit (lasts 50 shots), -1s reapplication cooldown (4.0s)
alchemist-top-5

500 - Permanent Brew

$55,000

  • acidified and brew buffs are permanent (unless this alchemist is sold)

中路

alchemist-middle-1

010 - Stronger Acid

$250

  • acid status buffed
    • 1d/1.33s, 4s duration
alchemist-middle-2

020 - Perishing Potions

$475

  • potion buffed
    • +1d (2d), +3md (5md), +7fmd (12fmd), can defortify bloons
alchemist-middle-3

030 - Unstable Concoction

$4,000

  • gains unstable-potion attack
    • 67.5r, 4.5s, can only target blimps
    • on contact: unstable-splash
      • 3p, 14r blast
      • applies unstable status
  • unstable status
    • when popped, creates an explosion
    • 50p, 40r blast, normal type
    • damage to bloons depends on the unstable bloon: 2d from MOABs, 3d from BFBs, 4d from anything else
    • damage to blimps: 20d from MOABs, 70d from BFBs, 40d from DDTs, 400d from ZOMGs and BADs
    • ZOMGs and DDTs use 3p, BADs use 9p
  • crosspath
    • 130: unstable-splash +7r (21r), +1p (4p)
alchemist-middle-4

040 - Transforming Tonic

$4,500

  • gains transform ability (60s cooldown, 17.5s duration, battle ready)
    • transforms into a monster
      • 2d, 6p, 72r, 0.03s, plasma type
      • can see past obstacles, but will collide with them
      • can hit camos but cannot target them
  • crosspath
    • 140: monster +3p (9p)
    • 041: monster 0.024s
alchemist-middle-5

050 - Total Transformation

$45,000

  • transform replaced by total-transform (40s cooldown, 17.5s duration, battle ready)
    • additionally transforms 5 nearby land-based monkey towers (tier 3 or lower) into monsters
      • 2d, 10p, 72r, 0.03s, plasma type

下路

alchemist-bottom-1

001 - Faster Throwing

$550

  • all attacks buffed
    • 60%s (1.08s)
alchemist-bottom-2

002 - Acid Pool

$450

  • potion buffed
    • targets track if no bloons in range, creating a puddle
      • 7s lifetime
      • 1d, 5p, camo, applies acid status
alchemist-bottom-3

003 - Lead to Gold

$1,000

  • potion buffed
    • +18ld (19ld) including DDTs
    • no longer single-layer
    • applies golden-lead status
      • gives $50 when the lead layer is popped, unaffected by income cuts or cash modifiers
alchemist-bottom-4

004 - Rubber to Gold

$2,500

  • gains gold-potion attack
    • 45r, 3.8s
    • cannot target BADs
    • on contact: gold-splash
      • 12p, 12r blast
      • applies golden status
  • golden status
    • affected bloons give $1.5 per layer popped
  • crosspath
    • 104: gold-splash +8p (20p)
alchemist-bottom-5

005 - Bloon Master Alchemist

$40,000

  • gains shrink-potion attack
    • ∞r, 7.5s
    • cannot target BADs
    • on contact: shrink-splash
      • 200p
      • MOABs use 10p, BFBs use 30p, DDTs use 50p, and ZOMGs use 100p
      • transforms target into a red bloon
040 - Transforming Tonic

gains transform ability (60s cooldown, 17.5s duration, battle ready)

040 - Transforming Tonic

transforms into a monster

050 - Total Transformation

transform replaced by total-transform (40s cooldown, 17.5s duration, battle ready)

再看 2 条技能
050 - Total Transformation

additionally transforms 5 nearby land-based monkey towers (tier 3 or lower) into monsters

005 - Bloon Master Alchemist

transforms target into a red bloon

Base

  • $550 (750 MM)
  • size: 6 radius
  • placeable on: land
  • potion attack
    • 45r, 1.8s
    • can see past obstacles
    • on contact: splash
      • 1d single-layer, 12p, 12r blast, acid type
      • applies acid status: 1d/2.0s, 4.05s duration

Top Path

alchemist-top-1

100 - Larger Potions

$250

  • splash buffed
    • +6p (18p), +6r (18r)
alchemist-top-2

200 - Acidic Mixture Dip

$350

  • gains acid-dip attack
    • 45r, 10.0s
    • targets random towers, prioritizing those not currently buffed
    • does not target towers that do not directly attack (Farm, Village), or only attack by applying a status (Alchemist, Glue Gunner)
    • applies acidified buff
      • +1cd, +1md, +1 flead damage, can damage lead
      • lasts 10 shots
      • stacks by adding 10 more shots each time, capped at 200
  • crosspath
    • 220: +3 shot limit (lasts 13 shots)
alchemist-top-3

300 - Berserker Brew

$1,650

  • gains brew attack
    • 45r, 8.0s
    • targets closest buffable tower in range, except alchemists and towers that don’t attack
      • applies berserk buff +1d, +2p, 90%s, +10%r
      • lasts 5.0s or 25 shots
      • cannot be reapplied for 5.0s
  • crosspath
    • 320: berserk +1s duration (6.0s duration), +5 shot limit (lasts 30 shots), -1s reapplication cooldown (4.0s)
alchemist-top-4

400 - Stronger Stimulant

$2,800

  • brew buffed
    • buff is now +1d, +3p, 85%s, +15%r
    • lasts 12.0s or 40 shots
  • crosspath
    • 420: berserk +1s duration (13.0s duration), +10 shot limit (lasts 50 shots), -1s reapplication cooldown (4.0s)
alchemist-top-5

500 - Permanent Brew

$55,000

  • acidified and brew buffs are permanent (unless this alchemist is sold)

Middle Path

alchemist-middle-1

010 - Stronger Acid

$250

  • acid status buffed
    • 1d/1.33s, 4s duration
alchemist-middle-2

020 - Perishing Potions

$475

  • potion buffed
    • +1d (2d), +3md (5md), +7fmd (12fmd), can defortify bloons
alchemist-middle-3

030 - Unstable Concoction

$4,000

  • gains unstable-potion attack
    • 67.5r, 4.5s, can only target blimps
    • on contact: unstable-splash
      • 3p, 14r blast
      • applies unstable status
  • unstable status
    • when popped, creates an explosion
    • 50p, 40r blast, normal type
    • damage to bloons depends on the unstable bloon: 2d from MOABs, 3d from BFBs, 4d from anything else
    • damage to blimps: 20d from MOABs, 70d from BFBs, 40d from DDTs, 400d from ZOMGs and BADs
    • ZOMGs and DDTs use 3p, BADs use 9p
  • crosspath
    • 130: unstable-splash +7r (21r), +1p (4p)
alchemist-middle-4

040 - Transforming Tonic

$4,500

  • gains transform ability (60s cooldown, 17.5s duration, battle ready)
    • transforms into a monster
      • 2d, 6p, 72r, 0.03s, plasma type
      • can see past obstacles, but will collide with them
      • can hit camos but cannot target them
  • crosspath
    • 140: monster +3p (9p)
    • 041: monster 0.024s
alchemist-middle-5

050 - Total Transformation

$45,000

  • transform replaced by total-transform (40s cooldown, 17.5s duration, battle ready)
    • additionally transforms 5 nearby land-based monkey towers (tier 3 or lower) into monsters
      • 2d, 10p, 72r, 0.03s, plasma type

Bottom Path

alchemist-bottom-1

001 - Faster Throwing

$550

  • all attacks buffed
    • 60%s (1.08s)
alchemist-bottom-2

002 - Acid Pool

$450

  • potion buffed
    • targets track if no bloons in range, creating a puddle
      • 7s lifetime
      • 1d, 5p, camo, applies acid status
alchemist-bottom-3

003 - Lead to Gold

$1,000

  • potion buffed
    • +18ld (19ld) including DDTs
    • no longer single-layer
    • applies golden-lead status
      • gives $50 when the lead layer is popped, unaffected by income cuts or cash modifiers
alchemist-bottom-4

004 - Rubber to Gold

$2,500

  • gains gold-potion attack
    • 45r, 3.8s
    • cannot target BADs
    • on contact: gold-splash
      • 12p, 12r blast
      • applies golden status
  • golden status
    • affected bloons give $1.5 per layer popped
  • crosspath
    • 104: gold-splash +8p (20p)
alchemist-bottom-5

005 - Bloon Master Alchemist

$40,000

  • gains shrink-potion attack
    • ∞r, 7.5s
    • cannot target BADs
    • on contact: shrink-splash
      • 200p
      • MOABs use 10p, BFBs use 30p, DDTs use 50p, and ZOMGs use 100p
      • transforms target into a red bloon

Druid

V4.12.1 中文 版本 / 语言
040

获得丛林恩泽技能,冷却 40s,初始冷却 15s。

050

获得丛林活力技能,冷却 40s,初始冷却 15s,并把丛林恩泽替换为魂灵恩泽。

005

尖刺攻击基础伤害提升至 4,攻击间隔变为 50%,并可按场上 RBE 获得额外伤害。

基础数据

  • 放置价格:{{druid.base.place_cost|425}}
  • 商店内解锁:{{druid.base.unlock_cost|750 猴钞}}
  • 尺寸:{{druid.base.size|7}}
  • 放置于:{{druid.base.placement|陆地}}
  • 尖刺攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:1
    • 范围:35
    • 攻击间隔:1.1s
    • 尖刺数量:5
    • 尖刺扩散角度:随机
  • 攻击速率上限
    • 判定上限:每 8 帧至多判定 1 次攻击
    • 注记:攻击速率若超出判定上限,可能会被吞伤害

上路

druid-top-1

100 - 硬化尖刺

$250

  • 尖刺攻击
    • 本级变化:伤害类型变为普通,穿透 +1
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:2
    • 范围:35
    • 攻击间隔:1.1s
    • 尖刺数量:5
druid-top-2

200 - 雷霆之心

$1,000

  • 获得 闪电链攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:5
    • 范围:35
    • 攻击间隔:2.2s
    • 特殊规则:接触到目标时若目标数仍有剩余,则会分裂为 2 条闪电链
    • 特殊规则:每条闪电链可以弹向 43 范围内的新目标
    • 注记:每次闪电链攻击至多伤害 31 个目标(1+2+4+8+16)
    • 注记:此攻击不能享受穿透增益
druid-top-3

300 - 风暴德鲁伊

$1,500

  • 获得 龙卷风攻击
    • 伤害类型:普通
    • 基础伤害:0
    • 穿透:30
    • 攻击间隔:2.5s
    • 索敌方式:中度导向追踪
    • 位移效果:将气球吹回 250 单位
    • 作用对象:不能以铅或飞艇为目标
    • 特殊规则:移除目标的冰冻和胶浸状态
    • 注记:龙卷风可以通过伤害增益获得伤害
druid-top-4

400 - 球状闪电

$4,700

  • 获得 球状闪电攻击
    • 攻击间隔:6.0s
    • 存在时间:5.0s
    • 索敌方式:中度导向追踪
    • 特殊规则:球状闪电会释放另一种闪电链攻击
  • 球状闪电闪电链
    • 伤害类型:等离子
    • 基础伤害:2
    • 范围:43
    • 攻击间隔:0.35s
druid-top-5

500 - 龙卷风摧毁停车场

$55,000

  • 获得迷彩侦测
  • 闪电链攻击
    • 本级变化:基础伤害 +2
    • 伤害类型:等离子
    • 基础伤害:3
    • 目标数:5
    • 范围:35
    • 攻击间隔:2.2s
  • 球状闪电闪电链
    • 本级变化:基础伤害 +3
    • 伤害类型:等离子
    • 基础伤害:5
    • 范围:43
    • 攻击间隔:0.35s
  • 获得 超级旋风攻击
    • 基础伤害:12
    • 穿透:150
    • 攻击间隔:4.0s
    • 存在时间:5.7s
    • 索敌方式:导向追踪
    • 位移效果:将目标吹回 250 单位
    • 作用对象:不会以 BAD 为目标
    • 特殊规则:移除目标的冰冻和胶浸状态
    • MOAB 穿透消耗:5
    • BFB 穿透消耗:20
    • DDT 穿透消耗:30
    • ZOMG 穿透消耗:50

中路

druid-middle-1

010 - 尖刺成群

$350

  • 尖刺攻击
    • 本级变化:尖刺数量 +3
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:1
    • 范围:35
    • 攻击间隔:1.1s
    • 尖刺数量:8
druid-middle-2

020 - 橡树之心

$250

  • 所有攻击
    • 本级变化:攻击移除重生属性,并有 33% 概率移除强固属性
druid-middle-3

030 - 丛林德鲁伊

$700

  • 获得 藤蔓抓取攻击
    • 目标数:1
    • 目标优先级:场上最强的气球
    • 伤害频率:每 0.15s 造成(13%+1)伤害
    • 攻击间隔:1.4s
    • 范围:∞
    • 特殊规则:攻击无视障碍物
    • 特殊规则:完全消灭目标气球
    • 特殊规则:抓取攻击完成后才会计算攻击间隔,随后开始下一次抓取
  • 获得 爆金币抓取攻击
    • 目标数:1
    • 目标优先级:场上最强的气球
    • 伤害频率:每 0.15s 造成(13%+1)伤害
    • 攻击间隔:14s
    • 范围:∞
    • 特殊规则:攻击无视障碍物
    • 特殊规则:完全击破目标气球
    • 特殊规则:抓取攻击完成后才会计算攻击间隔,随后开始下一次抓取
    • 特殊规则:攻击结束后获得 100 现金
    • 特殊规则:攻击间隔不享受任何增益
druid-middle-4

040 - 丛林的恩惠

$4,000

  • 尖刺攻击
    • 本级变化:范围 +20
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:1
    • 范围:55
    • 攻击间隔:1.1s
    • 尖刺数量:8
  • 获得 丛林恩泽技能
    • 冷却时间:40s
    • 初始冷却:15s
    • 获得现金:1000
druid-middle-5

050 - 森林之魂

$35,000

  • 尖刺攻击
    • 本级变化:基础伤害 +13
    • 伤害类型:尖锐
    • 基础伤害:14
    • 穿透:1
    • 范围:55
    • 攻击间隔:1.1s
    • 尖刺数量:8
  • 藤蔓抓取攻击
    • 本级变化:攻击间隔变为 0.3s
    • 目标数:1
    • 目标优先级:场上最强的气球
    • 伤害频率:每 0.15s 造成(13%+1)伤害
    • 攻击间隔:0.3s
    • 范围:∞
    • 特殊规则:攻击无视障碍物
    • 特殊规则:完全消灭目标气球
    • 特殊规则:抓取攻击完成后才会计算攻击间隔,随后开始下一次抓取
  • 获得 荆棘攻击
    • 伤害类型:普通
    • 穿透:∞
    • 范围:55
    • 可以伤害迷彩:true
    • 特殊规则:在范围内的路径上产生地刺
    • 特殊规则:地刺每 2s 向外延生长 6 单位,直到覆盖全图路径
  • 最外延地刺伤害
    • 伤害频率:每 0.5s 造成伤害
    • 基础伤害:2
    • 当前陶瓷伤害:10
    • 当前飞艇伤害:10
  • 50~100 距离内地刺伤害
    • 伤害频率:每 0.5s 造成伤害
    • 基础伤害:3
    • 当前陶瓷伤害:15
    • 当前飞艇伤害:15
  • 50 距离内地刺伤害
    • 伤害频率:每 0.5s 造成伤害
    • 基础伤害:4
    • 当前陶瓷伤害:30
    • 当前飞艇伤害:25
  • 丛林恩泽技能魂灵恩泽 替换
    • 冷却时间:40s
    • 初始冷却:继承升级前剩余冷却
    • 获得现金:1500
    • 特殊规则:触发所有可用的丛林恩泽技能
  • 获得 丛林活力技能
    • 冷却时间:40s
    • 初始冷却:15s
    • 增加生命:25
    • 特殊规则:可以超出 150 上限
  • 回合结束收益
    • 获得现金:2500

下路

druid-bottom-1

001 - 德鲁伊射程

$100

  • 尖刺攻击
    • 本级变化:范围 +10
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:1
    • 范围:45
    • 攻击间隔:1.1s
    • 尖刺数量:5
druid-bottom-2

002 - 复仇之心

$400

  • 所有攻击
    • 本级变化:获得攻击速度增益,其中 x = 20 + 购买该升级后损失的生命值,最大为 100
    • 当前攻击速度增益:x%
    • x 定义:20 + 购买该升级后损失的生命值
    • x 上限:100
    • 注记:原稿注明这项升级提供的是攻击速度增益,而非攻击间隔倍率
druid-bottom-3

003 - 愤怒德鲁伊

$650

  • 所有攻击
    • 本级变化:每造成 10 点伤害获得 +5% 攻击速度,至多达到 100%
    • 当前攻击速度增益:按累计伤害逐步提升,最高 +100%
    • 重置条件:若停止攻击 2s,攻速增益重置
    • 注记:原稿注明此升级提供的也是攻击速度增益,且可以与 xx2 的攻击速度增益乘算叠加
druid-bottom-4

004 - 嗜血

$2,500

  • 获得 嗜血增益
    • 作用对象:范围内所有德鲁伊,包括自身
    • 当前穿透加成:+15%
    • 当前攻击速度加成:+17%
    • 叠加上限:5 层
    • 叠加方式:加算
    • 注记:原稿注明这项升级提供的也是攻击速度增益,且可以与 xx2xx3 的攻击速度增益乘算叠加
druid-bottom-5

005 - 愤怒化身

$52,000

  • 尖刺攻击
    • 本级变化:基础伤害 +3,范围 +5,攻击间隔变为 50%,投射物存在时间增加
    • 伤害类型:尖锐
    • 基础伤害:4
    • 穿透:1
    • 范围:50
    • 攻击间隔:0.55s
    • 尖刺数量:5
    • 特殊规则:投射物存在时间增加
    • 特殊规则:场上每存在 3000 RBE 的气球,便获得伤害 +1
    • 额外伤害上限:+26
040 - Jungle's Bounty

gains jungle-bounty ability (40s cooldown, 15s initial)

050 - Spirit of the Forest

gains jungle-lives ability (40s cooldown, 15s initial)

基础

  • $425 (750 MM)
  • 尺寸: 7 radius
  • 可放置于: land
  • thorn attack
    • 1d, 5j, 1p, 35r, 1.1s, sharp type
    • projectiles have random spread
    • max attack rate: once every 8 frames

上路

druid-top-1

100 - Hard Thorns

$250

  • thorn buffed
    • +1p (2p), normal type
druid-top-2

200 - Heart of Thunder

$1,000

  • gains lightning attack
    • 5i, 35r, 2.2s
    • on contact
      • 1d, plasma type
      • if any impacts remain, splits into 2
      • both copies jump to a new target within 43 units
    • note: this means up to 31 targets can be hit in total, which can’t be increased with pierce buffs
druid-top-3

300 - Druid of the Storm

$1,500

  • gains tornado attack
    • 0d, 30p, 2.5s, normal type
    • has homing
    • cannot target blimps or lead
    • sends back 250 units
    • removes glue and frozen status
    • note: damage can be buffed
druid-top-4

400 - Ball Lightning

$4,000

  • gains lightball attack
    • 6.0s
    • 5s lifetime
    • has homing
    • has a modified lightning attack (2d, 43r, 0.35s passive)
druid-top-5

500 - Superstorm

$55,000

  • gains camo detection
  • lightning buffed
    • +2d (3d)
  • lightball lightning buffed
    • +3d (5d)
  • gains superstorm attack
    • 12d, 150p, 4.0s
    • has homing
    • cannot target BADs
    • MOABs use 5p, BFBs 20p, ZOMGs 50p, and DDTs 30p
    • 5.7s lifetime
    • sends bloons back 250 units
    • removes glue and frozen status
    • has a modified lightball attack (1.0s, random spread)

中路

druid-middle-1

010 - Thorn Swarm

$350

  • thorn buffed
    • +3j (8j)
druid-middle-2

020 - Heart of Oak

$250

  • all attacks buffed
    • on damage: degrow, 33% chance to unfortify non-blimps
druid-middle-3

030 - Druid of the Jungle

$700

  • gains vine-grab attack
    • ∞r, 1.4s, targets strongest bloon
    • can see past obstacles
    • applies snared status
      • 1d + 13%d per 0.15s
      • fully pops the bloon
    • attack cooldown does not start until the previous target has been popped
  • gains money-grab attack
    • ∞r, 14s, targets strongest bloon
    • attack cooldown cannot be buffed
    • can see past obstacles
    • applies money-snared status
      • 1d + 13%d per 0.15s
      • fully pops the bloon
      • +$100
    • attack cooldown does not start until the previous target has been popped
druid-middle-4

040 - Jungle's Bounty

$4,000

  • thorn buffed
    • +20r (55r)
  • gains jungle-bounty ability (40s cooldown, 15s initial)
    • gain $1,000
druid-middle-5

050 - Spirit of the Forest

$35,000

  • thorn buffed
    • +13d (14d)
  • jungle-bounty replaced by spirit-bounty
    • gain $1,500
    • activates all jungle-bounty abilities
  • +$2,500 end of round income
  • vine-grab buffed
    • time between grabs 0.3s, damages per 0.15s
  • gains ground-brambles attack
    • ∞p, 55r zone, camo
    • applies brambles status
      • range increases by 6 units every 2s until the map is covered
      • anywhere in range: 2d/0.5s, 10cd/0.5s, 10md/0.5s, normal type
      • within 100r: +1d (3d), +4cd (15cd), +4md (15md)
      • within 50r: +1d (4d), +14cd (30cd), +9md (25md)
  • gains jungle-lives ability (40s cooldown, 15s initial)
    • +25 lives

下路

druid-bottom-1

001 - Druidic Reach

$100

  • thorn buffed
    • +10r (45r)
druid-bottom-2

002 - Heart of Vengeance

$400

  • all attacks buffed
    • +x% speed, capped at +100%, where x is 20 plus the number of lives below the amount when this upgrade was purchased
    • note that this is a buff to attack speed, NOT attack cooldown
druid-bottom-3

003 - Druid of Wrath

$750

  • all attacks buffed
    • +5% speed per 10 damage dealt, capped at +100%, reset if this druid is idle for 2s
    • note again that this is a speed buff, and that it stacks multiplicatively with any buff gained from tier 2
druid-bottom-4

004 - Poplust

$2,500

  • gains poplust buff
    • affects Druids in range, including self
    • +15%p, +17% speed
    • can stack (additively) up to 5 times total
    • note that this is yet another speed buff, which also stacks multiplicatively with tiers 2 and 3
druid-bottom-5

005 - Avatar of Wrath

$52,000

  • thorn buffed
    • +3d (4d), +5r (50r), 50%s (0.55), longer projectile lifespan
    • +1d for every 3000 RBE on screen, capped at +30d
040 - Jungle's Bounty

gains jungle-bounty ability (40s cooldown, 15s initial)

050 - Spirit of the Forest

gains jungle-lives ability (40s cooldown, 15s initial)

Base

  • $425 (750 MM)
  • size: 7 radius
  • placeable on: land
  • thorn attack
    • 1d, 5j, 1p, 35r, 1.1s, sharp type
    • projectiles have random spread
    • max attack rate: once every 8 frames

Top Path

druid-top-1

100 - Hard Thorns

$250

  • thorn buffed
    • +1p (2p), normal type
druid-top-2

200 - Heart of Thunder

$1,000

  • gains lightning attack
    • 5i, 35r, 2.2s
    • on contact
      • 1d, plasma type
      • if any impacts remain, splits into 2
      • both copies jump to a new target within 43 units
    • note: this means up to 31 targets can be hit in total, which can’t be increased with pierce buffs
druid-top-3

300 - Druid of the Storm

$1,500

  • gains tornado attack
    • 0d, 30p, 2.5s, normal type
    • has homing
    • cannot target blimps or lead
    • sends back 250 units
    • removes glue and frozen status
    • note: damage can be buffed
druid-top-4

400 - Ball Lightning

$4,000

  • gains lightball attack
    • 6.0s
    • 5s lifetime
    • has homing
    • has a modified lightning attack (2d, 43r, 0.35s passive)
druid-top-5

500 - Superstorm

$55,000

  • gains camo detection
  • lightning buffed
    • +2d (3d)
  • lightball lightning buffed
    • +3d (5d)
  • gains superstorm attack
    • 12d, 150p, 4.0s
    • has homing
    • cannot target BADs
    • MOABs use 5p, BFBs 20p, ZOMGs 50p, and DDTs 30p
    • 5.7s lifetime
    • sends bloons back 250 units
    • removes glue and frozen status
    • has a modified lightball attack (1.0s, random spread)

Middle Path

druid-middle-1

010 - Thorn Swarm

$350

  • thorn buffed
    • +3j (8j)
druid-middle-2

020 - Heart of Oak

$250

  • all attacks buffed
    • on damage: degrow, 33% chance to unfortify non-blimps
druid-middle-3

030 - Druid of the Jungle

$700

  • gains vine-grab attack
    • ∞r, 1.4s, targets strongest bloon
    • can see past obstacles
    • applies snared status
      • 1d + 13%d per 0.15s
      • fully pops the bloon
    • attack cooldown does not start until the previous target has been popped
  • gains money-grab attack
    • ∞r, 14s, targets strongest bloon
    • attack cooldown cannot be buffed
    • can see past obstacles
    • applies money-snared status
      • 1d + 13%d per 0.15s
      • fully pops the bloon
      • +$100
    • attack cooldown does not start until the previous target has been popped
druid-middle-4

040 - Jungle's Bounty

$4,000

  • thorn buffed
    • +20r (55r)
  • gains jungle-bounty ability (40s cooldown, 15s initial)
    • gain $1,000
druid-middle-5

050 - Spirit of the Forest

$35,000

  • thorn buffed
    • +13d (14d)
  • jungle-bounty replaced by spirit-bounty
    • gain $1,500
    • activates all jungle-bounty abilities
  • +$2,500 end of round income
  • vine-grab buffed
    • time between grabs 0.3s, damages per 0.15s
  • gains ground-brambles attack
    • ∞p, 55r zone, camo
    • applies brambles status
      • range increases by 6 units every 2s until the map is covered
      • anywhere in range: 2d/0.5s, 10cd/0.5s, 10md/0.5s, normal type
      • within 100r: +1d (3d), +4cd (15cd), +4md (15md)
      • within 50r: +1d (4d), +14cd (30cd), +9md (25md)
  • gains jungle-lives ability (40s cooldown, 15s initial)
    • +25 lives

Bottom Path

druid-bottom-1

001 - Druidic Reach

$100

  • thorn buffed
    • +10r (45r)
druid-bottom-2

002 - Heart of Vengeance

$400

  • all attacks buffed
    • +x% speed, capped at +100%, where x is 20 plus the number of lives below the amount when this upgrade was purchased
    • note that this is a buff to attack speed, NOT attack cooldown
druid-bottom-3

003 - Druid of Wrath

$750

  • all attacks buffed
    • +5% speed per 10 damage dealt, capped at +100%, reset if this druid is idle for 2s
    • note again that this is a speed buff, and that it stacks multiplicatively with any buff gained from tier 2
druid-bottom-4

004 - Poplust

$2,500

  • gains poplust buff
    • affects Druids in range, including self
    • +15%p, +17% speed
    • can stack (additively) up to 5 times total
    • note that this is yet another speed buff, which also stacks multiplicatively with tiers 2 and 3
druid-bottom-5

005 - Avatar of Wrath

$52,000

  • thorn buffed
    • +3d (4d), +5r (50r), 50%s (0.55), longer projectile lifespan
    • +1d for every 3000 RBE on screen, capped at +30d

Monkey Village

V4.12.1 中文 版本 / 语言
300

获得初等增益,作用于范围内所有初等塔和帕特。

040

获得战斗召唤技能,冷却 45s,持续 8.0s,无初始冷却。

050

战斗召唤被国土防御替换,冷却 45s,持续 17.0s,无初始冷却。

再看 1 条技能
005

获得 eco 增益,升级时移除范围内所有 xx3+ 猴村,并按被移除猴村总价值提升每回合现金。

基础数据

  • 放置价格:{{monkey_village.base.place_cost|1000}}
  • 商店内解锁:{{monkey_village.base.unlock_cost|1000 猴钞}}
  • 尺寸:{{monkey_village.base.size|11}}
  • 放置于:{{monkey_village.base.placement|陆地}}
  • 覆盖范围:40
  • 辅助增益
    • 作用对象:范围内其他塔,不包括自身
    • 当前范围加成:+10%

上路

monkeyVillage-top-1

100 - 更大范围

$400

  • 覆盖范围
    • 本级变化:+8
    • 当前覆盖范围:48
monkeyVillage-top-2

200 - 丛林鼓

$1,500

  • 辅助增益
    • 本级变化:令范围内其他塔的攻击间隔变为 85%
    • 作用对象:范围内其他塔,不包括自身
    • 当前范围加成:+10%
    • 当前攻击间隔倍率:85%
monkeyVillage-top-3

300 - 初等训练

$800

  • 获得 初等增益
    • 作用对象:范围内所有初等塔和帕特
    • 当前穿透加成:+15%
    • 最低穿透加成:+1
    • 当前范围加成:+10%
    • 特殊规则:投射物移动速度增加
monkeyVillage-top-4

400 - 初等指导

$2,500

  • 初等增益
    • 本级变化:范围内初等塔第 1 级免费,范围 +5,技能冷却时间 -20%,帕特经验获取速度 +40%
    • 作用对象:范围内所有初等塔和帕特
    • 当前穿透加成:+15%
    • 最低穿透加成:+1
    • 当前范围加成:+15%
    • 当前免费等级:前 1 级
    • 当前技能冷却缩减:20%
    • 当前帕特经验获取速度加成:+40%
    • 特殊规则:投射物移动速度增加
monkeyVillage-top-5

500 - 初级专长

$25,000

  • 覆盖范围
    • 本级变化:再 +7
    • 当前覆盖范围:55
  • 初等增益
    • 本级变化:穿透加成改为 +30%(至少 +3),前 2 级免费,技能冷却时间改为 -30%,帕特经验获取速度改为 +80%
    • 作用对象:范围内所有初等塔和帕特
    • 当前穿透加成:+30%
    • 最低穿透加成:+3
    • 当前范围加成:+15%
    • 当前免费等级:前 2 级
    • 当前技能冷却缩减:30%
    • 当前帕特经验获取速度加成:+80%
    • 特殊规则:投射物移动速度增加
  • 获得 城防弩炮攻击
    • 伤害类型:普通
    • 基础伤害:10
    • 当前陶瓷伤害:250
    • 当前飞艇伤害:250
    • 穿透:100
    • 飞艇穿透消耗:10
    • 攻击间隔:2.5s
    • 攻击范围:∞
    • 可以伤害迷彩:true
    • 特殊规则:击中目标后会跳跃到 90 单位内的另一目标

中路

monkeyVillage-middle-1

010 - 生长阻滞

$250

  • 获得 生长阻滞
    • 作用对象:范围内气球
    • 穿透:200
    • 特殊规则:暂停目标重生
monkeyVillage-middle-2

020 - 雷达扫描

$1,700

  • 获得迷彩侦测
  • 辅助增益
    • 本级变化:范围内所有塔获得迷彩侦测
    • 作用对象:范围内所有塔
    • 当前范围加成:+10%
    • 当前迷彩侦测:true
monkeyVillage-middle-3

030 - 猴子情报局

$5,000

  • 辅助增益
    • 本级变化:范围内所有塔的伤害类型变为普通
    • 作用对象:范围内所有塔
    • 当前范围加成:+10%
    • 当前迷彩侦测:true
    • 当前伤害类型:普通
monkeyVillage-middle-4

040 - 战斗召唤

$23,500

  • 获得 战斗召唤技能
    • 冷却时间:45s
    • 持续时间:8.0s
    • 初始冷却:0s
    • 作用对象:范围内所有塔
    • 当前穿透加成:+50%
    • 当前攻击间隔倍率:66.67%
monkeyVillage-middle-5

050 - 国土防御

$45,000

  • 战斗召唤技能国土防御技能 替换
    • 本级变化:作用对象扩大为所有塔,穿透加成改为 +100%,攻击间隔改为 50%,持续时间延长至 17.0s
    • 冷却时间:45s
    • 持续时间:17.0s
    • 初始冷却:0s
    • 作用对象:所有塔
    • 当前穿透加成:+100%
    • 当前攻击间隔倍率:50%
    • 特殊规则:如果卖掉国土防御,技能的冷却时间不会刷新

下路

monkeyVillage-bottom-1

001 - 猴子商业

$500

  • 辅助增益
    • 本级变化:范围内塔的放置与前 3 级升级折扣 +5%
    • 作用对象:范围内塔
    • 当前放置与前 3 级升级折扣:5%
monkeyVillage-bottom-2

002 - 猴子商务

$500

  • 辅助增益
    • 本级变化:范围内塔的放置与前 3 级升级折扣再 +5%,至多叠加 3 次
    • 作用对象:范围内塔
    • 当前放置与前 3 级升级折扣:10%
    • 叠加上限:3 次
    • 注记:原稿注明猴村可提供的最大折扣为(5+3×5)%=20%,且可以与辅助神殿折扣加算叠加
monkeyVillage-bottom-3

003 - 猴子经济学

$1,500

  • 获得 现金产出
    • 每回合钱箱数量:4
    • 单个钱箱价值:100
    • 每回合总收入:400
    • 存在时间:15s
monkeyVillage-bottom-4

004 - 猴子城市

$7,200

  • 现金产出
    • 本级变化:覆盖范围 +5%,单个钱箱价值变为 400
    • 每回合钱箱数量:4
    • 单个钱箱价值:400
    • 每回合总收入:1600
    • 存在时间:15s
  • 覆盖范围
    • 本级变化:+5%
    • 当前覆盖范围:42
monkeyVillage-bottom-5

005 - 猴子大都会

$20,000

  • 获得 eco增益
    • 正 eco 气球:eco 收入增加 20%
    • 负 eco 气球:eco 损失减少 20%
  • 升级代价
    • 基础代价:20000
    • 额外代价:5000 × 被移除猴村数量
  • 升级移除规则
    • 特殊规则:升级时移除范围内所有 xx3+ 猴村
  • 现金产出
    • 每回合总收入:4200 + 600 ×(移除猴村总价值 / 2000)
    • 特殊规则:现金会平分为至多 10 个箱子、至少 6 个箱子,以供收集
400 - Primary Mentoring

+5r, free tier 1 upgrades, -20% ability cooldown time, +40% hero XP

500 - Primary Expertise

+30%p (minimum +3p), free tier 2 upgrades, -10% ability cooldown time (-30% ability cooldown time), +40% hero XP (+80% hero XP)

040 - Call to Arms

gains call-to-arms ability (45s cooldown, 8s duration, battle ready)

基础

  • $1,000 (1,000 MM)
  • 尺寸: 11 radius
  • 可放置于: land
  • 40r
  • support buff
    • affects anything in range, excluding self
    • +10%r

上路

monkeyVillage-top-1

100 - Bigger Radius

$400

  • +8r (48r)
monkeyVillage-top-2

200 - Jungle Drums

$1,500

  • support buffed
    • 85%s
monkeyVillage-top-3

300 - Primary Training

$800

  • gains primary-support
    • affects primary towers and Pat Fusty in range
    • +15%p (minimum +1p), +10%r, increased projectile speed
monkeyVillage-top-4

400 - Primary Mentoring

$2,500

  • primary-support buffed
    • +5r, free tier 1 upgrades, -20% ability cooldown time, +40% hero XP
monkeyVillage-top-5

500 - Primary Expertise

$25,000

  • +7r (55r)
  • primary-support buffed
    • +30%p (minimum +3p), free tier 2 upgrades, -10% ability cooldown time (-30% ability cooldown time), +40% hero XP (+80% hero XP)
  • gains catapult attack
    • 10d, +240cd (250cd), +240md (250md), 100p, ∞r, 2.5s, normal type, camo
    • blimps use 10p
    • jumps to a nearby (90 units) target after hitting

中路

monkeyVillage-middle-1

010 - Grow Blocker

$250

  • applies antigrow status (cannot regrow) to bloons in range
    • 200p
monkeyVillage-middle-2

020 - Radar Scanner

$1,700

  • gains camo detection
  • support buffed
    • grants camo
monkeyVillage-middle-3

030 - Monkey Intelligence Bureau

$5,000

  • support buffed
    • grants normal type damage
monkeyVillage-middle-4

040 - Call to Arms

$23,500

  • gains call-to-arms ability (45s cooldown, 8s duration, battle ready)
    • buffs towers in range: +50%p, 66.67%s
monkeyVillage-middle-5

050 - Homeland Defense

$45,000

  • call-to-arms replaced by homeland-defense (45s global cooldown, 17s duration, battle ready)
    • buffs all towers: +100%p, 50%s

下路

monkeyVillage-bottom-1

001 - Monkey Business

$500

  • support buffed
    • +5% discount to base towers and upgrades up to tier 3
monkeyVillage-bottom-2

002 - Monkey Commerce

$500

  • support buffed
    • +5% discount to base towers and upgrades up to tier 3, stackable up to 3 times total
    • Note: this means that the maximum discount from villages is (10+3*5)% = 25%, which stacks additively with support temples
monkeyVillage-bottom-3

003 - Monkeyconomy

$1,500

  • crate attack
    • $400 income, split between 4 crates throughout the round
    • 15?s lifetime
monkeyVillage-bottom-4

004 - Monkey City

$7,200

  • crate buffed
    • +$1,200 income ($1,600)
    • +5%r
monkeyVillage-bottom-5

005 - Monkeyopolis

$20,000

  • gains bonus-eco buff
    • +20% bloon eco from bloon sends with positive eco, and -20% eco loss from bloon sends with negative eco
  • xx3+ villages in range are sacrificed to the village when upgraded
  • crate buffed
    • $4,200 base + $600 per $2,000 spent on sacrifices per round
    • divided throughout the round into at most 10 crates, but at least 6 crates
400 - Primary Mentoring

+5r, free tier 1 upgrades, -20% ability cooldown time, +40% hero XP

500 - Primary Expertise

+30%p (minimum +3p), free tier 2 upgrades, -10% ability cooldown time (-30% ability cooldown time), +40% hero XP (+80% hero XP)

040 - Call to Arms

gains call-to-arms ability (45s cooldown, 8s duration, battle ready)

Base

  • $1,000 (1,000 MM)
  • size: 11 radius
  • placeable on: land
  • 40r
  • support buff
    • affects anything in range, excluding self
    • +10%r

Top Path

monkeyVillage-top-1

100 - Bigger Radius

$400

  • +8r (48r)
monkeyVillage-top-2

200 - Jungle Drums

$1,500

  • support buffed
    • 85%s
monkeyVillage-top-3

300 - Primary Training

$800

  • gains primary-support
    • affects primary towers and Pat Fusty in range
    • +15%p (minimum +1p), +10%r, increased projectile speed
monkeyVillage-top-4

400 - Primary Mentoring

$2,500

  • primary-support buffed
    • +5r, free tier 1 upgrades, -20% ability cooldown time, +40% hero XP
monkeyVillage-top-5

500 - Primary Expertise

$25,000

  • +7r (55r)
  • primary-support buffed
    • +30%p (minimum +3p), free tier 2 upgrades, -10% ability cooldown time (-30% ability cooldown time), +40% hero XP (+80% hero XP)
  • gains catapult attack
    • 10d, +240cd (250cd), +240md (250md), 100p, ∞r, 2.5s, normal type, camo
    • blimps use 10p
    • jumps to a nearby (90 units) target after hitting

Middle Path

monkeyVillage-middle-1

010 - Grow Blocker

$250

  • applies antigrow status (cannot regrow) to bloons in range
    • 200p
monkeyVillage-middle-2

020 - Radar Scanner

$1,700

  • gains camo detection
  • support buffed
    • grants camo
monkeyVillage-middle-3

030 - Monkey Intelligence Bureau

$5,000

  • support buffed
    • grants normal type damage
monkeyVillage-middle-4

040 - Call to Arms

$23,500

  • gains call-to-arms ability (45s cooldown, 8s duration, battle ready)
    • buffs towers in range: +50%p, 66.67%s
monkeyVillage-middle-5

050 - Homeland Defense

$45,000

  • call-to-arms replaced by homeland-defense (45s global cooldown, 17s duration, battle ready)
    • buffs all towers: +100%p, 50%s

Bottom Path

monkeyVillage-bottom-1

001 - Monkey Business

$500

  • support buffed
    • +5% discount to base towers and upgrades up to tier 3
monkeyVillage-bottom-2

002 - Monkey Commerce

$500

  • support buffed
    • +5% discount to base towers and upgrades up to tier 3, stackable up to 3 times total
    • Note: this means that the maximum discount from villages is (10+3*5)% = 25%, which stacks additively with support temples
monkeyVillage-bottom-3

003 - Monkeyconomy

$1,500

  • crate attack
    • $400 income, split between 4 crates throughout the round
    • 15?s lifetime
monkeyVillage-bottom-4

004 - Monkey City

$7,200

  • crate buffed
    • +$1,200 income ($1,600)
    • +5%r
monkeyVillage-bottom-5

005 - Monkeyopolis

$20,000

  • gains bonus-eco buff
    • +20% bloon eco from bloon sends with positive eco, and -20% eco loss from bloon sends with negative eco
  • xx3+ villages in range are sacrificed to the village when upgraded
  • crate buffed
    • $4,200 base + $600 per $2,000 spent on sacrifices per round
    • divided throughout the round into at most 10 crates, but at least 6 crates

Banana Farm

V4.12.1 中文 版本 / 语言
030

香蕉产出被存款替换,银行自动存储收入,并在回合结束时对全部存款结算 20% 利息。

040

获得贷款技能,冷却 90s,初始冷却 20s,获得 15000 并进入负债。

050

贷款技能被拨款替换,冷却 40s,初始冷却 24s,直接获得 15000。

再看 1 条技能
005

获得 eco 增益,升级时移除范围内所有 xx3+ 猴村,并按被移除猴村总价值提升每回合现金。

基础数据

  • 放置价格:{{banana_farm.base.place_cost|900}}
  • 商店内解锁:{{banana_farm.base.unlock_cost|1000 猴钞}}
  • 尺寸:27×27
  • 放置于:{{banana_farm.base.placement|陆地}}
  • 覆盖范围:40
  • 香蕉产出
    • 每回合香蕉数量:3
    • 单串香蕉价值:40
    • 每回合总收入:120
    • 存在时间:15s

上路

bananaFarm-top-1

100 - 产量提升

$550

  • 香蕉产出
    • 本级变化:香蕉 +2
    • 每回合香蕉数量:5
    • 单串香蕉价值:40
    • 每回合总收入:200
    • 存在时间:15s
bananaFarm-top-2

200 - 产量飙升

$550

  • 香蕉产出
    • 本级变化:香蕉再 +2
    • 每回合香蕉数量:7
    • 单串香蕉价值:40
    • 每回合总收入:280
    • 存在时间:15s
bananaFarm-top-3

300 - 香蕉种植园

$2,750

  • 香蕉产出
    • 本级变化:香蕉 +9
    • 每回合香蕉数量:16
    • 单串香蕉价值:40
    • 每回合总收入:640
    • 存在时间:15s
bananaFarm-top-4

400 - 香蕉研究所

$16,000

  • 香蕉产出
    • 本级变化:改为生产 5 盒香蕉
    • 产出形式:香蕉箱
    • 每回合香蕉箱数量:5
    • 单盒价值:600
    • 每回合总收入:3000
    • 存在时间:15s
bananaFarm-top-5

500 - 香蕉中心

$66,000

  • 香蕉产出
    • 本级变化:单盒香蕉价值变为 2800
    • 产出形式:香蕉箱
    • 每回合香蕉箱数量:5
    • 单盒价值:2800
    • 每回合总收入:14000
    • 存在时间:15s
  • 获得 增收增益
    • 作用对象:所有 4xx 农场和本杰明
    • 当前回合收入加成:+20%
    • 特殊规则:可以与 x2x 农场效果乘算叠加
    • 注记:原稿示例为 总收入 = 原收入 × 120% × 125%

中路

bananaFarm-middle-1

010 - 健康香蕉

$200

  • 香蕉产出
    • 本级变化:存在时间 +15s
    • 每回合香蕉数量:3
    • 单串香蕉价值:40
    • 每回合总收入:120
    • 存在时间:30s
bananaFarm-middle-2

020 - 高价值量香蕉

$700

  • 香蕉产出
    • 本级变化:生产价值 +25%
    • 每回合香蕉数量:3
    • 单串香蕉价值:50
    • 每回合总收入:150
    • 存在时间:30s
bananaFarm-middle-3

030 - 猴子银行

$4,400

  • 香蕉产出存款 替换
  • 存款
    • 回合期间收入:150
    • 回合结束收入:450
    • 每回合总收入:600
    • 回合结束利息:20%
    • 存储上限:14000
    • 特殊规则:银行会自动存储收入,可以于任何时候取出
    • 特殊规则:回合结束收入会先入账,然后再计算利息
  • 支路影响
    • 130
      • 本级变化:回合期间收入 +100,回合结束收入 +50
      • 当前回合期间收入:250
      • 当前回合结束收入:500
      • 当前每回合总收入:750
    • 230
      • 本级变化:回合期间收入 +200,回合结束收入 +100
      • 当前回合期间收入:350
      • 当前回合结束收入:550
      • 当前每回合总收入:900
    • 032
      • 本级变化:银行存款达上限时自动取出现金
bananaFarm-middle-4

040 - IMF贷款

$8,000

  • 存款
    • 本级变化:存储上限 +4000
    • 回合期间收入:150
    • 回合结束收入:450
    • 每回合总收入:600
    • 回合结束利息:20%
    • 存储上限:18000
  • 获得 贷款技能
    • 冷却时间:90s
    • 初始冷却:20s
    • 获得现金:15000
    • 负债金额:15000
    • 特殊规则:将来所有收入中的 50% 会被拿去偿还负债
    • 特殊规则:负债时不能使用任何银行的贷款技能
  • 支路影响
    • 240
      • 本级变化:回合结束收入 +150
      • 当前回合期间收入:350
      • 当前回合结束收入:700
      • 当前每回合总收入:1050
bananaFarm-middle-5

050 - 猴子经济政策

$45,000

  • 存款
    • 本级变化:存储上限 +12000
    • 回合期间收入:350
    • 回合结束收入:700
    • 每回合总收入:1050
    • 回合结束利息:20%
    • 存储上限:30000
  • 贷款技能拨款 替换
    • 冷却时间:40s
    • 初始冷却:24s
    • 获得现金:15000
  • 支路影响
    • 250
      • 本级变化:回合结束收入再 +300
      • 当前回合期间收入:350
      • 当前回合结束收入:1000
      • 当前每回合总收入:1350

下路

bananaFarm-bottom-1

001 - 优质土壤

$400

  • 上路与中路升级折扣
    • 当前折扣:15%
bananaFarm-bottom-2

002 - 香蕉抢收

$240

  • 香蕉产出
    • 本级变化:超时未收集导致腐烂的香蕉会以 50% 价格入账
  • 出售价格
    • 本级变化:+5%
    • 当前出售比例:75%
bananaFarm-bottom-3

003 - 市场

$2,800

  • 香蕉产出
    • 本级变化:香蕉 +11,并自动收集入账
    • 每回合香蕉数量:14
    • 单串香蕉价值:40
    • 每回合总收入:560
    • 存在时间:15s
    • 特殊规则:不享受副上路或副中路加成
    • 特殊规则:市场会自动收集香蕉入账
  • 出售价格
    • 本级变化:再 +5%
    • 当前出售比例:80%
bananaFarm-bottom-4

004 - 中央市场

$13,000

  • 香蕉产出
    • 本级变化:每串香蕉价值 +120
    • 每回合香蕉数量:14
    • 单串香蕉价值:160
    • 每回合总收入:2240
    • 存在时间:15s
    • 特殊规则:不享受副上路或副中路加成
  • 获得 市场增益
    • 作用对象:所有 xx3 及以上海盗船
    • 当前回合结束收入加成:+10%
    • 叠加上限:10 次
bananaFarm-bottom-5

005 - 华尔街

$46,000

  • 回合结束现金
    • 获得现金:10000
040 - IMF Loan

gains loan ability (90s cooldown, 20s initial)

基础

  • $1,000 (1,000 MM)
  • 尺寸: 27 units*27 units
  • 可放置于: land
  • 40r
  • banana attack
    • $120 income, split between 3 bananas throughout the round
    • 15s lifetime

上路

bananaFarm-top-1

100 - Increased Production

$550

  • banana attack buffed
    • +2j (5j), +$80 income ($200)
bananaFarm-top-2

200 - Greater Production

$550

  • banana attack buffed
    • +2j (7j), +$80 income ($280)
bananaFarm-top-3

300 - Banana Plantation

$2,750

  • banana attack buffed
    • +9j (16j), +$360 income ($640)
bananaFarm-top-4

400 - Banana Research Facility

$16,000

  • banana attack buffed
    • 5j, $3,000 income
bananaFarm-top-5

500 - Banana Central

$66,000

  • banana attack buffed
    • +$11,000 income ($14,000)
  • gains productivity buff
    • +20% income to all 4xx farms and Benjamin
    • stacks multiplicatively with x2x valuable bananas

中路

bananaFarm-middle-1

010 - Long Life Bananas

$200

  • banana attack buffed
    • +15s lifetime (30s)
bananaFarm-middle-2

020 - Valuable Bananas

$700

  • banana attack buffed
    • +25% income
bananaFarm-middle-3

030 - Monkey Bank

$4,400

  • banana attack buffed
    • +$50 income ($150)
    • money is held in the bank instead of being emitted as bananas, to be collected at any time
    • $450 end of round income
    • bank’s balance increases by 20% at the end of a round, up to a capacity of $14,000
      • this includes the end of round income
  • crosspath
    • 130: +$100 income ($250) (adds money 2 more times), +$50 ($500) end of round income
    • 230: +$100 income ($350) (adds money 2 more times), +$50 ($550) end of round income
    • 032: autocollects if the balance is capped at the end of a round
bananaFarm-middle-4

040 - IMF Loan

$8,000

  • banana attack buffed
    • +$4,000 capacity ($18,000)
  • gains loan ability (90s cooldown, 20s initial)
    • loan $15,000, to be repaid by taking 50% from all future income
  • crosspath
    • 240: +$150 ($700) end of round income
bananaFarm-middle-5

050 - Monkey-Nomics

$45,000

  • banana attack buffed
    • +$10,000 capacity ($30,000)
  • loan replaced by grant (40s cooldown, 30s initial)
    • gain $15,000, which does not need to be repaid
  • crosspath
    • 250: +$300 ($1,000) end of round income

下路

bananaFarm-bottom-1

001 - Quality Soil

$400

  • top and middle path upgrades are discounted by 15%
bananaFarm-bottom-2

002 - Banana Salvage

$240

  • banana attack buffed
    • expired bananas are worth 50%
  • +5% sellback (75%)
bananaFarm-bottom-3

003 - Marketplace

$2,800

  • banana attack buffed
    • +11j (14j), +$440 income ($560)
  • bananas are automatically collected immediately
  • +5% sellback (80%)
bananaFarm-bottom-4

004 - Central Market

$13,000

  • banana attack buffed
    • +$1,680 income ($2,240)
  • gains marketplace buff
    • +10% end of round income to all xx3+ buccaneers
    • stacks additively up to 10 times (+100%)
bananaFarm-bottom-5

005 - Monkey Wall Street

$46,000

  • $10,000 end of round income
040 - IMF Loan

gains loan ability (90s cooldown, 20s initial)

Base

  • $1,000 (1,000 MM)
  • size: 27 units*27 units
  • placeable on: land
  • 40r
  • banana attack
    • $120 income, split between 3 bananas throughout the round
    • 15s lifetime

Top Path

bananaFarm-top-1

100 - Increased Production

$550

  • banana attack buffed
    • +2j (5j), +$80 income ($200)
bananaFarm-top-2

200 - Greater Production

$550

  • banana attack buffed
    • +2j (7j), +$80 income ($280)
bananaFarm-top-3

300 - Banana Plantation

$2,750

  • banana attack buffed
    • +9j (16j), +$360 income ($640)
bananaFarm-top-4

400 - Banana Research Facility

$16,000

  • banana attack buffed
    • 5j, $3,000 income
bananaFarm-top-5

500 - Banana Central

$66,000

  • banana attack buffed
    • +$11,000 income ($14,000)
  • gains productivity buff
    • +20% income to all 4xx farms and Benjamin
    • stacks multiplicatively with x2x valuable bananas

Middle Path

bananaFarm-middle-1

010 - Long Life Bananas

$200

  • banana attack buffed
    • +15s lifetime (30s)
bananaFarm-middle-2

020 - Valuable Bananas

$700

  • banana attack buffed
    • +25% income
bananaFarm-middle-3

030 - Monkey Bank

$4,400

  • banana attack buffed
    • +$50 income ($150)
    • money is held in the bank instead of being emitted as bananas, to be collected at any time
    • $450 end of round income
    • bank’s balance increases by 20% at the end of a round, up to a capacity of $14,000
      • this includes the end of round income
  • crosspath
    • 130: +$100 income ($250) (adds money 2 more times), +$50 ($500) end of round income
    • 230: +$100 income ($350) (adds money 2 more times), +$50 ($550) end of round income
    • 032: autocollects if the balance is capped at the end of a round
bananaFarm-middle-4

040 - IMF Loan

$8,000

  • banana attack buffed
    • +$4,000 capacity ($18,000)
  • gains loan ability (90s cooldown, 20s initial)
    • loan $15,000, to be repaid by taking 50% from all future income
  • crosspath
    • 240: +$150 ($700) end of round income
bananaFarm-middle-5

050 - Monkey-Nomics

$45,000

  • banana attack buffed
    • +$10,000 capacity ($30,000)
  • loan replaced by grant (40s cooldown, 30s initial)
    • gain $15,000, which does not need to be repaid
  • crosspath
    • 250: +$300 ($1,000) end of round income

Bottom Path

bananaFarm-bottom-1

001 - Quality Soil

$400

  • top and middle path upgrades are discounted by 15%
bananaFarm-bottom-2

002 - Banana Salvage

$240

  • banana attack buffed
    • expired bananas are worth 50%
  • +5% sellback (75%)
bananaFarm-bottom-3

003 - Marketplace

$2,800

  • banana attack buffed
    • +11j (14j), +$440 income ($560)
  • bananas are automatically collected immediately
  • +5% sellback (80%)
bananaFarm-bottom-4

004 - Central Market

$13,000

  • banana attack buffed
    • +$1,680 income ($2,240)
  • gains marketplace buff
    • +10% end of round income to all xx3+ buccaneers
    • stacks additively up to 10 times (+100%)
bananaFarm-bottom-5

005 - Monkey Wall Street

$46,000

  • $10,000 end of round income

Spike Factory

V4.12.1 中文 版本 / 语言
040

获得刺钉风暴技能,冷却 40s,持续 1.0s,无初始冷却。

002

获得智能强化被动技能,持续 2.5s,每回合开始时触发。

050

刺钉风暴伤害提升,并每 15.0s 自动触发一次,无论是否处于冷却。

基础数据

  • 放置价格:{{spike_factory.base.place_cost|600}}
  • 商店内解锁:{{spike_factory.base.unlock_cost|1000 猴钞}}
  • 尺寸:{{spike_factory.base.size|8}}
  • 放置于:{{spike_factory.base.placement|陆地}}
  • 覆盖范围:34
  • 道路钉攻击
    • 生效方式:在范围内的路径上随机散播刺钉
    • 攻击间隔:1.75s
  • 道路钉
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:5
    • 存在时间:40s
    • 可以伤害迷彩:true

上路

spikeFactory-top-1

100 - 更大钉刺堆

$600

  • 道路钉
    • 本级变化:穿透 +5
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:10
    • 存在时间:40s
    • 可以伤害迷彩:true
spikeFactory-top-2

200 - 白热刺钉

$600

  • 道路钉
    • 本级变化:伤害类型变为普通
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:10
    • 存在时间:40s
    • 可以伤害迷彩:true
spikeFactory-top-3

300 - 刺钉球

$2,700

  • 道路钉
    • 本级变化:基础伤害 +1,陶瓷伤害 +6,强固伤害 +1,穿透 +4
    • 伤害类型:普通
    • 基础伤害:2
    • 当前陶瓷伤害:8
    • 当前强固伤害:3
    • 穿透:14
    • 存在时间:40s
    • 可以伤害迷彩:true
    • 每堆总伤害:28
    • 每堆总陶瓷伤害:112
    • 每堆总强固伤害:42
spikeFactory-top-4

400 - 刺钉地雷

$9,500

  • 道路钉
    • 本级变化:穿透耗尽或存在时间结束时发生爆炸
    • 伤害类型:普通
    • 基础伤害:2
    • 当前陶瓷伤害:8
    • 当前强固伤害:3
    • 穿透:14
    • 存在时间:40s
    • 可以伤害迷彩:true
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:10
    • 当前陶瓷伤害:12
    • 当前强固伤害:11
    • 穿透:60
    • 爆炸范围:28
    • 特殊规则:对目标施加燃烧效果
  • 燃烧
    • 伤害类型:火焰
    • 伤害频率:每 2.0s 造成 1 点伤害
    • 持续时间:6.0s
  • 注记:原稿注明存在时间结束会触发两次爆炸,穿透耗尽只触发一次
spikeFactory-top-5

500 - 超级地雷

$90,000

  • 道路钉
    • 本级变化:基础伤害 +40,陶瓷伤害 +18,强固伤害 +14,攻击间隔变为 200%,并在接触气球时产生迷你爆炸
    • 伤害类型:普通
    • 基础伤害:50
    • 当前陶瓷伤害:70
    • 当前强固伤害:65
    • 穿透:14
    • 存在时间:40s
    • 可以伤害迷彩:true
    • 每堆总伤害:700
    • 攻击间隔:3.5s
  • 迷你爆炸
    • 伤害类型:普通
    • 基础伤害:20
    • 当前陶瓷伤害:30
    • 当前强固伤害:25
    • 穿透:30
    • 爆炸范围:20
  • 爆炸
    • 本级变化:基础伤害 +990,强固伤害 +250,穿透 +40,爆炸范围扩大到 100
    • 伤害类型:普通
    • 基础伤害:1000
    • 当前强固伤害:1251
    • 穿透:100
    • 爆炸范围:100

中路

spikeFactory-middle-1

010 - 快速生产

$500

  • 道路钉攻击
    • 本级变化:攻击间隔变为 80%
    • 当前攻击间隔:1.4s
spikeFactory-middle-2

020 - 极速生产

$500

  • 道路钉攻击
    • 本级变化:攻击间隔再次变为 70%
    • 当前攻击间隔:0.98s
spikeFactory-middle-3

030 - 飞艇粉碎者

$2,500

  • 道路钉
    • 本级变化:飞艇伤害 +4
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:5
    • 存在时间:40s
    • 可以伤害迷彩:true
    • 当前飞艇伤害:5
    • 每堆总飞艇伤害:25
  • 支路影响
    • 130
      • 本级变化:每堆总飞艇伤害变为 50
  • 注记:原稿注明矿工邦尼的 10 级技能 BEAST 大矿车不会受到这部分飞艇伤害
spikeFactory-middle-4

040 - 刺钉风暴

$6,200

  • 获得 刺钉风暴技能
    • 冷却时间:40s
    • 持续时间:1.0s
    • 初始冷却:0s
    • 范围:∞
    • 攻击间隔:0.005s
    • 特殊规则:均匀散播道路钉在路径上
    • 特殊规则:不享受 xx2 的临时攻击速度增益
  • 风暴钉
    • 伤害类型:尖锐
    • 基础伤害:1
    • 当前飞艇伤害:5
    • 目标数:5
    • 存在时间:10~13s
  • 支路影响
    • 140
      • 本级变化:风暴钉目标数 +5
      • 当前目标数:10
    • 041
      • 本级变化:风暴钉存在时间 +50%
spikeFactory-middle-5

050 - 刺钉地毯

$40,000

  • 道路钉
    • 本级变化:基础伤害 +2,飞艇伤害共计变为 7,攻击间隔变为 50%
    • 伤害类型:尖锐
    • 基础伤害:3
    • 穿透:5
    • 存在时间:40s
    • 可以伤害迷彩:true
    • 当前飞艇伤害:7
    • 攻击间隔:0.49s
  • 刺钉风暴技能
    • 本级变化:风暴钉基础伤害 +3,飞艇伤害 +1,并每 15.0s 自动触发一次
    • 冷却时间:40s
    • 持续时间:1.0s
    • 初始冷却:0s
    • 范围:∞
    • 攻击间隔:0.005s
    • 自动触发间隔:15.0s
  • 风暴钉
    • 伤害类型:尖锐
    • 基础伤害:6
    • 当前飞艇伤害:8
    • 目标数:5
    • 存在时间:10~13s

下路

spikeFactory-bottom-1

001 - 远程覆盖

$150

  • 道路钉
    • 本级变化:范围 +8,存在时间变为 75s
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:5
    • 范围:42
    • 存在时间:75s
    • 可以伤害迷彩:true
spikeFactory-bottom-2

002 - 智能刺钉

$500

  • 道路钉
    • 本级变化:获得额外目标优先级
    • 额外目标优先级:靠近、拉远、智能
    • 靠近:将钉子放在范围内最近的路径上
    • 拉远:将钉子放在范围内最远的路径上
    • 智能:将钉子放在范围内最靠近气球出口的路径上
  • 获得 智能强化被动技能
    • 持续时间:2.5s
    • 触发方式:每回合开始时触发
    • 当前攻击间隔倍率:25%
    • 当前攻击间隔:0.4375s
spikeFactory-bottom-3

003 - 长寿钉

$1,200

  • 道路钉
    • 本级变化:存在时间变为 170s
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:5
    • 范围:42
    • 存在时间:170s
    • 可以伤害迷彩:true
  • 智能强化被动技能
    • 本级变化:持续时间变为 5.0s
    • 持续时间:5.0s
    • 触发方式:每回合开始时触发
    • 当前攻击间隔倍率:25%
    • 当前攻击间隔:0.4375s
spikeFactory-bottom-4

004 - 致命钉

$3,200

  • 道路钉
    • 本级变化:基础伤害 +2,存在时间变为 240s
    • 伤害类型:尖锐
    • 基础伤害:3
    • 穿透:5
    • 范围:42
    • 存在时间:240s
    • 可以伤害迷彩:true
    • 每堆总伤害:15
  • 支路影响
    • 104
      • 本级变化:每堆钉子总伤害变为 30
spikeFactory-bottom-5

005 - 永钉

$30,000

  • 道路钉
    • 本级变化:基础伤害 +8,穿透 +45,攻击间隔 3.0s,存在时间变为 300s
    • 伤害类型:尖锐
    • 基础伤害:11
    • 穿透:50
    • 范围:42
    • 攻击间隔:3.0s
    • 存在时间:300s
    • 可以伤害迷彩:true
    • 每堆总伤害:550
  • 支路影响
    • 105
      • 本级变化:穿透 +40
      • 当前穿透:90
    • 105
      • 本级变化:每堆钉子总伤害变为 990
040 - Spike Storm

gains spike-storm ability (40s cooldown, 1s duration, battle ready)

002 - Smart Spikes

smart-boost ability (2.5s duration, passive: triggered by the start of a round)

基础

  • $600 (1,000 MM)
  • 尺寸: 8 radius
  • 可放置于: land
  • spikes attack
    • 34r, 1.75s passive
    • places spikes randomly on track
      • 1d, 5p, 40s lifetime, camo

上路

spikeFactory-top-1

100 - Bigger Stacks

$600

  • spikes buffed
    • +5p (10p)
spikeFactory-top-2

200 - White Hot Spikes

$600

  • spikes buffed
    • normal type
spikeFactory-top-3

300 - Spiked Balls

$2,700

  • spikes buffed
    • +1d (2d), +6cd (8cd), +1fd (3fd), +4p (14p)
      • total: 28 damage per spike, 112 ceramic, 42 fortified
spikeFactory-top-4

400 - Spiked Mines

$9,500

  • spikes buffed
    • at 100%p and on expire: explosion
      • 10d, +2cd (12cd), +1fd (11fd), 60p, 28r blast, explosion type
      • applies burn status: 1d/2s, 6s duration
    • note: the projectile timing out triggers both explosions, but using up pierce only triggers one
spikeFactory-top-5

500 - Super Mines

$90,000

  • spikes buffed
    • 200%s (3.5s)
    • +40d (50d), +18cd (70cd), +14fd
    • on damage: mini-explosion
      • 20d, +10cd (30cd), +5fd (25fd), 30p, 20r blast, normal type
  • explosion buffed
    • +990d (1000d), +250fd (1251fd), 0cd, +40p (80p), 100r, normal type

中路

spikeFactory-middle-1

010 - Faster Production

$500

  • spikes buffed
    • 80%s (1.4s)
spikeFactory-middle-2

020 - Even Faster Production

$500

  • spikes buffed
    • 70%s (0.98s)
spikeFactory-middle-3

030 - MOAB SHREDR

$2,500

  • spikes buffed
    • +4md (5md)
      • total: 25 moab damage per spike
        • 130: 50 moab damage per spike
    • Bonnie’s beast-minecart is not MOAB-class for this attack
spikeFactory-middle-4

040 - Spike Storm

$6,200

  • gains spike-storm ability (40s cooldown, 1s duration, battle ready)
    • ∞r, 0.005s
    • not affected by smart-boost
    • places storm-spikes randomly on track
      • 1d, +4md (5md), 5i, sharp type
        • total: 25md per spike
      • 10-13s lifetime
  • crosspath
    • 140: storm-spikes +5p (10p)
      • total: 50md per spike
    • 041: storm-spikes +50% lifetime
spikeFactory-middle-5

050 - Carpet of Spikes

$40,000

  • spikes buffed
    • +2d (3d, 7md), 50%s (0.49s)
      • total: 15 damage per spike, 35 moab
        • 150: 30 damage per spike, 70 moab
  • storm-spikes buffed
    • +5d (6d), +2md (8md)
      • total: 30 damage per spike, 40 moab
        • 150: 60 damage per spike, 70 moab
  • spike-storm is additionally triggered automatically every 15s

下路

spikeFactory-bottom-1

001 - Long Reach

$150

  • spikes buffed
    • +8r (42r), 75s lifetime
spikeFactory-bottom-2

002 - Smart Spikes

$500

  • gains extra targeting options
    • close: closest point to the tower in range
    • far: furthest point from the tower in range
      • note: the track has discrete points so there is usually only one furthest point; it is impossible to tell in advance whether it will be at the “start” or “end” of the visible range
    • smart: point closest to the exit, on active paths only
  • smart-boost ability (2.5s duration, passive: triggered by the start of a round)
    • 25%s (0.4375s)
spikeFactory-bottom-3

003 - Long Life Spikes

$1,200

  • spikes buffed
    • 170s lifetime
  • smart-boost buffed
    • 5s duration
spikeFactory-bottom-4

004 - Deadly Spikes

$3,200

  • spikes buffed
    • +2d (3d), 240s lifetime
      • total: 15 damage per spike
        • 104: 30 damage per spike
spikeFactory-bottom-5

005 - Perma-Spike

$30,000

  • spikes buffed
    • +8d (11d), +45p (50p), 3.0s, 300s lifetime
      • total: 550 damage per spike
  • crosspath
    • 105: +40p (90p)
      • total: 990 damage per spike
040 - Spike Storm

gains spike-storm ability (40s cooldown, 1s duration, battle ready)

002 - Smart Spikes

smart-boost ability (2.5s duration, passive: triggered by the start of a round)

Base

  • $600 (1,000 MM)
  • size: 8 radius
  • placeable on: land
  • spikes attack
    • 34r, 1.75s passive
    • places spikes randomly on track
      • 1d, 5p, 40s lifetime, camo

Top Path

spikeFactory-top-1

100 - Bigger Stacks

$600

  • spikes buffed
    • +5p (10p)
spikeFactory-top-2

200 - White Hot Spikes

$600

  • spikes buffed
    • normal type
spikeFactory-top-3

300 - Spiked Balls

$2,700

  • spikes buffed
    • +1d (2d), +6cd (8cd), +1fd (3fd), +4p (14p)
      • total: 28 damage per spike, 112 ceramic, 42 fortified
spikeFactory-top-4

400 - Spiked Mines

$9,500

  • spikes buffed
    • at 100%p and on expire: explosion
      • 10d, +2cd (12cd), +1fd (11fd), 60p, 28r blast, explosion type
      • applies burn status: 1d/2s, 6s duration
    • note: the projectile timing out triggers both explosions, but using up pierce only triggers one
spikeFactory-top-5

500 - Super Mines

$90,000

  • spikes buffed
    • 200%s (3.5s)
    • +40d (50d), +18cd (70cd), +14fd
    • on damage: mini-explosion
      • 20d, +10cd (30cd), +5fd (25fd), 30p, 20r blast, normal type
  • explosion buffed
    • +990d (1000d), +250fd (1251fd), 0cd, +40p (80p), 100r, normal type

Middle Path

spikeFactory-middle-1

010 - Faster Production

$500

  • spikes buffed
    • 80%s (1.4s)
spikeFactory-middle-2

020 - Even Faster Production

$500

  • spikes buffed
    • 70%s (0.98s)
spikeFactory-middle-3

030 - MOAB SHREDR

$2,500

  • spikes buffed
    • +4md (5md)
      • total: 25 moab damage per spike
        • 130: 50 moab damage per spike
    • Bonnie’s beast-minecart is not MOAB-class for this attack
spikeFactory-middle-4

040 - Spike Storm

$6,200

  • gains spike-storm ability (40s cooldown, 1s duration, battle ready)
    • ∞r, 0.005s
    • not affected by smart-boost
    • places storm-spikes randomly on track
      • 1d, +4md (5md), 5i, sharp type
        • total: 25md per spike
      • 10-13s lifetime
  • crosspath
    • 140: storm-spikes +5p (10p)
      • total: 50md per spike
    • 041: storm-spikes +50% lifetime
spikeFactory-middle-5

050 - Carpet of Spikes

$40,000

  • spikes buffed
    • +2d (3d, 7md), 50%s (0.49s)
      • total: 15 damage per spike, 35 moab
        • 150: 30 damage per spike, 70 moab
  • storm-spikes buffed
    • +5d (6d), +2md (8md)
      • total: 30 damage per spike, 40 moab
        • 150: 60 damage per spike, 70 moab
  • spike-storm is additionally triggered automatically every 15s

Bottom Path

spikeFactory-bottom-1

001 - Long Reach

$150

  • spikes buffed
    • +8r (42r), 75s lifetime
spikeFactory-bottom-2

002 - Smart Spikes

$500

  • gains extra targeting options
    • close: closest point to the tower in range
    • far: furthest point from the tower in range
      • note: the track has discrete points so there is usually only one furthest point; it is impossible to tell in advance whether it will be at the “start” or “end” of the visible range
    • smart: point closest to the exit, on active paths only
  • smart-boost ability (2.5s duration, passive: triggered by the start of a round)
    • 25%s (0.4375s)
spikeFactory-bottom-3

003 - Long Life Spikes

$1,200

  • spikes buffed
    • 170s lifetime
  • smart-boost buffed
    • 5s duration
spikeFactory-bottom-4

004 - Deadly Spikes

$3,200

  • spikes buffed
    • +2d (3d), 240s lifetime
      • total: 15 damage per spike
        • 104: 30 damage per spike
spikeFactory-bottom-5

005 - Perma-Spike

$30,000

  • spikes buffed
    • +8d (11d), +45p (50p), 3.0s, 300s lifetime
      • total: 550 damage per spike
  • crosspath
    • 105: +40p (90p)
      • total: 990 damage per spike

Engineer Monkey

V4.12.1 中文 版本 / 语言
100

获得建造哨兵能力,定期在范围内陆地上放置哨兵子塔。

040

获得超频技能,冷却 45s,无初始冷却。

004

获得气球陷阱,可吸收经过的气球并结算现金。

再看 1 条技能
005

气球陷阱增强为超级大陷阱,可吸收除 BAD 外所有气球并允许超容量吸收飞艇。

基础数据

  • 放置价格:{{engineer_monkey.base.place_cost|400}}
  • 商店内解锁:{{engineer_monkey.base.unlock_cost|1000 猴钞}}
  • 尺寸:{{engineer_monkey.base.size|7}}
  • 放置于:{{engineer_monkey.base.placement|陆地}}
  • 钉枪攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 范围:40
    • 攻击间隔:0.7s

上路

engineerMonkey-top-1

100 - 哨兵枪

$400

  • 获得 建造哨兵
    • 范围:40
    • 放置间隔:10.0s
    • 放置位置:在范围内的陆地上放置一个哨兵子塔
    • 存在时间:25s
  • 哨兵攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:2
    • 范围:45
    • 攻击间隔:0.98s
    • 特殊规则:可继承工程师获得的增益,亦可直接获得增益
  • 支路影响
    • 110
      • 本级变化:哨兵范围 +4
      • 当前范围:49
    • 120
      • 本级变化:哨兵飞艇伤害 +1,强固伤害 +1
      • 当前飞艇伤害:2
      • 当前强固伤害:2
    • 101
      • 本级变化:哨兵伤害类型变为粉碎,穿透 +1
      • 当前伤害类型:粉碎
      • 当前穿透:3
    • 102
      • 本级变化:哨兵造成伤害时施加固定状态
engineerMonkey-top-2

200 - 更快施工

$350

  • 建造哨兵
    • 本级变化:放置间隔变为 60%
    • 当前放置间隔:6.0s
engineerMonkey-top-3

300 - 链齿轮

$500

  • 钉枪攻击
    • 本级变化:攻击间隔变为 60%
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 范围:40
    • 攻击间隔:0.42s
  • 哨兵攻击
    • 本级变化:攻击间隔变为 60%
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:2
    • 范围:45
    • 攻击间隔:0.59s
engineerMonkey-top-4

400 - 哨兵专家

$2,800

  • 建造哨兵
    • 本级变化:升级时立刻根据当前场面气球类型放置 4 个哨兵,并在循环放置刺球、炸弹、冰冷、能量哨兵时按场面跳过不合适的种类
  • 刺球哨兵
    • 刺钉球攻击
      • 伤害类型:尖锐
      • 基础伤害:2
      • 当前陶瓷伤害:3
      • 穿透:16
      • 范围:50
      • 攻击间隔:1.1s
    • 跳过条件:当场上不存在陶瓷,且存在铅,且不存在黑或白时跳过放置
  • 炸弹哨兵
    • 炸弹攻击
      • 伤害类型:爆炸
      • 基础伤害:2
      • 穿透:30
      • 范围:50
      • 攻击间隔:0.9s
      • 爆炸范围:18
    • 跳过条件:当场上存在黑,且不存在白或铅时跳过放置
  • 冰冷哨兵
    • 冰球攻击
      • 伤害类型:冰冻
      • 基础伤害:1
      • 穿透:15
      • 范围:50
      • 攻击间隔:1.5s
      • 霜降范围:12
      • 特殊规则:对气球施加冻结状态
    • 冻结状态
      • 持续时间:1.5s
      • 特殊规则:解冻后速度 -50%
    • 跳过条件:当场上存在白,且不存在黑或铅时跳过放置
  • 能量哨兵
    • 激光攻击
      • 伤害类型:能量
      • 基础伤害:2
      • 穿透:8
      • 范围:50
      • 攻击间隔:0.57s
    • 跳过条件:当场上存在紫,或当场上存在铅且不存在黑或白时跳过放置
  • 支路影响
    • 401
      • 本级变化:刺钉球攻击穿透变为 28,炸弹攻击穿透变为 38,冰球攻击穿透变为 19,激光攻击穿透变为 10
    • 402
      • 本级变化:所有哨兵造成伤害时施加固定状态
engineerMonkey-top-5

500 - 烧饼冠军

$32,000

  • 建造哨兵
    • 本级变化:放置冠军哨兵
  • 冠军哨兵
    • 等离子攻击
      • 伤害类型:等离子
      • 基础伤害:3
      • 穿透:5
      • 范围:50
      • 攻击间隔:0.03s
    • 特殊规则:存在时间结束 2.0s 后或被卖掉时进行自毁
  • 自毁
    • 伤害类型:等离子
    • 基础伤害:260
    • 穿透:100
    • 爆炸范围:45
  • 支路影响
    • 501
      • 本级变化:等离子攻击穿透 +1
      • 当前穿透:6
    • 502
      • 本级变化:冠军哨兵造成伤害时施加固定状态

中路

engineerMonkey-middle-1

010 - 更大支持范围

$250

  • 钉枪攻击
    • 本级变化:范围 +20
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 范围:60
    • 攻击间隔:0.7s
engineerMonkey-middle-2

020 - 解构

$350

  • 钉枪攻击
    • 本级变化:飞艇伤害 +1,强固伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 范围:60
    • 攻击间隔:0.7s
    • 当前飞艇伤害:2
    • 当前强固伤害:2
engineerMonkey-middle-3

030 - 洁面泡沫

$800

  • 获得 泡沫攻击
    • 放置方式:在范围内选定点位放置泡沫
    • 默认位置:靠近工程师的路径上
    • 伤害类型:普通
    • 铅伤害:1
    • 穿透:20
    • 攻击间隔:2.0s
    • 存在时间:8.5s
    • 特殊规则:移除目标的迷彩、重生和铅属性
    • 注记:原稿注明强固铅不会被一擦即除
    • 注记:无特殊属性的气球经过也会消耗穿透
  • 支路影响
    • 230
      • 本级变化:泡沫攻击间隔变为 60%
      • 当前攻击间隔:1.2s
    • 031
      • 本级变化:泡沫攻击穿透 +10
      • 当前穿透:30
engineerMonkey-middle-4

040 - 超频

$13,500

  • 钉枪攻击
    • 本级变化:穿透 +12
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:15
    • 范围:60
    • 攻击间隔:0.7s
    • 当前飞艇伤害:2
    • 当前强固伤害:2
  • 获得 超频技能
    • 冷却时间:45s
    • 初始冷却:0s
    • 施放方式:选定一座塔
    • 持续时间公式:105 - 15 × 该塔层级
    • 特殊规则:在持续时间内令目标塔攻击间隔变为 60%
    • 特殊规则:英雄层级按 英雄等级 / 4 向下取整,20 级英雄等价于 5 级塔
    • 特殊规则:若目标为农场,则收入 +50%
    • 特殊规则:若目标为猴村,则范围 +25%
    • 注记:原稿注明超频效果可以影响子塔
engineerMonkey-middle-5

050 - 极超频

$100,000

  • 钉枪攻击
    • 本级变化:穿透再 +15
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:30
    • 范围:60
    • 攻击间隔:0.7s
    • 当前飞艇伤害:2
    • 当前强固伤害:2
  • 超频技能极超频技能 替换
    • 冷却时间:20s
    • 初始冷却:继承升级前剩余冷却
    • 特殊规则:仍会触发超频效果
    • 对 5 级猴塔持续时间:60s
    • 永久效果:每次使目标塔攻击间隔永久减少 8%
    • 叠加上限:5 次
    • 第一次效果:攻击间隔变为 92%
    • 第二次效果:攻击间隔变为 84%
    • 满层效果:攻击间隔变为 60%
    • 特殊规则:若目标是农场,每次使用极超频会使其收入永久 +5%,满层为 25%
    • 特殊规则:若目标是猴村,每次使用极超频会使其范围永久 +5%,满层为 25%

下路

engineerMonkey-bottom-1

001 - 大尺寸射钉

$450

  • 钉枪攻击
    • 本级变化:伤害类型变为粉碎,穿透 +5
    • 伤害类型:粉碎
    • 基础伤害:1
    • 穿透:8
    • 范围:40
    • 攻击间隔:0.7s
engineerMonkey-bottom-2

002 - 板上钉钉

$200

  • 钉枪攻击
    • 本级变化:命中气球时施加固定状态
    • 伤害类型:粉碎
    • 基础伤害:1
    • 穿透:8
    • 范围:40
    • 攻击间隔:0.7s
  • 固定状态
    • 持续时间:1.0s
    • 减速:100%
    • 特殊规则:飞艇不受影响
engineerMonkey-bottom-3

003 - 双枪

$350

  • 钉枪攻击
    • 本级变化:攻击间隔变为 50%
    • 伤害类型:粉碎
    • 基础伤害:1
    • 穿透:8
    • 范围:40
    • 攻击间隔:0.35s
engineerMonkey-bottom-4

004 - 气球陷阱

$3,600

  • 获得 放置捕球器
    • 放置位置:在范围内最靠近的路径上设置陷阱
    • 伤害上限:500
    • 放置间隔:9.0s
    • 重新放置延迟:上一个陷阱被收集 2.1s 后才会放置下一个
    • 注记:第一个陷阱会在升级后立刻放置
  • 陷阱规则
    • 特殊规则:可以吸收伤害上限内所有途径的气球
    • 特殊规则:不会吸收飞艇
    • 特殊规则:迷彩须可见
    • 满容量处理:可手动收集,或等 5.0s 后自动收集
    • 收益规则:提供吸收自然气球 RBE 量 1.5 倍的收入
    • 收益上限:750
  • 支路影响
    • 204
      • 本级变化:放置间隔变为 60%
      • 当前放置间隔:5.4s
    • 014
      • 本级变化:陷阱位置可手动调整;重设位置后,现有陷阱将可供收集
engineerMonkey-bottom-5

005 - 究极无敌超级大陷阱

$54,000

  • 捕球器
    • 本级变化:伤害上限变为 10000,放置间隔变为 1.5s,重新放置延迟变为 1.5s,收益系数改为 0.75
    • 伤害上限:10000
    • 放置间隔:1.5s
    • 重新放置延迟:上一个陷阱被收集 1.5s 后才会放置下一个
    • 收益规则:提供吸收自然气球 RBE 量 0.75 倍的收入
    • 收益上限:7500
    • 特殊规则:可以吸收除 BAD 外所有气球
    • 特殊规则:可以超过容量上限吸收飞艇
040 - Overclock

gains overclock ability (45s cooldown, battle ready)

基础

  • $400 (1,000 MM)
  • 尺寸: 7 radius
  • 可放置于: land
  • nail attack
    • 1d, 3p, 40r, 0.7s, sharp type

上路

engineerMonkey-top-1

100 - Sentry Gun

$400

  • gains build-sentry attack
    • 40r, 10.0s
    • cannot be buffed by attack cooldown buffs
    • places a sentry subtower randomly on land
      • 25s lifetime
      • nail attack
        • 1d, 2p, 0.98s, 45r, sharp type
      • inherits buffs or can be buffed directly
      • cannot be buffed by alchemist
  • crosspath
    • 110: sentry nail +4r (49r)
    • 120: sentry nail +1md (2md), +1fd (2fd)
    • 101: sentry nail +1p (3p), shatter type
    • 102: sentry nail applies pinned status on damage
engineerMonkey-top-2

200 - Faster Engineering

$350

  • build-sentry buffed
    • 60%s (6.0)
engineerMonkey-top-3

300 - Sprockets

$500

  • nail buffed
    • 60%s (0.42s)
  • sentry buffed
    • nail 60%s (0.59s)
engineerMonkey-top-4

400 - Sentry Expert

$2,800

  • build-sentry buffed
    • places crushing-sentry, boom-sentry, cold-sentry, energy-sentry on a cycle, but sentries may be skipped depending on the bloons on screen
    • 4 sentries instantly built on purchase
      • crushing-sentry
        • spiked-ball attack
          • 2d, 1cd (3cd), 16p, 50r, 1.1s, sharp type
        • skipped if there are leads (unless black or white are also present), but never skipped if there are ceramics
      • boom-sentry
        • bomb attack
          • 50r, 0.9s
          • on contact: explosion
            • 2d, 30p, 18r blast, explosion type
        • skipped if there are blacks (unless white or lead are also present)
      • cold-sentry
        • ice-ball attack
          • 50r, 1.5s
          • on contact: freeze
            • 1d, 15p, 12r blast, cold type
            • applies frozen status: 1.5s duration
            • applies permafrost status: 50% slow
        • skipped if there are whites (unless lead or black are also present)
      • energy-sentry
        • laser attack
          • 2d, 8p, 50r, 0.57s, energy type
        • skipped if there are leads (unless black or white are also present), and always skipped if there are purples
  • crosspath
    • 410: all sentries +4r
    • 420: all sentry attacks +1md and +1fd
    • 401: spiked-ball 28p, bomb 38p, ice-ball 19p, laser 10p
    • 402: all sentry attacks can apply pinned status
engineerMonkey-top-5

500 - Sentry Champion

$32,000

  • build-sentry buffed: places champion-sentry
    • plasma attack
      • 3d, 5p, 50r, 0.03, plasma type
      • on expire: selfdestruct attack
        • 260d, 100p, 45r blast, plasma type
        • activates either when sold or 2s after expiring
  • crosspath
    • 501: champion-sentry plasma +1p (6p)
    • 502: champion-sentry plasma applies pinned status

中路

engineerMonkey-middle-1

010 - Larger Service Area

$250

  • all attacks buffed
    • +20r (60r)
engineerMonkey-middle-2

020 - Deconstruction

$350

  • nail buffed
    • +1md (2md), +1fd (2fd)
engineerMonkey-middle-3

030 - Cleansing Foam

$800

  • gains place-foam attack
    • 60r, 2s
    • places foam on track based on targeting, defaults on close
      • 1ld, 20p, normal type
        • this means that fortified leads will not be one-shot
      • 8.5s lifetime
      • decamo, degrow
      • deleads DDTs
      • note: pierce is used even if a bloon does not have camo or regrow properties to remove
  • crosspath
    • 230: place-foam 60%s (1.2s)
    • 031: foam +10p (30p)
engineerMonkey-middle-4

040 - Overclock

$13,500

  • nail buffed
    • +12p (15p)
  • gains overclock ability (45s cooldown, battle ready)
    • chosen tower’s reload time is reduced by 40% (attacks 1.667x faster) for the next (105 - 15 tier)s
    • a hero’s tier is considered to be floor(level / 4), so level 20 is equivalent to tier 5
    • farms can be overclocked, giving them a +50% income buff
    • villages can be overclocked, even when not upgraded to 5xx: the range is increased by 25%
    • note: affects subtowers
engineerMonkey-middle-5

050 - Ultraboost

$100,000

  • nail buffed
    • +15p (30p)
  • overclock replaced by ultraboost (20s cooldown, battle ready)
    • applies overclock buff as before
      • 60s duration on tier 5 towers
    • additionally applies a permanent 8% reload buff, which stacks additively up to 5 times
    • this means that after the first ultraboost, the tower has a 92% reload multiplier, after the second it is replaced by 84%, and so on down to 60% (1.667x faster)
    • in the case of villages, this is +5% to range, then 10%, etc, up to +25%r

下路

engineerMonkey-bottom-1

001 - Oversize Nails

$450

  • nail buffed
    • +5p (8p), shatter type
engineerMonkey-bottom-2

002 - Pin

$200

  • nail buffed
    • on damage: applies pinned status
      • 0d, 1s duration, 100% slow, blimps are immune
engineerMonkey-bottom-3

003 - Double Gun

$350

  • nail buffed
    • 50%s (0.35s)
engineerMonkey-bottom-4

004 - Bloon Trap

$3,600

  • gains build-trap attack
    • places a trap on the closest point of track in range
      • 500i, 9.0s
      • can only place a trap after a deploy time of 2.1s of collecting the previous trap
        • note: the first trap is placed immediately
      • pops any visible non-MOAB-class bloon up to its impact limit
      • once full, can be collected manually (100r) or automatically (5s)
        • when collected, gives $1.5 times the amount of natural RBE collected
          • does not give money for bloons captured over the impact limit (max $750)
      • attack rate and deploy time can’t be buffed
  • crosspath
    • 204: trap build time 60%s (5.4s)
    • 014: allows the build-trap attack to be targeted manually anywhere in range, and retargeting the trap collects the current one
engineerMonkey-bottom-5

005 - XXXL Trap

$54,000

  • trap buffed
    • 10,000i, 1.5s
    • deploy time 1.5s
    • cash per trap is now natural bloon RBE captured*0.75
    • can trap blimps other than BAD
    • can capture blimps beyond the pierce limit
040 - Overclock

gains overclock ability (45s cooldown, battle ready)

Base

  • $400 (1,000 MM)
  • size: 7 radius
  • placeable on: land
  • nail attack
    • 1d, 3p, 40r, 0.7s, sharp type

Top Path

engineerMonkey-top-1

100 - Sentry Gun

$400

  • gains build-sentry attack
    • 40r, 10.0s
    • cannot be buffed by attack cooldown buffs
    • places a sentry subtower randomly on land
      • 25s lifetime
      • nail attack
        • 1d, 2p, 0.98s, 45r, sharp type
      • inherits buffs or can be buffed directly
      • cannot be buffed by alchemist
  • crosspath
    • 110: sentry nail +4r (49r)
    • 120: sentry nail +1md (2md), +1fd (2fd)
    • 101: sentry nail +1p (3p), shatter type
    • 102: sentry nail applies pinned status on damage
engineerMonkey-top-2

200 - Faster Engineering

$350

  • build-sentry buffed
    • 60%s (6.0)
engineerMonkey-top-3

300 - Sprockets

$500

  • nail buffed
    • 60%s (0.42s)
  • sentry buffed
    • nail 60%s (0.59s)
engineerMonkey-top-4

400 - Sentry Expert

$2,800

  • build-sentry buffed
    • places crushing-sentry, boom-sentry, cold-sentry, energy-sentry on a cycle, but sentries may be skipped depending on the bloons on screen
    • 4 sentries instantly built on purchase
      • crushing-sentry
        • spiked-ball attack
          • 2d, 1cd (3cd), 16p, 50r, 1.1s, sharp type
        • skipped if there are leads (unless black or white are also present), but never skipped if there are ceramics
      • boom-sentry
        • bomb attack
          • 50r, 0.9s
          • on contact: explosion
            • 2d, 30p, 18r blast, explosion type
        • skipped if there are blacks (unless white or lead are also present)
      • cold-sentry
        • ice-ball attack
          • 50r, 1.5s
          • on contact: freeze
            • 1d, 15p, 12r blast, cold type
            • applies frozen status: 1.5s duration
            • applies permafrost status: 50% slow
        • skipped if there are whites (unless lead or black are also present)
      • energy-sentry
        • laser attack
          • 2d, 8p, 50r, 0.57s, energy type
        • skipped if there are leads (unless black or white are also present), and always skipped if there are purples
  • crosspath
    • 410: all sentries +4r
    • 420: all sentry attacks +1md and +1fd
    • 401: spiked-ball 28p, bomb 38p, ice-ball 19p, laser 10p
    • 402: all sentry attacks can apply pinned status
engineerMonkey-top-5

500 - Sentry Champion

$32,000

  • build-sentry buffed: places champion-sentry
    • plasma attack
      • 3d, 5p, 50r, 0.03, plasma type
      • on expire: selfdestruct attack
        • 260d, 100p, 45r blast, plasma type
        • activates either when sold or 2s after expiring
  • crosspath
    • 501: champion-sentry plasma +1p (6p)
    • 502: champion-sentry plasma applies pinned status

Middle Path

engineerMonkey-middle-1

010 - Larger Service Area

$250

  • all attacks buffed
    • +20r (60r)
engineerMonkey-middle-2

020 - Deconstruction

$350

  • nail buffed
    • +1md (2md), +1fd (2fd)
engineerMonkey-middle-3

030 - Cleansing Foam

$800

  • gains place-foam attack
    • 60r, 2s
    • places foam on track based on targeting, defaults on close
      • 1ld, 20p, normal type
        • this means that fortified leads will not be one-shot
      • 8.5s lifetime
      • decamo, degrow
      • deleads DDTs
      • note: pierce is used even if a bloon does not have camo or regrow properties to remove
  • crosspath
    • 230: place-foam 60%s (1.2s)
    • 031: foam +10p (30p)
engineerMonkey-middle-4

040 - Overclock

$13,500

  • nail buffed
    • +12p (15p)
  • gains overclock ability (45s cooldown, battle ready)
    • chosen tower’s reload time is reduced by 40% (attacks 1.667x faster) for the next (105 - 15 tier)s
    • a hero’s tier is considered to be floor(level / 4), so level 20 is equivalent to tier 5
    • farms can be overclocked, giving them a +50% income buff
    • villages can be overclocked, even when not upgraded to 5xx: the range is increased by 25%
    • note: affects subtowers
engineerMonkey-middle-5

050 - Ultraboost

$100,000

  • nail buffed
    • +15p (30p)
  • overclock replaced by ultraboost (20s cooldown, battle ready)
    • applies overclock buff as before
      • 60s duration on tier 5 towers
    • additionally applies a permanent 8% reload buff, which stacks additively up to 5 times
    • this means that after the first ultraboost, the tower has a 92% reload multiplier, after the second it is replaced by 84%, and so on down to 60% (1.667x faster)
    • in the case of villages, this is +5% to range, then 10%, etc, up to +25%r

Bottom Path

engineerMonkey-bottom-1

001 - Oversize Nails

$450

  • nail buffed
    • +5p (8p), shatter type
engineerMonkey-bottom-2

002 - Pin

$200

  • nail buffed
    • on damage: applies pinned status
      • 0d, 1s duration, 100% slow, blimps are immune
engineerMonkey-bottom-3

003 - Double Gun

$350

  • nail buffed
    • 50%s (0.35s)
engineerMonkey-bottom-4

004 - Bloon Trap

$3,600

  • gains build-trap attack
    • places a trap on the closest point of track in range
      • 500i, 9.0s
      • can only place a trap after a deploy time of 2.1s of collecting the previous trap
        • note: the first trap is placed immediately
      • pops any visible non-MOAB-class bloon up to its impact limit
      • once full, can be collected manually (100r) or automatically (5s)
        • when collected, gives $1.5 times the amount of natural RBE collected
          • does not give money for bloons captured over the impact limit (max $750)
      • attack rate and deploy time can’t be buffed
  • crosspath
    • 204: trap build time 60%s (5.4s)
    • 014: allows the build-trap attack to be targeted manually anywhere in range, and retargeting the trap collects the current one
engineerMonkey-bottom-5

005 - XXXL Trap

$54,000

  • trap buffed
    • 10,000i, 1.5s
    • deploy time 1.5s
    • cash per trap is now natural bloon RBE captured*0.75
    • can trap blimps other than BAD
    • can capture blimps beyond the pierce limit

Quincy

V4.12.1 中文 版本 / 语言
3级

获得急速射击技能,冷却 45s,无初始冷却,持续时间为 3 + 0.5 × 当前等级。

7级

每第三箭替换为爆炸箭,箭矢与爆炸可以分别命中同一目标。

10级

获得箭雨技能,冷却 60s,持续 3s,在目标区域内高频投射箭矢。

基础数据

  • 放置价格:{{quincy.base.place_cost|450}}
  • 升级所需经验倍率:{{quincy.base.leveling_multiplier|1.0}} 倍 {{quincy.base.leveling_curve|Quincy}} 经验曲线
  • 解锁条件:{{quincy.base.unlock_cost|白送}}
  • 尺寸:{{quincy.base.size|6}}
  • 放置于:{{quincy.base.placement|陆地}}
  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 穿透:{{quincy.level.1.attack.arrow.pierce|5}}
    • 攻击间隔:{{quincy.level.1.attack.arrow.attack_cooldown|0.95s}}
    • 射程:{{quincy.level.1.attack.arrow.range|50}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}

2级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 穿透:{{quincy.level.2.attack.arrow.pierce|7}}
    • 攻击间隔:{{quincy.level.1.attack.arrow.attack_cooldown|0.95s}}
    • 射程:{{quincy.level.1.attack.arrow.range|50}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:穿透 +{{quincy.level.2.attack.arrow.pierce_add|2}}

3级

  • 获得 急速射击 技能。
    • 冷却时间:{{quincy.level.3.ability.rapid_shot.cooldown|45s}}
    • 初始冷却:{{quincy.level.3.ability.rapid_shot.initial_cooldown|0s}}
    • 持续时间:{{quincy.level.3.ability.rapid_shot.duration|3 + 0.5 × 当前等级 s}}
    • 技能效果:{{quincy.level.3.ability.rapid_shot.notes|攻击间隔为 33.33%}}

4级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 穿透:{{quincy.level.2.attack.arrow.pierce|7}}
    • 攻击间隔:{{quincy.level.1.attack.arrow.attack_cooldown|0.95s}}
    • 射程:{{quincy.level.4.attack.arrow.range|52}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:射程 +{{quincy.level.4.attack.arrow.range_add|2}}

5级

  • 获得迷彩侦测。
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 穿透:{{quincy.level.2.attack.arrow.pierce|7}}
    • 攻击间隔:{{quincy.level.1.attack.arrow.attack_cooldown|0.95s}}
    • 射程:{{quincy.level.4.attack.arrow.range|52}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:获得迷彩侦测

6级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 穿透:{{quincy.level.2.attack.arrow.pierce|7}}
    • 攻击间隔:{{quincy.level.1.attack.arrow.attack_cooldown|0.95s}}
    • 射程:{{quincy.level.4.attack.arrow.range|52}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:弹体数量 +{{quincy.level.6.attack.arrow.projectiles_add|1}}

7级

  • 每第三箭会被 爆炸箭 替换。
    • 替换规则:{{quincy.level.7.attack.explosive_arrow.passive_mode|每第三箭替换为爆炸箭}}
  • 爆炸箭
    • 伤害类型:{{quincy.level.7.attack.explosive_arrow_explosion.damage_type|爆炸}}
    • 基础伤害:{{quincy.level.7.attack.explosive_arrow_explosion.damage|1}}
    • 穿透:{{quincy.level.7.attack.explosive_arrow_explosion.pierce|10}}
    • 爆炸范围:{{quincy.level.7.attack.explosive_arrow_explosion.range|25.7}}
    • 命中规则:{{quincy.level.7.attack.explosive_arrow.damage_flags|爆炸后原箭矢仍按普通箭继续生效,同一气球可同时吃到箭矢与爆炸伤害}}

8级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.8.attack.main.moab_damage_total|3}}
    • 穿透:{{quincy.level.2.attack.arrow.pierce|7}}
    • 攻击间隔:{{quincy.level.1.attack.arrow.attack_cooldown|0.95s}}
    • 射程:{{quincy.level.4.attack.arrow.range|52}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:当前飞艇伤害提升至 {{quincy.level.8.attack.main.moab_damage_total|3}}

9级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.8.attack.main.moab_damage_total|3}}
    • 穿透:{{quincy.level.9.attack.arrow.pierce|9}}
    • 攻击间隔:{{quincy.level.1.attack.arrow.attack_cooldown|0.95s}}
    • 射程:{{quincy.level.4.attack.arrow.range|52}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:穿透 +{{quincy.level.9.attack.arrow.pierce_add|2}}

10级

  • 获得 箭雨 技能。
    • 冷却时间:{{quincy.level.10.ability.storm_of_arrows.cooldown|60s}}
    • 持续时间:{{quincy.level.10.ability.storm_of_arrows.duration|3.0s}}
    • 初始冷却:{{quincy.level.10.ability.storm_of_arrows.initial_cooldown|0s}}
  • 箭雨
    • 伤害类型:{{quincy.level.10.attack.storm_of_arrows.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.10.attack.storm_of_arrows.damage|6}}
    • 飞艇伤害:12(本级加成 +6)
    • 陶瓷伤害倍率:200%(共计 12)
    • 穿透:{{quincy.level.10.attack.storm_of_arrows.pierce|∞}}
    • 生效区域:{{quincy.level.10.attack.storm_of_arrows.zone_mode|100 范围区域}}
    • 攻击间隔:{{quincy.level.10.attack.storm_of_arrows.attack_cooldown|0.05s}}
    • 触发规则:{{quincy.level.10.attack.storm_of_arrows.passive_mode|每帧有 7.5% 概率攻击成功}}
    • 索敌方式:{{quincy.level.10.attack.storm_of_arrows.targeting.priority_mode|技能中心遵循昆西当前目标优先级}}
    • 重击规则:{{quincy.level.10.attack.storm_of_arrows.can_rehit|同一目标受击 0.05s 后方可再次受击}}

11级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.8.attack.main.moab_damage_total|3}}
    • 穿透:{{quincy.level.9.attack.arrow.pierce|9}}
    • 攻击间隔:{{quincy.level.11.attack.arrow.attack_cooldown|0.6s}}
    • 射程:{{quincy.level.4.attack.arrow.range|52}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:攻击间隔缩短至 {{quincy.level.11.attack.arrow.attack_cooldown|0.6s}}

12级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.8.attack.main.moab_damage_total|3}}
    • 穿透:{{quincy.level.12.attack.arrow.pierce|10}}
    • 攻击间隔:{{quincy.level.11.attack.arrow.attack_cooldown|0.6s}}
    • 射程:{{quincy.level.4.attack.arrow.range|52}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:穿透 +{{quincy.level.12.attack.arrow.pierce_add|1}}

13级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.8.attack.main.moab_damage_total|3}}
    • 穿透:{{quincy.level.12.attack.arrow.pierce|10}}
    • 攻击间隔:{{quincy.level.11.attack.arrow.attack_cooldown|0.6s}}
    • 射程:{{quincy.level.13.attack.arrow.range|54}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:射程 +{{quincy.level.13.attack.arrow.range_add|2}}

14级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.14.attack.main.moab_damage_total|5}}
    • 穿透:{{quincy.level.12.attack.arrow.pierce|10}}
    • 攻击间隔:{{quincy.level.11.attack.arrow.attack_cooldown|0.6s}}
    • 射程:{{quincy.level.13.attack.arrow.range|54}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:当前飞艇伤害提升至 {{quincy.level.14.attack.main.moab_damage_total|5}}

15级

  • 急速射击 增强。
    • 冷却时间:{{quincy.level.15.ability.rapid_shot.cooldown|35s}}
    • 技能效果:{{quincy.level.15.ability.rapid_shot.notes|技能期间攻击间隔为 25%}}

16级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.14.attack.main.moab_damage_total|5}}
    • 穿透:{{quincy.level.12.attack.arrow.pierce|10}}
    • 攻击间隔:{{quincy.level.16.attack.arrow.attack_cooldown|0.4s}}
    • 射程:{{quincy.level.13.attack.arrow.range|54}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:攻击间隔缩短至 {{quincy.level.16.attack.arrow.attack_cooldown|0.4s}}

17级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.14.attack.main.moab_damage_total|5}}
    • 穿透:{{quincy.level.12.attack.arrow.pierce|10}}
    • 攻击间隔:{{quincy.level.16.attack.arrow.attack_cooldown|0.4s}}
    • 射程:{{quincy.level.13.attack.arrow.range|54}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 投射物存在时间:{{quincy.level.17.attack.arrow.projectile_lifespan|+25%}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:投射物存在时间 +25%
  • 爆炸箭 增强。
    • 替换规则:{{quincy.level.17.attack.explosive_arrow.passive_mode|每第二箭替换为爆炸箭}}

18级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.14.attack.main.moab_damage_total|5}}
    • 穿透:{{quincy.level.12.attack.arrow.pierce|10}}
    • 攻击间隔:{{quincy.level.18.attack.arrow.attack_cooldown|0.25s}}
    • 射程:{{quincy.level.13.attack.arrow.range|54}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.6.attack.arrow.projectiles|2}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 投射物存在时间:{{quincy.level.17.attack.arrow.projectile_lifespan|+25%}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:攻击间隔缩短至 {{quincy.level.18.attack.arrow.attack_cooldown|0.25s}}
  • 箭雨 增强。
    • 冷却时间:{{quincy.level.18.ability.storm_of_arrows.cooldown|50s}}
    • 触发概率:{{quincy.level.18.attack.storm_of_arrows.passive_mode|每帧 10% 概率攻击成功}}

19级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.14.attack.main.moab_damage_total|5}}
    • 穿透:{{quincy.level.19.attack.arrow.pierce|12}}
    • 攻击间隔:{{quincy.level.18.attack.arrow.attack_cooldown|0.25s}}
    • 射程:{{quincy.level.13.attack.arrow.range|54}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.19.attack.arrow.projectiles|3}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 投射物存在时间:{{quincy.level.17.attack.arrow.projectile_lifespan|+25%}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:穿透 +{{quincy.level.19.attack.arrow.pierce_add|2}}
    • 本级变化:弹体数量 +{{quincy.level.19.attack.arrow.projectiles_add|1}}

20级

  • 弓箭射击
    • 伤害类型:{{quincy.level.1.attack.arrow.damage_type|尖锐}}
    • 基础伤害:{{quincy.level.1.attack.arrow.damage|1}}
    • 飞艇伤害:{{quincy.level.14.attack.main.moab_damage_total|5}}
    • 穿透:{{quincy.level.19.attack.arrow.pierce|12}}
    • 攻击间隔:{{quincy.level.20.attack.arrow.attack_cooldown|0.2s}}
    • 射程:{{quincy.level.13.attack.arrow.range|54}}
    • 迷彩侦测:{{quincy.level.5.targeting.main.detect_camo|true}}
    • 弹体数量:{{quincy.level.19.attack.arrow.projectiles|3}}
    • 散射角度:{{quincy.level.6.attack.arrow.spread_degrees|10°}}
    • 投射物存在时间:{{quincy.level.17.attack.arrow.projectile_lifespan|+25%}}
    • 弹射方式:{{quincy.level.1.attack.arrow.bounce_mode|命中后会跳跃至目标 50 单位内的另一个目标}}
    • 本级变化:攻击间隔缩短至 {{quincy.level.20.attack.arrow.attack_cooldown|0.2s}}
  • 箭雨 增强。
    • 基础伤害:{{quincy.level.20.attack.storm_of_arrows.damage|15}}
    • 飞艇伤害:30(当前额外飞艇伤害 +15)
    • 本级变化:基础伤害提升至 {{quincy.level.20.attack.storm_of_arrows.damage|15}};飞艇伤害提升至 30
    • 触发概率:{{quincy.level.20.attack.storm_of_arrows.passive_mode|每帧 15% 概率攻击成功}}
Level 3

gains rapid-shot ability (45s cooldown, (3 + 0.5l, l = level number)s duration (4.5s this level), battle ready)

Level 10

gains storm-of-arrows ability (60s cooldown, 3s duration, battle ready)

等级 1

  • $450
  • 升级速率:1 倍,采用 Quincy 经验曲线
  • 解锁条件: None
  • 尺寸: 6 radius
  • 可放置于: land
  • arrow attack
    • 1d, 5p, 50r, 0.95s, sharp type
    • jumps to nearby (50 units) targets

等级 2

  • arrow buffed
    • +2p (7p)

等级 3

  • gains rapid-shot ability (45s cooldown, (3 + 0.5l, l = level number)s duration (4.5s this level), battle ready)
    • 33.33%s

等级 4

  • arrow buffed
    • +2r (52r)

等级 5

  • gains camo detection

等级 6

  • arrow buffed
    • +1j (2j 10° spread)

等级 7

  • every third arrow replaced by bomb-arrow
    • same stats as arrow
    • on first hit: explosion
      • 1d, 10p, 25.7r blast, explosion type
      • note: bloons can be hit by both the arrow and the explosion

等级 8

  • all attacks buffed
    • +2md (3md)

等级 9

  • arrow buffed
    • +2p (9p)
  • explosion buffed
    • +2p (11p)

等级 10

  • gains storm-of-arrows ability (60s cooldown, 3s duration, battle ready)
    • 6d, +6md (12md), 200%cd (12cd), ∞p, 100r zone, 0.05s, sharp type
    • 7.5% chance of hitting (per frame)
    • can rehit after 0.05s
    • centered according to Quincy’s targeting when activated

等级 11

  • arrow buffed
    • 0.6s

等级 12

  • arrow buffed
    • +1p (10p)

等级 13

  • arrow buffed
    • +2r (54r)

等级 14

  • all attacks buffed
    • +2md (5md)

等级 15

  • rapid-shot buffed
    • 35s cooldown, is now a 25%s buff

等级 16

  • arrow buffed
    • 0.4s

等级 17

  • arrow buffed
    • +25% lifetime
    • every other arrow is replaced by bomb-arrow

等级 18

  • arrow buffed
    • 0.25s
  • storm-of-arrows buffed
    • 50s cooldown
    • 10% chance to hit

等级 19

  • arrow buffed
    • +1j (3j), +2p (12p)

等级 20

  • arrow buffed: 0.2s
  • storm-of-arrows buffed
    • +9d (15d), +9md (30md)
    • 15% chance to hit
Level 3

gains rapid-shot ability (45s cooldown, (3 + 0.5l, l = level number)s duration (4.5s this level), battle ready)

Level 10

gains storm-of-arrows ability (60s cooldown, 3s duration, battle ready)

Level 1

  • $450
  • Leveling Rate: 1x with Quincy curve
  • Unlock Cost: None
  • size: 6 radius
  • placeable on: land
  • arrow attack
    • 1d, 5p, 50r, 0.95s, sharp type
    • jumps to nearby (50 units) targets

Level 2

  • arrow buffed
    • +2p (7p)

Level 3

  • gains rapid-shot ability (45s cooldown, (3 + 0.5l, l = level number)s duration (4.5s this level), battle ready)
    • 33.33%s

Level 4

  • arrow buffed
    • +2r (52r)

Level 5

  • gains camo detection

Level 6

  • arrow buffed
    • +1j (2j 10° spread)

Level 7

  • every third arrow replaced by bomb-arrow
    • same stats as arrow
    • on first hit: explosion
      • 1d, 10p, 25.7r blast, explosion type
      • note: bloons can be hit by both the arrow and the explosion

Level 8

  • all attacks buffed
    • +2md (3md)

Level 9

  • arrow buffed
    • +2p (9p)
  • explosion buffed
    • +2p (11p)

Level 10

  • gains storm-of-arrows ability (60s cooldown, 3s duration, battle ready)
    • 6d, +6md (12md), 200%cd (12cd), ∞p, 100r zone, 0.05s, sharp type
    • 7.5% chance of hitting (per frame)
    • can rehit after 0.05s
    • centered according to Quincy’s targeting when activated

Level 11

  • arrow buffed
    • 0.6s

Level 12

  • arrow buffed
    • +1p (10p)

Level 13

  • arrow buffed
    • +2r (54r)

Level 14

  • all attacks buffed
    • +2md (5md)

Level 15

  • rapid-shot buffed
    • 35s cooldown, is now a 25%s buff

Level 16

  • arrow buffed
    • 0.4s

Level 17

  • arrow buffed
    • +25% lifetime
    • every other arrow is replaced by bomb-arrow

Level 18

  • arrow buffed
    • 0.25s
  • storm-of-arrows buffed
    • 50s cooldown
    • 10% chance to hit

Level 19

  • arrow buffed
    • +1j (3j), +2p (12p)

Level 20

  • arrow buffed: 0.2s
  • storm-of-arrows buffed
    • +9d (15d), +9md (30md)
    • 15% chance to hit

Cyber Quincy

V4.12.1 中文 版本 / 语言
3级

获得百步穿杨技能,冷却 45s,初始冷却 11.25s。

7级

每第三箭替换为等离子爆炸箭;爆炸与箭矢本体可同时命中同一目标。

10级

获得赛博箭雨技能,冷却 60s,持续 1.0s,无初始冷却。

基础数据

  • 放置价格:550
  • 升级所需经验倍率:1.0 倍昆西经验曲线
  • 解锁条件:2000 猴钞 + 40000 昆西经验点数
  • 尺寸:6
  • 放置于:陆地

1级

  • 弓箭射击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:5
    • 攻击间隔:0.95s
    • 射程:50
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

2级

  • 弓箭射击
    • 本级变化:穿透 +2
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:7
    • 攻击间隔:0.95s
    • 射程:50
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

3级

  • 获得 百步穿杨技能
    • 冷却时间:45s
    • 初始冷却:11.25s
    • 持续时间:4 + 0.5×等级 s
  • 弓箭射击(技能期间)
    • 本级变化:穿透 +10;射程 +200;攻击间隔变为 84.75%;箭的跳跃索敌距离 +200
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:17
    • 攻击间隔:0.8s
    • 射程:250
    • 连锁方式:命中后会跳跃至目标 250 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

4级

  • 弓箭射击
    • 本级变化:射程 +2
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:7
    • 攻击间隔:0.95s
    • 射程:52
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

5级

  • 获得迷彩侦测

6级

  • 弓箭射击
    • 本级变化:箭的数量 +1
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:7
    • 攻击间隔:0.95s
    • 射程:52
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

7级

  • 每第三箭被替换为 等离子爆炸箭
  • 等离子爆炸
    • 伤害类型:等离子
    • 基础伤害:弓箭射击伤害 × 2
    • 穿透:弓箭射击穿透 × 2
    • 爆炸范围:25.7
    • 特殊规则:等离子爆炸后视为普通箭继续生效
    • 注记:气球可以一并受到等离子爆炸和箭矢造成的伤害

8级

  • 弓箭射击
    • 本级变化:当前飞艇总伤害提升至 3
    • 伤害类型:尖锐
    • 基础伤害:1
    • 飞艇总伤害:3
    • 穿透:7
    • 攻击间隔:0.95s
    • 射程:52
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

9级

  • 弓箭射击
    • 本级变化:穿透 +2
    • 伤害类型:尖锐
    • 基础伤害:1
    • 飞艇总伤害:3
    • 穿透:9
    • 攻击间隔:0.95s
    • 射程:52
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

10级

  • 获得 赛博箭雨技能
    • 冷却时间:60s
    • 持续时间:1.0s
    • 初始冷却:0s
  • 赛博箭雨
    • 伤害类型:等离子
    • 基础伤害:10
    • 总伤害:20 次命中,共计 200
    • 飞艇伤害倍率:200%
    • 穿透:∞
    • 生效区域:50
    • 攻击间隔:0.05s
    • 索敌方式:赛博箭雨的中心遵循赛博昆西的目标优先级

11级

  • 弓箭射击
    • 本级变化:基础伤害 +2
    • 伤害类型:尖锐
    • 基础伤害:3
    • 飞艇总伤害:5
    • 穿透:9
    • 攻击间隔:0.95s
    • 射程:52
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

12级

  • 弓箭射击
    • 本级变化:穿透 +1
    • 伤害类型:尖锐
    • 基础伤害:3
    • 飞艇总伤害:5
    • 穿透:10
    • 攻击间隔:0.95s
    • 射程:52
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

13级

  • 弓箭射击
    • 本级变化:射程 +2
    • 伤害类型:尖锐
    • 基础伤害:3
    • 飞艇总伤害:5
    • 穿透:10
    • 攻击间隔:0.95s
    • 射程:54
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

14级

  • 弓箭射击
    • 本级变化:当前飞艇总伤害提升至 11
    • 伤害类型:尖锐
    • 基础伤害:3
    • 飞艇总伤害:11
    • 穿透:10
    • 攻击间隔:0.95s
    • 射程:54
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物
  • 赛博箭雨
    • 本级变化:基础伤害 +10
    • 伤害类型:等离子
    • 基础伤害:20
    • 总伤害:20 次命中,共计 400
    • 飞艇伤害倍率:200%
    • 穿透:∞
    • 生效区域:50
    • 攻击间隔:0.05s
    • 索敌方式:赛博箭雨的中心遵循赛博昆西的目标优先级

15级

  • 百步穿杨技能
    • 本级变化:冷却时间变为 35s
    • 冷却时间:35s
    • 初始冷却:11.25s
    • 持续时间:4 + 0.5×等级 s
  • 弓箭射击(技能期间)
    • 本级变化:技能期间穿透提升至 35
    • 伤害类型:尖锐
    • 基础伤害:3
    • 穿透:35
    • 攻击间隔:0.8s
    • 射程:250
    • 连锁方式:命中后会跳跃至目标 250 单位内的另一个目标
    • 特殊规则:攻击无视障碍物
  • 等离子爆炸
    • 本级变化:伤害提升到弓箭射击伤害的 600%
    • 伤害类型:等离子
    • 基础伤害:弓箭射击伤害 × 6
    • 穿透:弓箭射击穿透 × 2
    • 爆炸范围:25.7
    • 特殊规则:等离子爆炸后视为普通箭继续生效
    • 注记:气球可以一并受到等离子爆炸和箭矢造成的伤害

16级

  • 弓箭射击
    • 本级变化:基础伤害 +5
    • 伤害类型:尖锐
    • 基础伤害:8
    • 飞艇总伤害:16
    • 穿透:10
    • 攻击间隔:0.95s
    • 射程:54
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

17级

  • 弓箭射击
    • 本级变化:箭的存在时间 +25%
    • 伤害类型:尖锐
    • 基础伤害:8
    • 飞艇总伤害:16
    • 穿透:10
    • 攻击间隔:0.95s
    • 射程:54
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物
    • 特殊规则:箭的存在时间 +25%
  • 等离子爆炸箭
    • 本级变化:每第二箭会被替换为等离子爆炸箭
    • 替换频率:每第二箭

18级

  • 弓箭射击
    • 本级变化:攻击间隔变为 0.2s
    • 伤害类型:尖锐
    • 基础伤害:8
    • 飞艇总伤害:16
    • 穿透:10
    • 攻击间隔:0.2s
    • 射程:54
    • 弹体数量:2
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物
  • 赛博箭雨
    • 本级变化:基础伤害 +15;冷却时间变为 50s
    • 冷却时间:50s
    • 持续时间:1.0s
    • 初始冷却:0s
    • 伤害类型:等离子
    • 基础伤害:35
    • 总伤害:20 次命中,共计 700
    • 飞艇伤害倍率:200%
    • 穿透:∞
    • 生效区域:50
    • 攻击间隔:0.05s
    • 索敌方式:赛博箭雨的中心遵循赛博昆西的目标优先级

19级

  • 弓箭射击
    • 本级变化:穿透 +2;箭的数量 +1
    • 伤害类型:尖锐
    • 基础伤害:8
    • 飞艇总伤害:16
    • 穿透:12
    • 攻击间隔:0.2s
    • 射程:54
    • 弹体数量:3
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物

20级

  • 弓箭射击
    • 本级变化:基础伤害 +27
    • 伤害类型:尖锐
    • 基础伤害:35
    • 穿透:12
    • 攻击间隔:0.2s
    • 射程:54
    • 弹体数量:3
    • 散射角度:10°
    • 连锁方式:命中后会跳跃至目标 50 单位内的另一个目标
    • 特殊规则:攻击无视障碍物
  • 赛博箭雨
    • 本级变化:基础伤害 +25;飞艇伤害倍率变为 300%
    • 冷却时间:50s
    • 持续时间:1.0s
    • 初始冷却:0s
    • 伤害类型:等离子
    • 基础伤害:60
    • 总伤害:20 次命中,共计 1200
    • 飞艇伤害倍率:300%
    • 穿透:∞
    • 生效区域:50
    • 攻击间隔:0.05s
    • 索敌方式:赛博箭雨的中心遵循赛博昆西的目标优先级
Level 3

gains cyber-shot ability (45s cooldown, (4.0 + 0.5l, l = level number)s duration (6.0s on this level), 11.25s initial)

Level 10

gains cyber-storm ability (60s cooldown, 1s duration, battle ready)

等级 1

  • $550
  • 升级速率:1 倍,采用 Quincy 经验曲线
  • 解锁条件: 2,000 MM + 40,000 Quincy Points
  • 尺寸: 6 radius
  • 可放置于: land
  • arrow attack
    • 1d, 5p, 50r, 0.95s, sharp type, 600 projectile speed
    • jumps to nearby (50 units) targets
    • can see past obstacles

等级 2

  • arrow buffed
    • +2p (7p)

等级 3

  • gains cyber-shot ability (45s cooldown, (4.0 + 0.5l, l = level number)s duration (6.0s on this level), 11.25s initial)
    • +15p (21p), +5r (55r), 84.75%s?

等级 4

  • arrow buffed
    • +2r (52)

等级 5

  • gains camo detection

等级 6

  • arrow buffed
    • +1j (2j 10° spread)

等级 7

  • every third arrow replaced by bomb-arrow
    • same stats as arrow
    • on first hit: emp-blast
      • 200%d, 200%p, 25.7r blast, plasma type
      • note: bloons can be hit by both the arrow and the emp-blast

等级 8

  • all attacks buffed
    • +2md (+3md)

等级 9

  • arrow buffed
    • +2p (9p)
  • explosion buffed
    • +2p (11p)

等级 10

  • gains cyber-storm ability (60s cooldown, 1s duration, battle ready)
    • 15d, 15md (30md), ∞p, 50r zone, 0.05s, plasma type
    • centered according to Quincy’s targeting when activated

等级 11

  • arrow buffed
    • +2d (3d)

等级 12

  • arrow buffed
    • +1p (10p)

等级 13

  • arrow buffed
    • +2r (54r)

等级 14

  • all attacks buffed
    • +5md (+8md, 11md)
  • cyber-storm buffed
    • +10d (25d)

等级 15

  • cyber-shot buffed
    • 35s cooldown, is now a +30p (39) buff to arrow and a 500%d buff to emp-blast

等级 16

  • arrow buffed
    • +5d (8d, 16md)

等级 17

  • arrow buffed
    • +25% lifetime
  • emp-arrow buffed
    • every other arrow is replaced by emp-arrow

等级 18

  • arrow buffed
    • +8d, +8md (16d, 32md), ?%s (?s)
  • cyber-storm buffed
    • 50s cooldown
    • +15d (40d), +10md (70md)
    • 10% chance to hit

等级 19

  • arrow buffed
    • +1j (3j), +2p (12p)

等级 20

  • arrow buffed
    • +27d (35d)
  • cyber-storm buffed
    • +25d (60d), +105md (180md)
    • 15% chance to hit
Level 3

gains cyber-shot ability (45s cooldown, (4.0 + 0.5l, l = level number)s duration (6.0s on this level), 11.25s initial)

Level 10

gains cyber-storm ability (60s cooldown, 1s duration, battle ready)

Level 1

  • $550
  • Leveling Rate: 1x with Quincy curve
  • Unlock Cost: 2,000 MM + 40,000 Quincy Points
  • size: 6 radius
  • placeable on: land
  • arrow attack
    • 1d, 5p, 50r, 0.95s, sharp type, 600 projectile speed
    • jumps to nearby (50 units) targets
    • can see past obstacles

Level 2

  • arrow buffed
    • +2p (7p)

Level 3

  • gains cyber-shot ability (45s cooldown, (4.0 + 0.5l, l = level number)s duration (6.0s on this level), 11.25s initial)
    • +15p (21p), +5r (55r), 84.75%s?

Level 4

  • arrow buffed
    • +2r (52)

Level 5

  • gains camo detection

Level 6

  • arrow buffed
    • +1j (2j 10° spread)

Level 7

  • every third arrow replaced by bomb-arrow
    • same stats as arrow
    • on first hit: emp-blast
      • 200%d, 200%p, 25.7r blast, plasma type
      • note: bloons can be hit by both the arrow and the emp-blast

Level 8

  • all attacks buffed
    • +2md (+3md)

Level 9

  • arrow buffed
    • +2p (9p)
  • explosion buffed
    • +2p (11p)

Level 10

  • gains cyber-storm ability (60s cooldown, 1s duration, battle ready)
    • 15d, 15md (30md), ∞p, 50r zone, 0.05s, plasma type
    • centered according to Quincy’s targeting when activated

Level 11

  • arrow buffed
    • +2d (3d)

Level 12

  • arrow buffed
    • +1p (10p)

Level 13

  • arrow buffed
    • +2r (54r)

Level 14

  • all attacks buffed
    • +5md (+8md, 11md)
  • cyber-storm buffed
    • +10d (25d)

Level 15

  • cyber-shot buffed
    • 35s cooldown, is now a +30p (39) buff to arrow and a 500%d buff to emp-blast

Level 16

  • arrow buffed
    • +5d (8d, 16md)

Level 17

  • arrow buffed
    • +25% lifetime
  • emp-arrow buffed
    • every other arrow is replaced by emp-arrow

Level 18

  • arrow buffed
    • +8d, +8md (16d, 32md), ?%s (?s)
  • cyber-storm buffed
    • 50s cooldown
    • +15d (40d), +10md (70md)
    • 10% chance to hit

Level 19

  • arrow buffed
    • +1j (3j), +2p (12p)

Level 20

  • arrow buffed
    • +27d (35d)
  • cyber-storm buffed
    • +25d (60d), +105md (180md)
    • 15% chance to hit

Gwendolin

V4.12.1 中文 版本 / 语言
3级

获得火瓶鸡尾酒技能,冷却 45s,持续 12s,初始冷却 7.5s。

10级

获得烈焰风暴技能,冷却 60s,无初始冷却。

基础数据

  • 放置价格:700
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:新手教程
  • 尺寸:6
  • 放置于:陆地

1级

  • 火焰攻击
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前铅伤害:2
    • 当前冰伤害:2
    • 穿透:3
    • 攻击间隔:0.5s
    • 范围:38
  • 注记:原稿注明铅伤害指对具有铅属性的气球造成的伤害;冰伤害指对处于冻结状态的气球造成的伤害

2级

  • 火焰攻击
    • 本级变化:穿透 +2
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前铅伤害:2
    • 当前冰伤害:2
    • 穿透:5
    • 攻击间隔:0.5s
    • 范围:38

3级

  • 获得 火瓶鸡尾酒技能
    • 冷却时间:45s
    • 持续时间:12s
    • 初始冷却:7.5s
    • 施放方式:在攻击范围内的选定位置放置一堵火墙
  • 火墙
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前铅伤害:2
    • 当前冰伤害:2
    • 穿透:26
    • 攻击间隔:0.24s
    • 生效区域:15
    • 可以伤害迷彩:true

4级

  • 获得 热火朝天攻击
  • 热火朝天
    • 伤害类型:火焰
    • 基础伤害:3
    • 穿透:∞
    • 范围:38
    • 触发条件:每第 28 次火焰攻击
    • 内置冷却:4.5s
  • 获得 热情似火增益
    • 作用对象:范围内的塔
    • 当前穿透加成:+1
    • 可以破铅:true
    • 当前铅伤害加成:+1
    • 当前冰伤害加成:+1
    • 持续时间:10s

5级

  • 火焰攻击
    • 本级变化:穿透 +2
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前铅伤害:2
    • 当前冰伤害:2
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
  • 获得 火焰专家增益
    • 作用对象:所有 4xx 及以上图钉、xx3 及以上迫击炮、x3x 及以上法师
    • 当前攻击间隔倍率:85%

6级

  • 火焰攻击
    • 本级变化:对目标施加燃烧状态
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前铅伤害:2
    • 当前冰伤害:2
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
  • 燃烧
    • 伤害类型:火焰
    • 伤害频率:每 1.5s 造成 1 点伤害
    • 持续时间:3.05s

7级

  • 热火朝天
    • 本级变化:范围 +5
    • 伤害类型:火焰
    • 基础伤害:3
    • 穿透:∞
    • 范围:43
    • 触发条件:每第 28 次火焰攻击
    • 内置冷却:4.5s

8级

  • 火焰攻击
    • 本级变化:火焰弹数量 +1
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前铅伤害:2
    • 当前冰伤害:2
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
    • 当前火焰弹数量:2

9级

  • 火焰攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
    • 当前火焰弹数量:2

10级

  • 获得 烈焰风暴技能
    • 冷却时间:60s
    • 初始冷却:0s
  • 烈焰风暴
    • 伤害类型:火焰
    • 基础伤害:5
    • 当前铅伤害:7
    • 当前冰伤害:7
    • 当前飞艇伤害:20
    • 穿透:∞
    • 范围:∞
    • 特殊规则:对目标施加灼烧状态
  • 灼烧
    • 伤害类型:火焰
    • 对普通气球伤害频率:每 0.5s 造成 1 点伤害
    • 对飞艇伤害频率:每 1s 造成 15 点伤害
    • 持续时间:8.0s
  • 获得 强效热情似火增益
    • 作用对象:全场猴子
    • 当前穿透加成:+1
    • 当前伤害加成:+1
    • 当前铅伤害加成:+1
    • 当前冰伤害加成:+1
    • 可以破铅:true
    • 持续时间:8s

11级

  • 火焰攻击
    • 本级变化:范围 +3
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:范围 +3
    • 伤害类型:火焰
    • 基础伤害:3
    • 穿透:∞
    • 范围:46
    • 触发条件:每第 28 次火焰攻击
    • 内置冷却:4.5s

12级

  • 火焰攻击
    • 本级变化:攻击间隔变为 0.4s
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:7
    • 攻击间隔:0.4s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:现在需要 34 次火焰攻击来触发
    • 触发条件:每第 34 次火焰攻击
    • 内置冷却:4.5s

13级

  • 火焰攻击
    • 本级变化:穿透 +3,火焰弹移动速度增加
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:10
    • 攻击间隔:0.4s
    • 范围:41
    • 当前火焰弹数量:2

14级

  • 火瓶鸡尾酒技能
    • 本级变化:基础伤害 +1,并可对飞艇施加燃烧状态
  • 火墙
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:26
    • 攻击间隔:0.24s
    • 生效区域:15
    • 可以伤害迷彩:true
  • 燃烧
    • 对飞艇伤害频率:每 1s 造成 5 点伤害
    • 持续时间:10s

15级

  • 火焰攻击
    • 本级变化:攻击间隔变为 0.3s
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:10
    • 攻击间隔:0.3s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:现在需要 40 次火焰攻击来触发
    • 触发条件:每第 40 次火焰攻击
    • 内置冷却:4.5s

16级

  • 所有攻击
    • 本级变化:伤害类型变为普通
  • 烈焰风暴技能
    • 本级变化:灼烧持续时间变为 10s
  • 灼烧
    • 对普通气球伤害频率:每 0.5s 造成 1 点伤害
    • 对飞艇伤害频率:每 1s 造成 15 点伤害
    • 持续时间:10s

17级

  • 热情似火增益
    • 本级变化:再获得伤害 +1,铅伤害 +2,冰伤害 +2
    • 当前穿透加成:+1
    • 当前伤害加成:+2
    • 当前铅伤害加成:+4
    • 当前冰伤害加成:+4
    • 可以破铅:true
    • 持续时间:10s
  • 注记:原稿注明存在 BUG,实际上并没有额外的铅伤害和冰伤害增益

18级

  • 火焰攻击
    • 本级变化:攻击间隔变为 0.15s
    • 伤害类型:普通
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:10
    • 攻击间隔:0.15s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:现在需要 64 次火焰攻击来触发
    • 触发条件:每第 64 次火焰攻击
    • 内置冷却:4.5s
  • 火焰专家增益
    • 本级变化:攻击间隔改为 70%
    • 作用对象:所有 4xx 及以上图钉、xx3 及以上迫击炮、x3x 及以上法师
    • 当前攻击间隔倍率:70%

19级

  • 火焰攻击
    • 本级变化:火焰弹数量 +1
    • 伤害类型:普通
    • 基础伤害:2
    • 当前铅伤害:3
    • 当前冰伤害:3
    • 穿透:10
    • 攻击间隔:0.15s
    • 范围:41
    • 当前火焰弹数量:3

20级

  • 烈焰风暴技能
    • 本级变化:基础伤害 +5,飞艇伤害 +20
  • 烈焰风暴
    • 伤害类型:普通
    • 基础伤害:10
    • 当前铅伤害:12
    • 当前冰伤害:12
    • 当前飞艇伤害:50
    • 穿透:∞
    • 范围:∞
    • 特殊规则:对目标施加灼烧状态
  • 灼烧
    • 对普通气球伤害频率:每 0.5s 造成 2 点伤害
    • 对飞艇伤害频率:每 1s 造成 50 点伤害
    • 持续时间:10s
Level 3

gains cocktail-of-fire ability (45s cooldown, 7.5s initial)

Level 10

gains firestorm ability (60s cooldown, battle ready)

等级 1

  • $700
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: Free
  • 尺寸: 6 radius
  • 可放置于: land
  • fire attack
    • 1d, +1ld (2ld), +1frd (2frd), 3p, 38r, 0.5s, fire type

等级 2

  • fire buffed
    • +2p (5p)

等级 3

  • gains cocktail-of-fire ability (45s cooldown, 7.5s initial)
    • can see past obstacles
    • places wall-of-fire on the track, targetable manually anywhere within range
      • 1d, +1ld (2ld), +1frd (2frd), 26p, 15r zone, 0.24s, fire type, camo
      • 12s lifetime

等级 4

  • gains heat-it-up attack
    • 3d, ∞p, 38r blast, fire type
    • triggered by either the 28th shot or any shot after 4.5s (whichever takes longer)
    • applies heat-it-up buff to towers in range
      • 10s duration, +1ld, +1frd, +1p, grants lead popping

等级 5

  • fire buffed
    • +2p (7p)
  • grants pyro-expert buff
    • affects all 4+xx Tack Shooter, xx3+ Mortar Monkey, and x3+x Monkey Wizard
    • +10%r, 85%s

等级 6

  • fire buffed
    • applies burn status
      • 1d/1.5s, fire type, 3.05s duration

等级 7

  • heat-it-up buffed
    • +5r (43r)

等级 8

  • fire buffed
    • +1j (2j)

等级 9

  • fire buffed
    • +1d (2d)

等级 10

  • gains firestorm ability (60s cooldown, battle ready)
    • 5d, +1ld (7ld), +1frd (7frd), 20md, ∞p, ∞r, fire type
    • applies burn status
      • 1d/0.5s or 15md/1s, fire type, 8s duration
    • applies heat-it-up to all towers on screen
    • gives an additional +1d that lasts for the heat-it-up duartion

等级 11

  • fire buffed
    • +3r (41r)
  • heat-it-up buffed
    • +3r (46r)

等级 12

  • fire buffed
    • 0.4s
  • heat-it-up now triggered by 34 shots

等级 13

  • fire buffed
    • +3p (10p), increased projectile speed

等级 14

  • wall-of-fire buffed
    • +1d (2d, 3ld, 3frd)
    • applies burn status to blimps
      • 5md/1s, 10s duration

等级 15

  • fire buffed
    • 0.3s
  • heat-it-up now triggered by 40 shots

等级 16

  • all attacks buffed
    • normal type
  • firestorm burn buffed
    • 10s duration

等级 17

  • heat-it-up buffed
    • in addition to previous buffs, it now also gives +1d
    • BUG: the bonus lead and frozen damage mentioned in the level up description do not apply, so they remain at +1ld and +1frd

等级 18

  • fire buffed
    • 0.15s
  • heat-it-up now triggered by 64 shots
  • pyro-expert buffed
    • +20%r, 70%s

等级 19

  • fire buffed
    • +1j (3j)

等级 20

  • firestorm buffed
    • +5d (10d, 12ld, 11frd), +40md (50md); burn 2d/0.5s, 50md/1s
Level 3

gains cocktail-of-fire ability (45s cooldown, 7.5s initial)

Level 10

gains firestorm ability (60s cooldown, battle ready)

Level 1

  • $700
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: Free
  • size: 6 radius
  • placeable on: land
  • fire attack
    • 1d, +1ld (2ld), +1frd (2frd), 3p, 38r, 0.5s, fire type

Level 2

  • fire buffed
    • +2p (5p)

Level 3

  • gains cocktail-of-fire ability (45s cooldown, 7.5s initial)
    • can see past obstacles
    • places wall-of-fire on the track, targetable manually anywhere within range
      • 1d, +1ld (2ld), +1frd (2frd), 26p, 15r zone, 0.24s, fire type, camo
      • 12s lifetime

Level 4

  • gains heat-it-up attack
    • 3d, ∞p, 38r blast, fire type
    • triggered by either the 28th shot or any shot after 4.5s (whichever takes longer)
    • applies heat-it-up buff to towers in range
      • 10s duration, +1ld, +1frd, +1p, grants lead popping

Level 5

  • fire buffed
    • +2p (7p)
  • grants pyro-expert buff
    • affects all 4+xx Tack Shooter, xx3+ Mortar Monkey, and x3+x Monkey Wizard
    • +10%r, 85%s

Level 6

  • fire buffed
    • applies burn status
      • 1d/1.5s, fire type, 3.05s duration

Level 7

  • heat-it-up buffed
    • +5r (43r)

Level 8

  • fire buffed
    • +1j (2j)

Level 9

  • fire buffed
    • +1d (2d)

Level 10

  • gains firestorm ability (60s cooldown, battle ready)
    • 5d, +1ld (7ld), +1frd (7frd), 20md, ∞p, ∞r, fire type
    • applies burn status
      • 1d/0.5s or 15md/1s, fire type, 8s duration
    • applies heat-it-up to all towers on screen
    • gives an additional +1d that lasts for the heat-it-up duartion

Level 11

  • fire buffed
    • +3r (41r)
  • heat-it-up buffed
    • +3r (46r)

Level 12

  • fire buffed
    • 0.4s
  • heat-it-up now triggered by 34 shots

Level 13

  • fire buffed
    • +3p (10p), increased projectile speed

Level 14

  • wall-of-fire buffed
    • +1d (2d, 3ld, 3frd)
    • applies burn status to blimps
      • 5md/1s, 10s duration

Level 15

  • fire buffed
    • 0.3s
  • heat-it-up now triggered by 40 shots

Level 16

  • all attacks buffed
    • normal type
  • firestorm burn buffed
    • 10s duration

Level 17

  • heat-it-up buffed
    • in addition to previous buffs, it now also gives +1d
    • BUG: the bonus lead and frozen damage mentioned in the level up description do not apply, so they remain at +1ld and +1frd

Level 18

  • fire buffed
    • 0.15s
  • heat-it-up now triggered by 64 shots
  • pyro-expert buffed
    • +20%r, 70%s

Level 19

  • fire buffed
    • +1j (3j)

Level 20

  • firestorm buffed
    • +5d (10d, 12ld, 11frd), +40md (50md); burn 2d/0.5s, 50md/1s

Scientist Gwendolin

V4.12.1 中文 版本 / 语言
3级

获得化学鸡尾酒技能,冷却 30s,持续 6.0s,初始冷却 7.5s。

10级

获得科学风暴技能,冷却 60s,无初始冷却。

基础数据

  • 放置价格:700
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:2000 猴钞 + 40000 格温经验点数
  • 尺寸:6
  • 放置于:陆地

1级

  • 火焰攻击
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前胶伤害:2
    • 当前酸伤害:2
    • 穿透:3
    • 攻击间隔:0.5s
    • 范围:38
  • 注记:原稿注明胶伤害指对被胶液覆盖的气球造成的伤害;酸伤害指对炼金酸液覆盖的气球造成的伤害

2级

  • 火焰攻击
    • 本级变化:穿透 +2
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前胶伤害:2
    • 当前酸伤害:2
    • 穿透:5
    • 攻击间隔:0.5s
    • 范围:38

3级

  • 获得 化学鸡尾酒技能
    • 冷却时间:30s
    • 持续时间:6.0s
    • 初始冷却:7.5s
    • 施放方式:在攻击范围内选定位置放置一堵火墙
  • 火墙
    • 伤害类型:火焰
    • 基础伤害:3
    • 穿透:40
    • 攻击间隔:0.36s
    • 生效区域:15
    • 可以伤害迷彩:true
    • 特殊规则:造成伤害时会移除目标的胶浸或酸浸状态
    • 特殊规则:立刻对目标造成相当于该种溶液生效 4s 的伤害当量
    • 最低伤害:1

4级

  • 获得 热火朝天攻击
  • 热火朝天
    • 伤害类型:火焰
    • 基础伤害:3
    • 穿透:∞
    • 范围:38
    • 触发条件:每第 36 次火焰攻击
    • 内置冷却:4.5s
  • 获得 科研热情增益
    • 作用对象:范围内的塔
    • 当前穿透加成:+1
    • 可以破铅:true
    • 当前胶伤害加成:+1
    • 当前酸伤害加成:+1
    • 持续时间:8.0s

5级

  • 火焰攻击
    • 本级变化:穿透 +2
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前胶伤害:2
    • 当前酸伤害:2
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
  • 获得 化工专家增益
    • 作用对象:所有 x2x 及以上的胶水、x3x 及以上的炼金
    • 当前攻击间隔倍率:90%
    • 当前溅射范围加成:+10%

6级

  • 火焰攻击
    • 本级变化:对目标施加燃烧状态
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前胶伤害:2
    • 当前酸伤害:2
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
  • 燃烧
    • 伤害类型:火焰
    • 伤害频率:每 1.5s 造成 1 点伤害
    • 持续时间:3.05s

7级

  • 热火朝天
    • 本级变化:范围 +5
    • 伤害类型:火焰
    • 基础伤害:3
    • 穿透:∞
    • 范围:43
    • 触发条件:每第 36 次火焰攻击
    • 内置冷却:4.5s

8级

  • 火焰攻击
    • 本级变化:火焰弹数量 +1
    • 伤害类型:火焰
    • 基础伤害:1
    • 当前胶伤害:2
    • 当前酸伤害:2
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
    • 当前火焰弹数量:2

9级

  • 火焰攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前胶伤害:3
    • 当前酸伤害:3
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:38
    • 当前火焰弹数量:2

10级

  • 获得 科学风暴技能
    • 冷却时间:60s
    • 初始冷却:0s
  • 科学风暴
    • 伤害类型:火焰
    • 基础伤害:5
    • 当前胶伤害:6
    • 当前酸伤害:6
    • 当前飞艇伤害:20
    • 穿透:∞
    • 范围:∞
    • 特殊规则:对目标施加灼烧状态
    • 特殊规则:造成伤害时会移除目标的胶浸或酸浸状态,并立刻对目标造成相当于该种溶液生效 4s 的伤害当量
    • 最低伤害:1
  • 灼烧
    • 伤害类型:火焰
    • 对普通气球伤害频率:每 0.25s 造成 1 点伤害
    • 对飞艇伤害频率:每 0.5s 造成 15 点伤害
    • 持续时间:3.0s
  • 获得 强效科研热情增益
    • 作用对象:全场猴子
    • 当前穿透加成:+1
    • 当前伤害加成:+1
    • 当前胶伤害加成:+2
    • 当前酸伤害加成:+2
    • 可以破铅:true
    • 持续时间:8s

11级

  • 火焰攻击
    • 本级变化:范围 +3
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前胶伤害:3
    • 当前酸伤害:3
    • 穿透:7
    • 攻击间隔:0.5s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:范围 +3
    • 伤害类型:火焰
    • 基础伤害:3
    • 穿透:∞
    • 范围:46
    • 触发条件:每第 36 次火焰攻击
    • 内置冷却:4.5s

12级

  • 火焰攻击
    • 本级变化:攻击间隔变为 0.4s
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前胶伤害:3
    • 当前酸伤害:3
    • 穿透:7
    • 攻击间隔:0.4s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:现在需要 48 次火焰攻击来触发
    • 触发条件:每第 48 次火焰攻击
    • 内置冷却:4.5s

13级

  • 火焰攻击
    • 本级变化:穿透 +3,火焰弹移动速度增加
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前胶伤害:3
    • 当前酸伤害:3
    • 穿透:10
    • 攻击间隔:0.4s
    • 范围:41
    • 当前火焰弹数量:2

14级

  • 化学鸡尾酒技能
    • 本级变化:基础伤害 +3,并可对飞艇施加燃烧状态
  • 火墙
    • 伤害类型:火焰
    • 基础伤害:6
    • 穿透:40
    • 攻击间隔:0.36s
    • 生效区域:15
    • 可以伤害迷彩:true
    • 特殊规则:造成伤害时会移除目标的胶浸或酸浸状态
    • 特殊规则:立刻对目标造成相当于该种溶液生效 4s 的伤害当量
    • 最低伤害:1
  • 燃烧
    • 对飞艇伤害频率:每 0.5s 造成 5 点伤害
    • 持续时间:5s

15级

  • 火焰攻击
    • 本级变化:攻击间隔变为 0.3s
    • 伤害类型:火焰
    • 基础伤害:2
    • 当前胶伤害:3
    • 当前酸伤害:3
    • 穿透:10
    • 攻击间隔:0.3s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:现在需要 64 次火焰攻击来触发
    • 触发条件:每第 64 次火焰攻击
    • 内置冷却:4.5s

16级

  • 所有攻击
    • 本级变化:伤害类型变为普通
  • 科学风暴技能
    • 本级变化:灼烧持续时间变为 4.5s
  • 灼烧
    • 对普通气球伤害频率:每 0.25s 造成 1 点伤害
    • 对飞艇伤害频率:每 0.5s 造成 15 点伤害
    • 持续时间:4.5s

17级

  • 科研热情增益
    • 本级变化:再获得伤害 +1,铅伤害 +2
    • 当前穿透加成:+1
    • 当前伤害加成:+1
    • 当前胶伤害加成:+1
    • 当前酸伤害加成:+1
    • 当前额外铅伤害加成:+2
    • 可以破铅:true
    • 持续时间:8.0s

18级

  • 火焰攻击
    • 本级变化:攻击间隔变为 0.15s
    • 伤害类型:普通
    • 基础伤害:2
    • 当前胶伤害:3
    • 当前酸伤害:3
    • 穿透:10
    • 攻击间隔:0.15s
    • 范围:41
    • 当前火焰弹数量:2
  • 热火朝天
    • 本级变化:现在需要 70 次火焰攻击来触发
    • 触发条件:每第 70 次火焰攻击
    • 内置冷却:4.5s
  • 化工专家增益
    • 本级变化:攻击间隔改为 80%,溅射范围改为 +20%
    • 作用对象:所有 x2x 及以上的胶水、x3x 及以上的炼金
    • 当前攻击间隔倍率:80%
    • 当前溅射范围加成:+20%

19级

  • 火焰攻击
    • 本级变化:火焰弹数量 +1
    • 伤害类型:普通
    • 基础伤害:2
    • 当前胶伤害:3
    • 当前酸伤害:3
    • 穿透:10
    • 攻击间隔:0.15s
    • 范围:41
    • 当前火焰弹数量:3

20级

  • 科学风暴技能
    • 本级变化:基础伤害 +3,飞艇伤害 +7,并将溶液当量改为 12s
  • 科学风暴
    • 伤害类型:普通
    • 基础伤害:8
    • 当前胶伤害:9
    • 当前酸伤害:9
    • 当前飞艇伤害:30
    • 穿透:∞
    • 范围:∞
    • 特殊规则:对目标施加灼烧状态
    • 特殊规则:造成伤害时会移除目标的胶浸或酸浸状态,并立刻对目标造成相当于该种溶液生效 12s 的伤害当量
    • 最低伤害:1
  • 灼烧
    • 对普通气球伤害频率:每 0.25s 造成 2 点伤害
    • 对飞艇伤害频率:每 0.5s 造成 50 点伤害
    • 持续时间:4.5s
Level 3

gains chemical-cocktail ability (30s cooldown, 7.5s initial)

Level 10

gains science-storm ability (60s cooldown, battle ready)

等级 1

  • $700
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 2,000 MM + 40,000 Gwendolin Points
  • 尺寸: 6 radius
  • 可放置于: land
  • fire attack
    • 1d, +1gld (2gld), +1ad (2ad), 3p, 38r, 0.5s, fire type
    • gld refers to bonus damage to glued bloons
    • ad refers to bonus damage to bloons hit by acid (alchemist attack)

等级 2

  • fire buffed
    • +2p (5p)

等级 3

  • gains chemical-cocktail ability (30s cooldown, 7.5s initial)
    • can see past obstacles
    • places wall-of-fire on the track, targetable manually anywhere within range
      • 3d, 40p, 15r zone, 0.36s, fire type, camo
      • 6s lifetime
      • deals 4 seconds’ worth of acid or glue status on targets each tick and removes the status (minimum 1d)

等级 4

  • gains heat-it-up attack
    • 3d, ∞p, 38r blast, fire type
    • triggered by either the 36th shot or any shot after 4.5s (whichever takes longer)
    • applies heat-it-up buff to towers in range
      • 8s duration, +1p, +1gld, +1ad, grants lead popping

等级 5

  • fire buffed
    • +2p (7p)
  • grants chemical-expert buff
    • affects all x2+x Glue Gunner and x3+x Alchemist
    • 90%s
    • main projectile buffed
      • +10%r

等级 6

  • fire buffed
    • applies burn status
      • 1d/1.5s, fire type, 3.05s duration

等级 7

  • heat-it-up buffed
    • +5r (43r)

等级 8

  • fire buffed
    • +1j (2j)

等级 9

  • fire buffed
    • +1d (2d)

等级 10

  • gains science-storm ability (60s cooldown, battle ready)
    • 5d, 20md, ∞p, ∞r, fire type
    • deals 4 seconds’ worth of acid or glue status on targets and removes the status (minimum 1d)
    • applies burn status
      • 1d/0.25s or 15md/0.5s, fire type, 3s duration
    • applies heat-it-up to all towers on screen
    • gives an additional +1d that lasts for the heat-it-up duartion

等级 11

  • fire buffed
    • +3r (41r)
  • heat-it-up buffed
    • +3r (46r)

等级 12

  • fire buffed
    • 0.4s
  • heat-it-up now triggered by 48 shots

等级 13

  • fire buffed
    • +3p (10p), increased projectile speed

等级 14

  • wall-of-fire buffed
    • +3d (6d)
    • applies burn status to blimps
      • 5md/0.5s, 5s duration

等级 15

  • fire buffed
    • 0.3s
  • heat-it-up now triggered by 64 shots

等级 16

  • all attacks buffed
    • normal type
  • firestorm burn buffed
    • 4.5s duration

等级 17

  • heat-it-up buffed
    • in addition to previous buffs, it now also gives +1d, +1ld

等级 18

  • fire buffed
    • 0.15s
  • heat-it-up now triggered by 70 shots
  • chemical-expert buffed
    • 80%s
    • main projectile buffed
      • +20%r

等级 19

  • fire buffed
    • +1j (3j)

等级 20

  • science-storm buffed
    • +3d (8d), +20md (30md); burn 2d/0.25s, 50md/0.5s
    • deals 12 seconds’ worth of acid or glue status on targets
Level 3

gains chemical-cocktail ability (30s cooldown, 7.5s initial)

Level 10

gains science-storm ability (60s cooldown, battle ready)

Level 1

  • $700
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 2,000 MM + 40,000 Gwendolin Points
  • size: 6 radius
  • placeable on: land
  • fire attack
    • 1d, +1gld (2gld), +1ad (2ad), 3p, 38r, 0.5s, fire type
    • gld refers to bonus damage to glued bloons
    • ad refers to bonus damage to bloons hit by acid (alchemist attack)

Level 2

  • fire buffed
    • +2p (5p)

Level 3

  • gains chemical-cocktail ability (30s cooldown, 7.5s initial)
    • can see past obstacles
    • places wall-of-fire on the track, targetable manually anywhere within range
      • 3d, 40p, 15r zone, 0.36s, fire type, camo
      • 6s lifetime
      • deals 4 seconds’ worth of acid or glue status on targets each tick and removes the status (minimum 1d)

Level 4

  • gains heat-it-up attack
    • 3d, ∞p, 38r blast, fire type
    • triggered by either the 36th shot or any shot after 4.5s (whichever takes longer)
    • applies heat-it-up buff to towers in range
      • 8s duration, +1p, +1gld, +1ad, grants lead popping

Level 5

  • fire buffed
    • +2p (7p)
  • grants chemical-expert buff
    • affects all x2+x Glue Gunner and x3+x Alchemist
    • 90%s
    • main projectile buffed
      • +10%r

Level 6

  • fire buffed
    • applies burn status
      • 1d/1.5s, fire type, 3.05s duration

Level 7

  • heat-it-up buffed
    • +5r (43r)

Level 8

  • fire buffed
    • +1j (2j)

Level 9

  • fire buffed
    • +1d (2d)

Level 10

  • gains science-storm ability (60s cooldown, battle ready)
    • 5d, 20md, ∞p, ∞r, fire type
    • deals 4 seconds’ worth of acid or glue status on targets and removes the status (minimum 1d)
    • applies burn status
      • 1d/0.25s or 15md/0.5s, fire type, 3s duration
    • applies heat-it-up to all towers on screen
    • gives an additional +1d that lasts for the heat-it-up duartion

Level 11

  • fire buffed
    • +3r (41r)
  • heat-it-up buffed
    • +3r (46r)

Level 12

  • fire buffed
    • 0.4s
  • heat-it-up now triggered by 48 shots

Level 13

  • fire buffed
    • +3p (10p), increased projectile speed

Level 14

  • wall-of-fire buffed
    • +3d (6d)
    • applies burn status to blimps
      • 5md/0.5s, 5s duration

Level 15

  • fire buffed
    • 0.3s
  • heat-it-up now triggered by 64 shots

Level 16

  • all attacks buffed
    • normal type
  • firestorm burn buffed
    • 4.5s duration

Level 17

  • heat-it-up buffed
    • in addition to previous buffs, it now also gives +1d, +1ld

Level 18

  • fire buffed
    • 0.15s
  • heat-it-up now triggered by 70 shots
  • chemical-expert buffed
    • 80%s
    • main projectile buffed
      • +20%r

Level 19

  • fire buffed
    • +1j (3j)

Level 20

  • science-storm buffed
    • +3d (8d), +20md (30md); burn 2d/0.25s, 50md/0.5s
    • deals 12 seconds’ worth of acid or glue status on targets

Obyn Greenfoot

V4.12.1 中文 版本 / 语言
3级

获得荆棘丛生技能,冷却 35s,初始冷却 10s。

10级

获得树墙技能,冷却 90s,无初始冷却。

基础数据

  • 放置价格:650
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:3000 猴钞
  • 尺寸:6
  • 放置于:陆地

1级

  • 狼魂攻击
    • 伤害类型:等离子
    • 基础伤害:2
    • 穿透:5
    • 攻击间隔:1.35s
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物

2级

  • 获得 自然之怒增益
    • 作用对象:范围内所有德鲁伊
    • 当前穿透加成:+1

3级

  • 获得 荆棘丛生技能
    • 冷却时间:35s
    • 初始冷却:10s
    • 施放方式:在攻击范围内的选定位置放置一丛荆棘
  • 荆棘
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:40
    • 存在时间:95s
    • 可以伤害迷彩:true

4级

  • 获得 自然守卫
    • 放置位置:在范围内最靠近的路径上放置一个守卫图腾
    • 放置间隔:18s
  • 守卫图腾
    • 范围:28
    • 当前气球减速:35%
    • 当前飞艇减速:12.5%
    • 存在时间:15s
    • 注记:原稿注明可以减速迷彩,但潜艇的高级处理器升级不会因此锁定其范围内的迷彩

5级

  • 狼魂攻击
    • 本级变化:攻击间隔变为 1.1s
    • 伤害类型:等离子
    • 基础伤害:2
    • 穿透:5
    • 攻击间隔:1.1s
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物

6级

  • 狼魂攻击
    • 本级变化:穿透 +5,狼魂移动速度更快
    • 伤害类型:等离子
    • 基础伤害:2
    • 穿透:10
    • 攻击间隔:1.1s
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物

7级

  • 荆棘丛生技能
    • 本级变化:穿透 +40
  • 荆棘
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:80
    • 存在时间:95s
    • 可以伤害迷彩:true

8级

  • 守卫图腾
    • 本级变化:气球减速提升至 50%,飞艇减速提升至 17.5%
    • 范围:28
    • 当前气球减速:50%
    • 当前飞艇减速:17.5%
    • 存在时间:15s

9级

  • 狼魂攻击
    • 本级变化:基础伤害 +3
    • 伤害类型:等离子
    • 基础伤害:5
    • 穿透:10
    • 攻击间隔:1.1s
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物

10级

  • 获得 树墙技能
    • 冷却时间:90s
    • 初始冷却:0s
    • 施放方式:在攻击范围内的选定位置放置一堵树墙
    • 可以吸收迷彩:true
  • 树墙
    • RBE 容量:3000
    • 特殊规则:吸收所有途经的气球
    • 收益规则:产出吸收自然气球 RBE 数量 1.5 倍的现金
    • 产出形式:均分为 10 串香蕉供收集
    • 注记:原稿注明可以吸收飞艇,只要不超出树墙的剩余容量上限

11级

  • 获得 自然澄澈增益
    • 作用对象:范围内所有魔法猴塔
    • 当前穿透加成:+2
    • 当前范围加成:+5
    • 注记:与 2 级自然之怒提供的德鲁伊穿透 +1 可叠加

12级

  • 狼魂攻击
    • 本级变化:攻击间隔变为 0.8s
    • 伤害类型:等离子
    • 基础伤害:5
    • 穿透:10
    • 攻击间隔:0.8s
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物
  • 自然之怒增益
    • 本级变化:范围内所有德鲁伊获得伤害 +1
    • 作用对象:范围内所有德鲁伊
    • 当前穿透加成:+1
    • 当前伤害加成:+1

13级

  • 狼魂攻击
    • 本级变化:穿透 +5,狼魂移动速度增加
    • 伤害类型:等离子
    • 基础伤害:5
    • 穿透:14
    • 攻击间隔:0.8s
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物
  • 获得 德鲁伊五级折扣
    • 作用对象:范围内德鲁伊
    • 当前 5 级升级价格折扣:10%

14级

  • 狼魂攻击
    • 本级变化:基础伤害 +4
    • 伤害类型:等离子
    • 基础伤害:9
    • 穿透:14
    • 攻击间隔:0.8s
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物

15级

  • 自然守卫
    • 本级变化:放置间隔变为 12s
    • 放置间隔:12s
  • 守卫图腾
    • 本级变化:范围变为 34,飞艇减速变为 25%
    • 范围:34
    • 当前气球减速:50%
    • 当前飞艇减速:25%
    • 存在时间:15s

16级

  • 荆棘丛生技能
    • 本级变化:伤害类型变为普通,穿透 +420
  • 荆棘
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:500
    • 存在时间:95s
    • 可以伤害迷彩:true

17级

  • 狼魂攻击
    • 本级变化:攻击间隔变为 0.5s,范围变为 65
    • 伤害类型:等离子
    • 基础伤害:9
    • 穿透:14
    • 攻击间隔:0.5s
    • 范围:65
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物

18级

  • 获得 怒发冲冠增益
    • 作用对象:范围内所有 xx3 及以上的德鲁伊
    • 特殊规则:回合开始时击破计数 +200
    • 特殊规则:令攻击速度直接加至上限 100%
  • 自然之怒增益
    • 本级变化:范围内所有德鲁伊获得攻击速度 +10%
    • 作用对象:范围内所有德鲁伊
    • 当前穿透加成:+1
    • 当前伤害加成:+1
    • 当前攻击速度加成:+10%

19级

  • 狼魂攻击
    • 本级变化:基础伤害 +5
    • 伤害类型:等离子
    • 基础伤害:14
    • 穿透:14
    • 攻击间隔:0.5s
    • 范围:65
    • 索敌方式:中等导向追踪
    • 特殊规则:攻击无视障碍物

20级

  • 树墙技能
    • 本级变化:树墙容量上限 +5500
  • 树墙
    • RBE 容量:8500
    • 特殊规则:吸收所有途经的气球
    • 收益规则:产出吸收自然气球 RBE 数量 1.5 倍的现金
    • 产出形式:均分为 10 串香蕉供收集
    • 注记:原稿注明可以吸收飞艇,只要不超出树墙的剩余容量上限
Level 3

gains brambles ability (35s cooldown, 10s initial)

Level 10

gains wall-of-trees ability (90s cooldown, battle ready)

等级 1

  • $650
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 3,000 MM
  • 尺寸: 6 radius
  • 可放置于: land
  • spirit attack
    • 2d, 4p, 43r, 1.35s, plasma type
    • moderate homing (360 turn rate)
    • can see past obstacles

等级 2

  • gains natures-wrath buff
    • affects druids in range
    • +1p

等级 3

  • gains brambles ability (35s cooldown, 10s initial)
    • places brambles on the track
      • manually placed anywhere within range or defaulting to close
      • 1d, 40p, sharp type
      • 95s lifetime

等级 4

  • gains natures-ward attack
    • 18s
    • places on closest part of the track
    • places a ward-totem on the track
      • 28r, 25% slow / 12.5% for blimps, 15s lifetime
      • note: camos can be slowed, but the totem does not allow camos in range to be targeted by subs

等级 5

  • spirit buffed
    • 1.1s

等级 6

  • spirit buffed
    • +5p (9p), increased projectile speed

等级 7

  • brambles buffed
    • +40p (80p)

等级 8

  • ward-totem buffed
    • 35% slow / 17.5% for blimps

等级 9

  • spirit buffed
    • +3d (5d)

等级 10

  • gains wall-of-trees ability (90s cooldown, battle ready)
    • places a tree on the track
      • manually placed anywhere within range or defaulting to close
      • 2,000p
      • pops anything up to its pierce limit and grants ($2 x natural bloon RBE eaten) split across 10 bananas once full
      • note: blimps can only be captured if their remaining RBE doesn’t exceed the tree’s remaining pierce, however bloons can bypass this

等级 11

  • natures-wrath buffed
    • affects magic towers in range
    • +2p, +5r
    • note: stacks with the existing +1p for druids

等级 12

  • spirit buffed
    • 0.8s
  • natures-wrath buffed
    • affects druids in range
    • +1d

等级 13

  • spirit buffed
    • +5p (14p), increased projectile speed
  • natures-wrath buffed
    • affects druids in range
    • +10% discount to tier 5 upgrades

等级 14

  • spirit buffed
    • +2d (7d)

等级 15

  • natures-ward buffed
    • 12s
  • ward-totem buffed
    • 34r, 50% slow / 25% for blimps

等级 16

  • brambles buffed
    • +420p (500p), normal type

等级 17

  • spirit buffed
    • 0.5s
  • 65r

等级 18

  • gains improved-wrath buff
    • affects all xx3+ druids
    • whenever a round starts, wrath counter is set to the maximum 200 pops for +100% speed

等级 19

  • spirit buffed
    • +4d (10d)

等级 20

  • tree buffed
    • +6,000p (8,000p)
Level 3

gains brambles ability (35s cooldown, 10s initial)

Level 10

gains wall-of-trees ability (90s cooldown, battle ready)

Level 1

  • $650
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 3,000 MM
  • size: 6 radius
  • placeable on: land
  • spirit attack
    • 2d, 4p, 43r, 1.35s, plasma type
    • moderate homing (360 turn rate)
    • can see past obstacles

Level 2

  • gains natures-wrath buff
    • affects druids in range
    • +1p

Level 3

  • gains brambles ability (35s cooldown, 10s initial)
    • places brambles on the track
      • manually placed anywhere within range or defaulting to close
      • 1d, 40p, sharp type
      • 95s lifetime

Level 4

  • gains natures-ward attack
    • 18s
    • places on closest part of the track
    • places a ward-totem on the track
      • 28r, 25% slow / 12.5% for blimps, 15s lifetime
      • note: camos can be slowed, but the totem does not allow camos in range to be targeted by subs

Level 5

  • spirit buffed
    • 1.1s

Level 6

  • spirit buffed
    • +5p (9p), increased projectile speed

Level 7

  • brambles buffed
    • +40p (80p)

Level 8

  • ward-totem buffed
    • 35% slow / 17.5% for blimps

Level 9

  • spirit buffed
    • +3d (5d)

Level 10

  • gains wall-of-trees ability (90s cooldown, battle ready)
    • places a tree on the track
      • manually placed anywhere within range or defaulting to close
      • 2,000p
      • pops anything up to its pierce limit and grants ($2 x natural bloon RBE eaten) split across 10 bananas once full
      • note: blimps can only be captured if their remaining RBE doesn’t exceed the tree’s remaining pierce, however bloons can bypass this

Level 11

  • natures-wrath buffed
    • affects magic towers in range
    • +2p, +5r
    • note: stacks with the existing +1p for druids

Level 12

  • spirit buffed
    • 0.8s
  • natures-wrath buffed
    • affects druids in range
    • +1d

Level 13

  • spirit buffed
    • +5p (14p), increased projectile speed
  • natures-wrath buffed
    • affects druids in range
    • +10% discount to tier 5 upgrades

Level 14

  • spirit buffed
    • +2d (7d)

Level 15

  • natures-ward buffed
    • 12s
  • ward-totem buffed
    • 34r, 50% slow / 25% for blimps

Level 16

  • brambles buffed
    • +420p (500p), normal type

Level 17

  • spirit buffed
    • 0.5s
  • 65r

Level 18

  • gains improved-wrath buff
    • affects all xx3+ druids
    • whenever a round starts, wrath counter is set to the maximum 200 pops for +100% speed

Level 19

  • spirit buffed
    • +4d (10d)

Level 20

  • tree buffed
    • +6,000p (8,000p)

Ocean Obyn

V4.12.1 中文 版本 / 语言
3级

获得活体珊瑚技能,冷却 35s,初始冷却 10s。

4级

获得海洋守卫,会周期性在最近路径上放置守卫图腾。

10级

获得召唤克拉肯技能,冷却 90s,可召唤两组触须吞噬气球并转化为香蕉收益。

基础数据

  • 放置价格:{{ocean_obyn.base.place_cost|650}}
  • 升级所需经验倍率:{{ocean_obyn.base.leveling_multiplier|1.0}} 倍 {{ocean_obyn.base.leveling_curve|Striker Jones}} 经验曲线
  • 解锁条件:{{ocean_obyn.base.unlock_cost|2,000 猴钞 + 40,000 奥本经验点数}}
  • 尺寸:{{ocean_obyn.base.size|6}}
  • 放置于:{{ocean_obyn.base.placement|水陆两栖}}
  • 鲨鱼之魂
    • 伤害类型:{{ocean_obyn.level.1.attack.spirit_shark.damage_type|等离子}}
    • 基础伤害:{{ocean_obyn.level.1.attack.spirit_shark.damage|2}}
    • 穿透:{{ocean_obyn.level.1.attack.spirit_shark.pierce|4}}
    • 攻击间隔:{{ocean_obyn.level.1.attack.spirit_shark.attack_cooldown|1.35s}}
    • 射程:{{ocean_obyn.level.1.attack.spirit_shark.range|43}}
    • 索敌方式:{{ocean_obyn.level.1.attack.spirit_shark.targeting.targeting_mode|中等导向追踪}}
    • 特殊命中规则:{{ocean_obyn.level.1.attack.spirit_shark.damage_flags|攻击无视障碍物}}

2级

  • 获得 海洋之怒 增益。
    • 作用对象:{{ocean_obyn.level.2.modifier.wrath_of_the_sea.target_scope|范围内所有魔法猴塔与水面单位}}
    • 适用单位说明:{{ocean_obyn.level.2.modifier.wrath_of_the_sea.applies_to|潜艇、海盗猴、冰猴等水面单位}}
    • 穿透加成:{{ocean_obyn.level.2.modifier.wrath_of_the_sea.pierce_add|+1}}

3级

  • 获得 活体珊瑚 技能。
    • 冷却时间:{{ocean_obyn.level.3.ability.living_coral.cooldown|35s}}
    • 初始冷却:{{ocean_obyn.level.3.ability.living_coral.initial_cooldown|10s}}
    • 施放方式:{{ocean_obyn.level.3.ability.living_coral.notes|在攻击范围内的选定位置放置一丛珊瑚}}
  • 活体珊瑚
    • 放置方式:{{ocean_obyn.level.3.spawn.living_coral.placement_mode|在范围内手动指定位置}}
    • 伤害类型:{{ocean_obyn.level.3.attack.living_coral.damage_type|尖锐}}
    • 基础伤害:{{ocean_obyn.level.3.attack.living_coral.damage|1}}
    • 穿透:{{ocean_obyn.level.3.attack.living_coral.pierce|30}}
    • 迷彩处理:{{ocean_obyn.level.3.attack.living_coral.can_hit_camo|可以伤害迷彩}}
    • 持续时间:{{ocean_obyn.level.3.spawn.living_coral.lifetime|95s}}
  • 生长能力
    • 穿透增长速率:{{ocean_obyn.level.3.state.living_coral_regrowth.pierce_add_per_interval|每 10s +15 穿透}}
    • 穿透上限:{{ocean_obyn.level.3.state.living_coral_regrowth.stack_cap|150}}

4级

  • 获得 海洋守卫
    • 放置间隔:{{ocean_obyn.level.4.spawn.ward_totem.spawn_interval|18s}}
    • 放置方式:{{ocean_obyn.level.4.spawn.ward_totem.placement_mode|在范围内距离最近的路径上放置守卫图腾}}
  • 守卫图腾
    • 作用范围:{{ocean_obyn.level.4.spawn.ward_totem.range|32}}
    • 击退方式:{{ocean_obyn.level.4.attack.ward_totem_knockback.knockback_mode|每第 4 个经过的气球会被打回}},距离 {{ocean_obyn.level.4.attack.ward_totem_knockback.knockback_distance|50~300}}
    • 持续时间:{{ocean_obyn.level.4.spawn.ward_totem.lifetime|15s}}
    • 注记:{{ocean_obyn.level.4.spawn.ward_totem.notes|图腾可以打回迷彩,但不会让潜艇高级处理器因此锁定迷彩}}

5级

  • 鲨鱼之魂 增强。
    • 攻击间隔:{{ocean_obyn.level.5.attack.spirit_shark.attack_cooldown|1.1s}}
  • 获得 水晶澄澈 增益。
    • 作用对象:{{ocean_obyn.level.5.modifier.crystal_clarity.target_scope|范围内所有魔法猴塔与水面单位}}
    • 攻速加成:{{ocean_obyn.level.5.modifier.crystal_clarity.attack_speed_mult|+5%}}

6级

  • 鲨鱼之魂 增强。
    • 穿透加成:{{ocean_obyn.level.6.attack.spirit_shark.pierce_add|+5}}
    • 当前穿透:{{ocean_obyn.level.6.attack.spirit_shark.pierce|9}}
    • 追踪强化:{{ocean_obyn.level.6.attack.spirit_shark.targeting.notes|鲨鱼之魂移动速度更快}}

7级

  • 活体珊瑚 增强。
    • 穿透加成:{{ocean_obyn.level.7.attack.living_coral.pierce_add|+30}}
    • 当前穿透:{{ocean_obyn.level.7.attack.living_coral.pierce|60}}
  • 生长能力 增强。
    • 穿透增长速率:{{ocean_obyn.level.7.state.living_coral_regrowth.pierce_add_per_interval|每 10s +30 穿透}}
    • 穿透上限:{{ocean_obyn.level.7.state.living_coral_regrowth.stack_cap|300}}

8级

  • 守卫图腾 增强。
    • 击退方式:{{ocean_obyn.level.8.attack.ward_totem_knockback.knockback_mode|每第 3 个经过的气球会被打回}}

9级

  • 鲨鱼之魂 增强。
    • 伤害加成:{{ocean_obyn.level.9.attack.spirit_shark.damage_add|+3}}
    • 当前伤害:{{ocean_obyn.level.9.attack.spirit_shark.damage|5}}

10级

  • 获得 召唤克拉肯 技能。
    • 冷却时间:{{ocean_obyn.level.10.ability.unleash_the_krakens.cooldown|90s}}
    • 初始冷却:{{ocean_obyn.level.10.ability.unleash_the_krakens.initial_cooldown|0s}}
    • 施放方式:{{ocean_obyn.level.10.ability.unleash_the_krakens.notes|在范围内道路上随机召唤 2 组触须}}
  • 触须
    • 生成数量:{{ocean_obyn.level.10.spawn.kraken_tentacle.spawn_count|2 组}}
    • 目标偏好:{{ocean_obyn.level.10.spawn.kraken_tentacle.notes|一组偏向自然气球路径,一组偏向对手气球路径}}
    • 容量上限:{{ocean_obyn.level.10.state.kraken_tentacle.storage_cap|2500 RBE}}
    • 迷彩处理:{{ocean_obyn.level.10.attack.kraken_tentacle.can_hit_camo|可以吸收迷彩}}
    • 现金产出:{{ocean_obyn.level.10.economy.kraken_tentacle.cash_per_use|按吸收的自然气球 RBE 等额产出现金}}
    • 现金发放方式:{{ocean_obyn.level.10.economy.kraken_tentacle.notes|产出的现金会均分为 10 串香蕉供收集}}
    • 飞艇规则:{{ocean_obyn.level.10.attack.kraken_tentacle.damage_flags|仅在剩余容量足够时才能吸收飞艇}}

11级

  • 海洋之怒 增强。
    • 穿透加成:{{ocean_obyn.level.11.modifier.wrath_of_the_sea.pierce_add|+2}}
    • 范围加成:{{ocean_obyn.level.11.modifier.wrath_of_the_sea.range_add|+5}}
    • 叠加规则:{{ocean_obyn.level.11.modifier.wrath_of_the_sea.notes|与 2 级提供的穿透 +1 叠加}}

12级

  • 鲨鱼之魂 增强。
    • 攻击间隔:{{ocean_obyn.level.12.attack.spirit_shark.attack_cooldown|0.8s}}
  • 水晶澄澈 增强。
    • 攻速加成:{{ocean_obyn.level.12.modifier.crystal_clarity.attack_speed_mult|+10%}}

13级

  • 鲨鱼之魂 增强。
    • 穿透加成:{{ocean_obyn.level.13.attack.spirit_shark.pierce_add|+5}}
    • 当前穿透:{{ocean_obyn.level.13.attack.spirit_shark.pierce|14}}
    • 追踪强化:{{ocean_obyn.level.13.attack.spirit_shark.targeting.notes|鲨鱼之魂移动速度再次提升}}
  • 获得 五阶折扣 增益。
    • 作用对象:{{ocean_obyn.level.13.modifier.tier5_discount.target_scope|范围内所有魔法猴塔与水面单位}}
    • 折扣幅度:{{ocean_obyn.level.13.modifier.tier5_discount.cash_mult|5 级升级价格 -10%}}

14级

  • 鲨鱼之魂 增强。
    • 伤害加成:{{ocean_obyn.level.14.attack.spirit_shark.damage_add|+4}}
    • 当前伤害:{{ocean_obyn.level.14.attack.spirit_shark.damage|9}}

15级

  • 海洋守卫 增强。
    • 放置间隔:{{ocean_obyn.level.15.spawn.ward_totem.spawn_interval|12s}}
  • 守卫图腾 增强。
    • 击退方式:{{ocean_obyn.level.15.attack.ward_totem_knockback.knockback_mode|每第 2 个经过的气球会被打回}}
    • 飞艇控制:{{ocean_obyn.level.15.attack.ward_totem_stun.knockback_duration|每第 3 个经过的飞艇眩晕 0.5s}}

16级

  • 活体珊瑚 增强。
    • 伤害类型:{{ocean_obyn.level.16.attack.living_coral.damage_type|普通}}
    • 穿透加成:{{ocean_obyn.level.16.attack.living_coral.pierce_add|+240}}
    • 当前穿透:{{ocean_obyn.level.16.attack.living_coral.pierce|300}}
  • 生长能力 增强。
    • 穿透增长速率:{{ocean_obyn.level.16.state.living_coral_regrowth.pierce_add_per_interval|每 10s +150 穿透}}
    • 穿透上限:{{ocean_obyn.level.16.state.living_coral_regrowth.stack_cap|1200}}

17级

  • 鲨鱼之魂 增强。
    • 攻击间隔:{{ocean_obyn.level.17.attack.spirit_shark.attack_cooldown|0.5s}}
    • 射程:{{ocean_obyn.level.17.attack.spirit_shark.range|65}}

18级

  • 水晶澄澈 增强。
    • 攻速加成:{{ocean_obyn.level.18.modifier.crystal_clarity.attack_speed_mult|+20%}}

19级

  • 鲨鱼之魂 增强。
    • 伤害加成:{{ocean_obyn.level.19.attack.spirit_shark.damage_add|+5}}
    • 当前伤害:{{ocean_obyn.level.19.attack.spirit_shark.damage|14}}

20级

  • 召唤克拉肯 增强。
    • 触须 容量加成:{{ocean_obyn.level.20.state.kraken_tentacle.storage_add|+1500 RBE}}
    • 当前容量上限:{{ocean_obyn.level.20.state.kraken_tentacle.storage_cap|4000 RBE}}
Level 3

gains living-coral ability (35s cooldown, 10s initial)

Level 10

gains unleash-the-krakens ability (90s cooldown, battle ready)

等级 1

  • $650
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 2,000 MM + 40,000 Obyn Greenfoot Points
  • 尺寸: 6 radius
  • 可放置于: land and water
  • spirit attack
    • 2d, 4p, 43r, 1.35s, plasma type
    • moderate homing (360 turn rate)
    • can see past obstacles

等级 2

  • gains wrath-of-the-sea buff
    • affects magic monkeys in range
    • +1p

等级 3

  • gains living-coral ability (35s cooldown, 10s initial)
    • Places living-coral on the track
      • manually placed anywhere within range or defaulting to close
      • 1d, 30p, sharp type
      • can regenerate
        • +15p/10s, max 150p
      • 95s lifetime

等级 4

  • gains oceans-ward attack
    • 18s
    • places on closest part of the track
    • places a ward-totem on the track
      • 32r, every 4th unique bloon that passes over is knocked back 50-300 units, 15s lifetime
      • note: camos can be knocked back, but the totem does not allow camos in range to be targeted by subs

等级 5

  • spirit buffed
    • 1.1s

等级 6

  • spirit buffed
    • +5p (9p), increased projectile speed

等级 7

  • living-coral buffed
    • +30p (60p)
  • regenerate buffed
    • +30p/10s, max 30p

等级 8

  • ward-totem buffed
    • knocks back every 3rd bloon

等级 9

  • spirit buffed
    • +3d (5d)

等级 10

  • gains unleash-the-krakens ability (90s cooldown, battle ready)
    • places 2 krakens randomly on the track
      • one kraken favors opponent bloons and one favors natural bloons when it comes to targeting
    • 1,200p each
    • pops anything up to its pierce limit and grants ($2 x natural bloon RBE eaten) split across 10 bananas once full
    • note: blimps can only be captured if their remaining RBE doesn’t exceed the kraken’s remaining pierce, however bloons can bypass this

等级 11

  • wrath-of-the-sea buffed
    • affects all magic towers in range
    • +2p, +5r
    • note: stacks with the existing +1p for magic monkeys

等级 12

  • spirit buffed
    • 0.8s

等级 13

  • spirit buffed
    • +5p (14p), increased projectile speed
  • wrath-of-the-sea buffed
    • affects magic towers in range
    • +10% discount to tier 5 upgrades

等级 14

  • spirit buffed
    • +4d (9d)

等级 15

  • oceans-ward buffed
    • 12s
  • ward-totem buffed
    • knocks back every other bloon
    • stuns every 3rd blimp for 0.5s

等级 16

  • living-coral buffed
    • +240p (300p), normal type
  • regenerate buffed
    • +150p/10s, max 1200p

等级 17

  • spirit buffed
    • 0.5s
  • 65r

等级 18

  • gains crystal-clarity buff
    • affects all magic monkeys
    • 85%s

等级 19

  • spirit buffed
    • +5d (14d)

等级 20

  • unleash-the-krakens buffed
    • +2,800p (4,000p)
Level 3

gains living-coral ability (35s cooldown, 10s initial)

Level 10

gains unleash-the-krakens ability (90s cooldown, battle ready)

Level 1

  • $650
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 2,000 MM + 40,000 Obyn Greenfoot Points
  • size: 6 radius
  • placeable on: land and water
  • spirit attack
    • 2d, 4p, 43r, 1.35s, plasma type
    • moderate homing (360 turn rate)
    • can see past obstacles

Level 2

  • gains wrath-of-the-sea buff
    • affects magic monkeys in range
    • +1p

Level 3

  • gains living-coral ability (35s cooldown, 10s initial)
    • Places living-coral on the track
      • manually placed anywhere within range or defaulting to close
      • 1d, 30p, sharp type
      • can regenerate
        • +15p/10s, max 150p
      • 95s lifetime

Level 4

  • gains oceans-ward attack
    • 18s
    • places on closest part of the track
    • places a ward-totem on the track
      • 32r, every 4th unique bloon that passes over is knocked back 50-300 units, 15s lifetime
      • note: camos can be knocked back, but the totem does not allow camos in range to be targeted by subs

Level 5

  • spirit buffed
    • 1.1s

Level 6

  • spirit buffed
    • +5p (9p), increased projectile speed

Level 7

  • living-coral buffed
    • +30p (60p)
  • regenerate buffed
    • +30p/10s, max 30p

Level 8

  • ward-totem buffed
    • knocks back every 3rd bloon

Level 9

  • spirit buffed
    • +3d (5d)

Level 10

  • gains unleash-the-krakens ability (90s cooldown, battle ready)
    • places 2 krakens randomly on the track
      • one kraken favors opponent bloons and one favors natural bloons when it comes to targeting
    • 1,200p each
    • pops anything up to its pierce limit and grants ($2 x natural bloon RBE eaten) split across 10 bananas once full
    • note: blimps can only be captured if their remaining RBE doesn’t exceed the kraken’s remaining pierce, however bloons can bypass this

Level 11

  • wrath-of-the-sea buffed
    • affects all magic towers in range
    • +2p, +5r
    • note: stacks with the existing +1p for magic monkeys

Level 12

  • spirit buffed
    • 0.8s

Level 13

  • spirit buffed
    • +5p (14p), increased projectile speed
  • wrath-of-the-sea buffed
    • affects magic towers in range
    • +10% discount to tier 5 upgrades

Level 14

  • spirit buffed
    • +4d (9d)

Level 15

  • oceans-ward buffed
    • 12s
  • ward-totem buffed
    • knocks back every other bloon
    • stuns every 3rd blimp for 0.5s

Level 16

  • living-coral buffed
    • +240p (300p), normal type
  • regenerate buffed
    • +150p/10s, max 1200p

Level 17

  • spirit buffed
    • 0.5s
  • 65r

Level 18

  • gains crystal-clarity buff
    • affects all magic monkeys
    • 85%s

Level 19

  • spirit buffed
    • +5d (14d)

Level 20

  • unleash-the-krakens buffed
    • +2,800p (4,000p)

Striker Jones

V4.12.1 中文 版本 / 语言
3级

获得震荡炮弹技能,冷却 16s,初始冷却 5s。

10级

获得炮兵指令技能,冷却 30s,持续 7s,无初始冷却。

基础数据

  • 放置价格:750
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:3000 猴钞
  • 尺寸:6
  • 放置于:陆地

1级

  • 火炮攻击
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:10
    • 范围:55
    • 攻击间隔:1.2s
    • 爆炸范围:15

2级

  • 火炮攻击
    • 本级变化:爆炸范围 +4
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:10
    • 范围:55
    • 攻击间隔:1.2s
    • 爆炸范围:19

3级

  • 获得 震荡炮弹技能
    • 冷却时间:16s
    • 初始冷却:5s
    • 范围:∞
    • 目标优先级:强力
    • 特殊规则:索敌无视障碍物
    • 特殊规则:接触到目标时产生爆破
  • 爆破
    • 伤害类型:普通
    • 基础伤害:2
    • 穿透:48
    • 爆炸范围:27
    • 对目标眩晕:2s

4级

  • 获得 爆破专家增益
    • 作用对象:琼斯自己、所有炮塔和迫击炮
    • 当前攻击间隔倍率:90%

5级

  • 获得 爆炸抗性削弱
    • 作用对象:黑属性目标
    • 当前爆炸抗性削弱:50%

6级

  • 火炮攻击
    • 本级变化:穿透 +10,爆炸范围 +50%
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:20
    • 范围:55
    • 攻击间隔:1.2s
    • 爆炸范围:28.5

7级

  • 火炮攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:20
    • 范围:55
    • 攻击间隔:1.2s
    • 爆炸范围:28.5
  • 获得 迫击炮专家增益
    • 作用对象:琼斯自己和所有迫击炮
    • 当前爆炸范围加成:+25%

8级

  • 获得 炮塔专家增益
    • 作用对象:琼斯自己和范围内所有炮塔
    • 当前穿透加成:+40%
    • 当前范围加成:+15%

9级

  • 火炮攻击
    • 本级变化:攻击间隔变为 0.9s
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:20
    • 范围:55
    • 攻击间隔:0.9s
    • 爆炸范围:28.5
  • 震荡炮弹技能
    • 本级变化:基础伤害 +10,穿透 +10,并可眩晕气球 5s、飞艇 3s
  • 爆破
    • 伤害类型:普通
    • 基础伤害:12
    • 穿透:58
    • 爆炸范围:27
    • 对气球眩晕:5s
    • 对飞艇眩晕:3s

10级

  • 获得 炮兵指令技能
    • 冷却时间:30s
    • 持续时间:7s
    • 初始冷却:0s
    • 本级变化:获得飞艇伤害 +10,范围 +200,攻击间隔变为 25%
    • 当前飞艇伤害:12
    • 当前范围:255
    • 当前攻击间隔倍率:25%
    • 特殊规则:立刻触发场上所有炮塔和迫击炮的主动技能,无论它们是否处于冷却中

11级

  • 火炮攻击
    • 本级变化:攻击间隔变为 0.65s
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:20
    • 范围:55
    • 攻击间隔:0.65s
    • 爆炸范围:28.5

12级

  • 火炮攻击
    • 本级变化:基础伤害 +1,范围 +3
    • 伤害类型:爆炸
    • 基础伤害:3
    • 穿透:20
    • 范围:58
    • 攻击间隔:0.65s
    • 爆炸范围:28.5

13级

  • 火炮攻击
    • 本级变化:攻击间隔变为 0.5s
    • 伤害类型:爆炸
    • 基础伤害:3
    • 穿透:20
    • 范围:58
    • 攻击间隔:0.5s
    • 爆炸范围:28.5

14级

  • 震荡炮弹技能
    • 本级变化:爆炸范围 +50%,可眩晕气球 7.5s、飞艇 4.5s
  • 爆破
    • 伤害类型:普通
    • 基础伤害:12
    • 穿透:58
    • 爆炸范围:40.5
    • 对气球眩晕:7.5s
    • 对飞艇眩晕:4.5s

15级

  • 震荡炮弹技能
    • 本级变化:冷却时间变为 11s
    • 冷却时间:11s
    • 初始冷却:5s

16级

  • 火炮攻击
    • 本级变化:攻击间隔变为 0.35s
    • 伤害类型:爆炸
    • 基础伤害:3
    • 穿透:20
    • 范围:58
    • 攻击间隔:0.35s
    • 爆炸范围:28.5

17级

  • 火炮攻击
    • 本级变化:基础伤害 +1,范围 +2
    • 伤害类型:爆炸
    • 基础伤害:4
    • 穿透:20
    • 范围:60
    • 攻击间隔:0.35s
    • 爆炸范围:28.5

18级

  • 爆破专家增益
    • 本级变化:现在令琼斯自己、所有炮塔和迫击炮的攻击间隔变为 75%
    • 作用对象:琼斯自己、所有炮塔和迫击炮
    • 当前攻击间隔倍率:75%

19级

  • 火炮攻击
    • 本级变化:攻击间隔变为 0.2s
    • 伤害类型:爆炸
    • 基础伤害:4
    • 穿透:20
    • 范围:60
    • 攻击间隔:0.2s
    • 爆炸范围:28.5
  • 爆炸抗性削弱
    • 本级变化:黑属性对爆炸的抗性降低 100%
    • 作用对象:黑属性目标
    • 当前爆炸抗性削弱:100%

20级

  • 炮兵指令技能
    • 本级变化:技能持续期间内,琼斯自己、所有炮塔和迫击炮的伤害和穿透都变为 200%
    • 作用对象:琼斯自己、所有炮塔和迫击炮
    • 当前伤害倍率:200%
    • 当前穿透倍率:200%
Level 3

gains concussive-shell ability (16s cooldown, 5s initial)

Level 10

gains artillery-command ability (30s cooldown, 7s duration, battle ready)

Level 10

every bomb and mortar ability is activated without affecting their ability cooldowns

等级 1

  • $750
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 3,000 MM
  • 尺寸: 6 radius
  • 可放置于: land
  • gains bomb attack
    • 55r, 1.2s
    • on contact: explosion
      • 1d, 10p, 15r blast, explosion type

等级 2

  • explosion buffed
    • +4r blast (19r)

等级 3

  • gains concussive-shell ability (16s cooldown, 5s initial)
    • ∞r, strong priority
    • can see past obstacles
    • on contact: explosion
      • 2d, 48p, 27r blast, normal type, 1s stun

等级 4

  • gains explosive-expert buff
    • affects all bomb and mortar towers and self
    • 90%s (1.08s)

等级 5

  • applies blast-weakness status to all bloons
    • black property has a 50% chance of being ignored by explosions

等级 6

  • explosion buffed
    • +10p (20p), +50%r blast (26.5r)

等级 7

  • explosion buffed
    • +1d (2d)
  • gains mortar-expert buff
    • affects all mortars and self
    • +25%r blast (28.75r)

等级 8

  • gains bomb-expert buff
    • affects bomb towers in range and self
    • +40%p (28p), +15%r (63.25r)

等级 9

  • bomb buffed
    • 0.9s
  • concussive-shell buffed
    • +10d (12d), +10p (58p)
    • stuns bloons for 5s and blimps for 3s

等级 10

  • gains artillery-command ability (30s cooldown, 7s duration, battle ready)
    • +10md (12md), +200r (263.25r), 25%s (0.225s)
    • every bomb and mortar ability is activated without affecting their ability cooldowns

等级 11

  • bomb buffed
    • 0.65s

等级 12

  • bomb buffed
    • +3r (66.25r)
  • explosion buffed
    • +1d (3d)

等级 13

  • bomb buffed
    • 0.5s

等级 14

  • concussive-shell buffed
    • +50%r (40.5r)
    • 50% longer stun (7.5s on bloons, 4.5s on blimps)

等级 15

  • concussive-shell buffed
    • 11s cooldown

等级 16

  • bomb buffed
    • 0.35s

等级 17

  • bomb buffed
    • +2r (68.25r)
  • explosion buffed
    • +1d (4d)

等级 18

  • explosive-expert buffed
    • 75%s

等级 19

  • bomb buffed
    • 0.2s
  • blast-weakness buffed
    • black property is always ignored by explosives

等级 20

  • artillery-command buffed
    • 10s duration
    • for the next 10s, every bomb and mortar has double damage and double pierce
Level 3

gains concussive-shell ability (16s cooldown, 5s initial)

Level 10

gains artillery-command ability (30s cooldown, 7s duration, battle ready)

Level 10

every bomb and mortar ability is activated without affecting their ability cooldowns

Level 1

  • $750
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 3,000 MM
  • size: 6 radius
  • placeable on: land
  • gains bomb attack
    • 55r, 1.2s
    • on contact: explosion
      • 1d, 10p, 15r blast, explosion type

Level 2

  • explosion buffed
    • +4r blast (19r)

Level 3

  • gains concussive-shell ability (16s cooldown, 5s initial)
    • ∞r, strong priority
    • can see past obstacles
    • on contact: explosion
      • 2d, 48p, 27r blast, normal type, 1s stun

Level 4

  • gains explosive-expert buff
    • affects all bomb and mortar towers and self
    • 90%s (1.08s)

Level 5

  • applies blast-weakness status to all bloons
    • black property has a 50% chance of being ignored by explosions

Level 6

  • explosion buffed
    • +10p (20p), +50%r blast (26.5r)

Level 7

  • explosion buffed
    • +1d (2d)
  • gains mortar-expert buff
    • affects all mortars and self
    • +25%r blast (28.75r)

Level 8

  • gains bomb-expert buff
    • affects bomb towers in range and self
    • +40%p (28p), +15%r (63.25r)

Level 9

  • bomb buffed
    • 0.9s
  • concussive-shell buffed
    • +10d (12d), +10p (58p)
    • stuns bloons for 5s and blimps for 3s

Level 10

  • gains artillery-command ability (30s cooldown, 7s duration, battle ready)
    • +10md (12md), +200r (263.25r), 25%s (0.225s)
    • every bomb and mortar ability is activated without affecting their ability cooldowns

Level 11

  • bomb buffed
    • 0.65s

Level 12

  • bomb buffed
    • +3r (66.25r)
  • explosion buffed
    • +1d (3d)

Level 13

  • bomb buffed
    • 0.5s

Level 14

  • concussive-shell buffed
    • +50%r (40.5r)
    • 50% longer stun (7.5s on bloons, 4.5s on blimps)

Level 15

  • concussive-shell buffed
    • 11s cooldown

Level 16

  • bomb buffed
    • 0.35s

Level 17

  • bomb buffed
    • +2r (68.25r)
  • explosion buffed
    • +1d (4d)

Level 18

  • explosive-expert buffed
    • 75%s

Level 19

  • bomb buffed
    • 0.2s
  • blast-weakness buffed
    • black property is always ignored by explosives

Level 20

  • artillery-command buffed
    • 10s duration
    • for the next 10s, every bomb and mortar has double damage and double pierce

Biker Bones

V4.12.1 中文 版本 / 语言
3级

获得震荡炮弹技能,冷却 16s,初始冷却 5s。

10级

获得炮兵指令技能,冷却 30s,持续 7s,无初始冷却。

基础数据

  • 放置价格:750
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:3000 猴钞
  • 尺寸:6
  • 放置于:陆地

1级

  • 火炮攻击
    • 伤害类型:爆炸
    • 伤害:1
    • 穿透:10
    • 范围:55
    • 攻击间隔:1.2s
    • 爆炸范围:15

2级

  • 火炮攻击 增强
    • 爆炸范围加成:+4
    • 当前爆炸范围:19

3级

  • 获得 震荡炮弹技能
    • 冷却时间:16s
    • 初始冷却:5s
    • 范围:∞
    • 目标优先级:强力
    • 索敌无视障碍物:true
    • 施放方式:命中目标后产生爆破
  • 爆破
    • 伤害类型:普通
    • 伤害:2
    • 穿透:48
    • 爆炸范围:27
    • 对目标眩晕时间:2.0s

4级

  • 获得 爆破专家增益
    • 作用对象:自己、所有炮塔、所有迫击炮
    • 攻击间隔倍率:90%

5级

  • 获得 爆炸抗性削弱
    • 作用对象:黑属性目标
    • 爆炸抗性忽略概率:50%

6级

  • 火炮攻击 增强
    • 穿透加成:+10
    • 当前穿透:20
    • 爆炸范围倍率加成:+50%
    • 当前爆炸范围:28.5

7级

  • 火炮攻击 增强
    • 伤害加成:+1
    • 当前伤害:2
  • 获得 迫击炮专家增益
    • 作用对象:自己、所有迫击炮
    • 爆炸范围倍率加成:+25%

8级

  • 获得 炮塔专家增益
    • 作用对象:自己、范围内所有炮塔
    • 穿透倍率加成:+40%
    • 范围倍率加成:+15%

9级

  • 火炮攻击 增强
    • 攻击间隔:0.9s
  • 震荡炮弹技能 增强
    • 伤害加成:+10
    • 当前伤害:12
    • 穿透加成:+10
    • 当前穿透:58
    • 对气球眩晕时间:5.0s
    • 对飞艇眩晕时间:3.0s

10级

  • 获得 炮兵指令技能
    • 冷却时间:30s
    • 持续时间:7s
    • 初始冷却:0s
    • 飞艇伤害加成:+10
    • 当前飞艇伤害:12
    • 范围加成:+200
    • 攻击间隔倍率:25%
    • 特殊规则:立刻触发场上所有炮塔和迫击炮的主动技能,不影响其自身冷却状态

11级

  • 火炮攻击 增强
    • 攻击间隔:0.65s

12级

  • 火炮攻击 增强
    • 伤害加成:+1
    • 当前伤害:3
    • 范围加成:+3
    • 当前范围:58

13级

  • 火炮攻击 增强
    • 攻击间隔:0.5s

14级

  • 震荡炮弹技能 增强
    • 爆炸范围倍率加成:+50%
    • 当前爆炸范围:40.5
    • 对气球眩晕时间:7.5s
    • 对飞艇眩晕时间:4.5s

15级

  • 震荡炮弹技能 增强
    • 冷却时间:11s

16级

  • 火炮攻击 增强
    • 攻击间隔:0.35s

17级

  • 火炮攻击 增强
    • 伤害加成:+1
    • 当前伤害:4
    • 范围加成:+2
    • 当前范围:60

18级

  • 爆破专家增益 增强
    • 作用对象:自己、所有炮塔、所有迫击炮
    • 攻击间隔倍率:75%

19级

  • 火炮攻击 增强
    • 攻击间隔:0.2s
  • 爆炸抗性削弱 增强
    • 作用对象:黑属性目标
    • 爆炸抗性忽略概率:100%

20级

  • 炮兵指令技能 增强
    • 作用对象:自己、所有炮塔、所有迫击炮
    • 伤害倍率:200%
    • 穿透倍率:200%
Level 3

gains concussive-fire ability (30s cooldown, 7.5s initial)

Level 10

gains artillery-fire ability (60s cooldown, 7s duration, battle ready)

等级 1

  • $750
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 2,000 MM + 40,000 Striker Jones Points
  • 尺寸: 6 radius
  • 可放置于: land
  • gains bomb attack
    • 55r, 1.2s
    • on contact: explosion
      • 1d, 10p, 15r blast, explosion type
      • targets the densest area of bloons on the track
      • 50% chance for normal type

等级 2

  • explosion buffed
    • +4r

等级 3

  • gains concussive-fire ability (30s cooldown, 7.5s initial)
    • ∞r, strong priority
    • can see past obstacles
    • on contact: explosion
      • 3d, +4cd (7cd), +8md (11md), 72p, 40r blast, normal type, 1s stun
      • on damage: applies burn status
        • 2d/1.5s, lasts for 4s

等级 4

  • gains flying-expert buff
    • affects all heli pilot and monkey ace towers and self
    • 90%s (1.08s)

等级 5

  • applies blast-weakness status to all bloons
    • black property has a 50% chance of being ignored by explosions
  • all attacks buffed
    • +10%p, +10%r

等级 6

  • explosion buffed
    • +10p (20), +50%r (28.5)

等级 7

  • bomb buffed
    • +1d (2d)
  • gains flame-trail buff
    • affects all heli pilots, monkey aces, and the fighter planes of 4xx/5xx buccaneers
    • flame-trail attack
      • 0.16s passive
      • emits flame
        • 1d, 2p, 1.5s duration

等级 8

  • gains biker-expert buff
    • affects all towers in range, excluding self
    • +30%p, +5%r

等级 9

  • bomb buffed
    • 0.9s
  • concussive-fire buffed
    • +17d (20d), +10p (82p)
    • stuns bloons for 5s and blimps for 3s

等级 10

  • gains artillery-fire ability (60s cooldown, 7s duration, battle ready)
    • every heli pilot and monkey ace tower and self has double damage and applies burn status
      • 2d/1.5s, lasts for 4s

等级 11

  • bomb buffed
    • 0.65s

等级 12

  • bomb buffed
    • +1d (3), +3r (58)

等级 13

  • bomb buffed
    • 0.5s

等级 14

  • concussive-fire buffed
    • +50%r (60r)
    • 50% longer stun (7.5s on bloons, 4.5s on blimps)

等级 15

  • concussive-fire buffed
    • 16s cooldown

等级 16

  • bomb buffed
    • 0.35s

等级 17

  • bomb buffed
    • +1d (4d), +2r (60r)

等级 18

  • flying-expert buffed
    • 90%s -> 85%s

等级 19

  • bomb buffed
    • 0.2s
  • gains vehicle buff
    • affects all heli pilot and monkey ace towers
    • +10%p, +10%r
  • blast-weakness buffed
    • black property is always ignored by explosives

等级 20

  • artillery-fire buffed
    • now triples damage and pierce of all monkey aces and heli pilots
Level 3

gains concussive-fire ability (30s cooldown, 7.5s initial)

Level 10

gains artillery-fire ability (60s cooldown, 7s duration, battle ready)

Level 1

  • $750
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 2,000 MM + 40,000 Striker Jones Points
  • size: 6 radius
  • placeable on: land
  • gains bomb attack
    • 55r, 1.2s
    • on contact: explosion
      • 1d, 10p, 15r blast, explosion type
      • targets the densest area of bloons on the track
      • 50% chance for normal type

Level 2

  • explosion buffed
    • +4r

Level 3

  • gains concussive-fire ability (30s cooldown, 7.5s initial)
    • ∞r, strong priority
    • can see past obstacles
    • on contact: explosion
      • 3d, +4cd (7cd), +8md (11md), 72p, 40r blast, normal type, 1s stun
      • on damage: applies burn status
        • 2d/1.5s, lasts for 4s

Level 4

  • gains flying-expert buff
    • affects all heli pilot and monkey ace towers and self
    • 90%s (1.08s)

Level 5

  • applies blast-weakness status to all bloons
    • black property has a 50% chance of being ignored by explosions
  • all attacks buffed
    • +10%p, +10%r

Level 6

  • explosion buffed
    • +10p (20), +50%r (28.5)

Level 7

  • bomb buffed
    • +1d (2d)
  • gains flame-trail buff
    • affects all heli pilots, monkey aces, and the fighter planes of 4xx/5xx buccaneers
    • flame-trail attack
      • 0.16s passive
      • emits flame
        • 1d, 2p, 1.5s duration

Level 8

  • gains biker-expert buff
    • affects all towers in range, excluding self
    • +30%p, +5%r

Level 9

  • bomb buffed
    • 0.9s
  • concussive-fire buffed
    • +17d (20d), +10p (82p)
    • stuns bloons for 5s and blimps for 3s

Level 10

  • gains artillery-fire ability (60s cooldown, 7s duration, battle ready)
    • every heli pilot and monkey ace tower and self has double damage and applies burn status
      • 2d/1.5s, lasts for 4s

Level 11

  • bomb buffed
    • 0.65s

Level 12

  • bomb buffed
    • +1d (3), +3r (58)

Level 13

  • bomb buffed
    • 0.5s

Level 14

  • concussive-fire buffed
    • +50%r (60r)
    • 50% longer stun (7.5s on bloons, 4.5s on blimps)

Level 15

  • concussive-fire buffed
    • 16s cooldown

Level 16

  • bomb buffed
    • 0.35s

Level 17

  • bomb buffed
    • +1d (4d), +2r (60r)

Level 18

  • flying-expert buffed
    • 90%s -> 85%s

Level 19

  • bomb buffed
    • 0.2s
  • gains vehicle buff
    • affects all heli pilot and monkey ace towers
    • +10%p, +10%r
  • blast-weakness buffed
    • black property is always ignored by explosives

Level 20

  • artillery-fire buffed
    • now triples damage and pierce of all monkey aces and heli pilots

Captain Churchill

V4.12.1 中文 版本 / 语言
3级

获得穿甲弹技能,冷却 35s,无初始冷却,持续时间为 7.5 + 0.5×等级 秒。

10级

获得 MOAB 火力网技能,冷却 60s,无初始冷却。

基础数据

  • 放置价格:1500
  • 升级所需经验倍率:1.5 倍昆西经验曲线
  • 解锁条件:4000 猴钞
  • 尺寸:8
  • 放置于:陆地

1级

  • 炮弹攻击
    • 伤害类型:爆炸
    • 基础伤害:1
    • 目标数:3
    • 射程:63
    • 攻击间隔:0.7s
    • 特殊规则:接触目标时造成爆炸
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:15
    • 爆炸范围:18

2级

  • 炮弹攻击
    • 本级变化:爆炸穿透 +3
    • 伤害类型:爆炸
    • 基础伤害:1
    • 目标数:3
    • 射程:63
    • 攻击间隔:0.7s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:18
    • 爆炸范围:18

3级

  • 获得 穿甲弹技能
    • 冷却时间:35s
    • 初始冷却:0s
    • 持续时间:7.5 + 0.5×等级 s
    • 特殊规则:所有攻击的伤害类型变为普通
  • 炮弹攻击(技能期间)
    • 本级变化:目标数 +4;陶瓷加伤 +3;飞艇加伤 +3
    • 伤害类型:普通
    • 基础伤害:1
    • 陶瓷加伤:3
    • 飞艇加伤:3
    • 目标数:7
    • 射程:63
    • 攻击间隔:0.7s
    • 特殊规则:接触目标时造成爆炸
  • 爆炸(技能期间)
    • 伤害类型:普通
    • 基础伤害:1
    • 陶瓷加伤:3
    • 飞艇加伤:3
    • 穿透:18
    • 爆炸范围:18

4级

  • 炮弹攻击
    • 本级变化:射程 +3
    • 伤害类型:爆炸
    • 基础伤害:1
    • 目标数:3
    • 射程:66
    • 攻击间隔:0.7s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:18
    • 爆炸范围:18

5级

  • 获得 加特林攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 目标数:1
    • 射程:66
    • 攻击间隔:0.1s
    • 索敌方式:总是以第一个目标为优先级

6级

  • 获得迷彩侦测

7级

  • 炮弹攻击
    • 本级变化:基础伤害 +1;目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:4
    • 射程:66
    • 攻击间隔:0.7s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:18
    • 爆炸范围:18

8级

  • 炮弹攻击
    • 本级变化:攻击间隔变为 0.5s
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:4
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:18
    • 爆炸范围:18

9级

  • 炮弹攻击
    • 本级变化:目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:5
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:18
    • 爆炸范围:18

10级

  • 获得 MOAB 火力网技能
    • 冷却时间:60s
    • 初始冷却:0s
    • 施放方式:瞄准场上 10 个最强飞艇,向每个目标发射一串飞弹
  • 飞弹
    • 伤害类型:普通
    • 基础伤害:250
    • 攻击间隔:0.5s
    • 每串最大攻击次数:16
    • 终止条件:攻击次数用尽或目标飞艇被击破

11级

  • 炮弹攻击
    • 本级变化:爆炸穿透 +5
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:5
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:23
    • 爆炸范围:18

12级

  • 炮弹攻击
    • 本级变化:基础伤害 +1;目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:3
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:3
    • 穿透:23
    • 爆炸范围:18

13级

  • 穿甲弹技能
    • 本级变化:基础伤害 +1;陶瓷加伤 +7;飞艇加伤 +7
  • 炮弹攻击(技能期间)
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷加伤:11
    • 飞艇加伤:11
    • 目标数:7
    • 射程:66
    • 攻击间隔:0.5s
    • 特殊规则:接触目标时造成爆炸
  • 爆炸(技能期间)
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷加伤:11
    • 飞艇加伤:11
    • 穿透:23
    • 爆炸范围:18

14级

  • 炮弹攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:爆炸
    • 基础伤害:4
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:4
    • 穿透:23
    • 爆炸范围:18
  • 加特林攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:2
    • 目标数:1
    • 射程:66
    • 攻击间隔:0.1s
    • 索敌方式:总是以第一个目标为优先级

15级

  • 炮弹攻击
    • 本级变化:获得强固加伤 +1
    • 伤害类型:爆炸
    • 基础伤害:4
    • 强固加伤:1
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.5s
  • 加特林攻击
    • 本级变化:获得强固加伤 +1
    • 伤害类型:尖锐
    • 基础伤害:2
    • 强固加伤:1
    • 目标数:1
    • 射程:66
    • 攻击间隔:0.1s
    • 索敌方式:总是以第一个目标为优先级

16级

  • 炮弹攻击
    • 本级变化:攻击间隔变为 0.3s
    • 伤害类型:爆炸
    • 基础伤害:4
    • 强固加伤:1
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:4
    • 穿透:23
    • 爆炸范围:18

17级

  • 穿甲弹技能
    • 本级变化:基础伤害 +2;陶瓷加伤 +12;飞艇加伤 +12
  • 炮弹攻击(技能期间)
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷加伤:18
    • 飞艇加伤:18
    • 目标数:7
    • 射程:66
    • 攻击间隔:0.3s
    • 特殊规则:接触目标时造成爆炸
  • 爆炸(技能期间)
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷加伤:18
    • 飞艇加伤:18
    • 穿透:23
    • 爆炸范围:18

18级

  • 炮弹攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:爆炸
    • 基础伤害:5
    • 强固加伤:1
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:5
    • 穿透:23
    • 爆炸范围:18

19级

  • 炮弹攻击
    • 本级变化:目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:5
    • 强固加伤:1
    • 目标数:7
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:5
    • 穿透:23
    • 爆炸范围:18

20级

  • 炮弹攻击
    • 本级变化:基础伤害 +3
    • 伤害类型:爆炸
    • 基础伤害:8
    • 强固加伤:1
    • 目标数:7
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:8
    • 穿透:23
    • 爆炸范围:18
  • MOAB 火力网技能
    • 本级变化:冷却时间变为 30s;飞弹伤害变为 800
    • 冷却时间:30s
    • 初始冷却:0s
  • 飞弹
    • 伤害类型:普通
    • 基础伤害:800
    • 攻击间隔:0.5s
    • 每串最大攻击次数:16
    • 终止条件:攻击次数用尽或目标飞艇被击破
Level 3

gains armor-piercing-shells ability (35s cooldown, 9s duration, battle ready)

Level 10

gains moab-barrage ability (60s cooldown, battle ready)

等级 1

  • $1500
  • 升级速率:1.5 倍,采用 Quincy 经验曲线
  • 解锁条件: 4,000 MM
  • 尺寸: 8 radius
  • 可放置于: land
  • shell attack
    • 3i, 63r, 0.7s
    • on contact: explosion
      • 1d, 15p, 18r blast, explosion type

等级 2

  • explosion buffed
    • +3p (18)

等级 3

  • gains armor-piercing-shells ability (35s cooldown, 9s duration, battle ready)
    • all attacks have normal type
    • buffs shell
      • +4i (7i)
    • buffs explosion
      • +3cd (4cd), +3md (4md)
    • duration increases 0.5s per level (7.5 + 0.5 level)

等级 4

  • shell buffed
    • +3r (66r)

等级 5

  • gains machine-gun attack
    • 1d, 1p, 66r, 0.1s, sharp type, targets first always

等级 6

  • gains camo detection

等级 7

  • shell buffed
    • +1i (4i)
  • explosion buffed
    • +1d (2)

等级 8

  • shell buffed
    • 0.5s

等级 9

  • shell buffed
    • +1i (5i)

等级 10

  • gains moab-barrage ability (60s cooldown, battle ready)
    • gains up to 10 barrage attacks, one for each of the 10 strongest blimps
      • 250d, 0.5s, normal type
      • attacks up to 16 times, or until target pops

等级 11

  • explosion buffed: +5p (23p)

等级 12

  • shell buffed
    • +1i (6i)
  • explosion buffed
    • +1d (3d)

等级 13

  • armor-piercing-shells buffed
    • buffs explosion
      • +1d (4d), +7cd (11cd), +7md (11md)

等级 14

  • explosion buffed
    • +1d (4d)
  • machine-gun buffed
    • +1d (2d)

等级 15

  • explosion buffed
    • +1fd
  • machine-gun buffed
    • +1fd

等级 16

  • shell buffed
    • 0.3s

等级 17

  • armor-piercing-shells buffed
    • buffs explosion
      • +2d (6d), +12cd (18cd), +12md (18md)

等级 18

  • explosion buffed
    • +1d (5d)

等级 19

  • shell buffed: +1i (7i)

等级 20

  • moab-barrage buffed
    • 30s cooldown
    • buffs explosion
      • +3d (8d)
    • barrage buffed
      • 800d
Level 3

gains armor-piercing-shells ability (35s cooldown, 9s duration, battle ready)

Level 10

gains moab-barrage ability (60s cooldown, battle ready)

Level 1

  • $1500
  • Leveling Rate: 1.5x with Quincy curve
  • Unlock Cost: 4,000 MM
  • size: 8 radius
  • placeable on: land
  • shell attack
    • 3i, 63r, 0.7s
    • on contact: explosion
      • 1d, 15p, 18r blast, explosion type

Level 2

  • explosion buffed
    • +3p (18)

Level 3

  • gains armor-piercing-shells ability (35s cooldown, 9s duration, battle ready)
    • all attacks have normal type
    • buffs shell
      • +4i (7i)
    • buffs explosion
      • +3cd (4cd), +3md (4md)
    • duration increases 0.5s per level (7.5 + 0.5 level)

Level 4

  • shell buffed
    • +3r (66r)

Level 5

  • gains machine-gun attack
    • 1d, 1p, 66r, 0.1s, sharp type, targets first always

Level 6

  • gains camo detection

Level 7

  • shell buffed
    • +1i (4i)
  • explosion buffed
    • +1d (2)

Level 8

  • shell buffed
    • 0.5s

Level 9

  • shell buffed
    • +1i (5i)

Level 10

  • gains moab-barrage ability (60s cooldown, battle ready)
    • gains up to 10 barrage attacks, one for each of the 10 strongest blimps
      • 250d, 0.5s, normal type
      • attacks up to 16 times, or until target pops

Level 11

  • explosion buffed: +5p (23p)

Level 12

  • shell buffed
    • +1i (6i)
  • explosion buffed
    • +1d (3d)

Level 13

  • armor-piercing-shells buffed
    • buffs explosion
      • +1d (4d), +7cd (11cd), +7md (11md)

Level 14

  • explosion buffed
    • +1d (4d)
  • machine-gun buffed
    • +1d (2d)

Level 15

  • explosion buffed
    • +1fd
  • machine-gun buffed
    • +1fd

Level 16

  • shell buffed
    • 0.3s

Level 17

  • armor-piercing-shells buffed
    • buffs explosion
      • +2d (6d), +12cd (18cd), +12md (18md)

Level 18

  • explosion buffed
    • +1d (5d)

Level 19

  • shell buffed: +1i (7i)

Level 20

  • moab-barrage buffed
    • 30s cooldown
    • buffs explosion
      • +3d (8d)
    • barrage buffed
      • 800d

Sentai Churchill

V4.12.1 中文 版本 / 语言
3级

获得涡轮伤害激光弹技能,冷却 45s,无初始冷却,持续时间为 7.5 + 0.5×等级 秒。

10级

获得终极无敌光速轨道炮技能,冷却 60s,无初始冷却。

基础数据

  • 放置价格:1500
  • 升级所需经验倍率:1.5 倍昆西经验曲线
  • 解锁条件:2000 猴钞 + 40000 丘吉尔经验点数
  • 尺寸:8
  • 放置于:陆地

1级

  • 光栅炮攻击
    • 伤害类型:爆炸
    • 基础伤害:1
    • 目标数:3
    • 射程:63
    • 攻击间隔:0.7s
    • 特殊规则:接触目标时造成爆炸
    • 特殊规则:如果接触的目标是紫气球,虽然仍会造成 1 次爆炸,但会耗尽剩余所有可用的目标数
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:5
    • 爆炸范围:18
    • 附加状态:施加脉冲状态
  • 脉冲状态
    • 伤害类型:能量
    • 持续伤害:每 1.0s 造成 1 点伤害
    • 持续时间:1.0s

2级

  • 光栅炮攻击
    • 本级变化:爆炸穿透 +1
    • 伤害类型:爆炸
    • 基础伤害:1
    • 目标数:3
    • 射程:63
    • 攻击间隔:0.7s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:6
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

3级

  • 获得 涡轮伤害激光弹技能
    • 冷却时间:45s
    • 初始冷却:0s
    • 持续时间:7.5 + 0.5×等级 s
    • 特殊规则:所有攻击的伤害类型变为普通
  • 光栅炮攻击(技能期间)
    • 本级变化:目标数 +2;攻击间隔变为 58%
    • 伤害类型:普通
    • 基础伤害:1
    • 目标数:5
    • 射程:63
    • 攻击间隔:0.406s
    • 特殊规则:接触目标时造成爆炸
    • 特殊规则:如果接触的目标是紫气球,虽然仍会造成 1 次爆炸,但会耗尽剩余所有可用的目标数
  • 爆炸(技能期间)
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:6
    • 爆炸范围:18
    • 附加状态:施加脉冲状态
  • 脉冲状态(技能期间)
    • 伤害类型:能量
    • 持续伤害:每 0.5s 造成 1 点伤害
    • 持续时间:1.5s

4级

  • 光栅炮攻击
    • 本级变化:射程 +3
    • 伤害类型:爆炸
    • 基础伤害:1
    • 目标数:3
    • 射程:66
    • 攻击间隔:0.7s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:1
    • 穿透:6
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

5级

  • 获得 加特林攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 目标数:1
    • 射程:66
    • 攻击间隔:0.1s
    • 索敌方式:总是以第一个目标为优先级

6级

  • 获得迷彩侦测

7级

  • 光栅炮攻击
    • 本级变化:基础伤害 +1;目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:4
    • 射程:66
    • 攻击间隔:0.7s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:6
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

8级

  • 光栅炮攻击
    • 本级变化:攻击间隔变为 0.5s
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:4
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:6
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

9级

  • 光栅炮攻击
    • 本级变化:目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:5
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:6
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

10级

  • 获得 终极无敌光速轨道炮技能
    • 冷却时间:60s
    • 初始冷却:0s
    • 施放方式:瞄准场上 5 个最强飞艇,向每个目标发射一串飞弹
  • 飞弹
    • 伤害类型:普通
    • 基础伤害:90
    • 攻击间隔:0.1s
    • 每串最大攻击次数:50
    • 伤害对象:仅飞艇
    • 特殊规则:如果目标飞艇被击破时攻击次数还未用尽,则还会攻击目标的子飞艇,直到攻击次数用尽

11级

  • 光栅炮攻击
    • 本级变化:爆炸穿透 +4
    • 伤害类型:爆炸
    • 基础伤害:2
    • 目标数:5
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:10
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

12级

  • 光栅炮攻击
    • 本级变化:基础伤害 +1;目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:3
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:3
    • 穿透:10
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

13级

  • 涡轮伤害激光弹技能
    • 本级变化:施加的脉冲状态变为每 0.5s 造成 3 点伤害
  • 脉冲状态(技能期间)
    • 伤害类型:能量
    • 持续伤害:每 0.5s 造成 3 点伤害
    • 持续时间:1.5s

14级

  • 光栅炮攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:爆炸
    • 基础伤害:4
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.5s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:4
    • 穿透:10
    • 爆炸范围:18
    • 附加状态:施加脉冲状态
  • 加特林攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:2
    • 目标数:1
    • 射程:66
    • 攻击间隔:0.1s
    • 索敌方式:总是以第一个目标为优先级

15级

  • 光栅炮攻击
    • 本级变化:获得强固加伤 +1
    • 伤害类型:爆炸
    • 基础伤害:4
    • 强固加伤:1
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.5s
  • 加特林攻击
    • 本级变化:获得强固加伤 +1
    • 伤害类型:尖锐
    • 基础伤害:2
    • 强固加伤:1
    • 目标数:1
    • 射程:66
    • 攻击间隔:0.1s
    • 索敌方式:总是以第一个目标为优先级

16级

  • 光栅炮攻击
    • 本级变化:攻击间隔变为 0.3s
    • 伤害类型:爆炸
    • 基础伤害:4
    • 强固加伤:1
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:4
    • 穿透:10
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

17级

  • 涡轮伤害激光弹技能
    • 本级变化:施加的脉冲状态变为每 0.5s 造成 6 点伤害
  • 脉冲状态(技能期间)
    • 伤害类型:能量
    • 持续伤害:每 0.5s 造成 6 点伤害
    • 持续时间:1.5s

18级

  • 光栅炮攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:爆炸
    • 基础伤害:5
    • 强固加伤:1
    • 目标数:6
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:5
    • 穿透:10
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

19级

  • 光栅炮攻击
    • 本级变化:目标数 +1
    • 伤害类型:爆炸
    • 基础伤害:5
    • 强固加伤:1
    • 目标数:7
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:5
    • 穿透:10
    • 爆炸范围:18
    • 附加状态:施加脉冲状态

20级

  • 光栅炮攻击
    • 本级变化:基础伤害 +3
    • 伤害类型:爆炸
    • 基础伤害:8
    • 强固加伤:1
    • 目标数:7
    • 射程:66
    • 攻击间隔:0.3s
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:8
    • 穿透:10
    • 爆炸范围:18
    • 附加状态:施加脉冲状态
  • 加特林攻击
    • 本级变化:基础伤害 +3
    • 伤害类型:尖锐
    • 基础伤害:5
    • 强固加伤:1
    • 目标数:1
    • 射程:66
    • 攻击间隔:0.1s
    • 索敌方式:总是以第一个目标为优先级
  • 终极无敌光速轨道炮技能
    • 本级变化:冷却时间变为 30s;飞弹伤害变为 300
    • 冷却时间:30s
    • 初始冷却:0s
  • 飞弹
    • 伤害类型:普通
    • 基础伤害:300
    • 攻击间隔:0.1s
    • 每串最大攻击次数:50
    • 伤害对象:仅飞艇
    • 特殊规则:如果目标飞艇被击破时攻击次数还未用尽,则还会攻击目标的子飞艇,直到攻击次数用尽
Level 3

gains high-energy-shells ability (45s cooldown, 9s duration, battle ready)

Level 10

gains orbital-barrage ability (60s cooldown, battle ready)

等级 1

  • $1500
  • 升级速率:1.5 倍,采用 Quincy 经验曲线
  • 解锁条件: 2,000 MM + 40,000 Captain Churchill Points
  • 尺寸: 8 radius
  • 可放置于: land
  • shell attack
    • 3i, 63r, 0.7s
    • shell uses up all impacts upon hitting a purple bloon
    • on contact: explosion
      • 1d, 5p, 18r blast, explosion type
      • on damage: applies shock effect
        • 1d/1s, lasts for 1s
    • on damage: applies shock effect
      • 1d/1s, lasts for 1s

等级 2

  • explosion buffed
    • +1p (6p)

等级 3

  • gains high-energy-shells ability (45s cooldown, 9s duration, battle ready)
    • all attacks have normal type
    • buffs shell: 58%s (0.406s)
    • buffs shock: 1d/0.5s, lasts for 1.5s
    • duration increases 0.5s per level (7.5 + 0.5 level)

等级 4

  • shell buffed
    • +3r (66r)

等级 5

  • gains machine-gun attack
    • 1d, 1p, 66r, 0.1s, sharp type, targets first always

等级 6

  • gains camo detection

等级 7

  • shell buffed
    • +1i (4i)
  • explosion buffed
    • +1d (2d)

等级 8

  • shell buffed
    • 0.5s

等级 9

  • shell buffed
    • +1i (5i)

等级 10

  • gains orbital-barrage ability (60s cooldown, battle ready)
    • gains up to 5 barrage attacks, one for each of the 5 strongest blimps
      • 90d, 0.1s, normal type
      • attacks up to 50 times, and attacks the target’s children with remaining shells

等级 11

  • explosion buffed
    • +2p (9p)

等级 12

  • shell buffed
    • +1i (6i)
  • explosion buffed
    • +1d (3d)

等级 13

  • high-energy-shells buffed
    • buffs shock
      • 3d/0.5s

等级 14

  • explosion buffed
    • +1d (4d)
  • machine-gun buffed
    • +1d (2d)

等级 15

  • explosion buffed
    • +1fd
  • machine-gun buffed
    • +1fd

等级 16

  • shell buffed
    • 0.3s

等级 17

  • high-energy-shells buffed
    • buffs shock
      • 6d/0.5s

等级 18

  • explosion buffed
    • +1d (5d)

等级 19

  • shell buffed
    • +1i (7i)

等级 20

  • explosion buffed
    • +3d (8d)
  • machine-gun buffed
    • +3d (5d)
  • orbital-barrage buffed
    • 30s cooldown
  • barrage buffed
    • 300d
Level 3

gains high-energy-shells ability (45s cooldown, 9s duration, battle ready)

Level 10

gains orbital-barrage ability (60s cooldown, battle ready)

Level 1

  • $1500
  • Leveling Rate: 1.5x with Quincy curve
  • Unlock Cost: 2,000 MM + 40,000 Captain Churchill Points
  • size: 8 radius
  • placeable on: land
  • shell attack
    • 3i, 63r, 0.7s
    • shell uses up all impacts upon hitting a purple bloon
    • on contact: explosion
      • 1d, 5p, 18r blast, explosion type
      • on damage: applies shock effect
        • 1d/1s, lasts for 1s
    • on damage: applies shock effect
      • 1d/1s, lasts for 1s

Level 2

  • explosion buffed
    • +1p (6p)

Level 3

  • gains high-energy-shells ability (45s cooldown, 9s duration, battle ready)
    • all attacks have normal type
    • buffs shell: 58%s (0.406s)
    • buffs shock: 1d/0.5s, lasts for 1.5s
    • duration increases 0.5s per level (7.5 + 0.5 level)

Level 4

  • shell buffed
    • +3r (66r)

Level 5

  • gains machine-gun attack
    • 1d, 1p, 66r, 0.1s, sharp type, targets first always

Level 6

  • gains camo detection

Level 7

  • shell buffed
    • +1i (4i)
  • explosion buffed
    • +1d (2d)

Level 8

  • shell buffed
    • 0.5s

Level 9

  • shell buffed
    • +1i (5i)

Level 10

  • gains orbital-barrage ability (60s cooldown, battle ready)
    • gains up to 5 barrage attacks, one for each of the 5 strongest blimps
      • 90d, 0.1s, normal type
      • attacks up to 50 times, and attacks the target’s children with remaining shells

Level 11

  • explosion buffed
    • +2p (9p)

Level 12

  • shell buffed
    • +1i (6i)
  • explosion buffed
    • +1d (3d)

Level 13

  • high-energy-shells buffed
    • buffs shock
      • 3d/0.5s

Level 14

  • explosion buffed
    • +1d (4d)
  • machine-gun buffed
    • +1d (2d)

Level 15

  • explosion buffed
    • +1fd
  • machine-gun buffed
    • +1fd

Level 16

  • shell buffed
    • 0.3s

Level 17

  • high-energy-shells buffed
    • buffs shock
      • 6d/0.5s

Level 18

  • explosion buffed
    • +1d (5d)

Level 19

  • shell buffed
    • +1i (7i)

Level 20

  • explosion buffed
    • +3d (8d)
  • machine-gun buffed
    • +3d (5d)
  • orbital-barrage buffed
    • 30s cooldown
  • barrage buffed
    • 300d

Benjamin

V4.12.1 中文 版本 / 语言
3级

获得生物黑客技能,冷却 40s,初始冷却 11.25s,持续 9s。

7级

获得特洛伊气球木马攻击,攻击间隔 5s 至 7s,击破后不生成子气球。

10级

获得洗钱技能,冷却 60s,持续 17s,无初始冷却。

基础数据

  • 放置价格:950
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:5000 猴钞
  • 尺寸:6
  • 放置于:陆地
  • 覆盖范围:20

1级

  • 回合结束收入
    • 收入:每回合结束获得 $75
    • 特殊规则:这部分收入可以获得 5xx 香蕉农场的增益,额外提升 20%

2级

  • 回合结束收入
    • 本级变化:收入 +$50
    • 收入:每回合结束获得 $125
    • 特殊规则:这部分收入可以获得 5xx 香蕉农场的增益,额外提升 20%

3级

  • 获得 生物黑客技能
    • 冷却时间:40s
    • 初始冷却:11.25s
    • 持续时间:9s
    • 作用对象:距离本杰明最近的 6 个猴塔
  • 生物黑客增益
    • 基础伤害加成:+1
    • 结束惩罚:增益持续时间结束后,这些塔会进入 2s 的断网状态,无法攻击

4级

  • 获得 抽成
    • 收益规则:每第二个从入口生成的自然气球会给你 $1 收入

5级

  • 回合结束收入
    • 本级变化:收入 +$75
    • 收入:每回合结束获得 $200
    • 特殊规则:这部分收入可以获得 5xx 香蕉农场的增益,额外提升 20%
  • 获得 黑进银行系统
    • 作用对象:所有 x3x 和 xx3 及以上等级的香蕉农场
    • 回合内收入加成:+10%

6级

  • 获得 黑进强化系统
    • 作用对象:你的塔强化和气球强化
    • 冷却时间缩减:20%

7级

  • 获得 特洛伊气球木马攻击
    • 范围:∞
    • 攻击间隔:5s 至 7s
    • 目标数:1
    • 目标条件:子气球数量为 2 个或以上的气球,目标最高为 MOAB
    • 特殊规则:目标被击破后不生成子气球

8级

  • 回合结束收入
    • 本级变化:收入 +$150
    • 收入:每回合结束获得 $350
    • 特殊规则:这部分收入可以获得 5xx 香蕉农场的增益,额外提升 20%

9级

  • 黑进银行系统
    • 本级变化:银行和市场的回合内收入增加 15%
    • 作用对象:所有 x3x 和 xx3 及以上等级的香蕉农场
    • 回合内收入加成:+15%
  • 生物黑客增益
    • 本级变化:基础伤害加成 +1
    • 基础伤害加成:+2
    • 结束惩罚:增益持续时间结束后,这些塔会进入 2s 的断网状态,无法攻击

10级

  • 获得 洗钱技能
    • 冷却时间:60s
    • 持续时间:17s
    • 初始冷却:0s
    • 特殊规则:技能持续期间,所有从入口生成的气球都会被降级一层
    • 影响上限:至多影响 10 个 ZOMG
    • 免疫目标:DDT、BAD

11级

  • 回合结束收入
    • 本级变化:收入 +$450
    • 收入:每回合结束获得 $800
    • 特殊规则:这部分收入可以获得 5xx 香蕉农场的增益,额外提升 20%

12级

  • 抽成
    • 本级变化:每个从入口生成的自然气球现在都可提供收入
    • 收益规则:每个从入口生成的自然气球会给你 $1 收入

13级

  • 生物黑客技能
    • 本级变化:伤害加成 +1;冷却时间变为 35s;持续时间变为 15s;作用目标数 +2
    • 冷却时间:35s
    • 初始冷却:11.25s
    • 持续时间:15s
    • 作用对象:距离本杰明最近的 8 个猴塔
  • 生物黑客增益
    • 基础伤害加成:+3
    • 结束惩罚:增益持续时间结束后,这些塔会进入 2s 的断网状态,无法攻击

14级

  • 黑进强化系统
    • 本级变化:令你获得一个塔强化和一个气球强化
    • 作用对象:你的塔强化和气球强化
    • 冷却时间缩减:20%
    • 额外效果:获得 1 个塔强化和 1 个气球强化

15级

  • 回合结束收入
    • 本级变化:收入 +$1200
    • 收入:每回合结束获得 $2000
    • 特殊规则:这部分收入可以获得 5xx 香蕉农场的增益,额外提升 20%

16级

  • 特洛伊气球木马攻击
    • 本级变化:攻击间隔变为 3s 至 4s
    • 范围:∞
    • 攻击间隔:3s 至 4s
    • 目标数:1
    • 目标条件:子气球数量为 2 个或以上的气球,目标最高为 MOAB
    • 特殊规则:目标被击破后不生成子气球

17级

  • 回合结束收入
    • 本级变化:收入 +$2000
    • 收入:每回合结束获得 $4000
    • 特殊规则:这部分收入可以获得 5xx 香蕉农场的增益,额外提升 20%

18级

  • 获得迷彩侦测
  • 特洛伊气球木马攻击
    • 本级变化:现在能够以 BFB 和 DDT 为目标
    • 范围:∞
    • 攻击间隔:3s 至 4s
    • 目标数:1
    • 目标条件:子气球数量为 2 个或以上的气球,目标最高为 BFB 和 DDT
    • 特殊规则:目标被击破后不生成子气球

19级

  • 生物黑客技能
    • 本级变化:伤害加成 +1;持续时间变为 18s
    • 冷却时间:35s
    • 初始冷却:11.25s
    • 持续时间:18s
    • 作用对象:距离本杰明最近的 8 个猴塔
  • 生物黑客增益
    • 基础伤害加成:+4
    • 结束惩罚:增益持续时间结束后,这些塔会进入 2s 的断网状态,无法攻击

20级

  • 洗钱技能
    • 本级变化:冷却时间变为 40s;现在可以降级 DDT
    • 冷却时间:40s
    • 持续时间:17s
    • 初始冷却:0s
    • 特殊规则:技能持续期间,所有从入口生成的气球都会被降级一层
    • 影响上限:至多影响 10 个 ZOMG
    • 可降级目标:包括 DDT,不影响 BAD
Level 3

gains biohack ability (40s cooldown, 11.25s initial, 9s duration)

Level 10

gains syphon-funding ability (60s cooldown, 17s duration, battle ready)

Level 10

can only downgrade up to 10 ZOMGs in an ability, but still continues to downgrade other bloons after this threshold is reached

等级 1

  • $950
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 5,000 MM
  • 尺寸: 6 radius
  • 可放置于: land
  • 20r
  • $75 end of round income

等级 2

  • +$50 end of round income ($125)

等级 3

  • gains biohack ability (40s cooldown, 11.25s initial, 9s duration)
    • applies hacked buff to the nearest 6 towers
      • +1d
      • cannot attack for 2s after the buff expires

等级 4

  • gains skimming
    • +$1 income for every other new natural bloon that spawns

等级 5

  • +$75 end of round income ($200)
  • gains bank-hack buff
    • affects all x3x, x4x, and x5x banana farms
    • +10% income during the round and the round end bonus

等级 6

  • gains boost-hack buff
    • 20% lower boost cooldowns

等级 7

  • gains trojan attack
    • ∞r, 5s-7s randomly
    • targets a random bloon from a pink and up to a MOAB
    • affected bloon earns 1$ per layer
    • affected bloon spawns no children

等级 8

  • +$150 end of round income ($350)

等级 9

  • bank-hack buffed
    • now +15%
  • hacked buffed
    • +2d

等级 10

  • gains syphon-funding ability (60s cooldown, 17s duration, battle ready)
    • all new spawns below a DDT or BAD are downgraded by one layer
    • can only downgrade up to 10 ZOMGs in an ability, but still continues to downgrade other bloons after this threshold is reached

等级 11

  • +$400 end of round income ($800)

等级 12

  • skimming buffed
    • +$2 income, affects every natural bloon that spawns

等级 13

  • biohack buffed
    • affects 8 towers, 15s duration, 35s cooldown

等级 14

  • +1 Tower Boost, +1 Bloon Boost

等级 15

  • +$1,200 end of round income ($2,000)

等级 16

  • trojan buffed
    • 3s-4s
    • affceted bloons now generate 2$ per layer

等级 17

  • +$2,000 end of round income ($4,000)

等级 18

  • gains camo detection
  • trojan buffed
    • can now target BFBs and DDTs
    • affected BFBs and DDTs don’t earn cash

等级 19

  • hacked buffed
    • now +4d, 9s duration

等级 20

  • syphon-funding buffed
    • 40s cooldown
    • can affect DDTs
Level 3

gains biohack ability (40s cooldown, 11.25s initial, 9s duration)

Level 10

gains syphon-funding ability (60s cooldown, 17s duration, battle ready)

Level 10

can only downgrade up to 10 ZOMGs in an ability, but still continues to downgrade other bloons after this threshold is reached

Level 1

  • $950
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 5,000 MM
  • size: 6 radius
  • placeable on: land
  • 20r
  • $75 end of round income

Level 2

  • +$50 end of round income ($125)

Level 3

  • gains biohack ability (40s cooldown, 11.25s initial, 9s duration)
    • applies hacked buff to the nearest 6 towers
      • +1d
      • cannot attack for 2s after the buff expires

Level 4

  • gains skimming
    • +$1 income for every other new natural bloon that spawns

Level 5

  • +$75 end of round income ($200)
  • gains bank-hack buff
    • affects all x3x, x4x, and x5x banana farms
    • +10% income during the round and the round end bonus

Level 6

  • gains boost-hack buff
    • 20% lower boost cooldowns

Level 7

  • gains trojan attack
    • ∞r, 5s-7s randomly
    • targets a random bloon from a pink and up to a MOAB
    • affected bloon earns 1$ per layer
    • affected bloon spawns no children

Level 8

  • +$150 end of round income ($350)

Level 9

  • bank-hack buffed
    • now +15%
  • hacked buffed
    • +2d

Level 10

  • gains syphon-funding ability (60s cooldown, 17s duration, battle ready)
    • all new spawns below a DDT or BAD are downgraded by one layer
    • can only downgrade up to 10 ZOMGs in an ability, but still continues to downgrade other bloons after this threshold is reached

Level 11

  • +$400 end of round income ($800)

Level 12

  • skimming buffed
    • +$2 income, affects every natural bloon that spawns

Level 13

  • biohack buffed
    • affects 8 towers, 15s duration, 35s cooldown

Level 14

  • +1 Tower Boost, +1 Bloon Boost

Level 15

  • +$1,200 end of round income ($2,000)

Level 16

  • trojan buffed
    • 3s-4s
    • affceted bloons now generate 2$ per layer

Level 17

  • +$2,000 end of round income ($4,000)

Level 18

  • gains camo detection
  • trojan buffed
    • can now target BFBs and DDTs
    • affected BFBs and DDTs don’t earn cash

Level 19

  • hacked buffed
    • now +4d, 9s duration

Level 20

  • syphon-funding buffed
    • 40s cooldown
    • can affect DDTs

DJ Benjammin'

V4.12.1 中文 版本 / 语言
3级

获得渐入佳境技能,冷却 45s,初始冷却 11.25s。

7级

获得魔音贯耳攻击,攻击间隔 5s 至 7s,击破后不生成任何子气球。

10级

获得谢幕终曲技能,冷却 65s,无初始冷却。

基础数据

  • 放置价格:900
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:2000 猴钞 + 40000 本杰明经验点数
  • 尺寸:6
  • 放置于:陆地
  • 覆盖范围:35

1级

  • 回合结束收入
    • 收入公式:$50 + 10t
    • 变量说明:t 为 DJ 本杰明覆盖范围内的其他猴塔数量,不含子塔
    • 叠加上限:至多计算 10 个猴塔

2级

  • 回合结束收入
    • 本级变化:收入公式变为 $75 + 15t
    • 收入公式:$75 + 15t
    • 变量说明:t 为 DJ 本杰明覆盖范围内的其他猴塔数量,不含子塔
    • 叠加上限:至多计算 10 个猴塔

3级

  • 获得 渐入佳境技能
    • 冷却时间:45s
    • 初始冷却:11.25s
    • 持续时间:6s
    • 施放规则:对于范围内的每一种猴子,DJ 本杰明会给予全屏范围内距离自己最远的至多 3 个该种猴塔派对时光增益
  • 派对时光增益
    • 基础伤害加成:+2
    • 结束惩罚:增益持续时间结束后,这些塔会进入 2s 的静音状态,无法攻击

4级

  • 获得 派对增益
    • 作用对象:范围内的猴塔
    • 射程加成:+5
  • 获得 版税
    • 收益规则:每有一个自然气球从入口生成,便获得 +$1 收入

5级

  • 回合结束收入
    • 本级变化:收入公式变为 $125 + 25t
    • 收入公式:$125 + 25t
    • 变量说明:t 为 DJ 本杰明覆盖范围内的其他猴塔数量,不含子塔
    • 叠加上限:至多计算 10 个猴塔
  • 获得 副业
    • 作用对象:所有猴塔
    • 收入加成:+3%
    • 排除对象:炼金、猴村、农场

6级

  • 获得 安可
    • 作用对象:所有猴塔的主动技能
    • 冷却时间缩减:5%

7级

  • 获得 魔音贯耳攻击
    • 范围:∞
    • 攻击间隔:5s 至 7s
    • 目标数:1
    • 目标条件:子气球数量为 2 个或以上的气球,目标最高为 MOAB
    • 特殊规则:目标被击破后不生成任何子气球

8级

  • 回合结束收入
    • 本级变化:收入公式变为 $200 + 40t
    • 收入公式:$200 + 40t
    • 变量说明:t 为 DJ 本杰明覆盖范围内的其他猴塔数量,不含子塔
    • 叠加上限:至多计算 10 个猴塔

9级

  • 副业
    • 本级变化:收入加成提高到 6%
    • 作用对象:所有猴塔
    • 收入加成:+6%
    • 排除对象:炼金、猴村、农场

10级

  • 获得 谢幕终曲技能
    • 冷却时间:65s
    • 初始冷却:0s
    • 特殊规则:将场上最强的 12 个气球降级一层
    • BFB 影响上限:至多 4 个

11级

  • 回合结束收入
    • 本级变化:收入公式变为 $400 + 80t
    • 收入公式:$400 + 80t
    • 变量说明:t 为 DJ 本杰明覆盖范围内的其他猴塔数量,不含子塔
    • 叠加上限:至多计算 10 个猴塔
  • 派对增益
    • 本级变化:额外获得穿透 +1,射程加成提高到 +10
    • 作用对象:范围内的猴塔
    • 穿透加成:+1
    • 射程加成:+10

12级

  • 版税
    • 本级变化:每个生成的自然气球现在可以获得 +$2 收入
    • 收益规则:每有一个自然气球从入口生成,便获得 +$2 收入

13级

  • 渐入佳境技能
    • 本级变化:伤害加成 +1;持续时间变为 8s
    • 冷却时间:45s
    • 初始冷却:11.25s
    • 持续时间:8s
    • 每种猴塔可增益数量:3
  • 派对时光增益
    • 基础伤害加成:+3
    • 结束惩罚:增益持续时间结束后,这些塔会进入 2s 的静音状态,无法攻击

14级

  • 安可
    • 本级变化:主动技能冷却时间缩减提高到 10%
    • 作用对象:所有猴塔的主动技能
    • 冷却时间缩减:10%

15级

  • 回合结束收入
    • 本级变化:收入公式变为 $1000 + 200t
    • 收入公式:$1000 + 200t
    • 变量说明:t 为 DJ 本杰明覆盖范围内的其他猴塔数量,不含子塔
    • 叠加上限:至多计算 10 个猴塔

16级

  • 魔音贯耳攻击
    • 本级变化:攻击间隔变为 3s 至 4s
    • 范围:∞
    • 攻击间隔:3s 至 4s
    • 目标数:1
    • 目标条件:子气球数量为 2 个或以上的气球,目标最高为 MOAB
    • 特殊规则:目标被击破后不生成任何子气球

17级

  • 回合结束收入
    • 本级变化:收入公式变为 $2000 + 400t
    • 收入公式:$2000 + 400t
    • 变量说明:t 为 DJ 本杰明覆盖范围内的其他猴塔数量,不含子塔
    • 叠加上限:至多计算 10 个猴塔

18级

  • 获得迷彩侦测
  • 魔音贯耳攻击
    • 本级变化:现在能够以 BFB 和 DDT 为目标
    • 范围:∞
    • 攻击间隔:3s 至 4s
    • 目标数:1
    • 目标条件:子气球数量为 2 个或以上的气球,目标最高为 BFB 和 DDT
    • 特殊规则:目标被击破后不生成任何子气球

19级

  • 渐入佳境技能
    • 本级变化:伤害加成 +1;每种猴塔可增益数量 +1
    • 冷却时间:45s
    • 初始冷却:11.25s
    • 持续时间:8s
    • 每种猴塔可增益数量:4
  • 派对时光增益
    • 基础伤害加成:+4
    • 结束惩罚:增益持续时间结束后,这些塔会进入 2s 的静音状态,无法攻击

20级

  • 谢幕终曲技能
    • 本级变化:现在可以降级 ZOMG 和 DDT
    • 冷却时间:65s
    • 初始冷却:0s
    • 特殊规则:将场上最强的 12 个气球降级一层
    • 可影响目标:包括 ZOMG 和 DDT
    • ZOMG 影响上限:至多 4 个
Level 3

gains good-vibes ability (45s cooldown, 11.25s initial, 6s duration)

Level 6

activated ability cooldowns reduced by 5%

Level 10

gains beatdown ability (65s cooldown, battle ready)

再看 2 条技能
Level 10

can only downgrade up to 4 BFBs in an ability, but can still downgrade other bloons if this threshold is reached

Level 14

activated ability cooldowns reduced by 10%

等级 1

  • $900
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 2,000 MM + 40,000 Benjamin Points
  • 尺寸: 6 radius
  • 可放置于: land
  • 35r
  • generates 50$ per round, in addition 10$ for every tower in range excluding child towers with a maximum of 10 towers
  • t in the stats is used to indicate number of towers in range

等级 2

  • $(75+15t) end of round income

等级 3

  • gains good-vibes ability (45s cooldown, 11.25s initial, 6s duration)
    • applies party-time buff to the farthest 3 towers of each type
      • +2d
      • cannot attack for 2s after the buff expires

等级 4

  • gains skimming
    • +$1 income for each new natural bloon that spawns
  • gains party buff
    • affects anything in range, excluding self
    • +5r

等级 5

  • $(125+25t) end of round income
  • gains side-hustle buff
    • affects all towers except Monkey Village, Banana Farm, and Alchemist
    • +3% income

等级 6

  • gains encore buff
    • activated ability cooldowns reduced by 5%

等级 7

  • gains trojan attack
    • ∞r, 5s-7s randomly
    • targets a random bloon with 2+ children to MOAB
    • affected bloon spawns no children

等级 8

  • $(200+40t) end of round income

等级 9

  • side-hustle buffed
    • +3% income -> +6% income

等级 10

  • gains beatdown ability (65s cooldown, battle ready)
    • 12 strongest bloons on screen up to a BFB are downgraded by 1 layer
    • can only downgrade up to 4 BFBs in an ability, but can still downgrade other bloons if this threshold is reached

等级 11

  • $(400+80t) end of round income
  • party buffed
    • +1p, +10r

等级 12

  • skimming buffed
    • +$2 income

等级 13

  • party-time buffed
    • +3d, 8s duration

等级 14

  • encore buffed
    • activated ability cooldowns reduced by 10%

等级 15

  • $(1000+200t) end of round income

等级 16

  • trojan buffed: 3s-4s

等级 17

  • $(2000+400t) end of round income

等级 18

  • gains camo detection
  • trojan buffed
    • can now target BFBs and DDTs

等级 19

  • good-vibes buffed
    • affects 8 towers
  • party-time buffed
    • affects 4 farthest monkeys of each type
    • towers now aren’t disabled after buff expires

等级 20

  • beatdown buffed
    • can affect DDTs
    • can affect up to 10 BFBs
    • can affect up to 4 ZOMGs
Level 3

gains good-vibes ability (45s cooldown, 11.25s initial, 6s duration)

Level 6

activated ability cooldowns reduced by 5%

Level 10

gains beatdown ability (65s cooldown, battle ready)

再看 2 条技能
Level 10

can only downgrade up to 4 BFBs in an ability, but can still downgrade other bloons if this threshold is reached

Level 14

activated ability cooldowns reduced by 10%

Level 1

  • $900
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 2,000 MM + 40,000 Benjamin Points
  • size: 6 radius
  • placeable on: land
  • 35r
  • generates 50$ per round, in addition 10$ for every tower in range excluding child towers with a maximum of 10 towers
  • t in the stats is used to indicate number of towers in range

Level 2

  • $(75+15t) end of round income

Level 3

  • gains good-vibes ability (45s cooldown, 11.25s initial, 6s duration)
    • applies party-time buff to the farthest 3 towers of each type
      • +2d
      • cannot attack for 2s after the buff expires

Level 4

  • gains skimming
    • +$1 income for each new natural bloon that spawns
  • gains party buff
    • affects anything in range, excluding self
    • +5r

Level 5

  • $(125+25t) end of round income
  • gains side-hustle buff
    • affects all towers except Monkey Village, Banana Farm, and Alchemist
    • +3% income

Level 6

  • gains encore buff
    • activated ability cooldowns reduced by 5%

Level 7

  • gains trojan attack
    • ∞r, 5s-7s randomly
    • targets a random bloon with 2+ children to MOAB
    • affected bloon spawns no children

Level 8

  • $(200+40t) end of round income

Level 9

  • side-hustle buffed
    • +3% income -> +6% income

Level 10

  • gains beatdown ability (65s cooldown, battle ready)
    • 12 strongest bloons on screen up to a BFB are downgraded by 1 layer
    • can only downgrade up to 4 BFBs in an ability, but can still downgrade other bloons if this threshold is reached

Level 11

  • $(400+80t) end of round income
  • party buffed
    • +1p, +10r

Level 12

  • skimming buffed
    • +$2 income

Level 13

  • party-time buffed
    • +3d, 8s duration

Level 14

  • encore buffed
    • activated ability cooldowns reduced by 10%

Level 15

  • $(1000+200t) end of round income

Level 16

  • trojan buffed: 3s-4s

Level 17

  • $(2000+400t) end of round income

Level 18

  • gains camo detection
  • trojan buffed
    • can now target BFBs and DDTs

Level 19

  • good-vibes buffed
    • affects 8 towers
  • party-time buffed
    • affects 4 farthest monkeys of each type
    • towers now aren’t disabled after buff expires

Level 20

  • beatdown buffed
    • can affect DDTs
    • can affect up to 10 BFBs
    • can affect up to 4 ZOMGs

Ezili

V4.12.1 中文 版本 / 语言
3级

获得心跳停搏器技能,冷却 45s,持续 10s,无初始冷却。

7级

获得献祭图腾技能,冷却 90s,消耗 10 生命值,无初始冷却。

10级

获得飞艇厄咒技能,冷却 75s,持续 8.5s,无初始冷却。

基础数据

  • 放置价格:600
  • 升级所需经验倍率:1.5 倍昆西经验曲线
  • 解锁条件:5000 猴钞
  • 尺寸:6
  • 放置于:陆地
  • 拥有迷彩侦测

1级

  • 咒术攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:40
    • 攻击间隔:1.2s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 溅射范围:8
    • 注记:溅射不会再次伤害攻击的目标;仅对咒术攻击目标施加诅咒
  • 诅咒
    • 持续伤害:每 2.5s 造成 1 点伤害
    • 持续时间:2.6s
    • 特殊规则:如果攻击目标已经被诅咒,则其持续时间会重置

2级

  • 咒术攻击
    • 本级变化:射程 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:43
    • 攻击间隔:1.2s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 获得 巫术协同增益
    • 作用对象:范围内的法师
    • 穿透加成:+2

3级

  • 获得 心跳停搏器技能
    • 冷却时间:45s
    • 持续时间:10s
    • 初始冷却:0s
    • 穿透:∞
    • 生效范围:∞
    • 特殊规则:所有气球暂停重生,紫气球失去紫属性

4级

  • 咒术溅射
    • 本级变化:咒术溅射也会对气球施加诅咒
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 溅射范围:8
    • 特殊规则:会对气球施加诅咒
    • 注记:溅射不会再次伤害攻击的目标

5级

  • 咒术攻击
    • 本级变化:攻击间隔变为 1.0s
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:43
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射

6级

  • 诅咒
    • 本级变化:每 1.8s 造成 1 点伤害;持续时间变为 5.5s
    • 持续伤害:每 1.8s 造成 1 点伤害
    • 持续时间:5.5s
    • 特殊规则:如果攻击目标已经被诅咒,则其持续时间会重置

7级

  • 获得 献祭图腾技能
    • 冷却时间:90s
    • 生命消耗:10
    • 初始冷却:0s
    • 放置方式:在攻击范围内的选定位置放置一个献祭图腾
  • 图腾
    • 范围:78
    • 存在时间:20s
    • 对范围内塔的增益:穿透 +1,范围 +20%,攻击间隔变为 85%,获得迷彩侦测,投射物速度加快
    • 对法师的增益:穿透 +2,范围 +20%,攻击间隔变为 66%,获得迷彩侦测,投射物速度加快
    • 注记:技能的生命值损失可以触发 xx5 大炮、xx5 狙击或 xx2 德鲁伊的效果

8级

  • 咒术攻击
    • 本级变化:飞艇伤害 +19,当前总飞艇伤害为 20
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:20
    • 目标数:1
    • 射程:43
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 本级变化:飞艇伤害 +19,当前总飞艇伤害为 20
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:20
    • 穿透:5
    • 溅射范围:8
  • 诅咒
    • 本级变化:每 1.8s 造成 2 点伤害,或每 1.8s 造成 30 点飞艇伤害
    • 持续伤害:每 1.8s 造成 2 点伤害
    • 飞艇持续伤害:每 1.8s 造成 30 点飞艇伤害
    • 持续时间:5.5s

9级

  • 咒术攻击
    • 本级变化:攻击会移除气球的重生、迷彩和强固属性
    • 特殊规则:会移除气球的重生、迷彩和强固属性
  • 咒术溅射
    • 本级变化:攻击会移除气球的重生、迷彩和强固属性
    • 特殊规则:会移除气球的重生、迷彩和强固属性

10级

  • 获得 飞艇厄咒技能
    • 冷却时间:75s
    • 持续时间:8.5s
    • 初始冷却:0s
    • 索敌方式:根据艾泽里的目标优先级,对场上除 BAD 以外的一个飞艇施加厄咒状态
  • 厄咒
    • 持续伤害:每秒造成飞艇总生命值 7% 的伤害
    • 单次上限:7500
    • 子单位规则:厄咒状态下死亡的飞艇不生成子气球
    • 转移规则:如果目标飞艇在厄咒持续期间死亡,则厄咒会转移到另一个飞艇
    • 叠加规则:多次飞艇厄咒可以叠加在同一飞艇上生效

11级

  • 咒术攻击
    • 本级变化:射程 +2
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:20
    • 目标数:1
    • 射程:45
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 巫术协同增益
    • 本级变化:令所有 xx4 及以上的法师获得死灵气球穿透 +1,死灵飞艇穿透 +10
    • 作用对象:所有 xx4 及以上的法师
    • 死灵气球穿透加成:+1
    • 死灵飞艇穿透加成:+10

12级

  • 咒术攻击
    • 本级变化:飞艇伤害 +10,当前总飞艇伤害为 30
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 目标数:1
    • 射程:45
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 本级变化:飞艇伤害 +10,当前总飞艇伤害为 30
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 穿透:5
    • 溅射范围:8
  • 心跳停搏器技能
    • 本级变化:冷却时间变为 40s;持续时间变为 15s;技能持续期间所有气球能够被所有伤害类型攻击
    • 冷却时间:40s
    • 持续时间:15s
    • 初始冷却:0s
    • 穿透:∞
    • 生效范围:∞
    • 特殊规则:所有气球暂停重生,紫气球失去紫属性;技能持续期间所有气球能够被所有伤害类型攻击

13级

  • 咒术溅射
    • 本级变化:穿透 +10;溅射范围 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 穿透:15
    • 溅射范围:11
    • 特殊规则:会对气球施加诅咒

14级

  • 诅咒
    • 本级变化:现在能够每秒造成 2 点伤害,或每秒造成 30 点飞艇伤害;持续时间 4.05s
    • 持续伤害:每秒造成 2 点伤害
    • 飞艇持续伤害:每秒造成 30 点飞艇伤害
    • 持续时间:4.05s

15级

  • 咒术攻击
    • 本级变化:射程 +2
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 目标数:1
    • 射程:47
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 诅咒
    • 本级变化:持续时间变为 6.05s
    • 持续伤害:每秒造成 2 点伤害
    • 飞艇持续伤害:每秒造成 30 点飞艇伤害
    • 持续时间:6.05s

16级

  • 献祭图腾技能
    • 本级变化:技能消耗的生命值变为 1
    • 冷却时间:90s
    • 生命消耗:1
    • 初始冷却:0s
    • 放置方式:在攻击范围内的选定位置放置一个献祭图腾
  • 图腾
    • 本级变化:存在时间变为 60s
    • 范围:78
    • 存在时间:60s
    • 对范围内塔的增益:穿透 +1,范围 +20%,攻击间隔变为 85%,获得迷彩侦测,投射物速度加快
    • 对法师的增益:穿透 +2,范围 +20%,攻击间隔变为 66%,获得迷彩侦测,投射物速度加快

17级

  • 咒术溅射
    • 本级变化:穿透 +10;溅射范围 +2
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 穿透:25
    • 溅射范围:13
    • 特殊规则:会对气球施加诅咒

18级

  • 咒术攻击
    • 本级变化:攻击间隔变为 0.8s
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 目标数:1
    • 射程:47
    • 攻击间隔:0.8s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射

19级

  • 诅咒
    • 本级变化:现在能够每秒造成 3 点伤害,或每秒造成 31 点飞艇伤害
    • 持续伤害:每秒造成 3 点伤害
    • 飞艇持续伤害:每秒造成 31 点飞艇伤害
    • 持续时间:6.05s

20级

  • 咒术攻击
    • 本级变化:飞艇伤害 +20,当前总飞艇伤害为 50
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:50
    • 目标数:1
    • 射程:47
    • 攻击间隔:0.8s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 本级变化:飞艇伤害 +20,当前总飞艇伤害为 50
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:50
    • 穿透:25
    • 溅射范围:13
    • 特殊规则:会对气球施加诅咒
  • 飞艇厄咒技能
    • 本级变化:冷却时间变为 45s;每秒造成飞艇总生命 8% 的伤害;可以影响 BAD
    • 冷却时间:45s
    • 持续时间:8.5s
    • 初始冷却:0s
    • 可影响目标:包括 BAD
  • 厄咒
    • 持续伤害:每秒造成飞艇总生命值 8% 的伤害
    • 单次上限:7500
    • 子单位规则:厄咒状态下死亡的飞艇不生成子气球
    • 转移规则:如果目标飞艇在厄咒持续期间死亡,则厄咒会转移到另一个飞艇
    • 叠加规则:多次飞艇厄咒可以叠加在同一飞艇上生效
Level 3

heartstopper ability

Level 7

sacrifice ability (60s cooldown, cost 10 lives)

Level 10

moab-hex ability (75s cooldown, 8.5s duration, battle ready)

再看 3 条技能
Level 12

heartstopper ability buffed

Level 16

sacrifice ability buffed

Level 20

moab-hex ability buffed

等级 1

  • $600
  • 升级速率:1.5 倍,采用 Quincy 经验曲线
  • 解锁条件: 5,000 MM
  • 尺寸: 6 radius
  • 可放置于: land
  • gains camo detection
  • curse attack
    • 1d, 1i, 40r, 1.2s, plasma type
    • can see past obstacles
    • applies cursed status
      • 1d/2.5s, 2.6s duration
      • if the target is already cursed, its duration is refreshed
  • splash attack
    • 1d, 5p, 8r blast, plasma type
    • note: does not affect original target

等级 2

  • curse buffed
    • +3r (43r)
  • wizard-synergy buff
    • affects Wizard Monkeys in range
    • +2p

等级 3

  • heartstopper ability
    • 45s cooldown, 10s duration
    • ∞p, ∞r, 0.1s
    • applies heartstop status: all bloons on screen cannot regrow and lose purple immunities for 10s

等级 4

  • splash buffed
    • applies cursed status

等级 5

  • curse buffed
    • 1s

等级 6

  • cursed status buffed
    • 1d/1.8s, 5.5s duration

等级 7

  • sacrifice ability (60s cooldown, cost 10 lives)
    • places sacrificial-totem at selected point
      • 20s lifetime
      • 78r
      • grants support buff
        • affects all towers in range
        • +1p, +20%r, 85%s, camo detection, increased projectile speed
          • wizards instead get +2p, +20%r, 66%s, camo detection, increased projectile speed
    • note: sacrificing lives does trigger effects based on losing lives (xx5 bomb, xx5 sniper, xx2+ druid)

等级 8

  • all attacks buffed
    • +19md
  • cursed status buffed
    • 2d/1.8s, 30md/1.8s

等级 9

  • all attacks buffed
    • on damage: decamo, degrow, and defortify bloons (not blimps)

等级 10

  • moab-hex ability (75s cooldown, 8.5s duration, battle ready)
    • targets one blimp, excluding BADs, according to current priority
    • applies hex status
      • (7%+1)d/1s, max tick 7500d
      • spawns no children
      • may stack
      • transfers to the next target if it pops with time remaining

等级 11

  • curse attack buffed
    • +2r (45r)
  • gains buff for all xx4+ wizards: zombloon +1p, zmoab +10p

等级 12

  • all attacks buffed: +10md
  • heartstopper ability buffed
    • 45s cooldown, 15s duration
    • heartstop status buffed: 15s duration, normal damage type to every tower

等级 13

  • splash buffed
    • +10p (15p), +3r (11r)

等级 14

  • cursed status buffed
    • 2d/1s, 30md/1s, 4.05s duration

等级 15

  • curse buffed
    • +2r (47r)
  • cursed status buffed
    • 6.05s duration

等级 16

  • sacrifice ability buffed
    • costs 1 life
  • sacrificial-totem subtower buffed
    • 40s lifetime

等级 17

  • splash buffed
    • +10p (25p), +2r (13r)

等级 18

  • curse buffed
    • 0.8s

等级 19

  • cursed status buffed
    • 3d/1s, 31md/1s

等级 20

  • all attacks buffed
    • +20md
  • moab-hex ability buffed
    • 45s cooldown
  • hex status buffed
    • (8%+1)d per tick, has a hard limit of 7500d per tick, can affect BADs
    • ticks once every 1s
Level 3

heartstopper ability

Level 7

sacrifice ability (60s cooldown, cost 10 lives)

Level 10

moab-hex ability (75s cooldown, 8.5s duration, battle ready)

再看 3 条技能
Level 12

heartstopper ability buffed

Level 16

sacrifice ability buffed

Level 20

moab-hex ability buffed

Level 1

  • $600
  • Leveling Rate: 1.5x with Quincy curve
  • Unlock Cost: 5,000 MM
  • size: 6 radius
  • placeable on: land
  • gains camo detection
  • curse attack
    • 1d, 1i, 40r, 1.2s, plasma type
    • can see past obstacles
    • applies cursed status
      • 1d/2.5s, 2.6s duration
      • if the target is already cursed, its duration is refreshed
  • splash attack
    • 1d, 5p, 8r blast, plasma type
    • note: does not affect original target

Level 2

  • curse buffed
    • +3r (43r)
  • wizard-synergy buff
    • affects Wizard Monkeys in range
    • +2p

Level 3

  • heartstopper ability
    • 45s cooldown, 10s duration
    • ∞p, ∞r, 0.1s
    • applies heartstop status: all bloons on screen cannot regrow and lose purple immunities for 10s

Level 4

  • splash buffed
    • applies cursed status

Level 5

  • curse buffed
    • 1s

Level 6

  • cursed status buffed
    • 1d/1.8s, 5.5s duration

Level 7

  • sacrifice ability (60s cooldown, cost 10 lives)
    • places sacrificial-totem at selected point
      • 20s lifetime
      • 78r
      • grants support buff
        • affects all towers in range
        • +1p, +20%r, 85%s, camo detection, increased projectile speed
          • wizards instead get +2p, +20%r, 66%s, camo detection, increased projectile speed
    • note: sacrificing lives does trigger effects based on losing lives (xx5 bomb, xx5 sniper, xx2+ druid)

Level 8

  • all attacks buffed
    • +19md
  • cursed status buffed
    • 2d/1.8s, 30md/1.8s

Level 9

  • all attacks buffed
    • on damage: decamo, degrow, and defortify bloons (not blimps)

Level 10

  • moab-hex ability (75s cooldown, 8.5s duration, battle ready)
    • targets one blimp, excluding BADs, according to current priority
    • applies hex status
      • (7%+1)d/1s, max tick 7500d
      • spawns no children
      • may stack
      • transfers to the next target if it pops with time remaining

Level 11

  • curse attack buffed
    • +2r (45r)
  • gains buff for all xx4+ wizards: zombloon +1p, zmoab +10p

Level 12

  • all attacks buffed: +10md
  • heartstopper ability buffed
    • 45s cooldown, 15s duration
    • heartstop status buffed: 15s duration, normal damage type to every tower

Level 13

  • splash buffed
    • +10p (15p), +3r (11r)

Level 14

  • cursed status buffed
    • 2d/1s, 30md/1s, 4.05s duration

Level 15

  • curse buffed
    • +2r (47r)
  • cursed status buffed
    • 6.05s duration

Level 16

  • sacrifice ability buffed
    • costs 1 life
  • sacrificial-totem subtower buffed
    • 40s lifetime

Level 17

  • splash buffed
    • +10p (25p), +2r (13r)

Level 18

  • curse buffed
    • 0.8s

Level 19

  • cursed status buffed
    • 3d/1s, 31md/1s

Level 20

  • all attacks buffed
    • +20md
  • moab-hex ability buffed
    • 45s cooldown
  • hex status buffed
    • (8%+1)d per tick, has a hard limit of 7500d per tick, can affect BADs
    • ticks once every 1s

Smudge Catt Ezili

V4.12.1 中文 版本 / 语言
3级

获得哈气技能,冷却 45s,无初始冷却。

7级

获得猫爪图腾技能,冷却 40s,消耗 5 生命值,无初始冷却。

10级

获得猫猫大作战技能,冷却 60s,持续 5.0s,无初始冷却。

基础数据

  • 放置价格:600
  • 升级所需经验倍率:1.5 倍昆西经验曲线
  • 解锁条件:2000 猴钞 + 40000 艾泽里经验点数
  • 尺寸:6
  • 放置于:陆地
  • 拥有迷彩侦测

1级

  • 咒术攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:40
    • 攻击间隔:1.2s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 溅射范围:8
    • 注记:溅射不会再次伤害攻击目标;仅对咒术攻击目标施加诅咒
  • 诅咒
    • 持续伤害:每 2.5s 造成 1 点伤害
    • 持续时间:2.6s
    • 特殊规则:如果攻击目标已经被诅咒,则其持续时间会重置

2级

  • 咒术攻击
    • 本级变化:射程 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:43
    • 攻击间隔:1.2s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 本级变化:穿透 +3;溅射范围 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 溅射范围:11
    • 注记:溅射不会再次伤害攻击目标;仅对咒术攻击目标施加诅咒

3级

  • 获得 哈气技能
    • 冷却时间:45s
    • 初始冷却:0s
    • 生效范围:∞
    • 穿透:∞
    • 特殊规则:立即击破全场紫气球并移除全场气球的重生属性

4级

  • 咒术溅射
    • 本级变化:咒术溅射也会对气球施加诅咒
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 溅射范围:11
    • 特殊规则:会对气球施加诅咒
    • 注记:溅射不会再次伤害攻击目标

5级

  • 咒术攻击
    • 本级变化:攻击间隔变为 1.0s
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:43
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射

6级

  • 诅咒
    • 本级变化:每 1.8s 造成 1 点伤害;持续时间变为 5.5s
    • 持续伤害:每 1.8s 造成 1 点伤害
    • 持续时间:5.5s
    • 特殊规则:如果攻击目标已经被诅咒,则其持续时间会重置

7级

  • 获得 猫爪图腾技能
    • 冷却时间:40s
    • 生命消耗:5
    • 初始冷却:0s
    • 放置方式:在攻击范围内的选定位置放置一个猫爪图腾
  • 图腾
    • 范围:78
    • 存在时间:15s
    • 对范围内塔的增益:穿透 +1,范围 +20%,攻击间隔变为 85%,获得迷彩侦测,投射物速度加快
    • 对猫艾泽里自身的额外增益:攻击间隔又变为先前的 50%(共计为 42.5%),以及飞艇伤害 +6 × 猫艾泽里等级
    • 注记:技能的生命值损失可以触发 xx5 大炮、xx5 狙击或 xx2 德鲁伊的效果

8级

  • 咒术攻击
    • 本级变化:飞艇伤害 +19,当前总飞艇伤害为 20
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:20
    • 目标数:1
    • 射程:43
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 本级变化:飞艇伤害 +19,当前总飞艇伤害为 20
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:20
    • 穿透:8
    • 溅射范围:11
  • 诅咒
    • 本级变化:每 1.8s 造成 2 点伤害,或每 1.8s 造成 30 点飞艇伤害
    • 持续伤害:每 1.8s 造成 2 点伤害
    • 飞艇持续伤害:每 1.8s 造成 30 点飞艇伤害
    • 持续时间:5.5s

9级

  • 咒术攻击
    • 本级变化:攻击会移除气球的重生、迷彩和强固属性,不会影响飞艇
    • 特殊规则:会移除气球的重生、迷彩和强固属性,不会影响飞艇
  • 咒术溅射
    • 本级变化:攻击会移除气球的重生、迷彩和强固属性,不会影响飞艇
    • 特殊规则:会移除气球的重生、迷彩和强固属性,不会影响飞艇

10级

  • 获得 猫猫大作战技能
    • 冷却时间:60s
    • 持续时间:5.0s
    • 初始冷却:0s
    • 索敌方式:对场上 3 个除 BAD 以外的最强飞艇施加抓心挠腮状态
  • 抓心挠腮
    • 持续伤害:每秒造成飞艇总生命 4% 的伤害
    • 单次上限:5000
    • 子单位规则:抓心挠腮状态下死亡的飞艇不生成子气球

11级

  • 咒术攻击
    • 本级变化:射程 +2
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:20
    • 目标数:1
    • 射程:45
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 获得 九命 效果
    • 回合恢复:每两回合结束时,恢复 9 生命值,不能超过生命值上限 150
    • 注记:九命的首次 9 点生命值可以即刻获取

12级

  • 咒术攻击
    • 本级变化:飞艇伤害 +10,当前总飞艇伤害为 30
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 目标数:1
    • 射程:45
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 本级变化:飞艇伤害 +10,当前总飞艇伤害为 30
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 穿透:8
    • 溅射范围:11
  • 哈气技能
    • 本级变化:冷却时间变为 40s;立刻移除全场气球的迷彩属性和所有伤害抗性
    • 冷却时间:40s
    • 初始冷却:0s
    • 生效范围:∞
    • 穿透:∞
    • 特殊规则:立即击破全场紫气球并移除全场气球的重生属性;立刻移除全场气球的迷彩属性和所有伤害抗性

13级

  • 咒术溅射
    • 本级变化:穿透 +10;溅射范围 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 穿透:18
    • 溅射范围:14
    • 特殊规则:会对气球施加诅咒

14级

  • 诅咒
    • 本级变化:现在能够每秒造成 2 点伤害,或每秒造成 30 点飞艇伤害;持续时间 4.05s
    • 持续伤害:每秒造成 2 点伤害
    • 飞艇持续伤害:每秒造成 30 点飞艇伤害
    • 持续时间:4.05s

15级

  • 咒术攻击
    • 本级变化:射程 +2
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 目标数:1
    • 射程:47
    • 攻击间隔:1.0s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 诅咒
    • 本级变化:持续时间变为 6.05s
    • 持续伤害:每秒造成 2 点伤害
    • 飞艇持续伤害:每秒造成 30 点飞艇伤害
    • 持续时间:6.05s

16级

  • 猫爪图腾技能
    • 本级变化:技能消耗的生命值变为 1
    • 冷却时间:40s
    • 生命消耗:1
    • 初始冷却:0s
    • 放置方式:在攻击范围内的选定位置放置一个猫爪图腾
  • 图腾
    • 本级变化:存在时间变为 30s
    • 范围:78
    • 存在时间:30s
    • 对范围内塔的增益:穿透 +1,范围 +20%,攻击间隔变为 85%,获得迷彩侦测,投射物速度加快
    • 对猫艾泽里自身的额外增益:攻击间隔又变为先前的 50%(共计为 42.5%),以及飞艇伤害 +6 × 猫艾泽里等级

17级

  • 咒术溅射
    • 本级变化:穿透 +10;溅射范围 +2
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 穿透:28
    • 溅射范围:16
    • 特殊规则:会对气球施加诅咒

18级

  • 咒术攻击
    • 本级变化:攻击间隔变为 0.8s
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:30
    • 目标数:1
    • 射程:47
    • 攻击间隔:0.8s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射

19级

  • 诅咒
    • 本级变化:现在能够每秒造成 3 点伤害,或每秒造成 31 点飞艇伤害
    • 持续伤害:每秒造成 3 点伤害
    • 飞艇持续伤害:每秒造成 31 点飞艇伤害
    • 持续时间:6.05s

20级

  • 咒术攻击
    • 本级变化:飞艇伤害 +20,当前总飞艇伤害为 50
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:50
    • 目标数:1
    • 射程:47
    • 攻击间隔:0.8s
    • 特殊规则:可以无视障碍物;攻击造成咒术溅射
  • 咒术溅射
    • 本级变化:飞艇伤害 +20,当前总飞艇伤害为 50
    • 伤害类型:等离子
    • 基础伤害:1
    • 飞艇总伤害:50
    • 穿透:28
    • 溅射范围:16
    • 特殊规则:会对气球施加诅咒
  • 猫猫大作战技能
    • 本级变化:冷却时间变为 40s;每 0.5714s 造成飞艇总生命 4.5% 的伤害;可以影响 BAD
    • 冷却时间:40s
    • 持续时间:5.0s
    • 初始冷却:0s
    • 可影响目标:包括 BAD
  • 抓心挠腮
    • 持续伤害:每 0.5714s 造成飞艇总生命 4.5% 的伤害
    • 单次上限:5000
    • 子单位规则:抓心挠腮状态下死亡的飞艇不生成子气球
Level 3

screech ability (45s cooldown, battle ready)

Level 7

scratch ability (40s cooldown, 15s duration, battle ready, cost 5 lives)

Level 10

go-smudge-go ability (60s cooldown, 5s duration, battle ready)

再看 3 条技能
Level 12

screech ability buffed

Level 16

scratch ability buffed: costs 1 life, 30s duration

Level 20

go-smudge-go ability buffed

等级 1

  • $600
  • 升级速率:1.5 倍,采用 Quincy 经验曲线
  • 解锁条件: 2,000 MM + 40,000 Ezili Points
  • 尺寸: 6 radius
  • 可放置于: land
  • gains camo detection
  • curse attack
    • 1d, 1i, 40r, 1.2s, plasma type
    • can see past obstacles
    • applies cursed status
      • 1d/2.5s, 2.6s duration
      • if the target is already cursed, its duration is refreshed
  • splash attack
    • 1d, 5p, 8r blast, plasma type
    • note: does not affect original target

等级 2

  • curse buffed
    • +3r (43r)
  • splash buffed
    • +3p (8p), +3r (11r)

等级 3

  • screech ability (45s cooldown, battle ready)
    • ∞p, ∞r
    • all regrow bloons on screen instantly lose the regrow property
    • all purple bloons on screen instantly lose the purple property

等级 4

  • splash buffed
    • applies cursed status

等级 5

  • curse buffed
    • 1s

等级 6

  • cursed status buffed
    • 1d/1.8s, 5.5s duration

等级 7

  • scratch ability (40s cooldown, 15s duration, battle ready, cost 5 lives)
    • places scratching-post at selected point
      • 78r
      • grants support buff
        • affects all towers in range
        • +1p, +20%r, 85%s, camo detection, increased projectile speed
          • Smudge Catt Ezili gets an additional 50%s (42.5%s total) and +(6*level)md
    • note: sacrificing lives does trigger effects based on losing lives (xx5 bomb, xx5 sniper, xx2+ druid)

等级 8

  • all attacks buffed
    • +19md
  • cursed buffed
    • 2d/1.8s, 30md/1.8s

等级 9

  • all attacks buffed
    • on damage: decamo, degrow, and defortify bloons (not blimps)

等级 10

  • go-smudge-go ability (60s cooldown, 5s duration, battle ready)
    • targets the three strongest blimps, excluding BADs
    • applies clawed status
      • (4%+1)d/1s, max tick 5000d
      • spawns no children

等级 11

  • curse buffed
    • +2r (45r)
  • +9 end of round lives every other round (does not go above starting lives)
    • the first set of lives is given immediately

等级 12

  • all attacks buffed
    • +10md
  • screech ability buffed
    • 40s cooldown, 15s duration
    • additionally removes the camo property and all immunities for Bloons on screen

等级 13

  • splash buffed
    • +10p (16p), +3r (14r)

等级 14

  • cursed status buffed
    • 2d/1s, 30md/1s, 4.05s duration

等级 15

  • curse buffed
    • +2r (47r)
  • cursed status buffed
    • 6.05s duration

等级 16

  • scratch ability buffed: costs 1 life, 30s duration
  • scratching-post subtower buffed
    • 30s lifetime

等级 17

  • splash buffed: +10p (26p), +2r (16r)

等级 18

  • curse buffed: 0.8s

等级 19

  • cursed status buffed: 3d/1s, 31md/1s

等级 20

  • all attacks buffed
    • +20md
  • go-smudge-go ability buffed
    • 40s cooldown
  • clawed status buffed
    • (4.5%+1)d per tick, has a hard limit of 5000d per tick, can affect BADs
    • ticks once every 0.5714s
Level 3

screech ability (45s cooldown, battle ready)

Level 7

scratch ability (40s cooldown, 15s duration, battle ready, cost 5 lives)

Level 10

go-smudge-go ability (60s cooldown, 5s duration, battle ready)

再看 3 条技能
Level 12

screech ability buffed

Level 16

scratch ability buffed: costs 1 life, 30s duration

Level 20

go-smudge-go ability buffed

Level 1

  • $600
  • Leveling Rate: 1.5x with Quincy curve
  • Unlock Cost: 2,000 MM + 40,000 Ezili Points
  • size: 6 radius
  • placeable on: land
  • gains camo detection
  • curse attack
    • 1d, 1i, 40r, 1.2s, plasma type
    • can see past obstacles
    • applies cursed status
      • 1d/2.5s, 2.6s duration
      • if the target is already cursed, its duration is refreshed
  • splash attack
    • 1d, 5p, 8r blast, plasma type
    • note: does not affect original target

Level 2

  • curse buffed
    • +3r (43r)
  • splash buffed
    • +3p (8p), +3r (11r)

Level 3

  • screech ability (45s cooldown, battle ready)
    • ∞p, ∞r
    • all regrow bloons on screen instantly lose the regrow property
    • all purple bloons on screen instantly lose the purple property

Level 4

  • splash buffed
    • applies cursed status

Level 5

  • curse buffed
    • 1s

Level 6

  • cursed status buffed
    • 1d/1.8s, 5.5s duration

Level 7

  • scratch ability (40s cooldown, 15s duration, battle ready, cost 5 lives)
    • places scratching-post at selected point
      • 78r
      • grants support buff
        • affects all towers in range
        • +1p, +20%r, 85%s, camo detection, increased projectile speed
          • Smudge Catt Ezili gets an additional 50%s (42.5%s total) and +(6*level)md
    • note: sacrificing lives does trigger effects based on losing lives (xx5 bomb, xx5 sniper, xx2+ druid)

Level 8

  • all attacks buffed
    • +19md
  • cursed buffed
    • 2d/1.8s, 30md/1.8s

Level 9

  • all attacks buffed
    • on damage: decamo, degrow, and defortify bloons (not blimps)

Level 10

  • go-smudge-go ability (60s cooldown, 5s duration, battle ready)
    • targets the three strongest blimps, excluding BADs
    • applies clawed status
      • (4%+1)d/1s, max tick 5000d
      • spawns no children

Level 11

  • curse buffed
    • +2r (45r)
  • +9 end of round lives every other round (does not go above starting lives)
    • the first set of lives is given immediately

Level 12

  • all attacks buffed
    • +10md
  • screech ability buffed
    • 40s cooldown, 15s duration
    • additionally removes the camo property and all immunities for Bloons on screen

Level 13

  • splash buffed
    • +10p (16p), +3r (14r)

Level 14

  • cursed status buffed
    • 2d/1s, 30md/1s, 4.05s duration

Level 15

  • curse buffed
    • +2r (47r)
  • cursed status buffed
    • 6.05s duration

Level 16

  • scratch ability buffed: costs 1 life, 30s duration
  • scratching-post subtower buffed
    • 30s lifetime

Level 17

  • splash buffed: +10p (26p), +2r (16r)

Level 18

  • curse buffed: 0.8s

Level 19

  • cursed status buffed: 3d/1s, 31md/1s

Level 20

  • all attacks buffed
    • +20md
  • go-smudge-go ability buffed
    • 40s cooldown
  • clawed status buffed
    • (4.5%+1)d per tick, has a hard limit of 5000d per tick, can affect BADs
    • ticks once every 0.5714s

Pat Fusty

V4.12.1 中文 版本 / 语言
3级

获得高猿长啸技能,冷却 50s,持续 7s,初始冷却 12s。

5级

每第 3 次攻击替换为如来神掌,可击退 MOAB 及以下目标。

10级

获得樯倾楫摧技能,冷却 30s,持续 6s,无初始冷却。

基础数据

  • 放置价格:900
  • 升级所需经验倍率:1.5 倍昆西经验曲线
  • 解锁条件:5000 猴钞
  • 尺寸:8
  • 水陆两栖
  • 帕特被视为初级类型的猴子,享受 3xx 及以上猴村的增益
  • 在 4xx 和 5xx 猴村范围内,帕特的经验获取速度分别增加 40% 和 80%

1级

  • 气球十八掌攻击
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 目标数:1
    • 射程:24
    • 攻击间隔:1.1s
    • 特殊规则:攻击会产生震荡
  • 震荡
    • 伤害类型:普通
    • 基础伤害:2
    • 陶瓷总伤害:4
    • 穿透:8
    • 震荡范围:10
    • 注记:震荡也能影响被连环巴掌命中的目标,令其祸不单行

2级

  • 震荡
    • 本级变化:震荡范围 +3
    • 伤害类型:普通
    • 基础伤害:2
    • 陶瓷总伤害:4
    • 穿透:8
    • 震荡范围:13

3级

  • 获得 高猿长啸技能
    • 冷却时间:50s
    • 持续时间:7s
    • 初始冷却:12s
    • 作用范围:35
    • 对范围内塔的增益:伤害 +1
    • 对初级猴塔和帕特自身的增益:伤害 +1,攻击间隔变为 83.3%

4级

  • 气球十八掌攻击
    • 本级变化:攻击间隔变为 81.82%
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 目标数:1
    • 射程:24
    • 攻击间隔:0.9s
    • 特殊规则:攻击会产生震荡

5级

  • 气球十八掌攻击
    • 本级变化:每第 3 次攻击被替换为如来神掌
    • 替换规则:每第 3 次攻击被替换为如来神掌
  • 如来神掌
    • 基础伤害:2
    • 穿透:7
    • 击退方式:对 MOAB 及以下的目标造成击退,目标会以其移动速度的 200% 后退 0.5s

6级

  • 气球十八掌攻击
    • 本级变化:所有被攻击到的气球会眩晕 0.45s
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 目标数:1
    • 射程:24
    • 攻击间隔:0.9s
    • 对气球眩晕:0.45s
    • 特殊规则:攻击会产生震荡
  • 震荡
    • 本级变化:震荡范围 +6
    • 伤害类型:普通
    • 基础伤害:2
    • 陶瓷总伤害:4
    • 穿透:8
    • 震荡范围:19

7级

  • 气球十八掌攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷总伤害:6
    • 目标数:1
    • 射程:24
    • 攻击间隔:0.9s
    • 对气球眩晕:0.45s
    • 特殊规则:攻击会产生震荡
  • 震荡
    • 本级变化:基础伤害 +1;穿透 +4
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 穿透:12
    • 震荡范围:19

8级

  • 气球十八掌攻击
    • 本级变化:射程 +3
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷总伤害:6
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.9s
    • 对气球眩晕:0.45s
    • 特殊规则:攻击会产生震荡
  • 高猿长啸技能
    • 本级变化:受到增益的塔伤害类型变为普通
    • 冷却时间:50s
    • 持续时间:7s
    • 初始冷却:12s
    • 作用范围:35
    • 对范围内塔的增益:伤害 +1,伤害类型变为普通
    • 对初级猴塔和帕特自身的增益:伤害 +1,伤害类型变为普通,攻击间隔变为 83.3%

9级

  • 气球十八掌攻击
    • 本级变化:攻击间隔又变为先前的 83.33%
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷总伤害:6
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.75s
    • 对气球眩晕:0.45s
    • 特殊规则:攻击会产生震荡

10级

  • 获得 樯倾楫摧技能
    • 冷却时间:30s
    • 持续时间:6s
    • 初始冷却:0s
    • 技能效果:抓住范围内最强大的一个飞艇,然后花费 4s 将它的最外层撕成碎片
    • 可影响目标:BAD 除外,DDT 需可见
    • 限制规则:帕特在撕碎期间不能进行攻击,也不能使用高猿长啸技能
    • 友军增益:技能持续时间内,帕特范围内的猴子获得伤害 +3
    • 子气球控制:被撕成碎片的飞艇的子气球被击晕 2s

11级

  • 气球十八掌攻击
    • 本级变化:基础伤害 +2
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:8
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.75s
    • 对气球眩晕:0.45s
    • 特殊规则:攻击会产生震荡
  • 震荡
    • 本级变化:基础伤害 +2
    • 伤害类型:普通
    • 基础伤害:5
    • 陶瓷总伤害:7
    • 穿透:12
    • 震荡范围:19

12级

  • 气球十八掌攻击
    • 本级变化:攻击间隔又变为先前的 86.67%
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:8
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.65s
    • 对气球眩晕:0.45s
    • 特殊规则:攻击会产生震荡

13级

  • 气球十八掌攻击
    • 本级变化:攻击可以击晕 MOAB 飞艇 0.2s;对气球的眩晕时间变为 0.55s
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:8
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.65s
    • 对气球眩晕:0.55s
    • 对 MOAB 眩晕:0.2s
    • 特殊规则:攻击会产生震荡

14级

  • 高猿长啸技能
    • 本级变化:持续时间变为 12.5s;范围 +15;伤害增益 +2
    • 冷却时间:50s
    • 持续时间:12.5s
    • 初始冷却:12s
    • 作用范围:50
    • 对范围内塔的增益:伤害 +3,伤害类型变为普通
    • 对初级猴塔和帕特自身的增益:伤害 +3,伤害类型变为普通,攻击间隔变为 83.3%

15级

  • 如来神掌
    • 本级变化:穿透 +7
    • 基础伤害:2
    • 穿透:14
    • 击退方式:对 MOAB 及以下的目标造成击退,目标会以其移动速度的 200% 后退 0.5s

16级

  • 气球十八掌攻击
    • 本级变化:射程 +2;陶瓷伤害 +5;飞艇伤害 +7
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:13
    • 飞艇总伤害:13
    • 目标数:1
    • 射程:29
    • 攻击间隔:0.65s
    • 对气球眩晕:0.55s
    • 对 MOAB 眩晕:0.2s
    • 特殊规则:攻击会产生震荡
  • 震荡
    • 本级变化:陶瓷伤害 +5;飞艇伤害 +7
    • 伤害类型:普通
    • 基础伤害:5
    • 陶瓷总伤害:12
    • 飞艇总伤害:12
    • 穿透:12
    • 震荡范围:19

17级

  • 气球十八掌攻击
    • 本级变化:攻击间隔又变为先前的 61.54%
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:13
    • 飞艇总伤害:13
    • 目标数:1
    • 射程:29
    • 攻击间隔:0.4s
    • 对气球眩晕:0.55s
    • 对 MOAB 眩晕:0.2s
    • 特殊规则:攻击会产生震荡

18级

  • 震荡
    • 本级变化:穿透 +10
    • 伤害类型:普通
    • 基础伤害:5
    • 陶瓷总伤害:12
    • 飞艇总伤害:12
    • 穿透:22
    • 震荡范围:19

19级

  • 气球十八掌攻击
    • 本级变化:基础伤害 +10
    • 伤害类型:普通
    • 基础伤害:16
    • 陶瓷总伤害:23
    • 飞艇总伤害:23
    • 目标数:1
    • 射程:29
    • 攻击间隔:0.4s
    • 对气球眩晕:0.55s
    • 对 MOAB 眩晕:0.2s
    • 特殊规则:攻击会产生震荡
  • 震荡
    • 本级变化:基础伤害 +5
    • 伤害类型:普通
    • 基础伤害:10
    • 陶瓷总伤害:17
    • 飞艇总伤害:17
    • 穿透:22
    • 震荡范围:19

20级

  • 樯倾楫摧技能
    • 本级变化:持续时间变为 2.5s;可以同时撕碎至多 6 个飞艇;撕碎时间变为 2s;范围内猴子伤害加成变为 +9
    • 冷却时间:30s
    • 持续时间:2.5s
    • 初始冷却:0s
    • 同时目标数:6
    • 撕碎时间:2s
    • 可影响目标:BAD 除外,DDT 需可见
    • 友军增益:技能持续时间内,帕特范围内的猴子获得伤害 +9
    • 子气球控制:被撕成碎片的飞艇的子气球被击晕 2s
    • 注记:帕特神的烈怒必毁祂的所有敌人
Level 3

rallying-roar ability (50s cooldown, 7s duration, 12s initial)

Level 8

rallying-roar ability buffed

Level 10

big-squeeze ability (30s cooldown, 6s duration, battle ready)

再看 3 条技能
Level 10

Pat cannot attack during the ability duration

Level 10

Pat cannot activate rallying-roar during the ability duration

Level 14

rallying-roar ability buffed:

等级 1

  • $900
  • 升级速率:1.5 倍,采用 Quincy 经验曲线
  • 解锁条件: 5,000 MM
  • 尺寸: 8 radius
  • 可放置于: land and water
  • slam attack
    • does 3d, +2cd (5cd), 1i, 24r, 1.1s, normal type
    • on contact: aoe
  • aoe attack
    • 2d, +2cd (4cd), 8p, 10r blast, 1.1s, normal
    • note: can affect the original target

等级 2

  • slam buffed
    • +5 blast radius (13 blast radius)

等级 3

  • rallying-roar ability (50s cooldown, 7s duration, 12s initial)
    • roar buff
      • affects self and towers within 35r
      • +1d, ?%s
      • 0.8333%s to primary monkeys

等级 4

  • slam buffed: 81.82%s (0.9s)

等级 5

  • slam buffed
    • every 3 attacks replaced by slap
      • 2d, 7p
      • cannot affect BFBs or higher
      • applies knockback status
        • move backwards at 2x normal speed, 0.5s duration

等级 6

  • slam buffed
    • all normal Bloons are stunned for 0.45s when attacked
  • aoe buffed
    • +9r blast (19r blast)

等级 7

  • slam buffed
    • +1d (4d)
  • aoe buffed
    • +1d (3d), +4p (12p)

等级 8

  • slam buffed
    • +3r (27r)
  • rallying-roar ability buffed
    • towers granted normal damage

等级 9

  • slam buffed
    • 83.33%s (0.75s)

等级 10

  • big-squeeze ability (30s cooldown, 6s duration, battle ready)
    • grabs the strongest MOAB-class non-BAD bloon in range and spends 4s popping it
    • Pat cannot attack during the ability duration
    • Pat cannot activate rallying-roar during the ability duration
    • once popped, stuns the children for 2s
    • squeeze buff
      • +3d

等级 11

  • slam buffed
    • +2d (6d)
  • aoe buffed
    • +2d (5d)

等级 12

  • slam buffed
    • 86.67%s (0.65s)

等级 13

  • slam buffed
    • stuns MOABs for 0.2s
    • +0.1s stun duration (0.55s stun duration)

等级 14

  • rallying-roar ability buffed:
    • 50s cooldown
    • 12.5s duration
    • +15r (50r)
    • gives +3d instead of +1

等级 15

  • slap buffed
    • +7p (14p)

等级 16

  • slam buffed
    • +2r, +5cd (13cd), +5md (13md)
  • aoe buffed
    • +5cd (12cd), +5md (12md)

等级 17

  • slam buffed
    • 61.54%s (0.4s)

等级 18

  • aoe buffed
    • +10p (22p)

等级 19

  • slam buffed
    • +10d (16d)
  • aoe buffed
    • +5d (10d)

等级 20

  • big-squeeze buffed
    • 2.5s duration
    • affects 6 eligible bloons instead of 1
    • spends 2 seconds to pop the bloons instead of 4
  • squeeze buffed
    • +6d (+9d)
Level 3

rallying-roar ability (50s cooldown, 7s duration, 12s initial)

Level 8

rallying-roar ability buffed

Level 10

big-squeeze ability (30s cooldown, 6s duration, battle ready)

再看 3 条技能
Level 10

Pat cannot attack during the ability duration

Level 10

Pat cannot activate rallying-roar during the ability duration

Level 14

rallying-roar ability buffed:

Level 1

  • $900
  • Leveling Rate: 1.5x with Quincy curve
  • Unlock Cost: 5,000 MM
  • size: 8 radius
  • placeable on: land and water
  • slam attack
    • does 3d, +2cd (5cd), 1i, 24r, 1.1s, normal type
    • on contact: aoe
  • aoe attack
    • 2d, +2cd (4cd), 8p, 10r blast, 1.1s, normal
    • note: can affect the original target

Level 2

  • slam buffed
    • +5 blast radius (13 blast radius)

Level 3

  • rallying-roar ability (50s cooldown, 7s duration, 12s initial)
    • roar buff
      • affects self and towers within 35r
      • +1d, ?%s
      • 0.8333%s to primary monkeys

Level 4

  • slam buffed: 81.82%s (0.9s)

Level 5

  • slam buffed
    • every 3 attacks replaced by slap
      • 2d, 7p
      • cannot affect BFBs or higher
      • applies knockback status
        • move backwards at 2x normal speed, 0.5s duration

Level 6

  • slam buffed
    • all normal Bloons are stunned for 0.45s when attacked
  • aoe buffed
    • +9r blast (19r blast)

Level 7

  • slam buffed
    • +1d (4d)
  • aoe buffed
    • +1d (3d), +4p (12p)

Level 8

  • slam buffed
    • +3r (27r)
  • rallying-roar ability buffed
    • towers granted normal damage

Level 9

  • slam buffed
    • 83.33%s (0.75s)

Level 10

  • big-squeeze ability (30s cooldown, 6s duration, battle ready)
    • grabs the strongest MOAB-class non-BAD bloon in range and spends 4s popping it
    • Pat cannot attack during the ability duration
    • Pat cannot activate rallying-roar during the ability duration
    • once popped, stuns the children for 2s
    • squeeze buff
      • +3d

Level 11

  • slam buffed
    • +2d (6d)
  • aoe buffed
    • +2d (5d)

Level 12

  • slam buffed
    • 86.67%s (0.65s)

Level 13

  • slam buffed
    • stuns MOABs for 0.2s
    • +0.1s stun duration (0.55s stun duration)

Level 14

  • rallying-roar ability buffed:
    • 50s cooldown
    • 12.5s duration
    • +15r (50r)
    • gives +3d instead of +1

Level 15

  • slap buffed
    • +7p (14p)

Level 16

  • slam buffed
    • +2r, +5cd (13cd), +5md (13md)
  • aoe buffed
    • +5cd (12cd), +5md (12md)

Level 17

  • slam buffed
    • 61.54%s (0.4s)

Level 18

  • aoe buffed
    • +10p (22p)

Level 19

  • slam buffed
    • +10d (16d)
  • aoe buffed
    • +5d (10d)

Level 20

  • big-squeeze buffed
    • 2.5s duration
    • affects 6 eligible bloons instead of 1
    • spends 2 seconds to pop the bloons instead of 4
  • squeeze buffed
    • +6d (+9d)

Fusty The Snowman

V4.12.1 中文 版本 / 语言
3级

获得作战冻猿技能,冷却 50s,持续 7s,初始冷却 12s。

5级

每第 3 次攻击拥有玄冥神掌效果,冻结目标时会爆出冰片。

10级

获得破空寒冰砍技能,冷却 30s,持续 4.0s,无初始冷却。

基础数据

  • 放置价格:900
  • 升级所需经验倍率:1.5 倍昆西经验曲线
  • 解锁条件:5000 猴钞 + 40000 帕特经验点数
  • 尺寸:8
  • 水陆两栖

1级

  • 冰冷之触攻击
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 目标数:1
    • 射程:24
    • 攻击间隔:1.1s
    • 特殊规则:攻击能够产生震荡
  • 震荡
    • 伤害类型:普通
    • 基础伤害:2
    • 陶瓷总伤害:4
    • 穿透:8
    • 震荡范围:10
    • 注记:震荡也能影响被冰冷之触命中的目标

2级

  • 冰冷之触攻击
    • 本级变化:震荡范围 +3
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 目标数:1
    • 射程:24
    • 攻击间隔:1.1s
    • 特殊规则:攻击能够产生震荡
  • 震荡
    • 伤害类型:普通
    • 基础伤害:2
    • 陶瓷总伤害:4
    • 穿透:8
    • 震荡范围:13
  • 获得 冻结脆弱
    • 特殊规则:被冻结的气球可以被任何射弹击破

3级

  • 获得 作战冻猿技能
    • 冷却时间:50s
    • 初始冷却:12s
    • 持续时间:7s
    • 作用对象:自己和 60 范围内的所有冰猴
    • 增益效果:伤害 +1,攻击间隔 -15%
    • 特殊规则:冰猴可以击破白属性气球

4级

  • 冰冷之触攻击
    • 本级变化:攻击间隔变为 81.82%
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 目标数:1
    • 射程:24
    • 攻击间隔:0.9s
    • 特殊规则:攻击能够产生震荡

5级

  • 冰冷之触攻击
    • 本级变化:每第 3 次攻击拥有玄冥神掌效果
    • 替换规则:每第 3 次攻击拥有玄冥神掌效果
  • 玄冥神掌
    • 基础伤害:2
    • 穿透:7
    • 击退方式:对 MOAB 及以下的目标造成击退,目标会以其移动速度的 200% 后退 0.5s
    • 冰片规则:如果击中的是被冻结的气球,则会爆出冰片
  • 冰片
    • 伤害类型:粉碎
    • 基础伤害:1
    • 目标数:3
    • 冰片数量:3

6级

  • 冰冷之触攻击
    • 本级变化:攻击对气球施加冻结状态 5s
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 目标数:1
    • 射程:24
    • 攻击间隔:0.9s
    • 对气球冻结:5s
    • 特殊规则:攻击能够产生震荡
  • 震荡
    • 本级变化:震荡范围 +6
    • 伤害类型:普通
    • 基础伤害:2
    • 陶瓷总伤害:4
    • 穿透:8
    • 震荡范围:19

7级

  • 冰冷之触攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷总伤害:6
    • 目标数:1
    • 射程:24
    • 攻击间隔:0.9s
    • 对气球冻结:5s
    • 特殊规则:攻击能够产生震荡
  • 震荡
    • 本级变化:基础伤害 +1;穿透 +4
    • 伤害类型:普通
    • 基础伤害:3
    • 陶瓷总伤害:5
    • 穿透:12
    • 震荡范围:19

8级

  • 冰冷之触攻击
    • 本级变化:射程 +3
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷总伤害:6
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.9s
    • 对气球冻结:5s
    • 特殊规则:攻击能够产生震荡
  • 作战冻猿技能
    • 本级变化:冰猴可以攻击飞艇并对飞艇造成 3 倍伤害;x3x 及以上冰猴的北极风可以减速飞艇至原速的 66%
    • 冷却时间:50s
    • 初始冷却:12s
    • 持续时间:7s
    • 作用对象:自己和 60 范围内的所有冰猴
    • 增益效果:伤害 +1,攻击间隔 -15%
    • 特殊规则:冰猴可以攻击飞艇并对飞艇造成 3 倍伤害,但不会施加冻结或减速效果;x3x 及以上冰猴的北极风可以减速飞艇至原速的 66%

9级

  • 冰冷之触攻击
    • 本级变化:攻击间隔又变为先前的 83.33%
    • 伤害类型:普通
    • 基础伤害:4
    • 陶瓷总伤害:6
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.75s
    • 对气球冻结:5s
    • 特殊规则:攻击能够产生震荡
  • 获得 白气球破防
    • 作用对象:所有冰猴
    • 特殊规则:所有冰猴可以击破白属性气球

10级

  • 获得 破空寒冰砍技能
    • 冷却时间:30s
    • 持续时间:4.0s
    • 初始冷却:0s
    • 技能效果:抓住范围内最强的一个飞艇,然后花费 4.0s 将它的最外层撕成碎片
    • 可影响目标:BAD 除外,DDT 需可见
    • 限制规则:冰帕特在撕碎期间不能进行攻击,也不能使用作战冻猿技能
  • 零点之下
    • 作用范围:50
    • 减速效果:破空寒冰砍持续时间内,冰帕特 50 范围内的所有气球和飞艇会被减至原速 40%
  • 冰爆
    • 范围:50
    • 对气球冻结:4.0s
    • 对飞艇冻结:2.0s

11级

  • 冰冷之触攻击
    • 本级变化:基础伤害 +2
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:8
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.75s
    • 对气球冻结:5s
    • 特殊规则:攻击能够产生震荡
  • 震荡
    • 本级变化:基础伤害 +2
    • 伤害类型:普通
    • 基础伤害:5
    • 陶瓷总伤害:7
    • 穿透:12
    • 震荡范围:19

12级

  • 冰冷之触攻击
    • 本级变化:攻击间隔又变为先前的 86.67%
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:8
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.65s
    • 对气球冻结:5s
    • 特殊规则:攻击能够产生震荡

13级

  • 冰冷之触攻击
    • 本级变化:攻击对 MOAB 施加冻结状态 0.3s;对气球施加的冻结状态减少 2.5s,当前为 2.5s
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:8
    • 目标数:1
    • 射程:27
    • 攻击间隔:0.65s
    • 对气球冻结:2.5s
    • 对 MOAB 冻结:0.3s
    • 特殊规则:攻击能够产生震荡

14级

  • 作战冻猿技能
    • 本级变化:持续时间变为 9s;影响范围变为 70;增益变为伤害 +3 和攻击间隔 -50%
    • 冷却时间:50s
    • 初始冷却:12s
    • 持续时间:9s
    • 作用范围:70
    • 作用对象:自己和 70 范围内的所有冰猴
    • 增益效果:伤害 +3,攻击间隔 -50%
    • 特殊规则:冰猴可以攻击飞艇并对飞艇造成 3 倍伤害,但不会施加冻结或减速效果;x3x 及以上冰猴的北极风可以减速飞艇至原速的 66%

15级

  • 玄冥神掌
    • 本级变化:穿透 +7
    • 基础伤害:2
    • 穿透:14
    • 击退方式:对 MOAB 及以下的目标造成击退,目标会以其移动速度的 200% 后退 0.5s
    • 冰片规则:如果击中的是被冻结的气球,则会爆出冰片

16级

  • 冰冷之触攻击
    • 本级变化:射程 +2;陶瓷伤害 +5;飞艇伤害 +7
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:13
    • 飞艇总伤害:13
    • 目标数:1
    • 射程:29
    • 攻击间隔:0.65s
    • 对气球冻结:2.5s
    • 对 MOAB 冻结:0.3s
    • 特殊规则:攻击能够产生震荡
  • 震荡
    • 本级变化:陶瓷伤害 +5;飞艇伤害 +7
    • 伤害类型:普通
    • 基础伤害:5
    • 陶瓷总伤害:12
    • 飞艇总伤害:12
    • 穿透:12
    • 震荡范围:19

17级

  • 冰冷之触攻击
    • 本级变化:攻击间隔又变为先前的 61.54%
    • 伤害类型:普通
    • 基础伤害:6
    • 陶瓷总伤害:13
    • 飞艇总伤害:13
    • 目标数:1
    • 射程:29
    • 攻击间隔:0.4s
    • 对气球冻结:2.5s
    • 对 MOAB 冻结:0.3s
    • 特殊规则:攻击能够产生震荡

18级

  • 震荡
    • 本级变化:穿透 +10
    • 伤害类型:普通
    • 基础伤害:5
    • 陶瓷总伤害:12
    • 飞艇总伤害:12
    • 穿透:22
    • 震荡范围:19

19级

  • 冰冷之触攻击
    • 本级变化:基础伤害 +10
    • 伤害类型:普通
    • 基础伤害:16
    • 陶瓷总伤害:23
    • 飞艇总伤害:23
    • 目标数:1
    • 射程:29
    • 攻击间隔:0.4s
    • 对气球冻结:2.5s
    • 对 MOAB 冻结:0.3s
    • 特殊规则:攻击能够产生震荡
  • 震荡
    • 本级变化:基础伤害 +11
    • 伤害类型:普通
    • 基础伤害:16
    • 陶瓷总伤害:23
    • 飞艇总伤害:23
    • 穿透:22
    • 震荡范围:19

20级

  • 破空寒冰砍技能
    • 本级变化:可同时撕碎至多 6 个飞艇
    • 冷却时间:30s
    • 持续时间:4.0s
    • 初始冷却:0s
    • 同时目标数:6
    • 可影响目标:BAD 除外,DDT 需可见
  • 零点之下
    • 本级变化:破空寒冰砍持续时间内,冰帕特 50 范围内的所有气球和飞艇会被减至原速的 20%
    • 作用范围:50
    • 减速效果:破空寒冰砍持续时间内,冰帕特 50 范围内的所有气球和飞艇会被减至原速的 20%
  • 冰爆
    • 本级变化:伤害 50;飞艇伤害 +50,当前总飞艇伤害为 100;范围 +40,当前为 90;可冻结气球 10s、冻结飞艇 5s
    • 基础伤害:50
    • 飞艇总伤害:100
    • 范围:90
    • 对气球冻结:10s
    • 对飞艇冻结:5s
Level 3

chilling-cheer ability (50s cooldown, 7s duration, 12s initial)

Level 10

crushing-ice ability (30s cooldown, 4s duration, battle ready)

Level 10

Pat cannot attack during the ability duration

再看 2 条技能
Level 10

Pat cannot activate rallying-roar during the ability duration

Level 14

chilling-cheer ability buffed:

等级 1

  • $950
  • 升级速率:1.5 倍,采用 Quincy 经验曲线
  • 解锁条件: 5,000 MM + 40,000 Fusty Points
  • 尺寸: 8 radius
  • 可放置于: land and water
  • slam attack
    • does 3d, +2cd (5cd), 1i, 24r, 1.1s, normal type
    • on contact: aoe
  • aoe attack
    • 2d, +2cd (4cd), 8p, 10r blast, 1.1s, normal
    • note: can affect the original target

等级 2

  • slam buffed
    • +5 blast radius (13 blast radius)
  • applies frozen-weakness status to frozen bloons
    • frozen bloons can now be hit by all projectiles

等级 3

  • chilling-cheer ability (50s cooldown, 7s duration, 12s initial)
    • buffs Ice Monkeys and self in 60r
    • +1d
    • -15% attack cooldown
    • Ice Monkeys in range can pop White and Zebra bloons

等级 4

  • slam buffed: 81.82%s (0.9s)

等级 5

  • slam buffed
    • every 3 attacks replaced by slap
      • 2d, 7p
      • cannot affect BFBs or higher
      • applies knockback status
        • move backwards at 2x normal speed, 0.5s duration
      • frozen bloons that are hit emit shards when popped
        • 1d, 6j, 3i?, shatter type

等级 6

  • slam buffed
    • all normal Bloons are frozen for 0.7s when attacked
  • aoe buffed
    • +9r blast (19r blast)

等级 7

  • slam buffed
    • +1d (4d)
  • aoe buffed
    • +1d (3d), +4p (12p)

等级 8

  • slam buffed
    • +3r (27r)
  • chilling-cheer buffed
    • Ice Monkeys can now target and inflict 3x damage to MOAB-class bloons but without associated slowing status effects.
    • Ice Monkey’s Arctic Wind slow attack applies to MOAB-class bloons: 66% speed

等级 9

  • slam buffed
    • 83.33%s (0.75s)
  • pat-ice buff
    • affects all Ice Monkeys
    • can pop White and Zebra bloons

等级 10

  • crushing-ice ability (30s cooldown, 4s duration, battle ready)
    • grabs the strongest MOAB-class non-BAD bloon in range and spends 4s popping it
    • Pat cannot attack during the ability duration
    • Pat cannot activate rallying-roar during the ability duration
    • once popped, creates freeze-bomb
      • 50r blast
      • freezes bloons for 4s, or 2s for non-BAD MOAB-class bloons
    • crushing-slow effect
      • 50r
      • 60% slow

等级 11

  • slam buffed
    • +2d (6d)
  • aoe buffed
    • +2d (5d)

等级 12

  • slam buffed
    • 86.67%s (0.65s)

等级 13

  • slam buffed
    • freezes MOABs for ?s
    • +?s freeze duration (?s freeze duration)

等级 14

  • chilling-cheer ability buffed:
    • 9s duration
    • +10r
    • gives +3d instead of +1
    • -50% attack cooldown

等级 15

  • slap buffed
    • +7p (14p)

等级 16

  • slam buffed
    • +2r, +5cd (13cd), +5md (13md)
  • aoe buffed
    • +5cd (12cd), +5md (12md)

等级 17

  • slam buffed
    • 61.54%s (0.4s)

等级 18

  • aoe buffed
    • +10p (22p)

等级 19

  • slam buffed
    • +10d (15d)
  • aoe buffed
    • +11d (15d)

等级 20

  • crushing-ice buffed:
    • affects 6 eligible bloons instead of 1
  • crushing-slow buffed
    • 80% slow
  • freeze-bomb buffed
    • 50d, +50md (100md), +40r blast (90r blast)
    • freezes bloons for 10s, or 5s for non-BAD MOAB-class bloons
Level 3

chilling-cheer ability (50s cooldown, 7s duration, 12s initial)

Level 10

crushing-ice ability (30s cooldown, 4s duration, battle ready)

Level 10

Pat cannot attack during the ability duration

再看 2 条技能
Level 10

Pat cannot activate rallying-roar during the ability duration

Level 14

chilling-cheer ability buffed:

Level 1

  • $950
  • Leveling Rate: 1.5x with Quincy curve
  • Unlock Cost: 5,000 MM + 40,000 Fusty Points
  • size: 8 radius
  • placeable on: land and water
  • slam attack
    • does 3d, +2cd (5cd), 1i, 24r, 1.1s, normal type
    • on contact: aoe
  • aoe attack
    • 2d, +2cd (4cd), 8p, 10r blast, 1.1s, normal
    • note: can affect the original target

Level 2

  • slam buffed
    • +5 blast radius (13 blast radius)
  • applies frozen-weakness status to frozen bloons
    • frozen bloons can now be hit by all projectiles

Level 3

  • chilling-cheer ability (50s cooldown, 7s duration, 12s initial)
    • buffs Ice Monkeys and self in 60r
    • +1d
    • -15% attack cooldown
    • Ice Monkeys in range can pop White and Zebra bloons

Level 4

  • slam buffed: 81.82%s (0.9s)

Level 5

  • slam buffed
    • every 3 attacks replaced by slap
      • 2d, 7p
      • cannot affect BFBs or higher
      • applies knockback status
        • move backwards at 2x normal speed, 0.5s duration
      • frozen bloons that are hit emit shards when popped
        • 1d, 6j, 3i?, shatter type

Level 6

  • slam buffed
    • all normal Bloons are frozen for 0.7s when attacked
  • aoe buffed
    • +9r blast (19r blast)

Level 7

  • slam buffed
    • +1d (4d)
  • aoe buffed
    • +1d (3d), +4p (12p)

Level 8

  • slam buffed
    • +3r (27r)
  • chilling-cheer buffed
    • Ice Monkeys can now target and inflict 3x damage to MOAB-class bloons but without associated slowing status effects.
    • Ice Monkey’s Arctic Wind slow attack applies to MOAB-class bloons: 66% speed

Level 9

  • slam buffed
    • 83.33%s (0.75s)
  • pat-ice buff
    • affects all Ice Monkeys
    • can pop White and Zebra bloons

Level 10

  • crushing-ice ability (30s cooldown, 4s duration, battle ready)
    • grabs the strongest MOAB-class non-BAD bloon in range and spends 4s popping it
    • Pat cannot attack during the ability duration
    • Pat cannot activate rallying-roar during the ability duration
    • once popped, creates freeze-bomb
      • 50r blast
      • freezes bloons for 4s, or 2s for non-BAD MOAB-class bloons
    • crushing-slow effect
      • 50r
      • 60% slow

Level 11

  • slam buffed
    • +2d (6d)
  • aoe buffed
    • +2d (5d)

Level 12

  • slam buffed
    • 86.67%s (0.65s)

Level 13

  • slam buffed
    • freezes MOABs for ?s
    • +?s freeze duration (?s freeze duration)

Level 14

  • chilling-cheer ability buffed:
    • 9s duration
    • +10r
    • gives +3d instead of +1
    • -50% attack cooldown

Level 15

  • slap buffed
    • +7p (14p)

Level 16

  • slam buffed
    • +2r, +5cd (13cd), +5md (13md)
  • aoe buffed
    • +5cd (12cd), +5md (12md)

Level 17

  • slam buffed
    • 61.54%s (0.4s)

Level 18

  • aoe buffed
    • +10p (22p)

Level 19

  • slam buffed
    • +10d (15d)
  • aoe buffed
    • +11d (15d)

Level 20

  • crushing-ice buffed:
    • affects 6 eligible bloons instead of 1
  • crushing-slow buffed
    • 80% slow
  • freeze-bomb buffed
    • 50d, +50md (100md), +40r blast (90r blast)
    • freezes bloons for 10s, or 5s for non-BAD MOAB-class bloons

Agent Jericho

V4.12.1 中文 版本 / 语言
2级

获得气球调整,对对手自然气球周期性附加层数。

3级

获得非法集资技能,冷却 70s,持续 10s,初始冷却 28s。

10级

获得飞艇诱饵技能,冷却 90s,无初始冷却。

基础数据

  • 放置价格:850
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:5000 猴钞
  • 放置于:陆地
  • 尺寸:6

1级

  • 手枪攻击
    • 伤害类型:尖锐
    • 基础伤害:3
    • 目标数:1
    • 攻击间隔:0.9s
    • 射程:40

2级

  • 获得 气球调整
    • 作用对象:对手每第 4 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 特殊规则:不能给飞艇增加层数

3级

  • 获得 非法集资技能
    • 冷却时间:70s
    • 持续时间:10s
    • 初始冷却:28s
  • 非法集资
    • 生效方式:每秒从对手手中取走现金
    • 每秒取走金额:$25
    • 特殊规则:如果对手手中没有足够的现金,特工就偷不到钱,也不会令对手欠债

4级

  • 重生气球价格倍率
    • 本级变化:价格倍率变为 1.4 倍,原为 1.6 倍
    • 当前倍率:1.4 倍

5级

  • 气球调整
    • 本级变化:受影响的气球还会随机被附着 1 种可用属性
    • 作用对象:对手每第 4 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 特殊规则:可以为对手的自然飞艇附着菲兹盾或强固属性

6级

  • 手枪攻击
    • 本级变化:攻击间隔变为 50%
    • 伤害类型:尖锐
    • 基础伤害:3
    • 目标数:1
    • 攻击间隔:0.45s
    • 射程:40
  • 非法集资
    • 本级变化:每秒取走金额提高到 $65
    • 生效方式:每秒从对手手中取走现金
    • 每秒取走金额:$65
    • 特殊规则:如果对手手中没有足够的现金,特工就偷不到钱,也不会令对手欠债

7级

  • 获得迷彩侦测
  • 手枪攻击
    • 本级变化:基础伤害 +2;射程 +30
    • 伤害类型:尖锐
    • 基础伤害:5
    • 目标数:1
    • 攻击间隔:0.45s
    • 射程:70
  • 迷彩气球价格倍率
    • 本级变化:价格倍率变为 1.6 倍,原为 2.0 倍
    • 当前倍率:1.6 倍

8级

  • 气球调整
    • 本级变化:影响目标改为对手每第 2 个自然气球
    • 作用对象:对手每第 2 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固

9级

  • 非法集资
    • 本级变化:每秒取走金额提高到 $100
    • 生效方式:每秒从对手手中取走现金
    • 每秒取走金额:$100
    • 特殊规则:如果对手手中没有足够的现金,特工就偷不到钱,也不会令对手欠债
  • 强固价格倍率
    • 本级变化:价格倍率变为 1.7 倍,原为 2.0 倍,不会影响 BAD
    • 当前倍率:1.7 倍
    • 影响对象:强固,不影响 BAD

10级

  • 获得 飞艇诱饵技能
    • 冷却时间:90s
    • 初始冷却:0s
  • 飞艇诱饵
    • 生成物:纸板 MOAB
    • 继承属性:与玩家发送的飞艇具有相同的速度、碰撞体积和行进路线
    • 吸收规则:纸板能够吸收所有实体射弹的剩余穿透,道路钉除外
    • 消失节点:行进到对手路径的 66.67% 时消失
    • 特殊规则:如果卖掉特工,飞艇诱饵技能的冷却时间不会刷新

11级

  • 非法集资
    • 本级变化:每秒取走金额提高到 $130
    • 生效方式:每秒从对手手中取走现金
    • 每秒取走金额:$130
    • 特殊规则:如果对手手中没有足够的现金,特工就偷不到钱,也不会令对手欠债

12级

  • 手枪攻击
    • 本级变化:攻击间隔又变为先前的 50%
    • 伤害类型:尖锐
    • 基础伤害:5
    • 目标数:1
    • 攻击间隔:0.225s
    • 射程:70

13级

  • 气球调整
    • 本级变化:对目标气球附着 2 种可用属性
    • 作用对象:对手每第 2 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 附着属性数:2
  • 飞艇诱饵
    • 本级变化:现在可以生成纸板 BFB
    • 生成物:纸板 BFB
    • 继承属性:与玩家发送的飞艇具有相同的速度、碰撞体积和行进路线
    • 吸收规则:纸板能够吸收所有实体射弹的剩余穿透,道路钉除外
    • 消失节点:行进到对手路径的 66.67% 时消失

14级

  • 非法集资
    • 本级变化:每秒取走金额提高到 $250
    • 生效方式:每秒从对手手中取走现金
    • 每秒取走金额:$250
    • 特殊规则:如果对手手中没有足够的现金,特工就偷不到钱,也不会令对手欠债

15级

  • 气球调整
    • 本级变化:在影响对手的自然气球的同时,也影响你发送的气球
    • 作用对象:对手自然气球,以及你发送的 BFB 及以下气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 附着属性数:2

16级

  • 手枪攻击
    • 本级变化:基础伤害 +7;攻击间隔又变为先前的 66.67%
    • 伤害类型:尖锐
    • 基础伤害:12
    • 目标数:1
    • 攻击间隔:0.15s
    • 射程:70

17级

  • 飞艇诱饵
    • 本级变化:现在可以生成纸板 ZOMG
    • 生成物:纸板 ZOMG
    • 继承属性:与玩家发送的飞艇具有相同的速度、碰撞体积和行进路线
    • 吸收规则:纸板能够吸收所有实体射弹的剩余穿透,道路钉除外
    • 消失节点:行进到对手路径的 66.67% 时消失

18级

  • 非法集资
    • 本级变化:持续时间 +5s,当前为 15s
    • 冷却时间:70s
    • 持续时间:15s
    • 初始冷却:28s
    • 每秒取走金额:$250
    • 特殊规则:如果对手手中没有足够的现金,特工就偷不到钱,也不会令对手欠债

19级

  • 手枪攻击
    • 本级变化:基础伤害 +8
    • 伤害类型:尖锐
    • 基础伤害:20
    • 目标数:1
    • 攻击间隔:0.15s
    • 射程:70

20级

  • 飞艇诱饵技能
    • 本级变化:冷却时间变为 45s
    • 冷却时间:45s
    • 初始冷却:0s
  • 强固价格倍率
    • 本级变化:强固价格倍率调整可以影响 BAD
    • 当前倍率:1.7 倍
    • 影响对象:强固和 BAD
Level 2

bloon-adjustment passive ability

Level 3

seize-assets ability (70s cooldown, 10s duration, 28s initial cooldown)

Level 10

decoy ability (90s cooldown, battle ready)

再看 1 条技能
Level 20

decoy ability buffed

等级 1

  • $850
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 5,000 MM
  • 尺寸: 6 radius
  • 可放置于: land
  • bullet attack
    • 3d, 1i, 0.9s, 40r, sharp type

等级 2

  • bloon-adjustment passive ability
    • every 4th bloon, gives a natural bloon on the opponent’s side an extra layer
      • note: cannot upgrade to a MOAB-class bloon

等级 3

  • seize-assets ability (70s cooldown, 10s duration, 28s initial cooldown)
    • takes $25 from the opponent every 1s
      • note: if the opponent does not have enough money, they do not go into debt

等级 4

  • regrow bloon modifier buffed
    • $-0.2x ($1.4x)

等级 5

  • bloon-adjustment buffed
    • adjusted bloons will randomly be either camo, fortified, or regrow
      • note: can apply fortified property to opponent’s natural blimps

等级 6

  • bullet buffed
    • 50%s (0.45s)
  • seize-assets buffed
    • now takes $65/1s

等级 7

  • bullet buffed
    • +2d (5d), +30r (70r), camo
  • camo bloon modifier buffed
    • -$0.4x ($1.6x)

等级 8

  • bloon-adjustment buffed
    • Now applies every other bloon spawned naturally

等级 9

  • seize-assets buffed
    • now takes $100/1s
  • fortified bloon modifier buffed
    • $-0.3x ($1.7x)
    • excludes BADs

等级 10

  • decoy ability (90s cooldown, battle ready)
    • spawns a decoy-moab on the opponent’s track
      • same properties as a normal MOAB, but with infinite health
      • does not get affected by speed ramping from rounds 25+
      • consumes all pierce on projectiles that hit it
      • disappears when it has reached 66.67% of the track
    • cooldown persists after selling

等级 11

  • seize-assets buffed
    • now takes $130/1s

等级 12

  • bullet buffed
    • 50%s (0.225s)
  • decoy-moab buffed
    • now has the same properties as a BFB

等级 13

  • bloon-adjustment buffed
    • applies more modifiers to adjusted bloons

等级 14

  • seize-assets buffed
    • now takes $250/1s

等级 15

  • bloon-adjustment buffed
    • affects your bloon sends as well

等级 16

  • bullet buffed
    • 66.67%s (0.15), +7d (12d)

等级 17

  • decoy-moab buffed
    • now has the same properties as a ZOMG

等级 18

  • seize-assets buffed
    • 15s duration

等级 19

  • bullet buffed
    • +8d (20d)

等级 20

  • decoy ability buffed
    • ?s cooldown
  • fortified bloon modifier buffed
    • discount now applies to BADs
Level 2

bloon-adjustment passive ability

Level 3

seize-assets ability (70s cooldown, 10s duration, 28s initial cooldown)

Level 10

decoy ability (90s cooldown, battle ready)

再看 1 条技能
Level 20

decoy ability buffed

Level 1

  • $850
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 5,000 MM
  • size: 6 radius
  • placeable on: land
  • bullet attack
    • 3d, 1i, 0.9s, 40r, sharp type

Level 2

  • bloon-adjustment passive ability
    • every 4th bloon, gives a natural bloon on the opponent’s side an extra layer
      • note: cannot upgrade to a MOAB-class bloon

Level 3

  • seize-assets ability (70s cooldown, 10s duration, 28s initial cooldown)
    • takes $25 from the opponent every 1s
      • note: if the opponent does not have enough money, they do not go into debt

Level 4

  • regrow bloon modifier buffed
    • $-0.2x ($1.4x)

Level 5

  • bloon-adjustment buffed
    • adjusted bloons will randomly be either camo, fortified, or regrow
      • note: can apply fortified property to opponent’s natural blimps

Level 6

  • bullet buffed
    • 50%s (0.45s)
  • seize-assets buffed
    • now takes $65/1s

Level 7

  • bullet buffed
    • +2d (5d), +30r (70r), camo
  • camo bloon modifier buffed
    • -$0.4x ($1.6x)

Level 8

  • bloon-adjustment buffed
    • Now applies every other bloon spawned naturally

Level 9

  • seize-assets buffed
    • now takes $100/1s
  • fortified bloon modifier buffed
    • $-0.3x ($1.7x)
    • excludes BADs

Level 10

  • decoy ability (90s cooldown, battle ready)
    • spawns a decoy-moab on the opponent’s track
      • same properties as a normal MOAB, but with infinite health
      • does not get affected by speed ramping from rounds 25+
      • consumes all pierce on projectiles that hit it
      • disappears when it has reached 66.67% of the track
    • cooldown persists after selling

Level 11

  • seize-assets buffed
    • now takes $130/1s

Level 12

  • bullet buffed
    • 50%s (0.225s)
  • decoy-moab buffed
    • now has the same properties as a BFB

Level 13

  • bloon-adjustment buffed
    • applies more modifiers to adjusted bloons

Level 14

  • seize-assets buffed
    • now takes $250/1s

Level 15

  • bloon-adjustment buffed
    • affects your bloon sends as well

Level 16

  • bullet buffed
    • 66.67%s (0.15), +7d (12d)

Level 17

  • decoy-moab buffed
    • now has the same properties as a ZOMG

Level 18

  • seize-assets buffed
    • 15s duration

Level 19

  • bullet buffed
    • +8d (20d)

Level 20

  • decoy ability buffed
    • ?s cooldown
  • fortified bloon modifier buffed
    • discount now applies to BADs

Highwayman Jericho

V4.12.1 中文 版本 / 语言
2级

获得气球调整,对对手自然气球周期性附加层数。

3级

获得谋财害命技能,冷却 100s,初始冷却 35s。

10级

获得误导技能,冷却 60s,初始冷却 30s。

基础数据

  • 放置价格:850
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:5000 猴钞 + 40000 特工经验点数
  • 放置于:陆地
  • 尺寸:6

1级

  • 燧发枪攻击
    • 伤害类型:尖锐
    • 基础伤害:3
    • 目标数:1
    • 攻击间隔:0.9s
    • 射程:40

2级

  • 获得 气球调整
    • 作用对象:对手每第 4 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 特殊规则:不能给飞艇增加层数

3级

  • 获得 谋财害命技能
    • 冷却时间:100s
    • 初始冷却:35s
  • 谋财害命
    • 取走金额:$200
    • 抵债规则:如果对手没有足够的现金,则对手能够抵债的最便宜的一座猴塔会被以全款卖掉,用以上缴
    • 特殊规则:不会卖掉英雄

4级

  • 重生气球价格倍率
    • 本级变化:价格倍率变为 1.4 倍,原为 1.6 倍
    • 当前倍率:1.4 倍

5级

  • 气球调整
    • 本级变化:受影响的气球还会随机被附着 1 种可用属性
    • 作用对象:对手每第 4 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 特殊规则:可以为对手的自然飞艇附着菲兹盾或强固属性

6级

  • 燧发枪攻击
    • 本级变化:攻击间隔变为 50%
    • 伤害类型:尖锐
    • 基础伤害:3
    • 目标数:1
    • 攻击间隔:0.45s
    • 射程:40
  • 谋财害命
    • 本级变化:取走金额提高到 $650
    • 取走金额:$650
    • 抵债规则:如果对手没有足够的现金,则对手能够抵债的最便宜的一座猴塔会被以全款卖掉,用以上缴
    • 特殊规则:不会卖掉英雄

7级

  • 获得迷彩侦测
  • 燧发枪攻击
    • 本级变化:基础伤害 +2;射程 +30
    • 伤害类型:尖锐
    • 基础伤害:5
    • 目标数:1
    • 攻击间隔:0.45s
    • 射程:70
  • 迷彩气球价格倍率
    • 本级变化:价格倍率变为 1.6 倍,原为 2.0 倍
    • 当前倍率:1.6 倍

8级

  • 气球调整
    • 本级变化:影响目标改为对手每第 2 个自然气球
    • 作用对象:对手每第 2 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固

9级

  • 谋财害命
    • 本级变化:取走金额提高到 $1,000
    • 取走金额:$1,000
    • 抵债规则:如果对手没有足够的现金,则对手能够抵债的最便宜的一座猴塔会被以全款卖掉,用以上缴
    • 特殊规则:不会卖掉英雄
  • 强固价格倍率
    • 本级变化:价格倍率变为 1.7 倍,原为 2.0 倍,不会影响 BAD
    • 当前倍率:1.7 倍
    • 影响对象:强固,不影响 BAD

10级

  • 获得 误导技能
    • 冷却时间:60s
    • 初始冷却:30s
  • 误导
    • 作用对象:将自己场上最强的一个飞艇移动到对手的路径入口
    • 目标上限:至多为 BFB
    • 血量继承:飞艇血量保持不变
    • 分类冷却:移动 MOAB 的冷却时间为 15s,BFB 为 30s

11级

  • 谋财害命
    • 本级变化:取走金额提高到 $1,300
    • 取走金额:$1,300
    • 抵债规则:如果对手没有足够的现金,则对手能够抵债的最便宜的一座猴塔会被以全款卖掉,用以上缴
    • 特殊规则:不会卖掉英雄

12级

  • 燧发枪攻击
    • 本级变化:攻击间隔又变为先前的 50%
    • 伤害类型:尖锐
    • 基础伤害:5
    • 目标数:1
    • 攻击间隔:0.225s
    • 射程:70
  • 误导
    • 本级变化:可以移动 DDT,移动 DDT 的冷却时间为 60s
    • 作用对象:将自己场上最强的一个飞艇移动到对手的路径入口
    • 可影响目标:包括 DDT
    • 血量继承:飞艇血量保持不变
    • 分类冷却:移动 MOAB 的冷却时间为 15s,BFB 为 30s,DDT 为 60s

13级

  • 气球调整
    • 本级变化:对目标气球附着 2 种可用属性
    • 作用对象:对手每第 2 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 附着属性数:2

14级

  • 谋财害命
    • 本级变化:取走金额提高到 $2,500
    • 取走金额:$2,500
    • 抵债规则:如果对手没有足够的现金,则对手能够抵债的最便宜的一座猴塔会被以全款卖掉,用以上缴
    • 特殊规则:不会卖掉英雄

15级

  • 气球调整
    • 本级变化:在影响对手的自然气球的同时,也影响你发送的气球
    • 作用对象:对手自然气球,以及你发送的 BFB 及以下气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 附着属性数:2
  • 误导
    • 本级变化:可以移动 ZOMG,移动 ZOMG 的冷却时间为 60s
    • 作用对象:将自己场上最强的一个飞艇移动到对手的路径入口
    • 可影响目标:包括 ZOMG
    • 血量继承:飞艇血量保持不变
    • 分类冷却:移动 MOAB 的冷却时间为 15s,BFB 为 30s,ZOMG 或 DDT 为 60s

16级

  • 燧发枪攻击
    • 本级变化:基础伤害 +7;攻击间隔又变为先前的 66.67%
    • 伤害类型:尖锐
    • 基础伤害:12
    • 目标数:1
    • 攻击间隔:0.15s
    • 射程:70

17级

  • 误导
    • 本级变化:为移动后的飞艇恢复所有生命值
    • 作用对象:将自己场上最强的一个飞艇移动到对手的路径入口
    • 可影响目标:包括 ZOMG 和 DDT
    • 血量继承:为移动后的飞艇恢复所有生命值
    • 分类冷却:移动 MOAB 的冷却时间为 15s,BFB 为 30s,ZOMG 或 DDT 为 60s

18级

  • 谋财害命
    • 本级变化:冷却时间变为 50s
    • 冷却时间:50s
    • 初始冷却:35s
    • 取走金额:$2,500
    • 抵债规则:如果对手没有足够的现金,则对手能够抵债的最便宜的一座猴塔会被以全款卖掉,用以上缴
    • 特殊规则:不会卖掉英雄

19级

  • 燧发枪攻击
    • 本级变化:基础伤害 +8
    • 伤害类型:尖锐
    • 基础伤害:20
    • 目标数:1
    • 攻击间隔:0.15s
    • 射程:70

20级

  • 误导
    • 本级变化:各飞艇类别的误导冷却时间减少
    • 作用对象:将自己场上最强的一个飞艇移动到对手的路径入口
    • 可影响目标:包括 ZOMG 和 DDT
    • 血量继承:为移动后的飞艇恢复所有生命值
    • 分类冷却:移动 MOAB 的冷却时间为 5s,BFB 为 10s,ZOMG 或 DDT 为 20s
  • 强固价格倍率
    • 本级变化:强固价格倍率调整可以影响 BAD
    • 当前倍率:1.7 倍
    • 影响对象:强固和 BAD
Level 2

bloon-adjustment passive ability

Level 3

stand-and-deliver ability (100s cooldown, 35s initial cooldown)

Level 10

misdirection ability (80s cooldown, 20s initial cooldown)

再看 2 条技能
Level 10

different classes of blimps take up a different percentage of the ability cooldown duration

Level 20

misdirection ability buffed

等级 1

  • $850
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 5,000 MM + 40,000 Agent Jericho Points
  • 尺寸: 6 radius
  • 可放置于: land
  • bullet attack
    • 3d, 1i, 0.9s, 40r, sharp type

等级 2

  • bloon-adjustment passive ability
    • every 4th bloon, gives a natural bloon on the opponent’s side an extra layer
      • note: cannot upgrade to a MOAB-class bloon

等级 3

  • stand-and-deliver ability (100s cooldown, 35s initial cooldown)
    • takes $200 from the opponent
      • if the opponent does not have $200, their cheapest tower that can pay back the debt is sold for 100% sellback to pay

等级 4

  • regrow bloon modifier buffed
    • $-0.2x ($1.4x)

等级 5

  • bloon-adjustment buffed
    • adjusted bloons will randomly be either camo, fortified, or regrow
      • note: can apply fortified property to opponent’s natural blimps

等级 6

  • bullet buffed
    • 50%s (0.45s)
  • stand-and-deliver buffed
    • now takes $650

等级 7

  • bullet buffed
    • +2d (5d), +30r (70r), camo
  • camo bloon modifier buffed
    • -$0.4x ($1.6x)

等级 8

  • bloon-adjustment buffed
    • Now applies every other bloon spawned naturally

等级 9

  • fortified bloon modifier buffed
    • $-0.3x ($1.7x)
    • excludes BADs
  • stand-and-deliver buffed
    • now takes $1,000

等级 10

  • misdirection ability (80s cooldown, 20s initial cooldown)
    • takes the strongest MOAB-class bloon up to a BFB and puts it at the opponent’s entrance
      • bloon health is retained
    • different classes of blimps take up a different percentage of the ability cooldown duration
      • MOABs take up 25% of the cooldown (20s)
      • BFBs take up 50% of the cooldown (40s)
      • ZOMGs and DDTs take up 100% of the cooldown (80s)

等级 11

  • stand-and-deliver buffed
    • now takes $1,300

等级 12

  • bullet buffed
    • 50%s (0.225s)
  • misdirection buffed
    • now affects DDTs

等级 13

  • bloon-adjustment buffed
    • applies more modifiers to adjusted bloons

等级 14

  • stand-and-deliver buffed
    • now takes $2500

等级 15

  • bloon-adjustment buffed
    • affects your bloon sends as well
  • misdirection buffed
    • affects ZOMGs

等级 16

  • bullet buffed
    • 66.67%s (0.15s), +7d (12d)

等级 17

  • misdirection buffed
    • fully heals the affected bloon

等级 18

  • stand-and-deliver buffed
    • 60s cooldown

等级 19

  • bullet buffed
    • +8d (20d)

等级 20

  • misdirection ability buffed
    • 16s cooldown
  • fortified bloon modifier buffed
    • discount now applies to BADs
Level 2

bloon-adjustment passive ability

Level 3

stand-and-deliver ability (100s cooldown, 35s initial cooldown)

Level 10

misdirection ability (80s cooldown, 20s initial cooldown)

再看 2 条技能
Level 10

different classes of blimps take up a different percentage of the ability cooldown duration

Level 20

misdirection ability buffed

Level 1

  • $850
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 5,000 MM + 40,000 Agent Jericho Points
  • size: 6 radius
  • placeable on: land
  • bullet attack
    • 3d, 1i, 0.9s, 40r, sharp type

Level 2

  • bloon-adjustment passive ability
    • every 4th bloon, gives a natural bloon on the opponent’s side an extra layer
      • note: cannot upgrade to a MOAB-class bloon

Level 3

  • stand-and-deliver ability (100s cooldown, 35s initial cooldown)
    • takes $200 from the opponent
      • if the opponent does not have $200, their cheapest tower that can pay back the debt is sold for 100% sellback to pay

Level 4

  • regrow bloon modifier buffed
    • $-0.2x ($1.4x)

Level 5

  • bloon-adjustment buffed
    • adjusted bloons will randomly be either camo, fortified, or regrow
      • note: can apply fortified property to opponent’s natural blimps

Level 6

  • bullet buffed
    • 50%s (0.45s)
  • stand-and-deliver buffed
    • now takes $650

Level 7

  • bullet buffed
    • +2d (5d), +30r (70r), camo
  • camo bloon modifier buffed
    • -$0.4x ($1.6x)

Level 8

  • bloon-adjustment buffed
    • Now applies every other bloon spawned naturally

Level 9

  • fortified bloon modifier buffed
    • $-0.3x ($1.7x)
    • excludes BADs
  • stand-and-deliver buffed
    • now takes $1,000

Level 10

  • misdirection ability (80s cooldown, 20s initial cooldown)
    • takes the strongest MOAB-class bloon up to a BFB and puts it at the opponent’s entrance
      • bloon health is retained
    • different classes of blimps take up a different percentage of the ability cooldown duration
      • MOABs take up 25% of the cooldown (20s)
      • BFBs take up 50% of the cooldown (40s)
      • ZOMGs and DDTs take up 100% of the cooldown (80s)

Level 11

  • stand-and-deliver buffed
    • now takes $1,300

Level 12

  • bullet buffed
    • 50%s (0.225s)
  • misdirection buffed
    • now affects DDTs

Level 13

  • bloon-adjustment buffed
    • applies more modifiers to adjusted bloons

Level 14

  • stand-and-deliver buffed
    • now takes $2500

Level 15

  • bloon-adjustment buffed
    • affects your bloon sends as well
  • misdirection buffed
    • affects ZOMGs

Level 16

  • bullet buffed
    • 66.67%s (0.15s), +7d (12d)

Level 17

  • misdirection buffed
    • fully heals the affected bloon

Level 18

  • stand-and-deliver buffed
    • 60s cooldown

Level 19

  • bullet buffed
    • +8d (20d)

Level 20

  • misdirection ability buffed
    • 16s cooldown
  • fortified bloon modifier buffed
    • discount now applies to BADs

Star Captain Jericho

V4.12.1 中文 版本 / 语言
2级

获得气球调整,对对手自然气球周期性附加层数。

3级

获得一切为钱技能,冷却 70s,持续 6s,初始冷却 35s。

10级

获得走私贩运技能,冷却 80s,持续 8.0s,无初始冷却。

基础数据

  • 放置价格:850
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:5000 猴钞 + 40000 特工经验点数
  • 尺寸:6
  • 放置于:陆地

1级

  • 爆能枪攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:40
    • 攻击间隔:0.54s
    • 附加状态:对目标施加脉冲状态
  • 脉冲状态
    • 持续伤害:每 0.95s 造成 1 点伤害
    • 持续时间:1.0s
    • 注记:如果一个具有脉冲状态的气球被击破,脉冲状态会立刻被移除,但气球仍会受到脉冲造成的伤害

2级

  • 获得 气球调整
    • 作用对象:对手每第 4 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 特殊规则:不能给飞艇增加层数

3级

  • 获得 一切为钱技能
    • 冷却时间:70s
    • 持续时间:6s
    • 初始冷却:35s
    • 作用对象:你接下来发送的 25 个气球
    • 特殊规则:在技能持续时间内,对你接下来发送的 25 个气球附着金钱陷阱
  • 金钱陷阱
    • 触发条件:被击破时触发
    • 收益:给你 $7
    • 负债:令对手欠债等量的金额
    • 特殊规则:即使技能持续时间结束,被附着金钱陷阱的气球仍保留金钱陷阱状态

4级

  • 你发送的重生气球
    • 本级变化:重生间隔变为 88%
    • 重生间隔:2.2s

5级

  • 气球调整
    • 本级变化:受影响的气球还会随机附着 1 种可用属性
    • 作用对象:对手每第 4 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 特殊规则:可以为对手的自然飞艇附着菲兹盾或强固属性

6级

  • 爆能枪攻击
    • 本级变化:攻击间隔变为 65%
    • 伤害类型:等离子
    • 基础伤害:1
    • 目标数:1
    • 射程:40
    • 攻击间隔:0.35s
    • 附加状态:对目标施加脉冲状态
  • 一切为钱技能
    • 本级变化:不同高阶气球会造成更高欠债
  • 金钱陷阱
    • 紫、铅、斑马欠债:$14
    • 彩虹欠债:$31
    • 陶瓷欠债:$60

7级

  • 获得迷彩侦测
  • 爆能枪攻击
    • 本级变化:基础伤害 +2;射程 +30
    • 伤害类型:等离子
    • 基础伤害:3
    • 目标数:1
    • 射程:70
    • 攻击间隔:0.35s
    • 附加状态:对目标施加脉冲状态
  • 你发送的迷彩气球
    • 速度加成:+15%
    • 特殊规则:DDT 不受此增益影响

8级

  • 气球调整
    • 本级变化:影响目标改为对手每第 2 个自然气球
    • 作用对象:对手每第 2 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
  • 一切为钱技能
    • 本级变化:持续时间 +6s;开始可为飞艇附着金钱陷阱
    • 冷却时间:70s
    • 持续时间:12s
    • 初始冷却:35s
  • 金钱陷阱
    • 飞艇附着上限:至多 1 个飞艇
    • MOAB 基础欠债:$300
    • 倍率规则:BFB 为基础值的 1.3 倍,ZOMG 或 DDT 为 2 倍,BAD 为 3 倍

9级

  • 金钱陷阱
    • 本级变化:基础飞艇 MOAB 的欠债数额变为 $600
    • MOAB 基础欠债:$600
  • 你发送的强固气球
    • 生命值加成:+12.5%
    • 特殊规则:不会影响 BAD

10级

  • 获得 走私贩运技能
    • 冷却时间:80s
    • 持续时间:8.0s
    • 初始冷却:0s
  • 走私贩运
    • 价值上限:$5,500
    • 装载限制:不能装载 BAD
    • 释放位置:技能持续时间结束后,这些气球组会从对手飞艇路径的 25% 位置被释放出来
    • 特殊规则:超过数额上限的气球组不会被拆开放入飞船

11级

  • 金钱陷阱
    • 本级变化:基础飞艇 MOAB 的欠债数额变为 $1,100
    • MOAB 基础欠债:$1,100

12级

  • 爆能枪攻击
    • 本级变化:攻击间隔又变为先前的 50%
    • 伤害类型:等离子
    • 基础伤害:3
    • 目标数:1
    • 射程:70
    • 攻击间隔:0.175s
    • 附加状态:对目标施加脉冲状态
  • 走私贩运
    • 本级变化:价值上限提高到 $8,000
    • 价值上限:$8,000
    • 装载限制:不能装载 BAD

13级

  • 气球调整
    • 本级变化:对目标气球附着 2 种可用属性
    • 作用对象:对手每第 2 个自然气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 附着属性数:2

14级

  • 金钱陷阱
    • 本级变化:基础飞艇 MOAB 的欠债数额变为 $2,200
    • MOAB 基础欠债:$2,200

15级

  • 气球调整
    • 本级变化:在影响对手自然气球的同时,也影响你发送的气球
    • 作用对象:对手自然气球,以及你发送的 BFB 及以下气球
    • 层数变化:+1 层
    • 上限:至多为陶瓷
    • 可用属性:重生、迷彩、菲兹盾、强固
    • 附着属性数:2
  • 走私贩运
    • 本级变化:价值上限提高到 $13,000
    • 价值上限:$13,000
    • 装载限制:不能装载 BAD

16级

  • 爆能枪攻击
    • 本级变化:基础伤害 +2;攻击间隔又变为先前的 66.67%
    • 伤害类型:等离子
    • 基础伤害:5
    • 目标数:1
    • 射程:70
    • 攻击间隔:0.117s
    • 附加状态:对目标施加脉冲状态
  • 脉冲状态
    • 本级变化:每 0.95s 造成 2 点伤害
    • 持续伤害:每 0.95s 造成 2 点伤害
    • 持续时间:1.0s

17级

  • 走私贩运
    • 本级变化:价值上限提高到 $20,000
    • 价值上限:$20,000
    • 装载限制:不能装载 BAD

18级

  • 一切为钱技能
    • 本级变化:冷却时间变为 45s
    • 冷却时间:45s
    • 持续时间:12s
    • 初始冷却:35s

19级

  • 爆能枪攻击
    • 本级变化:伤害类型变为普通;基础伤害 +3
    • 伤害类型:普通
    • 基础伤害:8
    • 目标数:1
    • 射程:70
    • 攻击间隔:0.117s
    • 附加状态:对目标施加脉冲状态
  • 脉冲状态
    • 本级变化:每 0.95s 造成 4 点伤害
    • 持续伤害:每 0.95s 造成 4 点伤害
    • 持续时间:1.0s

20级

  • 走私贩运
    • 本级变化:冷却时间变为 40s;价值上限提高到 $27,000;可以装载 BAD
    • 冷却时间:40s
    • 持续时间:8.0s
    • 初始冷却:0s
    • 价值上限:$27,000
    • 装载限制:可以装载 BAD
  • 你发送的强固气球
    • 本级变化:强固生命值增加可以对 BAD 生效
    • 生命值加成:+12.5%
    • 影响对象:包括 BAD
Level 2

bloon-adjustment passive ability

Level 3

in-it-for-the-money ability (70s cooldown, 28s initial cooldown, 6s duration)

Level 3

applies money-trap status to up to 25 sent bloons within ability duration

再看 5 条技能
Level 9

MOAB-class bloons sent with the ability give $600 and add +$600 to opponent debt

Level 10

smuggle-run ability (80s cooldown, battle ready, 8s duration)

Level 10

after ability duration stored bloons are deposited 25% of the way down the opponent's player sent track

Level 11

MOAB-class bloons sent with the ability give $1,300 and add +$1,300 to opponent debt

Level 14

MOAB-class bloons sent with the ability give $3,000 and add +$3,000 to opponent debt

等级 1

  • $850
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 5,000 MM + 40,000 Agent Jericho Points
  • 尺寸: 6 radius
  • 可放置于: land
  • bullet attack
    • 1d, +1 shocked damage, 1i, 0.54s, 40r, plasma type
    • applies shocked status
      • 1d/0.95s, 1s duration

等级 2

  • bloon-adjustment passive ability
    • every 4th bloon, gives a natural bloon on the opponent’s side an extra layer
      • note: cannot upgrade to a MOAB-class bloon

等级 3

  • in-it-for-the-money ability (70s cooldown, 28s initial cooldown, 6s duration)
    • applies money-trap status to up to 25 sent bloons within ability duration
      • gives $7
        • gained money is paid out to the player in 1 second intervals
        • total money gain with all 25 bloons: $175
      • opponent debt +$7
        • total opponent debt with all 25 bloons: +$175
      • status is not removed from bloons after the in-it-for-the-money runs out

等级 4

  • regrow rate buffed
    • 88%s (2.2s)

等级 5

  • bloon-adjustment buffed
    • adjusted bloons will randomly be either camo, fortified, or regrow
      • note: can apply fortified property to opponent’s natural blimps

等级 6

  • bullet buffed
    • 65%s (0.35s)
  • money-trap buffed
    • gives $14 if the bloon is a purple, lead, or zebra bloon and adds +$14 to opponent debt
      • total money gain/total debt for this type of bloon: $350
      • net difference: $700
    • gives $31 if the bloon is a rainbow bloon and adds +$31 to opponent debt
      • total money gain/total debt for this type of bloon: $775
      • net difference: $1550
    • gives $60 if the bloon is a ceramic bloon and adds +$60 to opponent debt
      • total money gain/total debt for this type of bloon: $1500
      • net difference: $3000

等级 7

  • bullet buffed
    • +2d (3d), +30r (70r), camo
  • player sent camo bloons buffed
    • +15% speed

等级 8

  • bloon-adjustment buffed
    • Now applies every other bloon spawned naturally
  • in-it-for-the-money buffed
    • +6s (12s) duration
  • money-trap buffed
    • can affect 1 MOAB-class bloon instead of a normal bloon
      • gives $300
      • opponent debt +$300

等级 9

  • money-trap buffed
    • MOAB-class bloons sent with the ability give $600 and add +$600 to opponent debt
  • sent fortified bloons buffed
    • +12.5%hp
    • affects MOAB-class bloons, excluding BADs

等级 10

  • smuggle-run ability (80s cooldown, battle ready, 8s duration)
    • stores $5,500 worth of user sent bloons
      • cannot store bloons over the price limit
      • cannot store BADs
      • after ability duration stored bloons are deposited 25% of the way down the opponent’s player sent track

等级 11

  • money-trap buffed
    • MOAB-class bloons sent with the ability give $1,300 and add +$1,300 to opponent debt

等级 12

  • bullet buffed
    • 50%s (0.175s)
  • smuggle-run buffed
    • $8,000 capacity

等级 13

  • bloon-adjustment buffed
    • applies more modifiers to adjusted bloons

等级 14

  • money-trap buffed
    • MOAB-class bloons sent with the ability give $3,000 and add +$3,000 to opponent debt

等级 15

  • bloon-adjustment buffed
    • affects your bloon sends as well
  • smuggle-run buffed
    • $13,000 capacity

等级 16

  • bullet buffed
    • +2d (5d), shocked damage 1 -> 2, 66.67%s (0.117s)

等级 17

  • smuggle-run buffed
    • $20,000 capacity

等级 18

  • money-trap buffed
    • 45s cooldown

等级 19

  • bullet buffed
    • +3d (8d), shocked damage 2 -> 4, normal type

等级 20

  • smuggle-run buffed
    • 40s cooldown
    • $27,000 capacity
    • affects BAD bloons
  • sent fortified bloons buffed
    • buff now includes BADs
Level 2

bloon-adjustment passive ability

Level 3

in-it-for-the-money ability (70s cooldown, 28s initial cooldown, 6s duration)

Level 3

applies money-trap status to up to 25 sent bloons within ability duration

再看 5 条技能
Level 9

MOAB-class bloons sent with the ability give $600 and add +$600 to opponent debt

Level 10

smuggle-run ability (80s cooldown, battle ready, 8s duration)

Level 10

after ability duration stored bloons are deposited 25% of the way down the opponent's player sent track

Level 11

MOAB-class bloons sent with the ability give $1,300 and add +$1,300 to opponent debt

Level 14

MOAB-class bloons sent with the ability give $3,000 and add +$3,000 to opponent debt

Level 1

  • $850
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 5,000 MM + 40,000 Agent Jericho Points
  • size: 6 radius
  • placeable on: land
  • bullet attack
    • 1d, +1 shocked damage, 1i, 0.54s, 40r, plasma type
    • applies shocked status
      • 1d/0.95s, 1s duration

Level 2

  • bloon-adjustment passive ability
    • every 4th bloon, gives a natural bloon on the opponent’s side an extra layer
      • note: cannot upgrade to a MOAB-class bloon

Level 3

  • in-it-for-the-money ability (70s cooldown, 28s initial cooldown, 6s duration)
    • applies money-trap status to up to 25 sent bloons within ability duration
      • gives $7
        • gained money is paid out to the player in 1 second intervals
        • total money gain with all 25 bloons: $175
      • opponent debt +$7
        • total opponent debt with all 25 bloons: +$175
      • status is not removed from bloons after the in-it-for-the-money runs out

Level 4

  • regrow rate buffed
    • 88%s (2.2s)

Level 5

  • bloon-adjustment buffed
    • adjusted bloons will randomly be either camo, fortified, or regrow
      • note: can apply fortified property to opponent’s natural blimps

Level 6

  • bullet buffed
    • 65%s (0.35s)
  • money-trap buffed
    • gives $14 if the bloon is a purple, lead, or zebra bloon and adds +$14 to opponent debt
      • total money gain/total debt for this type of bloon: $350
      • net difference: $700
    • gives $31 if the bloon is a rainbow bloon and adds +$31 to opponent debt
      • total money gain/total debt for this type of bloon: $775
      • net difference: $1550
    • gives $60 if the bloon is a ceramic bloon and adds +$60 to opponent debt
      • total money gain/total debt for this type of bloon: $1500
      • net difference: $3000

Level 7

  • bullet buffed
    • +2d (3d), +30r (70r), camo
  • player sent camo bloons buffed
    • +15% speed

Level 8

  • bloon-adjustment buffed
    • Now applies every other bloon spawned naturally
  • in-it-for-the-money buffed
    • +6s (12s) duration
  • money-trap buffed
    • can affect 1 MOAB-class bloon instead of a normal bloon
      • gives $300
      • opponent debt +$300

Level 9

  • money-trap buffed
    • MOAB-class bloons sent with the ability give $600 and add +$600 to opponent debt
  • sent fortified bloons buffed
    • +12.5%hp
    • affects MOAB-class bloons, excluding BADs

Level 10

  • smuggle-run ability (80s cooldown, battle ready, 8s duration)
    • stores $5,500 worth of user sent bloons
      • cannot store bloons over the price limit
      • cannot store BADs
      • after ability duration stored bloons are deposited 25% of the way down the opponent’s player sent track

Level 11

  • money-trap buffed
    • MOAB-class bloons sent with the ability give $1,300 and add +$1,300 to opponent debt

Level 12

  • bullet buffed
    • 50%s (0.175s)
  • smuggle-run buffed
    • $8,000 capacity

Level 13

  • bloon-adjustment buffed
    • applies more modifiers to adjusted bloons

Level 14

  • money-trap buffed
    • MOAB-class bloons sent with the ability give $3,000 and add +$3,000 to opponent debt

Level 15

  • bloon-adjustment buffed
    • affects your bloon sends as well
  • smuggle-run buffed
    • $13,000 capacity

Level 16

  • bullet buffed
    • +2d (5d), shocked damage 1 -> 2, 66.67%s (0.117s)

Level 17

  • smuggle-run buffed
    • $20,000 capacity

Level 18

  • money-trap buffed
    • 45s cooldown

Level 19

  • bullet buffed
    • +3d (8d), shocked damage 2 -> 4, normal type

Level 20

  • smuggle-run buffed
    • 40s cooldown
    • $27,000 capacity
    • affects BAD bloons
  • sent fortified bloons buffed
    • buff now includes BADs

Adora

V4.12.1 中文 版本 / 语言
3级

获得霞光万丈技能,冷却 40s,持续 10s,初始冷却 10s。

7级

获得血祭技能,冷却 30s,初始冷却 10s;献祭猴塔以换取经验与血戮增益。

10级

获得光球技能,冷却 60s,持续 12s,无初始冷却。

再看 1 条技能
20级

血祭、血戮与光球技能进一步增强,且可在真太阳神升级时与其合体。

基础数据

  • 放置价格:650
  • 升级所需经验倍率:1.5 倍昆西经验曲线
  • 解锁条件:5000 猴钞
  • 尺寸:6
  • 放置于:陆地

1级

  • 太阳霞光攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 射程:45
    • 攻击间隔:1.0s
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

2级

  • 太阳霞光攻击
    • 本级变化:射程 +4
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 射程:49
    • 攻击间隔:1.0s
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物
  • 超猴增益
    • 作用对象:范围内的超猴
    • 穿透加成:+1
    • 射程加成:+15%
    • 叠加规则:这项增益不与其他增益叠加结算

3级

  • 获得 霞光万丈技能
    • 冷却时间:40s
    • 持续时间:10s
    • 初始冷却:10s
  • 霞光万丈 期间的 太阳霞光攻击
    • 本级变化:伤害类型变为普通;射程 +200%;穿透 +240%;投射物移动速度增加 50%;可以攻击迷彩
    • 伤害类型:普通
    • 基础伤害:1
    • 穿透:17
    • 射程:147
    • 攻击间隔:1.0s
    • 索敌方式:导向追踪
    • 投射物移动速度:150%
    • 迷彩侦测:可以攻击迷彩
    • 特殊规则:攻击无视障碍物

4级

  • 太阳霞光攻击
    • 本级变化:霞光数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 射程:49
    • 攻击间隔:1.0s
    • 投射物数量:2
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

5级

  • 太阳霞光攻击
    • 本级变化:穿透 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 射程:49
    • 攻击间隔:1.0s
    • 投射物数量:2
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

6级

  • 太阳霞光攻击
    • 本级变化:霞光数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 射程:49
    • 攻击间隔:1.0s
    • 投射物数量:3
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

7级

  • 获得 血祭技能
    • 冷却时间:30s
    • 初始冷却:10s
    • 施放方式:需要以一座猴塔为目标
  • 回光返照
    • 作用对象:被选中的塔
    • 攻击间隔:变为 20%
    • 持续时间:4s
    • 结束规则:回光返照结束时,选中的塔以 $0 售出
  • 血祭
    • 经验获取:阿多拉获得 4 × 牺牲塔价值 的经验
    • 后续效果:阿多拉获得 血戮 增益
  • 血戮
    • 射程加成:(10 + 0.4x)%
    • 攻击间隔:变为 (90 - 0.4x)%
    • 持续时间:10s
    • 变量定义:x = 牺牲塔的价值 / 100,且 x 不能超过 100
    • 上限说明:增益最多为射程 +50%,攻击间隔变为 50%,这需要献祭一座价值 $10,000 的塔

8级

  • 太阳霞光攻击
    • 本级变化:霞光数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 射程:49
    • 攻击间隔:1.0s
    • 投射物数量:4
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

9级

  • 太阳霞光攻击
    • 本级变化:强固伤害 +1;射程 +5
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:2
    • 穿透:8
    • 射程:54
    • 攻击间隔:1.0s
    • 投射物数量:4
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

10级

  • 获得 光球技能
    • 冷却时间:60s
    • 持续时间:12s
    • 初始冷却:0s
  • 光球攻击
    • 伤害类型:等离子
    • 基础伤害:4
    • 强固总伤害:8
    • 穿透:1
    • 射程:∞
    • 攻击间隔:0.05s
    • 特殊规则:攻击无视障碍物

11级

  • 太阳霞光攻击
    • 本级变化:攻击间隔变为 0.8s
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:2
    • 穿透:8
    • 射程:54
    • 攻击间隔:0.8s
    • 投射物数量:4
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物
  • 超猴增益
    • 本级变化:额外获得穿透 +1
    • 作用对象:范围内的超猴
    • 穿透加成:+2
    • 射程加成:+15%
    • 叠加规则:这项增益不与其他增益叠加结算

12级

  • 太阳霞光攻击
    • 本级变化:霞光数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:2
    • 穿透:8
    • 射程:54
    • 攻击间隔:0.8s
    • 投射物数量:5
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

13级

  • 太阳霞光攻击
    • 本级变化:强固伤害 +1;穿透 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:3
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.8s
    • 投射物数量:5
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

14级

  • 太阳霞光攻击
    • 本级变化:霞光数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:3
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.8s
    • 投射物数量:6
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

15级

  • 太阳霞光攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:等离子
    • 基础伤害:2
    • 强固总伤害:4
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.8s
    • 投射物数量:6
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物
  • 光球攻击
    • 本级变化:基础伤害 +3;强固伤害 +3
    • 伤害类型:等离子
    • 基础伤害:7
    • 强固总伤害:14
    • 穿透:1
    • 射程:∞
    • 攻击间隔:0.05s
    • 特殊规则:攻击无视障碍物

16级

  • 霞光万丈技能
    • 本级变化:持续时间变为 12s;技能持续时间内令范围内的 3xx 及以上超猴再获得伤害 +2
    • 冷却时间:40s
    • 持续时间:12s
    • 初始冷却:10s
  • 太阳化身增益
    • 作用对象:范围内的 3xx 及以上超猴
    • 伤害加成:+2

17级

  • 太阳霞光攻击
    • 本级变化:攻击间隔变为 0.6s
    • 伤害类型:等离子
    • 基础伤害:2
    • 强固总伤害:4
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.6s
    • 投射物数量:6
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

18级

  • 太阳霞光攻击
    • 本级变化:霞光数量 +2
    • 伤害类型:等离子
    • 基础伤害:2
    • 强固总伤害:4
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.6s
    • 投射物数量:8
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

19级

  • 太阳霞光攻击
    • 本级变化:基础伤害 +1;强固伤害 +2;射程 +5
    • 伤害类型:等离子
    • 基础伤害:3
    • 强固总伤害:6
    • 穿透:11
    • 射程:59
    • 攻击间隔:0.6s
    • 投射物数量:8
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

20级

  • 血祭技能
    • 本级变化:持续时间变为 60s
    • 冷却时间:30s
    • 初始冷却:10s
    • 持续时间:60s
  • 血戮
    • 本级变化:公式增强
    • 射程加成:(10 + 0.8x)%
    • 攻击间隔:变为 (90 - 0.8x)%
    • 持续时间:10s
    • 变量定义:x = 牺牲塔的价值 / 100,且 x 不能超过 50
  • 光球技能
    • 本级变化:持续时间变为 20s;伤害类型变为普通;伤害 30;强固伤害 60
    • 冷却时间:60s
    • 持续时间:20s
    • 初始冷却:0s
  • 光球攻击
    • 伤害类型:普通
    • 基础伤害:30
    • 强固总伤害:60
    • 穿透:1
    • 射程:∞
    • 攻击间隔:0.05s
    • 特殊规则:攻击无视障碍物
  • 太阳女神阿多拉
    • 触发条件:如果 4xx 太阳神殿在升级到 5xx 的过程中,20 级的阿多拉在其范围内,则阿多拉会与之合体升级为太阳女神阿多拉
    • 额外增益:令范围内的超猴获得穿透 +2 和范围 +15%,令范围内的 3xx 及以上超猴再获得伤害 +2
  • 霞光万丈攻击
    • 伤害类型:普通
    • 基础伤害:5
    • 穿透:22
    • 攻击间隔:0.6s
    • 投射物数量:8
  • 光球攻击
    • 伤害类型:普通
    • 基础伤害:20
    • 穿透:11
    • 攻击间隔:0.05s
  • 光球聚焦点攻击
    • 伤害类型:普通
    • 基础伤害:30
    • 穿透:1
    • 攻击间隔:0.05s
  • 血祭技能
    • 冷却时间:30s
    • 施放方式:需要以一座猴塔为目标
  • 回光返照
    • 攻击间隔:变为 20%
    • 持续时间:4s
    • 结束规则:增益结束时,选中的塔以 $0 售出,太阳女神阿多拉获得 血戮 增益
  • 血戮
    • 射程加成:0.08x%
    • 攻击间隔:变为 (100 - 0.08x)%
    • 持续时间:20s
    • 变量定义:x = 牺牲塔的价值 / 100,且 x 不能超过 300
    • 上限说明:增益最多为射程 +24%,攻击间隔变为 76%,这需要献祭一座价值 $30,000 的塔
  • 注记:超越太阳神,圣殿阿拉多
Level 3

long-arm-of-light ability (40s cooldown, 10s duration)

Level 7

blood-sacrifice ability (30s cooldown, 10s initial cooldown, 10s duration, targets a tower)

Level 10

ball-of-light ability (60s cooldown, 12s duration)

再看 1 条技能
Level 20

blood-sacrifice ability buffed

等级 1

  • $650
  • 升级速率:1.5 倍,采用 Quincy 经验曲线
  • 解锁条件: 5,000 MM
  • 尺寸: 6 radius
  • 可放置于: land
  • sun-bolt attack
    • 1d, 5p, 45r, 1s, plasma type
    • can see past obstacles
    • homing

等级 2

  • sun-bolt buffed
    • +4r (49r)
  • super-support buff
    • +1p, +15%r to super monkeys in range
    • does not stack with other buffs

等级 3

  • long-arm-of-light ability (40s cooldown, 10s duration)
    • buffs sun-bolt
      • +200%r, +240%p, +50% projectile speed, normal type, camo

等级 4

  • sun-bolt buffed
    • +1j (2j 30° spread)

等级 5

  • sun-bolt buffed
    • +3p (8p)

等级 6

  • sun-bolt buffed
    • +1j (3j)

等级 7

  • blood-sacrifice ability (30s cooldown, 10s initial cooldown, 10s duration, targets a tower)
    • selected tower gains sacrifice buff
      • 20%s for 4 seconds
      • when buff ends
        • tower is sold for $0
        • temporary-blood
        • grants $(4*dollars sacrificed) XP
    • temporary-blood buff
      • +(10+0.4x)%r, (90-0.4x)%s
        • where x = dollars sacrificed / 100, and x may not exceed 100
        • this means that the max buff is +50%r, 50%s at a $10000 sacrifice

等级 8

  • sun-bolt buffed
    • +1j (4j)

等级 9

  • sun-bolt buffed
    • +1fd (2fd), +5r (54r)

等级 10

  • ball-of-light ability (60s cooldown, 12s duration)
    • gains beam attack
      • 4d, +4fd (8fd), 1p, ∞r, 0.05s, plasma type
      • can see past obstacles

等级 11

  • sun-bolt buffed
    • 0.8s
  • super-support buffed
    • +1p (+2p)

等级 12

  • sun-bolt buffed
    • +1j (5j)

等级 13

  • sun-bolt buffed
    • +1fd (3fd), +3p (12p)
  • beam attack buffed
    • +3p (11p)

等级 14

  • sun-bolt buffed
    • +1j (6j)

等级 15

  • sun-bolt buffed
    • +1d (2d)
  • beam attack buffed
    • +3d (7d), +3fd (14fd)

等级 16

  • long-arm-of-light buffed
    • 12s duration
    • sun-avatar buff
      • +2d to 3xx Super Monkeys in range

等级 17

  • sun-bolt buffed
    • 0.6s

等级 18

  • sun-bolt buffed
    • +2j (8j)

等级 19

  • sun-bolt buffed
    • +1d (3d), +3fd (6fd), +5r (59r)

等级 20

  • blood-sacrifice ability buffed
    • 60s duration
  • temporary-blood buffed
    • +(10+0.8x)%r, (90-0.8x)%s
    • where x = dollars sacrificed / 100, and may not exceed 50
  • beam buffed
    • +23d (30d), +23fd (60fd), normal type
  • if a 5xx Super Monkey is purchased with Adora in range, Adora merges with that Super Monkey to form the True Sun Goddess
    • specifics unconfirmed
Level 3

long-arm-of-light ability (40s cooldown, 10s duration)

Level 7

blood-sacrifice ability (30s cooldown, 10s initial cooldown, 10s duration, targets a tower)

Level 10

ball-of-light ability (60s cooldown, 12s duration)

再看 1 条技能
Level 20

blood-sacrifice ability buffed

Level 1

  • $650
  • Leveling Rate: 1.5x with Quincy curve
  • Unlock Cost: 5,000 MM
  • size: 6 radius
  • placeable on: land
  • sun-bolt attack
    • 1d, 5p, 45r, 1s, plasma type
    • can see past obstacles
    • homing

Level 2

  • sun-bolt buffed
    • +4r (49r)
  • super-support buff
    • +1p, +15%r to super monkeys in range
    • does not stack with other buffs

Level 3

  • long-arm-of-light ability (40s cooldown, 10s duration)
    • buffs sun-bolt
      • +200%r, +240%p, +50% projectile speed, normal type, camo

Level 4

  • sun-bolt buffed
    • +1j (2j 30° spread)

Level 5

  • sun-bolt buffed
    • +3p (8p)

Level 6

  • sun-bolt buffed
    • +1j (3j)

Level 7

  • blood-sacrifice ability (30s cooldown, 10s initial cooldown, 10s duration, targets a tower)
    • selected tower gains sacrifice buff
      • 20%s for 4 seconds
      • when buff ends
        • tower is sold for $0
        • temporary-blood
        • grants $(4*dollars sacrificed) XP
    • temporary-blood buff
      • +(10+0.4x)%r, (90-0.4x)%s
        • where x = dollars sacrificed / 100, and x may not exceed 100
        • this means that the max buff is +50%r, 50%s at a $10000 sacrifice

Level 8

  • sun-bolt buffed
    • +1j (4j)

Level 9

  • sun-bolt buffed
    • +1fd (2fd), +5r (54r)

Level 10

  • ball-of-light ability (60s cooldown, 12s duration)
    • gains beam attack
      • 4d, +4fd (8fd), 1p, ∞r, 0.05s, plasma type
      • can see past obstacles

Level 11

  • sun-bolt buffed
    • 0.8s
  • super-support buffed
    • +1p (+2p)

Level 12

  • sun-bolt buffed
    • +1j (5j)

Level 13

  • sun-bolt buffed
    • +1fd (3fd), +3p (12p)
  • beam attack buffed
    • +3p (11p)

Level 14

  • sun-bolt buffed
    • +1j (6j)

Level 15

  • sun-bolt buffed
    • +1d (2d)
  • beam attack buffed
    • +3d (7d), +3fd (14fd)

Level 16

  • long-arm-of-light buffed
    • 12s duration
    • sun-avatar buff
      • +2d to 3xx Super Monkeys in range

Level 17

  • sun-bolt buffed
    • 0.6s

Level 18

  • sun-bolt buffed
    • +2j (8j)

Level 19

  • sun-bolt buffed
    • +1d (3d), +3fd (6fd), +5r (59r)

Level 20

  • blood-sacrifice ability buffed
    • 60s duration
  • temporary-blood buffed
    • +(10+0.8x)%r, (90-0.8x)%s
    • where x = dollars sacrificed / 100, and may not exceed 50
  • beam buffed
    • +23d (30d), +23fd (60fd), normal type
  • if a 5xx Super Monkey is purchased with Adora in range, Adora merges with that Super Monkey to form the True Sun Goddess
    • specifics unconfirmed

Fateweaver Adora

V4.12.1 中文 版本 / 语言
2级

获得霉运,令敌方英雄技能冷却时间增加 5%。

3级

获得命运的刺痛技能,冷却 50s,初始冷却 10s。

7级

获得厄运之眼技能,冷却 30s,无初始冷却。

再看 1 条技能
10级

获得命运的锁链技能,冷却 60s,持续 6s,无初始冷却。

基础数据

  • 放置价格:700
  • 升级所需经验倍率:1.2 倍琼斯经验曲线
  • 解锁条件:5000 猴钞 + 40000 阿拉多经验点数
  • 尺寸:6
  • 放置于:陆地

1级

  • 因果律武器攻击
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 射程:45
    • 攻击间隔:1.0s
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

2级

  • 获得 霉运
    • 作用对象:敌方英雄
    • 技能冷却时间增加:5%

3级

  • 获得 命运的刺痛技能
    • 冷却时间:50s
    • 初始冷却:10s
  • 命运的刺痛
    • 施放方式:扔出一把飞刀在全屏范围内索敌气球,遵循命运编织者阿多拉的目标优先级
    • 迷彩侦测:可以伤害迷彩
    • 伤害公式:2 × 因果律武器伤害
    • 穿透公式:8 × 因果律武器穿透 × 因果律武器数量
    • 索敌方式:自动索敌,直到打满穿透
    • 特殊规则:在对手的气球强化影响下,这个技能的冷却率会变为 18%(9s)

4级

  • 因果律武器攻击
    • 本级变化:武器数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:5
    • 射程:45
    • 攻击间隔:1.0s
    • 武器数量:2
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

5级

  • 因果律武器攻击
    • 本级变化:穿透 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 射程:45
    • 攻击间隔:1.0s
    • 武器数量:2
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

6级

  • 因果律武器攻击
    • 本级变化:武器数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 射程:45
    • 攻击间隔:1.0s
    • 武器数量:3
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

7级

  • 获得 厄运之眼技能
    • 冷却时间:30s
    • 初始冷却:0s
    • 施放方式:需要以一座猴塔为目标
  • 厄运
    • 英雄经验惩罚:令敌方英雄升级所需经验值增加 x
    • 生效范围:敌方英雄 50 范围
    • 气球移速加成:+50%
    • 持续时间:(x × 0.003)s
    • 变量定义:x = 献祭的塔的价值

8级

  • 因果律武器攻击
    • 本级变化:武器数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 穿透:8
    • 射程:45
    • 攻击间隔:1.0s
    • 武器数量:4
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

9级

  • 因果律武器攻击
    • 本级变化:强固伤害 +1;射程 +5
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:2
    • 穿透:8
    • 射程:54
    • 攻击间隔:1.0s
    • 武器数量:4
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

10级

  • 获得 命运的锁链技能
    • 冷却时间:60s
    • 持续时间:6s
    • 初始冷却:0s
    • 放置方式:在攻击范围内的选定位置放置锁链陷阱,默认位置为靠近绿多拉的路径上
  • 锁链陷阱
    • 伤害类型:普通
    • 基础伤害公式:1 + x / 1000
    • 攻击间隔:0.12s
    • 穿透:450
    • 生效区域:10
    • 迷彩侦测:可以伤害迷彩
    • 控制规则:受到捆绑的气球和飞艇会被禁锢,BAD 仅受到伤害,无法停滞
    • 穿透消耗:捆绑 MOAB 消耗 10 点,BFB 消耗 20 点,DDT 或 ZOMG 消耗 40 点,BAD 消耗 60 点
    • 变量定义:x = 对手场上最昂贵的塔的价值

11级

  • 因果律武器攻击
    • 本级变化:攻击间隔变为 0.8s
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:2
    • 穿透:8
    • 射程:54
    • 攻击间隔:0.8s
    • 武器数量:4
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物
  • 霉运
    • 本级变化:敌方英雄技能冷却时间增加提升至 10%
    • 作用对象:敌方英雄
    • 技能冷却时间增加:10%

12级

  • 因果律武器攻击
    • 本级变化:武器数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:2
    • 穿透:8
    • 射程:54
    • 攻击间隔:0.8s
    • 武器数量:5
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

13级

  • 因果律武器攻击
    • 本级变化:强固伤害 +1;穿透 +3
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:3
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.8s
    • 武器数量:5
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

14级

  • 因果律武器攻击
    • 本级变化:武器数量 +1
    • 伤害类型:等离子
    • 基础伤害:1
    • 强固总伤害:3
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.8s
    • 武器数量:6
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

15级

  • 因果律武器攻击
    • 本级变化:基础伤害 +1
    • 伤害类型:等离子
    • 基础伤害:2
    • 强固总伤害:4
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.8s
    • 武器数量:6
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物
  • 命运的锁链技能
    • 本级变化:持续时间变为 8s
    • 冷却时间:60s
    • 持续时间:8s
    • 初始冷却:0s

16级

  • 霉运
    • 本级变化:现在令对手所有技能的冷却时间增加 10%
    • 作用对象:对手所有技能
    • 技能冷却时间增加:10%

17级

  • 因果律武器攻击
    • 本级变化:攻击间隔变为 0.6s
    • 伤害类型:等离子
    • 基础伤害:2
    • 强固总伤害:4
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.6s
    • 武器数量:6
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

18级

  • 因果律武器攻击
    • 本级变化:武器数量 +2
    • 伤害类型:等离子
    • 基础伤害:2
    • 强固总伤害:4
    • 穿透:11
    • 射程:54
    • 攻击间隔:0.6s
    • 武器数量:8
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

19级

  • 因果律武器攻击
    • 本级变化:基础伤害 +1;强固伤害 +2;射程 +5
    • 伤害类型:等离子
    • 基础伤害:3
    • 强固总伤害:6
    • 穿透:11
    • 射程:59
    • 攻击间隔:0.6s
    • 武器数量:8
    • 索敌方式:导向追踪
    • 特殊规则:攻击无视障碍物

20级

  • 命运的锁链技能
    • 本级变化:持续时间变为 12s;对飞艇的持续时间变为 24s
    • 冷却时间:60s
    • 持续时间:12s
    • 对飞艇持续时间:24s
    • 初始冷却:0s
  • 锁链陷阱
    • 本级变化:伤害变为 200%
    • 伤害类型:普通
    • 基础伤害公式:2 + x / 500
    • 攻击间隔:0.12s
    • 穿透:450
    • 生效区域:10
    • 迷彩侦测:可以伤害迷彩
    • 控制规则:受到捆绑的气球和飞艇会被禁锢,BAD 仅受到伤害,无法停滞
    • 穿透消耗:捆绑 MOAB 消耗 10 点,BFB 消耗 20 点,DDT 或 ZOMG 消耗 40 点,BAD 消耗 60 点
    • 变量定义:x = 对手场上最昂贵的塔的价值
  • 厄运之眼技能
    • 本级变化:提供的加速范围增加 15;气球加速变为移动速度 +70%
  • 厄运
    • 生效范围:65
    • 气球移速加成:+70%
Level 2

+5% ability cooldown time

Level 3

sharp-sting-of-fate ability (50s cooldown)

Level 7

eye-of-misfortune ability (30s cooldown, (x*0.003)s duration (where x is the sacrifice cost), 50r, targets a tower)

再看 4 条技能
Level 10

chains-of-fate ability (60s cooldown, 6s duration, battle ready)

Level 11

+10% ability cooldown time

Level 16

now applies to all enemy ability cooldowns

Level 20

chains-of-fate ability buffed

等级 1

  • $700
  • 升级速率:1.2 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 5,000 MM + 40,000 Adora Points
  • 尺寸: 6 radius
  • 可放置于: land
  • fate-bolt attack
    • 1d, 5p, 45r, 1s, plasma type
    • can see past obstacles
    • homing

等级 2

  • bad-luck buff
    • applies to enemy hero
    • +5% ability cooldown time

等级 3

  • sharp-sting-of-fate ability (50s cooldown)
    • buffs fate-bolt
      • (d2)d (2d), (pj*8)p (35p), normal type
    • on enemy bloon boost: 18% cooldown (9s cooldown)

等级 4

  • fate-bolt buffed
    • +1j (2j 30° spread)

等级 5

  • fate-bolt buffed
    • +3p (8p)

等级 6

  • fate-bolt buffed
    • +1j (3j)

等级 7

  • eye-of-misfortune ability (30s cooldown, (x*0.003)s duration (where x is the sacrifice cost), 50r, targets a tower)
    • selected tower is sacrificed
    • misfortune buff
      • reduces opponent’s hero xp by the cost of the sacrificed tower
      • increases speed of bloons in the enemy hero’s range by 50%

等级 8

  • fate-bolt buffed
    • +1j (4j)

等级 9

  • fate-bolt buffed
    • +1fd (2fd), +5r (54r)

等级 10

  • chains-of-fate ability (60s cooldown, 6s duration, battle ready)
    • places chain-trap based on targeting, defaults on close
      • (1 + x / 1000)d, 450p, 10r zone, 0.12s, normal type, camo
      • MOABs use 10p, BFBs use 20p, ZOMGs and DDTs use 40p, BADs use 60p
      • x = cost of opponent’s most expensive tower
      • slows moab-class bloons

等级 11

  • fate-bolt buffed
    • 0.8s
  • bad-luck buffed
    • +10% ability cooldown time

等级 12

  • fate-bolt buffed
    • +1j (5j)

等级 13

  • fate-bolt buffed
    • +1fd (3fd), +3p (12p)

等级 14

  • fate-bolt buffed
    • +1j (6j)

等级 15

  • fate-bolt buffed
    • +1d (2d)
  • chains-of-fate buffed
    • +2s (8s) duration

等级 16

  • bad-luck buffed
    • now applies to all enemy ability cooldowns

等级 17

  • fate-bolt buffed
    • 0.6s

等级 18

  • fate-bolt buffed
    • +2j (8j)

等级 19

  • fate-bolt buffed
    • +1d (3d), +1fd (6fd), +5r (59r)

等级 20

  • chains-of-fate ability buffed
    • +4s (12s) duration
    • lasts twice as long on MOAB class bloons (24s)
  • chain-trap buffed
    • 200%d and cost of most expensive tower is worth twice as much (2 + x / 500)d
  • eye-of-misfortune buffed
    • +15r (65r), increases bloon speed by 70%
Level 2

+5% ability cooldown time

Level 3

sharp-sting-of-fate ability (50s cooldown)

Level 7

eye-of-misfortune ability (30s cooldown, (x*0.003)s duration (where x is the sacrifice cost), 50r, targets a tower)

再看 4 条技能
Level 10

chains-of-fate ability (60s cooldown, 6s duration, battle ready)

Level 11

+10% ability cooldown time

Level 16

now applies to all enemy ability cooldowns

Level 20

chains-of-fate ability buffed

Level 1

  • $700
  • Leveling Rate: 1.2x with Striker Jones curve
  • Unlock Cost: 5,000 MM + 40,000 Adora Points
  • size: 6 radius
  • placeable on: land
  • fate-bolt attack
    • 1d, 5p, 45r, 1s, plasma type
    • can see past obstacles
    • homing

Level 2

  • bad-luck buff
    • applies to enemy hero
    • +5% ability cooldown time

Level 3

  • sharp-sting-of-fate ability (50s cooldown)
    • buffs fate-bolt
      • (d2)d (2d), (pj*8)p (35p), normal type
    • on enemy bloon boost: 18% cooldown (9s cooldown)

Level 4

  • fate-bolt buffed
    • +1j (2j 30° spread)

Level 5

  • fate-bolt buffed
    • +3p (8p)

Level 6

  • fate-bolt buffed
    • +1j (3j)

Level 7

  • eye-of-misfortune ability (30s cooldown, (x*0.003)s duration (where x is the sacrifice cost), 50r, targets a tower)
    • selected tower is sacrificed
    • misfortune buff
      • reduces opponent’s hero xp by the cost of the sacrificed tower
      • increases speed of bloons in the enemy hero’s range by 50%

Level 8

  • fate-bolt buffed
    • +1j (4j)

Level 9

  • fate-bolt buffed
    • +1fd (2fd), +5r (54r)

Level 10

  • chains-of-fate ability (60s cooldown, 6s duration, battle ready)
    • places chain-trap based on targeting, defaults on close
      • (1 + x / 1000)d, 450p, 10r zone, 0.12s, normal type, camo
      • MOABs use 10p, BFBs use 20p, ZOMGs and DDTs use 40p, BADs use 60p
      • x = cost of opponent’s most expensive tower
      • slows moab-class bloons

Level 11

  • fate-bolt buffed
    • 0.8s
  • bad-luck buffed
    • +10% ability cooldown time

Level 12

  • fate-bolt buffed
    • +1j (5j)

Level 13

  • fate-bolt buffed
    • +1fd (3fd), +3p (12p)

Level 14

  • fate-bolt buffed
    • +1j (6j)

Level 15

  • fate-bolt buffed
    • +1d (2d)
  • chains-of-fate buffed
    • +2s (8s) duration

Level 16

  • bad-luck buffed
    • now applies to all enemy ability cooldowns

Level 17

  • fate-bolt buffed
    • 0.6s

Level 18

  • fate-bolt buffed
    • +2j (8j)

Level 19

  • fate-bolt buffed
    • +1d (3d), +1fd (6fd), +5r (59r)

Level 20

  • chains-of-fate ability buffed
    • +4s (12s) duration
    • lasts twice as long on MOAB class bloons (24s)
  • chain-trap buffed
    • 200%d and cost of most expensive tower is worth twice as much (2 + x / 500)d
  • eye-of-misfortune buffed
    • +15r (65r), increases bloon speed by 70%

Etienne

V4.12.1 中文 版本 / 语言
3级

获得无人机集群技能,冷却 60s,初始冷却 12s。

6级

获得 UAV 增益,令所有猴塔的每次攻击有概率将伤害类型变为普通。

10级

获得 UCAV 技能,冷却 75s,持续 12s,无初始冷却。

基础数据

  • 放置价格:650
  • 升级所需经验倍率:1.06 倍琼斯经验曲线
  • 解锁条件:3000 猴钞
  • 尺寸:6
  • 放置于:陆地
  • 射程:55

1级

  • 无人机
    • 数量:2
    • 存在方式:永久的无人机子塔
    • 目标优先级:第一个、分而治之
  • 飞镖攻击
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 攻击间隔:0.7s
    • 特殊规则:攻击无视障碍物

2级

  • 本级变化:射程 +5
  • 射程:60
  • 获得 间谍无人机
    • 侦查信息:可以看到对手的现金和气球序列
    • 警示规则:如果对手发送了飞艇或者附有特殊属性的气球,还会发出语音警示

3级

  • 获得 无人机集群技能
    • 冷却时间:60s
    • 初始冷却:12s
    • 额外无人机数量:4
    • 持续时间:12 + 0.5 × 英雄等级 s

4级

  • 目标优先级附加效果
    • 第一个:飞镖攻击获得 +1 穿透
    • 分而治之:无人机移动速度 +20%,飞镖攻击速度 +10%
    • 区域防守:飞镖攻击获得 +1 伤害,但 11 级才有这个选项

5级

  • 获得迷彩侦测
  • 飞镖攻击
    • 本级变化:攻击间隔变为 0.55s
    • 伤害类型:尖锐
    • 基础伤害:1
    • 穿透:3
    • 攻击间隔:0.55s
    • 特殊规则:攻击无视障碍物
    • 迷彩侦测:可以攻击迷彩

6级

  • 获得 UAV 增益
    • 作用对象:所有猴塔
    • 伤害类型转换概率:20%
    • 转换结果:所有猴塔的每次攻击伤害类型都有 20% 的概率变为普通

7级

  • UAV 增益
    • 本级变化:所有猴塔获得迷彩侦测
    • 作用对象:所有猴塔
    • 伤害类型转换概率:20%
    • 迷彩侦测:所有猴塔获得迷彩侦测

8级

  • 飞镖攻击
    • 本级变化:伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:2
    • 穿透:3
    • 攻击间隔:0.55s
    • 特殊规则:攻击无视障碍物
    • 迷彩侦测:可以攻击迷彩

9级

  • 目标优先级附加效果
    • 第一个:飞镖攻击获得 +2 穿透
  • UAV 增益
    • 本级变化:伤害类型转为普通的概率提升至 50%
    • 作用对象:所有猴塔
    • 伤害类型转换概率:50%
    • 迷彩侦测:所有猴塔获得迷彩侦测

10级

  • 获得 UCAV 技能
    • 冷却时间:75s
    • 持续时间:12s
    • 初始冷却:0s
    • 技能效果:召唤一架作战无人机子塔发射飞弹
  • UCAV 飞弹
    • 目标数:1
    • 飞弹数量:10
    • 射程:∞
    • 攻击间隔:0.6s
    • 索敌方式:拥有导向追踪,总是攻击第一个目标
    • 触发规则:接触到目标时爆炸
  • 爆炸
    • 伤害类型:爆炸
    • 基础伤害:2
    • 穿透:25
    • 爆炸范围:20

11级

  • 无人机
    • 本级变化:数量 +1;新增区域防守目标优先级
    • 数量:3
    • 目标优先级:第一个、分而治之、区域防守

12级

  • 无人机
    • 本级变化:飞行速度变为 200%
    • 数量:3
    • 飞行速度:200%
    • 目标优先级:第一个、分而治之、区域防守
  • 飞镖攻击
    • 本级变化:穿透 +3
    • 伤害类型:尖锐
    • 基础伤害:2
    • 穿透:6
    • 攻击间隔:0.55s
    • 特殊规则:攻击无视障碍物
    • 迷彩侦测:可以攻击迷彩

13级

  • UCAV 技能
    • 本级变化:冷却时间变为 60s
    • 冷却时间:60s
    • 持续时间:12s
    • 初始冷却:0s

14级

  • 飞镖攻击
    • 本级变化:伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:3
    • 穿透:6
    • 攻击间隔:0.55s
    • 特殊规则:攻击无视障碍物
    • 迷彩侦测:可以攻击迷彩

15级

  • UAV 增益
    • 本级变化:所有猴塔的攻击伤害类型变为普通
    • 作用对象:所有猴塔
    • 伤害类型转换概率:100%
    • 迷彩侦测:所有猴塔获得迷彩侦测
  • UCAV 技能
    • 本级变化:持续时间 +6s
    • 冷却时间:60s
    • 持续时间:18s
    • 初始冷却:0s
  • 爆炸
    • 本级变化:伤害 +2;穿透 +5
    • 伤害类型:爆炸
    • 基础伤害:4
    • 穿透:30
    • 爆炸范围:20

16级

  • 本级变化:射程 +20
  • 射程:80
  • 飞镖攻击
    • 本级变化:穿透 +3
    • 伤害类型:尖锐
    • 基础伤害:3
    • 穿透:9
    • 攻击间隔:0.55s
    • 特殊规则:攻击无视障碍物
    • 迷彩侦测:可以攻击迷彩
  • 无人机集群技能
    • 本级变化:冷却时间 -15s
    • 冷却时间:45s
    • 初始冷却:12s
    • 额外无人机数量:4
    • 持续时间:12 + 0.5 × 英雄等级 s

17级

  • 爆炸
    • 本级变化:伤害 +3
    • 伤害类型:爆炸
    • 基础伤害:7
    • 穿透:30
    • 爆炸范围:20

18级

  • 飞镖攻击
    • 本级变化:伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:4
    • 穿透:9
    • 攻击间隔:0.55s
    • 特殊规则:攻击无视障碍物
    • 迷彩侦测:可以攻击迷彩

19级

  • 无人机
    • 本级变化:数量 +1
    • 数量:4
    • 目标优先级:第一个、分而治之、区域防守

20级

  • UCAV
    • 本级变化:UCAV 变为永久存在,技能期间获得强化,伤害翻倍
    • 存在方式:永久存在
    • 技能强化:技能期间伤害翻倍
Level 3

drone-swarm ability (60s cooldown, (12 + 0.5l, l = level number)s duration (13.5s this level)?)

Level 10

ucav ability (75s cooldown, 18s duration)

Level 10

uav replaced by ucav-drone-ability subtower

等级 1

  • $650
  • 升级速率:1.06 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 3,000 MM
  • 尺寸: 6 radius
  • 可放置于: land
  • 55r
  • spawns two permanent drone subtowers
    • dart attack
      • 1d, 3p, 0.7s, sharp type
      • can see past obstacles

等级 2

  • +5r (60r)
  • gains spy-drone
    • opponent’s bloon queue and cash is visible

等级 3

  • drone-swarm ability (60s cooldown, (12 + 0.5l, l = level number)s duration (13.5s this level)?)
    • spawns 4 more drone subtowers

等级 4

  • dart buffed
    • first gives +1p
    • divide and conquer targeting gives +20 move speed and +10%s
    • zone defence targeting gives +1d

等级 5

  • dart buffed
    • 0.55s, camo

等级 6

  • uav buff
    • affects all towers
    • every attack has a 20% chance to ignore bloon properties

等级 7

  • uav buffed
    • grants camo

等级 8

  • dart buffed
    • +1d (2d)

等级 9

  • dart buffed
    • first targeting now gives +2p
  • uav buffed
    • every attack now has a 50% chance to ignore bloon properties

等级 10

  • ucav ability (75s cooldown, 18s duration)
    • uav replaced by ucav-drone-ability subtower
      • 10j/230°, 1 impact, ∞r, 0.6s
      • homing
      • always targets first
      • on contact: explosion
        • 2d, 25p, 20r blast, explosion type, camo

等级 11

  • spawns 1 more permanent drone subtower (3)
  • gains zone defense targeting

等级 12

  • drone buffed
    • 200% flight speed
  • dart buffed
    • +3p (6p)

等级 13

  • ucav buffed
    • 60s cooldown

等级 14

  • dart buffed
    • +1d (3d)

等级 15

  • uav buffed
    • every attack now has a 100% chance to ignore bloon properties
  • ucav buffed
    • +6s duration (24s)
  • explosion buffed
    • +2d (4d), +5p (30p)

等级 16

  • +20r (80r)
  • dart buffed
    • +3p (9p)
  • drone-swarm buffed
    • -15s cooldown (45s cooldown)

等级 17

  • explosion buffed
    • +3d (7d)

等级 18

  • dart buffed
    • +1d (4d)

等级 19

  • spawns 1 more permanent drone subtower (4)

等级 20

  • uav buffed
    • missile attack
      • 10j 240° spread, 1i, ∞r, 0.6sx, camo
      • homing
      • always targets first
    • explosion attack
      • 2d, 25p, 20r blast, explosion type, camo
Level 3

drone-swarm ability (60s cooldown, (12 + 0.5l, l = level number)s duration (13.5s this level)?)

Level 10

ucav ability (75s cooldown, 18s duration)

Level 10

uav replaced by ucav-drone-ability subtower

Level 1

  • $650
  • Leveling Rate: 1.06x with Striker Jones curve
  • Unlock Cost: 3,000 MM
  • size: 6 radius
  • placeable on: land
  • 55r
  • spawns two permanent drone subtowers
    • dart attack
      • 1d, 3p, 0.7s, sharp type
      • can see past obstacles

Level 2

  • +5r (60r)
  • gains spy-drone
    • opponent’s bloon queue and cash is visible

Level 3

  • drone-swarm ability (60s cooldown, (12 + 0.5l, l = level number)s duration (13.5s this level)?)
    • spawns 4 more drone subtowers

Level 4

  • dart buffed
    • first gives +1p
    • divide and conquer targeting gives +20 move speed and +10%s
    • zone defence targeting gives +1d

Level 5

  • dart buffed
    • 0.55s, camo

Level 6

  • uav buff
    • affects all towers
    • every attack has a 20% chance to ignore bloon properties

Level 7

  • uav buffed
    • grants camo

Level 8

  • dart buffed
    • +1d (2d)

Level 9

  • dart buffed
    • first targeting now gives +2p
  • uav buffed
    • every attack now has a 50% chance to ignore bloon properties

Level 10

  • ucav ability (75s cooldown, 18s duration)
    • uav replaced by ucav-drone-ability subtower
      • 10j/230°, 1 impact, ∞r, 0.6s
      • homing
      • always targets first
      • on contact: explosion
        • 2d, 25p, 20r blast, explosion type, camo

Level 11

  • spawns 1 more permanent drone subtower (3)
  • gains zone defense targeting

Level 12

  • drone buffed
    • 200% flight speed
  • dart buffed
    • +3p (6p)

Level 13

  • ucav buffed
    • 60s cooldown

Level 14

  • dart buffed
    • +1d (3d)

Level 15

  • uav buffed
    • every attack now has a 100% chance to ignore bloon properties
  • ucav buffed
    • +6s duration (24s)
  • explosion buffed
    • +2d (4d), +5p (30p)

Level 16

  • +20r (80r)
  • dart buffed
    • +3p (9p)
  • drone-swarm buffed
    • -15s cooldown (45s cooldown)

Level 17

  • explosion buffed
    • +3d (7d)

Level 18

  • dart buffed
    • +1d (4d)

Level 19

  • spawns 1 more permanent drone subtower (4)

Level 20

  • uav buffed
    • missile attack
      • 10j 240° spread, 1i, ∞r, 0.6sx, camo
      • homing
      • always targets first
    • explosion attack
      • 2d, 25p, 20r blast, explosion type, camo

Beetienne

V4.12.1 中文 版本 / 语言
2级

获得酿蜜目标优先级,暂停攻击并周期性回复生命值。

3级

获得保卫蜂巢技能,冷却 45s,持续 10s,初始冷却 9s。

5级

获得复眼,可以借用其他塔的覆盖范围作为目标范围。

再看 1 条技能
10级

获得附属蜂巢技能,冷却 60s,无初始冷却。

基础数据

  • 放置价格:650
  • 升级所需经验倍率:1.0 倍琼斯经验曲线
  • 解锁条件:5000 猴钞 + 40000 艾蒂安经验点数
  • 尺寸:8
  • 放置于:陆地
  • 射程:43

1级

  • 蜂群
    • 数量:1
    • 存在方式:永久的蜂群子塔
  • 蜂群攻击
    • 伤害类型:尖锐
    • 基础伤害:3
    • 目标数:1
    • 攻击间隔:0.45s
    • 特殊规则:攻击无视障碍物

2级

  • 本级变化:射程 +5
  • 射程:48
  • 获得 酿蜜目标优先级
    • 行为替换:暂停蜂群攻击,而是偷吃蜂蜜并发出“呣,yumyumyum”的声音来增加生命值
    • 生命值获取:每 3s 增加 2 点生命值
    • 上限规则:可以超出 150 的上限

3级

  • 获得 保卫蜂巢技能
    • 冷却时间:45s
    • 持续时间:10.0s
    • 初始冷却:9s
  • 保卫蜂巢
    • 攻击间隔:变为 75%(0.33s)
    • 额外蜂群数量:2
    • 目标优先级:强大
    • 特殊规则:使用技能会中断酿蜜目标优先级

4级

  • 蜂群攻击
    • 本级变化:攻击间隔变为 77.78%(0.35s)
    • 伤害类型:尖锐
    • 基础伤害:3
    • 目标数:1
    • 攻击间隔:0.35s
    • 特殊规则:攻击无视障碍物

5级

  • 获得 复眼
    • 借用范围:能够以其他塔的覆盖范围作为自己的目标范围,通常指主攻击的范围
    • 迷彩规则:即使其他塔拥有迷彩侦测能力,蜂蒂安也不能攻击迷彩

6级

  • 蜂群攻击
    • 本级变化:伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:4
    • 目标数:1
    • 攻击间隔:0.35s
    • 特殊规则:攻击无视障碍物
  • 酿蜜
    • 本级变化:每 3s 增加 8 点生命值
    • 生命值获取:每 3s 增加 8 点生命值

7级

  • 复眼
    • 本级变化:蜂蒂安覆盖范围内的迷彩气球对所有塔可见
    • 额外效果:蜂蒂安覆盖范围内的迷彩气球对所有塔可见

8级

  • 蜂群攻击
    • 本级变化:伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:5
    • 目标数:1
    • 攻击间隔:0.35s
    • 特殊规则:攻击无视障碍物
  • 酿蜜
    • 本级变化:每 3s 增加 16 点生命值
    • 生命值获取:每 3s 增加 16 点生命值

9级

  • 蜂群攻击
    • 本级变化:攻击间隔又变为 71.43%(0.25s)
    • 伤害类型:尖锐
    • 基础伤害:5
    • 目标数:1
    • 攻击间隔:0.25s
    • 特殊规则:攻击无视障碍物
  • 酿蜜
    • 本级变化:每 3s 增加 28 点生命值
    • 生命值获取:每 3s 增加 28 点生命值

10级

  • 获得 附属蜂巢技能
    • 冷却时间:60s
    • 初始冷却:0s
    • 生命值消耗:100
  • 附属蜂巢
    • 存在方式:永久的附属蜂巢子塔
    • 覆盖范围:15
    • 蜂群数量:1
    • 性能说明:性能等同于蜂蒂安自己的蜂群
    • 注记:附属蜂巢技能的生命值损失可以触发 xx5 大炮、xx5 狙击或 xx2 德鲁伊的效果

11级

  • 蜂群
    • 本级变化:数量 +1;获得分而治之目标优先级
    • 数量:2
    • 目标优先级:分而治之
  • 酿蜜
    • 本级变化:每 3s 增加 42 点生命值
    • 生命值获取:每 3s 增加 42 点生命值

12级

  • 蜂群
    • 本级变化:飞行速度变为 200%
    • 数量:2
    • 飞行速度:200%
    • 目标优先级:分而治之

13级

  • 保卫蜂巢
    • 本级变化:攻击间隔又变为 40%(0.1s)
    • 攻击间隔:0.1s
    • 额外蜂群数量:2
    • 目标优先级:强大

14级

  • 蜂群攻击
    • 本级变化:伤害 +1
    • 伤害类型:尖锐
    • 基础伤害:6
    • 目标数:1
    • 攻击间隔:0.25s
    • 特殊规则:攻击无视障碍物
  • 酿蜜
    • 本级变化:每 3s 增加 66 点生命值
    • 生命值获取:每 3s 增加 66 点生命值

15级

  • 附属蜂巢
    • 本级变化:放置时消耗 200 生命,并拥有两群蜂群
    • 生命值消耗:200
    • 蜂群数量:2

16级

  • 蜂群攻击
    • 本级变化:攻击间隔又变为 60%(0.15s)
    • 伤害类型:尖锐
    • 基础伤害:6
    • 目标数:1
    • 攻击间隔:0.15s
    • 特殊规则:攻击无视障碍物
  • 保卫蜂巢技能
    • 本级变化:冷却时间 -5s
    • 冷却时间:40s
    • 持续时间:10.0s
    • 初始冷却:9s

17级

  • 保卫蜂巢 期间的 蜂群攻击
    • 本级变化:伤害 +2
    • 伤害类型:尖锐
    • 基础伤害:8
    • 目标数:1
    • 攻击间隔:0.1s
    • 特殊规则:攻击无视障碍物

18级

  • 蜂群攻击
    • 本级变化:伤害 +3
    • 伤害类型:尖锐
    • 基础伤害:9
    • 目标数:1
    • 攻击间隔:0.15s
    • 特殊规则:攻击无视障碍物
  • 酿蜜
    • 本级变化:每 3s 增加 90 点生命值
    • 生命值获取:每 3s 增加 90 点生命值

19级

  • 蜂群
    • 本级变化:数量 +1;获得区域防御目标优先级
    • 数量:3
    • 目标优先级:区域防御
  • 酿蜜
    • 本级变化:每 3s 增加 120 点生命值
    • 生命值获取:每 3s 增加 120 点生命值

20级

  • 保卫蜂巢
    • 本级变化:可以影响包括附属蜂巢在内的所有蜂群
    • 作用对象:包括附属蜂巢在内的所有蜂群
Level 3

defend-the-hive ability (45s cooldown, 10s duration, 9s initial cooldown)

Level 10

auxiliary-hives ability (60s cooldown, cost 100 lives)

等级 1

  • $650
  • 升级速率:1 倍,采用 Striker Jones 经验曲线
  • 解锁条件: 5,000 MM + 40,000 Etienne Points
  • 尺寸: 8 radius
  • 可放置于: land
  • 43r
  • spawns one permanent bee subtower
    • sting attack
      • 3d, 1i, 0.45s, sharp type

等级 2

  • +5r (48r)
  • gains making-honey targeting
    • bee replaced by honey attack
      • +2 lives, 3s
      • attack cooldown cannot be buffed
    • defend-bee is disabled

等级 3

  • defend-the-hive ability (45s cooldown, 10s duration, 9s initial cooldown)
    • 75%s (0.3375s)
    • spawns 2 copies of bee called defend-bee

等级 4

  • sting buffed
    • 77.78%s (0.35s)

等级 5

  • uses shared range
    • can see anything in another tower’s primary range, even if there is no direct line of sight
    • can see camo targets in the range of a tower with camo, but cannot pop them natively

等级 6

  • sting buffed
    • +1d (4d)
  • honey buffed
    • +8 lives

等级 7

  • while in range, camo bloons temporarily do not have the camo property
    • if a bloon is popped into children while in this state, the children permanently lose the camo property

等级 8

  • sting buffed
    • +1d (5d)
  • honey buffed
    • +16 lives

等级 9

  • sting buffed
    • 71.43%s (0.25s)
  • honey buffed
    • +28 lives

等级 10

  • auxiliary-hives ability (60s cooldown, cost 100 lives)
    • place aux-hive placeable subtower
      • spawns 1 copy of bee called auxiliary-bee

等级 11

  • spawns 1 more permanent bee subtower (2)
  • honey buffed
    • +42 lives

等级 12

  • bee buffed
    • 200%? flight speed

等级 13

  • defend-the-hive buffed
    • 0.4%s (0.1s)

等级 14

  • sting buffed
    • +1d (6d)
  • honey buffed
    • +66 lives

等级 15

  • auxiliary-hives buffed
    • cost 200 lives
    • spawns 1 more copy of bee called auxiliary (2)

等级 16

  • defend-the-hive buffed
    • -5s cooldown (40s cooldown)
  • sting buffed
    • 60%s (0.15s)

等级 17

  • defend-the-hive buffed
    • +2d (8d)

等级 18

  • sting buffed
    • +3d (9d)
  • honey buffed
    • +90 lives

等级 19

  • spawns 1 more permanent bee subtower (3)
  • honey buffed
    • +120 lives

等级 20

  • defend-the-hive buffed
    • affects aux-hive subtowers
Level 3

defend-the-hive ability (45s cooldown, 10s duration, 9s initial cooldown)

Level 10

auxiliary-hives ability (60s cooldown, cost 100 lives)

Level 1

  • $650
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 5,000 MM + 40,000 Etienne Points
  • size: 8 radius
  • placeable on: land
  • 43r
  • spawns one permanent bee subtower
    • sting attack
      • 3d, 1i, 0.45s, sharp type

Level 2

  • +5r (48r)
  • gains making-honey targeting
    • bee replaced by honey attack
      • +2 lives, 3s
      • attack cooldown cannot be buffed
    • defend-bee is disabled

Level 3

  • defend-the-hive ability (45s cooldown, 10s duration, 9s initial cooldown)
    • 75%s (0.3375s)
    • spawns 2 copies of bee called defend-bee

Level 4

  • sting buffed
    • 77.78%s (0.35s)

Level 5

  • uses shared range
    • can see anything in another tower’s primary range, even if there is no direct line of sight
    • can see camo targets in the range of a tower with camo, but cannot pop them natively

Level 6

  • sting buffed
    • +1d (4d)
  • honey buffed
    • +8 lives

Level 7

  • while in range, camo bloons temporarily do not have the camo property
    • if a bloon is popped into children while in this state, the children permanently lose the camo property

Level 8

  • sting buffed
    • +1d (5d)
  • honey buffed
    • +16 lives

Level 9

  • sting buffed
    • 71.43%s (0.25s)
  • honey buffed
    • +28 lives

Level 10

  • auxiliary-hives ability (60s cooldown, cost 100 lives)
    • place aux-hive placeable subtower
      • spawns 1 copy of bee called auxiliary-bee

Level 11

  • spawns 1 more permanent bee subtower (2)
  • honey buffed
    • +42 lives

Level 12

  • bee buffed
    • 200%? flight speed

Level 13

  • defend-the-hive buffed
    • 0.4%s (0.1s)

Level 14

  • sting buffed
    • +1d (6d)
  • honey buffed
    • +66 lives

Level 15

  • auxiliary-hives buffed
    • cost 200 lives
    • spawns 1 more copy of bee called auxiliary (2)

Level 16

  • defend-the-hive buffed
    • -5s cooldown (40s cooldown)
  • sting buffed
    • 60%s (0.15s)

Level 17

  • defend-the-hive buffed
    • +2d (8d)

Level 18

  • sting buffed
    • +3d (9d)
  • honey buffed
    • +90 lives

Level 19

  • spawns 1 more permanent bee subtower (3)
  • honey buffed
    • +120 lives

Level 20

  • defend-the-hive buffed
    • affects aux-hive subtowers

Bonnie

V4.12.1 中文 版本 / 语言
等级 3

获得大规模起爆技能,冷却 60s,初始冷却 20s。

等级 10

获得撞大运技能,冷却 70s,无初始冷却。

等级 1

  • 放置价格:{{bonnie.base.place_cost|700}}
  • 升级所需经验倍率:{{bonnie.base.leveling_multiplier|1.0}} 倍 {{bonnie.base.leveling_curve|Striker Jones}} 经验曲线
  • 解锁条件:{{bonnie.base.unlock_cost|5000}} 猴钞
  • 尺寸:{{bonnie.base.size|6}}
  • 可放置于:{{bonnie.base.placement|陆地}}
  • 覆盖范围:{{bonnie.base.range|40}}
  • 炸药攻击
    • 攻击说明:随机向范围内路径投掷炸药,触碰气球或达到存在时间上限后爆炸
    • 索敌方式:{{bonnie.level.1.attack.dynamite.targeting.targeting_mode|随机向范围内路径投掷}}
    • 迷彩命中:{{bonnie.level.1.attack.dynamite.targeting.detect_camo|true}}
    • 伤害类型:{{bonnie.level.1.attack.explosion.damage_type|爆炸}}
    • 伤害:{{bonnie.level.1.attack.explosion.damage|1}}
    • 穿透:{{bonnie.level.1.attack.explosion.pierce|20}}
    • 爆炸范围:{{bonnie.level.1.attack.explosion.range|20}}
    • 攻击间隔:{{bonnie.level.1.attack.dynamite.attack_cooldown|3s}}
    • 存在时间:{{bonnie.level.1.attack.dynamite.projectile_lifespan|10s}}

等级 2

  • 满载而归
    • 召唤间隔:{{bonnie.level.2.spawn.minecart.spawn_interval|6s}}
    • 召唤路径:自然气球路径
  • 矿车
    • 血量:{{bonnie.level.2.spawn.minecart.health|4}}
    • 速度:{{bonnie.level.2.spawn.minecart.speed|25}}(等同于红气球)
    • 异常状态:{{bonnie.level.2.spawn.minecart.state.status_immunity|不受任何异常状态影响}}
    • 终点规则:{{bonnie.level.2.spawn.minecart.state.exit_life_loss|到达终点不会损失生命值}}
    • 被击破后掉落:{{bonnie.level.2.spawn.minecart.state.destroyed_drop|气球石}}
  • 气球石
    • 初始价值:{{bonnie.level.2.spawn.bloonstone.economy.drop_value|25}}
    • 当前价值上限:{{bonnie.level.2.spawn.bloonstone.economy.value_cap|300}}
  • 矿石升级
    • 购买规则:所有升级必须依次购买
    • 售出规则:先前购买的所有矿石升级可按 {{bonnie.level.2.minecart.economy.sellback_rate|70%}} 价格一并售出,且售出价格不受任何增益影响
升级编号所需英雄等级所属段买价购买后矿车血量被击破后气球石价值
1{{bonnie.minecart.upgrade.1.hero_level_required|2}}{{bonnie.minecart.upgrade.1.segment|1}}{{bonnie.minecart.upgrade.1.purchase_price|300}}{{bonnie.minecart.upgrade.1.minecart_hp_after_purchase|5}}{{bonnie.minecart.upgrade.1.destroyed_drop_value|40}}
2{{bonnie.minecart.upgrade.2.hero_level_required|2}}{{bonnie.minecart.upgrade.2.segment|1}}{{bonnie.minecart.upgrade.2.purchase_price|300}}{{bonnie.minecart.upgrade.2.minecart_hp_after_purchase|6}}{{bonnie.minecart.upgrade.2.destroyed_drop_value|55}}
3{{bonnie.minecart.upgrade.3.hero_level_required|2}}{{bonnie.minecart.upgrade.3.segment|1}}{{bonnie.minecart.upgrade.3.purchase_price|300}}{{bonnie.minecart.upgrade.3.minecart_hp_after_purchase|7}}{{bonnie.minecart.upgrade.3.destroyed_drop_value|70}}
4{{bonnie.minecart.upgrade.4.hero_level_required|2}}{{bonnie.minecart.upgrade.4.segment|1}}{{bonnie.minecart.upgrade.4.purchase_price|300}}{{bonnie.minecart.upgrade.4.minecart_hp_after_purchase|8}}{{bonnie.minecart.upgrade.4.destroyed_drop_value|85}}
5{{bonnie.minecart.upgrade.5.hero_level_required|2}}{{bonnie.minecart.upgrade.5.segment|1}}{{bonnie.minecart.upgrade.5.purchase_price|300}}{{bonnie.minecart.upgrade.5.minecart_hp_after_purchase|9}}{{bonnie.minecart.upgrade.5.destroyed_drop_value|100}}
6{{bonnie.minecart.upgrade.6.hero_level_required|2}}{{bonnie.minecart.upgrade.6.segment|2}}{{bonnie.minecart.upgrade.6.purchase_price|1000}}{{bonnie.minecart.upgrade.6.minecart_hp_after_purchase|11}}{{bonnie.minecart.upgrade.6.destroyed_drop_value|140}}
7{{bonnie.minecart.upgrade.7.hero_level_required|2}}{{bonnie.minecart.upgrade.7.segment|2}}{{bonnie.minecart.upgrade.7.purchase_price|1000}}{{bonnie.minecart.upgrade.7.minecart_hp_after_purchase|13}}{{bonnie.minecart.upgrade.7.destroyed_drop_value|180}}
8{{bonnie.minecart.upgrade.8.hero_level_required|2}}{{bonnie.minecart.upgrade.8.segment|2}}{{bonnie.minecart.upgrade.8.purchase_price|1000}}{{bonnie.minecart.upgrade.8.minecart_hp_after_purchase|15}}{{bonnie.minecart.upgrade.8.destroyed_drop_value|220}}
9{{bonnie.minecart.upgrade.9.hero_level_required|2}}{{bonnie.minecart.upgrade.9.segment|2}}{{bonnie.minecart.upgrade.9.purchase_price|1000}}{{bonnie.minecart.upgrade.9.minecart_hp_after_purchase|17}}{{bonnie.minecart.upgrade.9.destroyed_drop_value|260}}
10{{bonnie.minecart.upgrade.10.hero_level_required|2}}{{bonnie.minecart.upgrade.10.segment|2}}{{bonnie.minecart.upgrade.10.purchase_price|1000}}{{bonnie.minecart.upgrade.10.minecart_hp_after_purchase|19}}{{bonnie.minecart.upgrade.10.destroyed_drop_value|300}}

等级 3

  • 获得大规模起爆技能。
    • 冷却时间:{{bonnie.level.3.ability.mass_detonation.cooldown|60s}}
    • 初始冷却:{{bonnie.level.3.ability.mass_detonation.initial_cooldown|20s}}
    • 技能效果:随机向周围路径上投掷若干枚炸药,并同时引爆场上所有矿车。
  • 起爆爆炸:
    • 伤害类型:{{bonnie.level.3.attack.mass_detonation_explosion.damage_type|普通}}
    • 伤害:{{bonnie.level.3.attack.mass_detonation_explosion.damage|2}}
    • 穿透:{{bonnie.level.3.attack.mass_detonation_explosion.pierce|80}}
    • 起爆范围:{{bonnie.level.3.attack.mass_detonation_explosion.range|40}}
    • 迷彩检测:{{bonnie.level.3.attack.mass_detonation_explosion.targeting.detect_camo|true}}
  • 矿石碎片:
    • 伤害类型:{{bonnie.level.3.attack.shrapnel.damage_type|普通}}
    • 伤害:{{bonnie.level.3.attack.shrapnel.damage|6}}
    • 碎片数量:{{bonnie.level.3.attack.shrapnel.projectiles|8}}
    • 穿透:{{bonnie.level.3.attack.shrapnel.pierce|1}}
    • 弹射方式:{{bonnie.level.3.attack.shrapnel.bounce_mode|向四周散射}}

等级 4

  • 炸药攻击增强
    • 攻击间隔倍率:{{bonnie.level.4.attack.dynamite.attack_cooldown_ratio|66.67%}}
    • 当前攻击间隔:{{bonnie.level.4.attack.dynamite.attack_cooldown|2.0s}}
    • 存在时间:{{bonnie.level.4.attack.dynamite.projectile_lifespan|20s}}

等级 5

  • 气球石增强
    • 价值上限:{{bonnie.level.5.spawn.bloonstone.economy.value_cap|800}}
  • 矿石升级增强
    • 矿车血量调整:{{bonnie.level.5.minecart.state.hp_adjustment|+1}}
升级编号所需英雄等级所属段买价购买后矿车血量被击破后气球石价值
11{{bonnie.minecart.upgrade.11.hero_level_required|5}}{{bonnie.minecart.upgrade.11.segment|3}}{{bonnie.minecart.upgrade.11.purchase_price|2700}}{{bonnie.minecart.upgrade.11.minecart_hp_after_purchase|27}}{{bonnie.minecart.upgrade.11.destroyed_drop_value|400}}
12{{bonnie.minecart.upgrade.12.hero_level_required|5}}{{bonnie.minecart.upgrade.12.segment|3}}{{bonnie.minecart.upgrade.12.purchase_price|2700}}{{bonnie.minecart.upgrade.12.minecart_hp_after_purchase|34}}{{bonnie.minecart.upgrade.12.destroyed_drop_value|500}}
13{{bonnie.minecart.upgrade.13.hero_level_required|5}}{{bonnie.minecart.upgrade.13.segment|3}}{{bonnie.minecart.upgrade.13.purchase_price|2700}}{{bonnie.minecart.upgrade.13.minecart_hp_after_purchase|41}}{{bonnie.minecart.upgrade.13.destroyed_drop_value|600}}
14{{bonnie.minecart.upgrade.14.hero_level_required|5}}{{bonnie.minecart.upgrade.14.segment|3}}{{bonnie.minecart.upgrade.14.purchase_price|2700}}{{bonnie.minecart.upgrade.14.minecart_hp_after_purchase|48}}{{bonnie.minecart.upgrade.14.destroyed_drop_value|700}}
15{{bonnie.minecart.upgrade.15.hero_level_required|5}}{{bonnie.minecart.upgrade.15.segment|3}}{{bonnie.minecart.upgrade.15.purchase_price|2700}}{{bonnie.minecart.upgrade.15.minecart_hp_after_purchase|55}}{{bonnie.minecart.upgrade.15.destroyed_drop_value|800}}

等级 6

  • 炸药攻击增强
    • 伤害加成:+{{bonnie.level.6.attack.explosion.damage_add|1}}
    • 当前伤害:{{bonnie.level.6.attack.explosion.damage|2}}
  • 大规模起爆增强
    • 伤害加成:+{{bonnie.level.6.attack.mass_detonation_explosion.damage_add|1}}
    • 当前伤害:{{bonnie.level.6.attack.mass_detonation_explosion.damage|3}}
  • 矿石碎片增强
    • 伤害加成:+{{bonnie.level.6.attack.shrapnel.damage_add|2}}
    • 当前伤害:{{bonnie.level.6.attack.shrapnel.damage|8}}

等级 7

  • 炸药攻击增强
    • 伤害类型:{{bonnie.level.7.attack.explosion.damage_type|普通}}
    • 穿透加成:+{{bonnie.level.7.attack.explosion.pierce_add|10}}
    • 当前穿透:{{bonnie.level.7.attack.explosion.pierce|30}}
    • 爆炸范围加成:+{{bonnie.level.7.attack.explosion.range_add|8}}
    • 当前爆炸范围:{{bonnie.level.7.attack.explosion.range|28}}

等级 8

  • 炸药攻击增强
    • 存在时间:{{bonnie.level.8.attack.dynamite.projectile_lifespan|40s}}
  • 气球石增强
    • 价值上限:{{bonnie.level.8.spawn.bloonstone.economy.value_cap|1600}}
  • 矿石升级增强
    • 矿车血量调整:{{bonnie.level.8.minecart.state.hp_adjustment|+4}}
升级编号所需英雄等级所属段买价购买后矿车血量被击破后气球石价值
16{{bonnie.minecart.upgrade.16.hero_level_required|8}}{{bonnie.minecart.upgrade.16.segment|4}}{{bonnie.minecart.upgrade.16.purchase_price|4800}}{{bonnie.minecart.upgrade.16.minecart_hp_after_purchase|119}}{{bonnie.minecart.upgrade.16.destroyed_drop_value|960}}
17{{bonnie.minecart.upgrade.17.hero_level_required|8}}{{bonnie.minecart.upgrade.17.segment|4}}{{bonnie.minecart.upgrade.17.purchase_price|4800}}{{bonnie.minecart.upgrade.17.minecart_hp_after_purchase|179}}{{bonnie.minecart.upgrade.17.destroyed_drop_value|1120}}
18{{bonnie.minecart.upgrade.18.hero_level_required|8}}{{bonnie.minecart.upgrade.18.segment|4}}{{bonnie.minecart.upgrade.18.purchase_price|4800}}{{bonnie.minecart.upgrade.18.minecart_hp_after_purchase|239}}{{bonnie.minecart.upgrade.18.destroyed_drop_value|1280}}
19{{bonnie.minecart.upgrade.19.hero_level_required|8}}{{bonnie.minecart.upgrade.19.segment|4}}{{bonnie.minecart.upgrade.19.purchase_price|4800}}{{bonnie.minecart.upgrade.19.minecart_hp_after_purchase|299}}{{bonnie.minecart.upgrade.19.destroyed_drop_value|1440}}
20{{bonnie.minecart.upgrade.20.hero_level_required|8}}{{bonnie.minecart.upgrade.20.segment|4}}{{bonnie.minecart.upgrade.20.purchase_price|4800}}{{bonnie.minecart.upgrade.20.minecart_hp_after_purchase|359}}{{bonnie.minecart.upgrade.20.destroyed_drop_value|1600}}

等级 9

  • 炸药攻击增强
    • 伤害加成:+{{bonnie.level.9.attack.explosion.damage_add|2}}
    • 当前伤害:{{bonnie.level.9.attack.explosion.damage|4}}
  • 大规模起爆增强
    • 伤害加成:+{{bonnie.level.9.attack.mass_detonation_explosion.damage_add|4}}
    • 当前伤害:{{bonnie.level.9.attack.mass_detonation_explosion.damage|7}}
  • 矿石碎片增强
    • 伤害加成:+{{bonnie.level.9.attack.shrapnel.damage_add|10}}
    • 当前伤害:{{bonnie.level.9.attack.shrapnel.damage|18}}

等级 10

  • 获得撞大运技能。
    • 冷却时间:{{bonnie.level.10.ability.beast.cooldown|70s}}
    • 初始冷却:{{bonnie.level.10.ability.beast.initial_cooldown|0s}}
  • BEAST 大卡车
    • 召唤路径:自然气球路径
    • 血量:{{bonnie.level.10.spawn.beast_truck.health|4000}}
    • 速度:{{bonnie.level.10.spawn.beast_truck.speed|90~95}}
    • 单位类型:{{bonnie.level.10.spawn.beast_truck.state.unit_class|飞艇属性}}
    • 异常效果:{{bonnie.level.10.spawn.beast_truck.modifier.main.status_kind|眩晕沿途的气球和飞艇}}
    • 终点规则:{{bonnie.level.10.spawn.beast_truck.state.exit_life_loss|到达终点不会损失生命值}}
    • 伤害规则:不受 {{bonnie.level.10.spawn.beast_truck.modifier.main.conditional_vs|x3x 及以上钉子工厂飞艇伤害加成}} 影响
    • 掉落规则:每受到 {{bonnie.level.10.spawn.beast_truck.state.damage_threshold|40}} 点伤害掉落 1 块气球石
    • 掉落价值:{{bonnie.level.10.spawn.beast_bloonstone.economy.drop_value|50}}
    • 掉落上限:{{bonnie.level.10.spawn.beast_bloonstone.state.stack_cap|100}}(总价值 {{bonnie.level.10.spawn.beast_bloonstone.economy.value_cap|5000}})

等级 11

  • 气球石增强
    • 价值上限:{{bonnie.level.11.spawn.bloonstone.economy.value_cap|3000}}
升级编号所需英雄等级所属段买价购买后矿车血量被击破后气球石价值
21{{bonnie.minecart.upgrade.21.hero_level_required|11}}{{bonnie.minecart.upgrade.21.segment|5}}{{bonnie.minecart.upgrade.21.purchase_price|8800}}{{bonnie.minecart.upgrade.21.minecart_hp_after_purchase|479}}{{bonnie.minecart.upgrade.21.destroyed_drop_value|1880}}
22{{bonnie.minecart.upgrade.22.hero_level_required|11}}{{bonnie.minecart.upgrade.22.segment|5}}{{bonnie.minecart.upgrade.22.purchase_price|8800}}{{bonnie.minecart.upgrade.22.minecart_hp_after_purchase|599}}{{bonnie.minecart.upgrade.22.destroyed_drop_value|2160}}
23{{bonnie.minecart.upgrade.23.hero_level_required|11}}{{bonnie.minecart.upgrade.23.segment|5}}{{bonnie.minecart.upgrade.23.purchase_price|8800}}{{bonnie.minecart.upgrade.23.minecart_hp_after_purchase|719}}{{bonnie.minecart.upgrade.23.destroyed_drop_value|2440}}
24{{bonnie.minecart.upgrade.24.hero_level_required|11}}{{bonnie.minecart.upgrade.24.segment|5}}{{bonnie.minecart.upgrade.24.purchase_price|8800}}{{bonnie.minecart.upgrade.24.minecart_hp_after_purchase|839}}{{bonnie.minecart.upgrade.24.destroyed_drop_value|2720}}
25{{bonnie.minecart.upgrade.25.hero_level_required|11}}{{bonnie.minecart.upgrade.25.segment|5}}{{bonnie.minecart.upgrade.25.purchase_price|8800}}{{bonnie.minecart.upgrade.25.minecart_hp_after_purchase|959}}{{bonnie.minecart.upgrade.25.destroyed_drop_value|3000}}

等级 12

  • 所有攻击增强
    • 飞艇伤害:{{bonnie.level.12.modifier.main.conditional_vs|400% 对飞艇伤害}}

等级 13

  • 大规模起爆技能增强
    • 冷却时间:{{bonnie.level.13.ability.mass_detonation.cooldown|50s}}
  • 炸药攻击增强
    • 存在时间:{{bonnie.level.13.attack.dynamite.projectile_lifespan|80s}}

等级 14

  • 气球石增强
    • 价值上限:{{bonnie.level.14.spawn.bloonstone.economy.value_cap|5000}}
升级编号所需英雄等级所属段买价购买后矿车血量被击破后气球石价值
26{{bonnie.minecart.upgrade.26.hero_level_required|14}}{{bonnie.minecart.upgrade.26.segment|6}}{{bonnie.minecart.upgrade.26.purchase_price|13000}}{{bonnie.minecart.upgrade.26.minecart_hp_after_purchase|1159}}{{bonnie.minecart.upgrade.26.destroyed_drop_value|3400}}
27{{bonnie.minecart.upgrade.27.hero_level_required|14}}{{bonnie.minecart.upgrade.27.segment|6}}{{bonnie.minecart.upgrade.27.purchase_price|13000}}{{bonnie.minecart.upgrade.27.minecart_hp_after_purchase|1359}}{{bonnie.minecart.upgrade.27.destroyed_drop_value|3800}}
28{{bonnie.minecart.upgrade.28.hero_level_required|14}}{{bonnie.minecart.upgrade.28.segment|6}}{{bonnie.minecart.upgrade.28.purchase_price|13000}}{{bonnie.minecart.upgrade.28.minecart_hp_after_purchase|1559}}{{bonnie.minecart.upgrade.28.destroyed_drop_value|4200}}
29{{bonnie.minecart.upgrade.29.hero_level_required|14}}{{bonnie.minecart.upgrade.29.segment|6}}{{bonnie.minecart.upgrade.29.purchase_price|13000}}{{bonnie.minecart.upgrade.29.minecart_hp_after_purchase|1759}}{{bonnie.minecart.upgrade.29.destroyed_drop_value|4600}}
30{{bonnie.minecart.upgrade.30.hero_level_required|14}}{{bonnie.minecart.upgrade.30.segment|6}}{{bonnie.minecart.upgrade.30.purchase_price|13000}}{{bonnie.minecart.upgrade.30.minecart_hp_after_purchase|1959}}{{bonnie.minecart.upgrade.30.destroyed_drop_value|5000}}

等级 15

  • 炸药攻击增强
    • 伤害加成:+{{bonnie.level.15.attack.explosion.damage_add|6}}
    • 当前伤害:{{bonnie.level.15.attack.explosion.damage|10}}
    • 飞艇伤害:{{bonnie.level.15.attack.explosion.moab_damage|40}}
  • 大规模起爆增强
    • 伤害加成:+{{bonnie.level.15.attack.mass_detonation_explosion.damage_add|8}}
    • 当前伤害:{{bonnie.level.15.attack.mass_detonation_explosion.damage|15}}
    • 飞艇伤害:{{bonnie.level.15.attack.mass_detonation_explosion.moab_damage|160}}
  • 矿石碎片增强
    • 伤害加成:+{{bonnie.level.15.attack.shrapnel.damage_add|20}}
    • 当前伤害:{{bonnie.level.15.attack.shrapnel.damage|40}}
    • 飞艇伤害:{{bonnie.level.15.attack.shrapnel.moab_damage|400}}

等级 16

  • 撞大运技能增强
    • 大卡车血量:{{bonnie.level.16.spawn.beast_truck.health|10000}}
    • 掉落规则:每受到 {{bonnie.level.16.spawn.beast_truck.state.damage_threshold|100}} 点伤害掉落 1 块气球石
    • 掉落价值:{{bonnie.level.16.spawn.beast_bloonstone.economy.drop_value|100}}
    • 掉落上限:总价值 {{bonnie.level.16.spawn.beast_bloonstone.economy.value_cap|10000}}

等级 17

  • 气球石增强
    • 价值上限:{{bonnie.level.17.spawn.bloonstone.economy.value_cap|8000}}
升级编号所需英雄等级所属段买价购买后矿车血量被击破后气球石价值
31{{bonnie.minecart.upgrade.31.hero_level_required|17}}{{bonnie.minecart.upgrade.31.segment|7}}{{bonnie.minecart.upgrade.31.purchase_price|21000}}{{bonnie.minecart.upgrade.31.minecart_hp_after_purchase|2359}}{{bonnie.minecart.upgrade.31.destroyed_drop_value|5600}}
32{{bonnie.minecart.upgrade.32.hero_level_required|17}}{{bonnie.minecart.upgrade.32.segment|7}}{{bonnie.minecart.upgrade.32.purchase_price|21000}}{{bonnie.minecart.upgrade.32.minecart_hp_after_purchase|2759}}{{bonnie.minecart.upgrade.32.destroyed_drop_value|6200}}
33{{bonnie.minecart.upgrade.33.hero_level_required|17}}{{bonnie.minecart.upgrade.33.segment|7}}{{bonnie.minecart.upgrade.33.purchase_price|21000}}{{bonnie.minecart.upgrade.33.minecart_hp_after_purchase|3159}}{{bonnie.minecart.upgrade.33.destroyed_drop_value|6800}}
34{{bonnie.minecart.upgrade.34.hero_level_required|17}}{{bonnie.minecart.upgrade.34.segment|7}}{{bonnie.minecart.upgrade.34.purchase_price|21000}}{{bonnie.minecart.upgrade.34.minecart_hp_after_purchase|3559}}{{bonnie.minecart.upgrade.34.destroyed_drop_value|7400}}
35{{bonnie.minecart.upgrade.35.hero_level_required|17}}{{bonnie.minecart.upgrade.35.segment|7}}{{bonnie.minecart.upgrade.35.purchase_price|21000}}{{bonnie.minecart.upgrade.35.minecart_hp_after_purchase|3959}}{{bonnie.minecart.upgrade.35.destroyed_drop_value|8000}}

等级 18

  • 炸药攻击增强
    • 穿透加成:+{{bonnie.level.18.attack.explosion.pierce_add|70}}
    • 当前穿透:{{bonnie.level.18.attack.explosion.pierce|100}}
    • 爆炸范围加成:+{{bonnie.level.18.attack.explosion.range_add|10}}
    • 当前爆炸范围:{{bonnie.level.18.attack.explosion.range|38}}
  • 大规模起爆增强
    • 穿透加成:+{{bonnie.level.18.attack.mass_detonation_explosion.pierce_add|120}}
    • 当前穿透:{{bonnie.level.18.attack.mass_detonation_explosion.pierce|200}}
    • 起爆范围加成:+{{bonnie.level.18.attack.mass_detonation_explosion.range_add|10}}
    • 当前起爆范围:{{bonnie.level.18.attack.mass_detonation_explosion.range|50}}
  • 矿石碎片增强
    • 穿透加成:+{{bonnie.level.18.attack.shrapnel.pierce_add|2}}
    • 当前穿透:{{bonnie.level.18.attack.shrapnel.pierce|3}}

等级 19

  • 炸药攻击增强
    • 伤害加成:+{{bonnie.level.19.attack.explosion.damage_add|50}}
    • 当前伤害:{{bonnie.level.19.attack.explosion.damage|60}}
    • 飞艇伤害:{{bonnie.level.19.attack.explosion.moab_damage|600}}
  • 大规模起爆增强
    • 伤害加成:+{{bonnie.level.19.attack.mass_detonation_explosion.damage_add|85}}
    • 当前伤害:{{bonnie.level.19.attack.mass_detonation_explosion.damage|100}}
    • 飞艇伤害:{{bonnie.level.19.attack.mass_detonation_explosion.moab_damage|1000}}
  • 矿石碎片增强
    • 伤害加成:+{{bonnie.level.19.attack.shrapnel.damage_add|210}}
    • 当前伤害:{{bonnie.level.19.attack.shrapnel.damage|250}}
    • 飞艇伤害:{{bonnie.level.19.attack.shrapnel.moab_damage|2500}}

等级 20

  • 气球石增强
    • 价值上限:{{bonnie.level.20.spawn.bloonstone.economy.value_cap|12000}}
升级编号所需英雄等级所属段买价购买后矿车血量被击破后气球石价值
36{{bonnie.minecart.upgrade.36.hero_level_required|20}}{{bonnie.minecart.upgrade.36.segment|8}}{{bonnie.minecart.upgrade.36.purchase_price|29000}}{{bonnie.minecart.upgrade.36.minecart_hp_after_purchase|4559}}{{bonnie.minecart.upgrade.36.destroyed_drop_value|8800}}
37{{bonnie.minecart.upgrade.37.hero_level_required|20}}{{bonnie.minecart.upgrade.37.segment|8}}{{bonnie.minecart.upgrade.37.purchase_price|29000}}{{bonnie.minecart.upgrade.37.minecart_hp_after_purchase|5159}}{{bonnie.minecart.upgrade.37.destroyed_drop_value|9600}}
38{{bonnie.minecart.upgrade.38.hero_level_required|20}}{{bonnie.minecart.upgrade.38.segment|8}}{{bonnie.minecart.upgrade.38.purchase_price|29000}}{{bonnie.minecart.upgrade.38.minecart_hp_after_purchase|5759}}{{bonnie.minecart.upgrade.38.destroyed_drop_value|10400}}
39{{bonnie.minecart.upgrade.39.hero_level_required|20}}{{bonnie.minecart.upgrade.39.segment|8}}{{bonnie.minecart.upgrade.39.purchase_price|29000}}{{bonnie.minecart.upgrade.39.minecart_hp_after_purchase|6359}}{{bonnie.minecart.upgrade.39.destroyed_drop_value|11200}}
40{{bonnie.minecart.upgrade.40.hero_level_required|20}}{{bonnie.minecart.upgrade.40.segment|8}}{{bonnie.minecart.upgrade.40.purchase_price|29000}}{{bonnie.minecart.upgrade.40.minecart_hp_after_purchase|6959}}{{bonnie.minecart.upgrade.40.destroyed_drop_value|12000}}
  • 撞大运技能增强
    • 大卡车血量:{{bonnie.level.20.spawn.beast_truck.health|20000}}
    • 掉落规则:每受到 {{bonnie.level.20.spawn.beast_truck.state.damage_threshold|200}} 点伤害掉落 1 块气球石
    • 掉落价值:{{bonnie.level.20.spawn.beast_bloonstone.economy.drop_value|200}}
    • 掉落上限:总价值 {{bonnie.level.20.spawn.beast_bloonstone.economy.value_cap|20000}}

矿车血量图

最终矿车血量 6,959 HP
5 HP 6,959 HP
矿车血量成长

展示 40 次矿车升级后的血量变化,并标出矿车升级分段。

起点:5 HP 终点:6,959 HP 跨度:6,954 HP

矿车经济图

最终矿石价值 12,000 $
40 $ 12,000 $
最终性价比 0.0276
0.0276 0.05
最终售出后性价比 0.092
0.092 0.1667
矿车经济总览

同图展示矿石价值、性价比与售出后性价比。矿石价值按“每 6 秒刷新一辆且全部被打爆”处理,因此可直接视为单车 eco;售出后性价比按最终以 70% 售出矿车后的净投入计算。

矿石价值 / eco:40 $ → 12,000 $ 性价比:0.05 → 0.0276 售出后性价比:0.1667 → 0.092
等级 3

获得大规模起爆技能,冷却 60s,初始冷却 20s。

等级 10

获得撞大运技能,冷却 70s,无初始冷却。

Level 1

  • $700
  • Leveling Rate: 1x with Striker Jones curve
  • Unlock Cost: 5,000 MM
  • size: 6 radius
  • placeable on: land
  • ?r
  • dynamites attack
    • 3s passive
    • places dynamite randomly on track
      • 10s lifetime
      • on contact or expire: explosion
        • 1d, 20p, 20r blast, explosion type

Level 2

  • spawns a minecart track entity every 6 seconds
    • 4HP, 25 speed (equivalent to a red bloon)
    • ignores status effects
    • does not take any lives if it exits the track
    • on pop: bloonstone attack
      • $25 income
    • can be upgaded
      • gains set of level-1 upgrades (5 upgrades)
        • costs $300/upgrade
        • +1HP (5HP; 6HP; 7HP; 8HP; 9HP)
        • bloonstone buffed
          • +$15 income ($40; $55; $70; $85; $100)
      • gains set of level-2 upgrades (5 upgrades)
        • costs $1,000/upgrade
        • +2HP (11HP, 13HP, 15HP, 17HP, 19HP)
        • bloonstone buffed
          • +$40 income ($140; $180; $220; $260; $300)
      • sets of upgrades must be purchased in order
      • all upgrades may be sold for 70% sellback
        • sellback cannot be buffed

Level 3

  • mass-detonation ability (60s cooldown, 20s initial)
    • places dynamite randomly on track ? times
    • gains 1 detonation-dynamite attack per minecart
      • pops targeted minecart
      • on pop: detonation-explosion
        • 2d, 80p, 40r blast, normal type, camo
        • on expire: shrapnel
          • 6d, 8j 360° spread, 1p, normal type

Level 4

  • dynamites buffed
    • 66.67%s (2s)
  • dynamite buffed
    • 20s lifetime

Level 5

  • minecart buffed
    • gains set of level-3 upgrades (5 upgrades)
      • applies to set: +1HP
      • costs $2,700/upgrade
      • +7HP (27HP; 34HP; 41HP; 48HP; 55HP)
      • bloonstone buffed
        • +$100 income ($400; $500; $600; $700; $800)

Level 6

  • explosion buffed
    • +1d (2d)
  • detonation-explosion buffed
    • +1d (3d)
  • shrapnel buffed
    • +2d (8d)

Level 7

  • explosion buffed
    • +10p (30p), +8r (28r), normal type

Level 8

  • dynamite buffed
    • 40s lifetime
  • minecart buffed
    • gains set of level-4 upgrades (5 upgrades)
      • applies to set: +4HP
      • costs $4,800/upgrade
      • +60HP (119HP; 179HP; 239HP; 299HP; 359HP)
      • bloonstone buffed
        • +$160 income ($960; $1,120; $1,280; $1,440; $1,600)

Level 9

  • explosion buffed
    • +2d (4d)
  • detonation-explosion buffed
    • +4d (7d)
  • shrapnel buffed
    • +10d (18d)

Level 10

  • beast ability (70s cooldown, battle ready)
    • spawns a beast-minecart track entity
      • 4,000HP, ? speed, MOAB-class
      • does not take any lives if it exits the track
      • every 40 damage: beast-bloonstone attack
        • $50 income ($5,000 max)

Level 11

  • minecart buffed
    • gains set of level-5 upgrades (5 upgrades)
      • costs $8,800/upgrade
      • +120HP (479HP; 599HP, 719HP; 839HP; 959HP)
      • bloonstone buffed
        • +$280 income ($1,880; $2,160; $2,440; $2,720; $3,000)

Level 12

  • all attacks buffed
    • +400%md

Level 13

  • mass-detonation buffed
    • 50s cooldown
  • dynamite buffed
    • 80s lifetime

Level 14

  • minecart buffed
    • gains set of level-6 upgrades (5 upgrades)
      • costs $13,000/upgrade
      • +200HP (1159HP; 1359HP; 1559HP; 1759HP; 1959HP)
      • bloonstone buffed
        • +$400 income ($3,400; $3,800; $4,200; $4,600; $5,000)

Level 15

  • explosion buffed
    • +6d (10d, 40md)
  • detonation-explosion buffed
    • +8d (15d, 160md)
  • shrapnel buffed
    • +20d (38d, 400md)

Level 16

  • beast buffed
    • 10,000HP
  • beast-bloonstone buffed: every 100 damage
    • $100 income ($10,000 max)

Level 17

  • minecart buffed
    • gains set of level-7 upgrades (5 upgrades)
      • costs $21,000/upgrade
      • +400HP (2359HP; 2759HP; 3159HP; 3559HP; 3959HP)
      • bloonstone buffed
        • +$600 income ($5,600; $6,200; $6,800; $7,400; $8,000)

Level 18

  • explosion buffed
    • +70p (30p), +10r (38r)
  • detonation-explosion buffed
    • +120p (200p), +10r (50r)
  • shrapnel buffed
    • +2p (3p)

Level 19

  • explosion buffed
    • +50d (60d, 600md)
  • detonation-explosion buffed
    • +85d (100d, 1000md)
  • shrapnel buffed
    • +212d (250d, 2500md)

Level 20

  • minecart buffed
    • gains set of level-8 upgrades (5 upgrades)
      • costs $29,000/upgrade
      • +600HP (4559HP; 5159HP; 5759HP; 6359HP; 6959HP)
      • bloonstone buffed
        • +$800 income ($8,800; $9,600; $10,400; $11,200; $12,000)
  • beast buffed
    • 20,000HP
  • beast-bloonstone buffed: every 200 damage
    • $200 income ($20,000 max)

Minecart HP Chart

最终矿车血量 6,959 HP
5 HP 6,959 HP
Minecart HP Growth

Shows HP changes across all 40 minecart upgrades, with segment boundaries.

起点:5 HP 终点:6,959 HP 跨度:6,954 HP

Minecart Economy Chart

最终矿石价值 12,000 $
40 $ 12,000 $
最终性价比 0.0276
0.0276 0.05
最终售出后性价比 0.092
0.092 0.1667
Minecart Economy Overview

Plots bloonstone value, efficiency, and efficiency with sell. Bloonstone value assumes one minecart every 6 seconds and all minecarts are destroyed; with-sell uses the net cost after selling the minecart at 70%.

Bloonstone value / eco:40 $ → 12,000 $ Efficiency:0.05 → 0.0276 Efficiency with sell:0.1667 → 0.092

Red Bloons

气球总览

同一栏目集中查询全部气球,先看快速对比,再展开单个气球详情。

气球回本时间总览
气球 模式 回合 基础速度 基础血量 ECO速率 性价比 回本时间
Red Bloons Red Bloons
密集 1-11 25 1.25 0.05 120s
Blue Bloons Blue Bloons
离散 1-2 35 0.533 0.0533 112.5s
Blue Bloons Blue Bloons
密集 3-12 35 1.833 0.0458 130.91s
Green Bloons Green Bloons
离散 2-4 45 0.783 0.05 120s
Green Bloons Green Bloons
密集 5-16 45 3.5 0.04 150s
Yellow Bloons Yellow Bloons
离散 3-6 80 1.043 0.05 120s
Yellow Bloons Yellow Bloons
密集 7-19 80 6.667 0.04 150s
Pink Bloons Pink Bloons
离散 4-8 87.5 1.556 0.05 120s
Pink Bloons Pink Bloons
密集 9+ 87.5 11.5 0.0383 156.52s
White Bloons White Bloons
离散 5-9 50 1.786 0.05 120s
White Bloons White Bloons
密集 10-21 50 7.143 0.0333 180s
Black Bloons Black Bloons
离散 6-9 45 2.133 0.0485 123.75s
Black Bloons Black Bloons
密集 10-25 45 9.063 0.0341 175.86s
Purple Bloons Purple Bloons
离散 8-10 85 2.75 0.0471 127.27s
Purple Bloons Purple Bloons
密集 11+ 85 16.571 0.0252 237.93s
Zebra Bloons Zebra Bloons
离散 9-10 75 4.5 0.045 133.33s
Zebra Bloons Zebra Bloons
密集 11-29 75 14.583 0.0292 205.71s
Lead Bloons Lead Bloons
离散 10-11 45 1.4 0.0467 128.57s
Lead Bloons Lead Bloons
密集 12-22 45 7.5 0.03 200s
Lead Bloons Lead Bloons
超密 23+ 45 4.667 0.0058 1028.57s
Rainbow Bloons Rainbow Bloons
离散 12 55 8 0.04 150s
Rainbow Bloons Rainbow Bloons
密集 13+ 55 15 0.024 250s
Ceramic Bloons Ceramic Bloons
离散 13-15 62.5 7.692 0.0333 180s
Ceramic Bloons Ceramic Bloons
密集 16-23 62.5 22.727 0.0143 420s
Ceramic Bloons Ceramic Bloons
超密 24+ 62.5 0 0
MOABs MOABs
离散 17-18 25 200 0 0
MOABs MOABs
密集 19-24 25 200 0 0
MOABs MOABs
超密 25+ 25 200 -50 -0.0111
BFBs BFBs
离散 20-21 8.5 700 -7.143 -0.0156
BFBs BFBs
密集 12-26 8.5 700 -41.667 -0.0192
BFBs BFBs
超密 27+ 8.5 700 -125 -0.015
ZOMGs ZOMGs
离散 22-23 7 4,000 -16.667 -0.02
ZOMGs ZOMGs
密集 24-29 7 4,000 -100
ZOMGs ZOMGs
超密 30+ 7 4,000 -333.333 -0.0333
DDTs DDTs
离散 26-27 68.75 400 -107.143 -0.06
DDTs DDTs
超密 28+ 68.75 400 -333.333 -0.032
BADs BADs
离散 30-31 4.5 12,500 -57.143 -0.0267
BADs BADs
密集 32+ 4.5 12,500 -400 -0.0267
Red Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
密集 1-11 8 0.8s 1.0 20 1.25 0.05 120s
Blue Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 1-2 5 1.5s 0.8 15 0.533 0.0533 112.5s
密集 3-12 6 0.6s 1.1 24 1.833 0.0458 130.91s
Green Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 2-4 5 1.15s 0.9 18 0.783 0.05 120s
密集 5-16 5 0.4s 1.4 35 3.5 0.04 150s
Yellow Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 3-6 5 1.15s 1.2 24 1.043 0.05 120s
密集 7-19 4 0.24s 1.6 40 6.667 0.04 150s
Pink Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 4-8 3 0.9s 1.4 28 1.556 0.05 120s
密集 9+ 4 0.2s 2.3 60 11.5 0.0383 156.52s
White Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 5-9 3 0.84s 1.5 30 1.786 0.05 120s
密集 10-21 5 0.35s 2.5 75 7.143 0.0333 180s
Black Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 6-9 3 0.75s 1.6 33 2.133 0.0485 123.75s
密集 10-25 5 0.32s 2.9 85 9.063 0.0341 175.86s
Purple Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 8-10 4 1.2s 3.3 70 2.75 0.0471 127.27s
密集 11+ 5 0.175s 2.9 115 16.571 0.0252 237.93s
Zebra Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 9-10 2 0.6s 2.7 60 4.5 0.045 133.33s
密集 11-29 3 0.24s 3.5 120 14.583 0.0292 205.71s
Lead Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 10-11 2 2s 2.8 60 1.4 0.0467 128.57s
密集 12-22 4 0.6s 4.5 150 7.5 0.03 200s
超密 23+ 60 1.5s 7 1,200 4.667 0.0058 1028.57s
Rainbow Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 12 1 0.35s 2.8 70 8 0.04 150s
密集 13+ 4 0.4s 6.0 250 15 0.024 250s
Ceramic Bloons
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 13-15 1 0.65s 5.0 150 7.692 0.0333 180s
密集 16-23 2 0.22s 5 350 22.727 0.0143 420s
超密 24+ 30 1.2s 0 3,200 0 0
MOABs
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 17-18 1 3s 0 1,000 0 0
密集 19-24 1 0.5s 0 900 0 0
超密 25+ 15 1s -$50 4,500 -50 -0.0111
BFBs
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 20-21 1 3.5s -$25 1,600 -7.143 -0.0156
密集 12-26 1 0.6s -$25 1,300 -41.667 -0.0192
超密 27+ 10 1.2s -$150 10,000 -125 -0.015
ZOMGs
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 22-23 1 6s -$100 5,000 -16.667 -0.02
密集 24-29 1 1s -$100 4,500 (r24-25) / 4,000 (r26-29) -100
超密 30+ 4 1.2s -$400 12,000 -333.333 -0.0333
DDTs
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 26-27 1 1.4s -$150 2,500 -107.143 -0.06
超密 28+ 3 0.6s -$200 6,250 -333.333 -0.032
BADs
模式 回合 数量 耗时 Eco 花费 ECO速率 性价比 回本时间
离散 30-31 1 7s -$400 15,000 -57.143 -0.0267
密集 32+ 1 1s -$400 15,000 -400 -0.0267

Blue Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:35
  • 基础倍率:1.4x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散1-251.5s0.8150.53330.0533112.5s
密集3-1260.6s1.1241.830.0458130.91s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:35
  • 基础倍率:1.4x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散1-251.5s0.8150.53330.0533112.5s
密集3-1260.6s1.1241.830.0458130.91s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:35
  • Base Multiplier:1.4x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced1-251.5s0.8150.53330.0533112.5s
Grouped3-1260.6s1.1241.830.0458130.91s

Green Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:45
  • 基础倍率:1.8x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散2-451.15s0.9180.78260.05120s
密集5-1650.4s1.4353.50.04150s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:45
  • 基础倍率:1.8x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散2-451.15s0.9180.78260.05120s
密集5-1650.4s1.4353.50.04150s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:45
  • Base Multiplier:1.8x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced2-451.15s0.9180.78260.05120s
Grouped5-1650.4s1.4353.50.04150s

Yellow Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:80
  • 基础倍率:3.2x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散3-651.15s1.2241.040.05120s
密集7-1940.24s1.6406.670.04150s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:80
  • 基础倍率:3.2x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散3-651.15s1.2241.040.05120s
密集7-1940.24s1.6406.670.04150s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:80
  • Base Multiplier:3.2x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced3-651.15s1.2241.040.05120s
Grouped7-1940.24s1.6406.670.04150s

Pink Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:87.5
  • 基础倍率:3.5x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散4-830.9s1.4281.560.05120s
密集9+40.2s2.36011.50.0383156.52s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:87.5
  • 基础倍率:3.5x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散4-830.9s1.4281.560.05120s
密集9+40.2s2.36011.50.0383156.52s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:87.5
  • Base Multiplier:3.5x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced4-830.9s1.4281.560.05120s
Grouped9+40.2s2.36011.50.0383156.52s

White Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:50
  • 基础倍率:2x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散5-930.84s1.5301.790.05120s
密集10-2150.35s2.5757.140.0333180s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:50
  • 基础倍率:2x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散5-930.84s1.5301.790.05120s
密集10-2150.35s2.5757.140.0333180s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:50
  • Base Multiplier:2x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced5-930.84s1.5301.790.05120s
Grouped10-2150.35s2.5757.140.0333180s

Black Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:45
  • 基础倍率:1.8x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散6-930.75s1.6332.130.0485123.75s
密集10-2550.32s2.9859.060.0341175.86s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:45
  • 基础倍率:1.8x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散6-930.75s1.6332.130.0485123.75s
密集10-2550.32s2.9859.060.0341175.86s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:45
  • Base Multiplier:1.8x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced6-930.75s1.6332.130.0485123.75s
Grouped10-2550.32s2.9859.060.0341175.86s

Purple Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:85
  • 基础倍率:3.4x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散8-1041.2s3.3702.750.0471127.27s
密集11+50.175s2.911516.570.0252237.93s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:85
  • 基础倍率:3.4x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散8-1041.2s3.3702.750.0471127.27s
密集11+50.175s2.911516.570.0252237.93s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:85
  • Base Multiplier:3.4x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced8-1041.2s3.3702.750.0471127.27s
Grouped11+50.175s2.911516.570.0252237.93s

Zebra Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:75
  • 基础倍率:3.0x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散9-1020.6s2.7604.50.045133.33s
密集11-2930.24s3.512014.580.0292205.71s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:75
  • 基础倍率:3.0x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散9-1020.6s2.7604.50.045133.33s
密集11-2930.24s3.512014.580.0292205.71s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:75
  • Base Multiplier:3.0x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced9-1020.6s2.7604.50.045133.33s
Grouped11-2930.24s3.512014.580.0292205.71s

Lead Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:45
  • 基础倍率:1.8x
  • 普通血量:1HP
  • 加固血量:6HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散10-1122s2.8601.40.0467128.57s
密集12-2240.6s4.51507.50.03200s
超密23+601.5s71,2004.670.00581028.57s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:45
  • 基础倍率:1.8x
  • 普通血量:1HP
  • 加固血量:6HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散10-1122s2.8601.40.0467128.57s
密集12-2240.6s4.51507.50.03200s
超密23+601.5s71,2004.670.00581028.57s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:45
  • Base Multiplier:1.8x
  • Regular HP:1HP
  • Fortified HP:6HP

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced10-1122s2.8601.40.0467128.57s
Grouped12-2240.6s4.51507.50.03200s
Tight23+601.5s71,2004.670.00581028.57s

Rainbow Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:55
  • 基础倍率:2.2x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散1210.35s2.87080.04150s
密集13+40.4s6.0250150.024250s

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:55
  • 基础倍率:2.2x

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散1210.35s2.87080.04150s
密集13+40.4s6.0250150.024250s

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:55
  • Base Multiplier:2.2x

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced1210.35s2.87080.04150s
Grouped13+40.4s6.0250150.024250s

Ceramic Bloons

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:62.5
  • 基础倍率:2.5x
  • 普通血量:10HP
  • 加固血量:30HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散13-1510.65s5.01507.690.0333180s
密集16-2320.22s535022.730.0143420s
超密24+301.2s03,20000

额外规则

Super Ceramics

  • Round 30+
  • HP modifier: 6x Regular: 60 HP
  • Fortified: 180 HP

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:62.5
  • 基础倍率:2.5x
  • 普通血量:10HP
  • 加固血量:30HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散13-1510.65s5.01507.690.0333180s
密集16-2320.22s535022.730.0143420s
超密24+301.2s03,20000

额外规则

Super Ceramics

  • Round 30+
  • HP modifier: 6x Regular: 60 HP
  • Fortified: 180 HP

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:62.5
  • Base Multiplier:2.5x
  • Regular HP:10HP
  • Fortified HP:30HP

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced13-1510.65s5.01507.690.0333180s
Grouped16-2320.22s535022.730.0143420s
Tight24+301.2s03,20000

Extra Rules

Super Ceramics

  • Round 30+
  • HP modifier: 6x Regular: 60 HP
  • Fortified: 180 HP

MOABs

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:25
  • 基础倍率:1x
  • 基础血量:200HP
  • 加固血量:400HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散17-1813s01,00000
密集19-2410.5s090000
超密25+151s-$504,500-50-0.0111

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:25
  • 基础倍率:1x
  • 基础血量:200HP
  • 加固血量:400HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散17-1813s01,00000
密集19-2410.5s090000
超密25+151s-$504,500-50-0.0111

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:25
  • Base Multiplier:1x
  • Base HP:200HP
  • Fortified HP:400HP

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced17-1813s01,00000
Grouped19-2410.5s090000
Tight25+151s-$504,500-50-0.0111

BFBs

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:8.5
  • 基础倍率:0.34x
  • 基础血量:700HP
  • 加固血量:1,400HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散20-2113.5s-$251,600-7.14-0.0156
密集12-2610.6s-$251,300-41.67-0.0192
超密27+101.2s-$15010,000-125-0.015

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:8.5
  • 基础倍率:0.34x
  • 基础血量:700HP
  • 加固血量:1,400HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散20-2113.5s-$251,600-7.14-0.0156
密集12-2610.6s-$251,300-41.67-0.0192
超密27+101.2s-$15010,000-125-0.015

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:8.5
  • Base Multiplier:0.34x
  • Base HP:700HP
  • Fortified HP:1,400HP

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced20-2113.5s-$251,600-7.14-0.0156
Grouped12-2610.6s-$251,300-41.67-0.0192
Tight27+101.2s-$15010,000-125-0.015

ZOMGs

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:7
  • 基础倍率:0.28x
  • 基础血量:4,000HP
  • 加固血量:8,000HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散22-2316s-$1005,000-16.67-0.02
密集24-2911s-$1004,500 (r24-25) / 4,000 (r26-29)-100
超密30+41.2s-$40012,000-333.33-0.0333

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:7
  • 基础倍率:0.28x
  • 基础血量:4,000HP
  • 加固血量:8,000HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散22-2316s-$1005,000-16.67-0.02
密集24-2911s-$1004,500 (r24-25) / 4,000 (r26-29)-100
超密30+41.2s-$40012,000-333.33-0.0333

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:7
  • Base Multiplier:0.28x
  • Base HP:4,000HP
  • Fortified HP:8,000HP

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced22-2316s-$1005,000-16.67-0.02
Grouped24-2911s-$1004,500 (r24-25) / 4,000 (r26-29)-100
Tight30+41.2s-$40012,000-333.33-0.0333

DDTs

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:68.75
  • 基础倍率:2.75x
  • 基础血量:400HP
  • 加固血量:800HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散26-2711.4s-$1502,500-107.14-0.06
超密28+30.6s-$2006,250-333.33-0.032

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:68.75
  • 基础倍率:2.75x
  • 基础血量:400HP
  • 加固血量:800HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散26-2711.4s-$1502,500-107.14-0.06
超密28+30.6s-$2006,250-333.33-0.032

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:68.75
  • Base Multiplier:2.75x
  • Base HP:400HP
  • Fortified HP:800HP

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced26-2711.4s-$1502,500-107.14-0.06
Tight28+30.6s-$2006,250-333.33-0.032

BADs

V4.12.1 中文 版本 / 语言

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:4.5
  • 基础倍率:0.18x
  • 基础血量:12,500HP
  • 加固血量:25,000HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散30-3117s-$40015,000-57.14-0.0267
密集32+11s-$40015,000-400-0.0267

气球 Eco 总览图

气球 Eco 总览图
气球 Eco 总览图

基础属性

  • 基础速度:4.5
  • 基础倍率:0.18x
  • 基础血量:12,500HP
  • 加固血量:25,000HP

发送经济

类型回合数量总耗时Eco花费Eco/秒Eco/花费回本时间(秒)
离散30-3117s-$40015,000-57.14-0.0267
密集32+11s-$40015,000-400-0.0267

Bloon Eco Overview

Bloon Eco Overview
Bloon Eco Overview

Base Stats

  • Base Speed:4.5
  • Base Multiplier:0.18x
  • Base HP:12,500HP
  • Fortified HP:25,000HP

Send Economy

TypeRoundsCountTotal timeEcoCostEco/sEco/CostPayback (s)
Spaced30-3117s-$40015,000-57.14-0.0267
Grouped32+11s-$40015,000-400-0.0267

Bloon Modifiers

V4.12.1 中文 版本 / 语言

气球加成

类型解锁回合现金倍率说明
RegrowUnlocked Round 8Cash modifier: $1.6xGrows one extra layer every 2.55 seconds, up to their original form.
CamoUnlocked Round 12Cash modifier: $1.75xApplies the camo property to the target bloon.
PhayzeUnlocked Round 15Cash modifier: $1.6xShield HP equals 1% of the target bloon's total RBE, rounded up; damage does not spill across the shield layer.;When the shield breaks, the target dashes forward 10% of the path while immune to damage, then returns to normal.
FortifiedUnlocked Round 18Cash modifier: $2xEco modifier for Blimps only: 2x greater eco loss

气球加成

类型解锁回合现金倍率说明
RegrowUnlocked Round 8Cash modifier: $1.6xGrows one extra layer every 2.55 seconds, up to their original form.
CamoUnlocked Round 12Cash modifier: $1.75xApplies the camo property to the target bloon.
PhayzeUnlocked Round 15Cash modifier: $1.6xShield HP equals 1% of the target bloon's total RBE, rounded up; damage does not spill across the shield layer.;When the shield breaks, the target dashes forward 10% of the path while immune to damage, then returns to normal.
FortifiedUnlocked Round 18Cash modifier: $2xEco modifier for Blimps only: 2x greater eco loss

Bloon Modifiers

TypeUnlockedCash modifierNotes
RegrowUnlocked Round 8Cash modifier: $1.6xGrows one extra layer every 2.55 seconds, up to their original form.
CamoUnlocked Round 12Cash modifier: $1.75xApplies the camo property to the target bloon.
PhayzeUnlocked Round 15Cash modifier: $1.6xShield HP equals 1% of the target bloon's total RBE, rounded up; damage does not spill across the shield layer.;When the shield breaks, the target dashes forward 10% of the path while immune to damage, then returns to normal.
FortifiedUnlocked Round 18Cash modifier: $2xEco modifier for Blimps only: 2x greater eco loss

Health and Speed Ramping

V4.12.1 中文 版本 / 语言

飞艇回合成长

回合说明
25-30+20% base Blimp HP per round;+10% base speed per round
31-40+40% base Blimp HP per round;+10% base speed per round
41-50+80% base Blimp HP per round;+10% base speed per round
51-100+60% base Blimp HP per round;+10% base speed per round
  • All values are additive. In other words, HP and speed increase by a fixed amount each round based on base values.
  • Only blimps gain HP scaling, but speed scaling applies to both bloons and blimps.

飞艇血量随回合数变化

飞艇血量随回合数变化

按旧站 ramping 规则计算,回合 25 起逐回合叠加。

MOABs:240HP → 8,840HP BFBs:840HP → 30,940HP ZOMGs:4,800HP → 176,800HP DDTs:480HP → 17,680HP BADs:15,000HP → 552,500HP

飞艇回合成长

回合说明
25-30+20% base Blimp HP per round;+10% base speed per round
31-40+40% base Blimp HP per round;+10% base speed per round
41-50+80% base Blimp HP per round;+10% base speed per round
51-100+60% base Blimp HP per round;+10% base speed per round
  • All values are additive. In other words, HP and speed increase by a fixed amount each round based on base values.
  • Only blimps gain HP scaling, but speed scaling applies to both bloons and blimps.

飞艇血量随回合数变化

飞艇血量随回合数变化

按旧站 ramping 规则计算,回合 25 起逐回合叠加。

MOABs:240HP → 8,840HP BFBs:840HP → 30,940HP ZOMGs:4,800HP → 176,800HP DDTs:480HP → 17,680HP BADs:15,000HP → 552,500HP

Blimp Ramping

RoundsNotes
25-30+20% base Blimp HP per round;+10% base speed per round
31-40+40% base Blimp HP per round;+10% base speed per round
41-50+80% base Blimp HP per round;+10% base speed per round
51-100+60% base Blimp HP per round;+10% base speed per round
  • All values are additive. In other words, HP and speed increase by a fixed amount each round based on base values.
  • Only blimps gain HP scaling, but speed scaling applies to both bloons and blimps.

Blimp HP by Round

Blimp HP by Round

Calculated from legacy ramping rules, additive per round from 25+.

MOABs:240HP → 8,840HP BFBs:840HP → 30,940HP ZOMGs:4,800HP → 176,800HP DDTs:480HP → 17,680HP BADs:15,000HP → 552,500HP