Bloons TD Battles 2

Engineer Monkey

Engineer Monkey 词条,收录当前站点版本与历史修订记录。

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Engineer Monkey

Engineer Monkey 词条,收录当前站点版本与历史修订记录。

V4.11.1 中文 版本 / 语言
040 - Overclock

gains overclock ability (45s cooldown, battle ready)

基础

  • $400 (1,000 MM)
  • 尺寸: 7 radius
  • 可放置于: land
  • nail attack
    • 1d, 3p, 40r, 0.7s, sharp type

上路

1

100 - Sentry Gun

$400

  • gains build-sentry attack
    • 40r, 10.0s
    • cannot be buffed by attack cooldown buffs
    • places a sentry subtower randomly on land
      • 25s lifetime
      • nail attack
        • 1d, 2p, 0.98s, 45r, sharp type
      • inherits buffs or can be buffed directly
      • cannot be buffed by alchemist
  • crosspath
    • 110: sentry nail +4r (49r)
    • 120: sentry nail +1md (2md), +1fd (2fd)
    • 101: sentry nail +1p (3p), shatter type
    • 102: sentry nail applies pinned status on damage
2

200 - Faster Engineering

$350

  • build-sentry buffed
    • 60%s (6.0)
3

300 - Sprockets

$500

  • nail buffed
    • 60%s (0.42s)
  • sentry buffed
    • nail 60%s (0.59s)
4

400 - Sentry Expert

$2,800

  • build-sentry buffed
    • places crushing-sentry, boom-sentry, cold-sentry, energy-sentry on a cycle, but sentries may be skipped depending on the bloons on screen
    • 4 sentries instantly built on purchase
      • crushing-sentry
        • spiked-ball attack
          • 2d, 1cd (3cd), 16p, 50r, 1.1s, sharp type
        • skipped if there are leads (unless black or white are also present), but never skipped if there are ceramics
      • boom-sentry
        • bomb attack
          • 50r, 0.9s
          • on contact: explosion
            • 2d, 30p, 18r blast, explosion type
        • skipped if there are blacks (unless white or lead are also present)
      • cold-sentry
        • ice-ball attack
          • 50r, 1.5s
          • on contact: freeze
            • 1d, 15p, 12r blast, cold type
            • applies frozen status: 1.5s duration
            • applies permafrost status: 50% slow
        • skipped if there are whites (unless lead or black are also present)
      • energy-sentry
        • laser attack
          • 2d, 8p, 50r, 0.57s, energy type
        • skipped if there are leads (unless black or white are also present), and always skipped if there are purples
  • crosspath
    • 410: all sentries +4r
    • 420: all sentry attacks +1md and +1fd
    • 401: spiked-ball 28p, bomb 38p, ice-ball 19p, laser 10p
    • 402: all sentry attacks can apply pinned status
5

500 - Sentry Champion

$32,000

  • build-sentry buffed: places champion-sentry
    • plasma attack
      • 3d, 5p, 50r, 0.03, plasma type
      • on expire: selfdestruct attack
        • 260d, 100p, 45r blast, plasma type
        • activates either when sold or 2s after expiring
  • crosspath
    • 501: champion-sentry plasma +1p (6p)
    • 502: champion-sentry plasma applies pinned status

中路

1

010 - Larger Service Area

$250

  • all attacks buffed
    • +20r (60r)
2

020 - Deconstruction

$350

  • nail buffed
    • +1md (2md), +1fd (2fd)
3

030 - Cleansing Foam

$800

  • gains place-foam attack
    • 60r, 2s
    • places foam on track based on targeting, defaults on close
      • 1ld, 20p, normal type
        • this means that fortified leads will not be one-shot
      • 8.5s lifetime
      • decamo, degrow
      • deleads DDTs
      • note: pierce is used even if a bloon does not have camo or regrow properties to remove
  • crosspath
    • 230: place-foam 60%s (1.2s)
    • 031: foam +10p (30p)
engineerMonkey-middle-4

040 - Overclock

$13,500

  • nail buffed
    • +12p (15p)
  • gains overclock ability (45s cooldown, battle ready)
    • chosen tower’s reload time is reduced by 40% (attacks 1.667x faster) for the next (105 - 15 tier)s
    • a hero’s tier is considered to be floor(level / 4), so level 20 is equivalent to tier 5
    • farms can be overclocked, giving them a +50% income buff
    • villages can be overclocked, even when not upgraded to 5xx: the range is increased by 25%
    • note: affects subtowers
5

050 - Ultraboost

$100,000

  • nail buffed
    • +15p (30p)
  • overclock replaced by ultraboost (20s cooldown, battle ready)
    • applies overclock buff as before
      • 60s duration on tier 5 towers
    • additionally applies a permanent 8% reload buff, which stacks additively up to 5 times
    • this means that after the first ultraboost, the tower has a 92% reload multiplier, after the second it is replaced by 84%, and so on down to 60% (1.667x faster)
    • in the case of villages, this is +5% to range, then 10%, etc, up to +25%r

下路

1

001 - Oversize Nails

$450

  • nail buffed
    • +5p (8p), shatter type
2

002 - Pin

$200

  • nail buffed
    • on damage: applies pinned status
      • 0d, 1s duration, 100% slow, blimps are immune
3

003 - Double Gun

$350

  • nail buffed
    • 50%s (0.35s)
4

004 - Bloon Trap

$3,600

  • gains build-trap attack
    • places a trap on the closest point of track in range
      • 500i, 9.0s
      • can only place a trap after a deploy time of 2.1s of collecting the previous trap
        • note: the first trap is placed immediately
      • pops any visible non-MOAB-class bloon up to its impact limit
      • once full, can be collected manually (100r) or automatically (5s)
        • when collected, gives $1.5 times the amount of natural RBE collected
          • does not give money for bloons captured over the impact limit (max $750)
      • attack rate and deploy time can’t be buffed
  • crosspath
    • 204: trap build time 60%s (5.4s)
    • 014: allows the build-trap attack to be targeted manually anywhere in range, and retargeting the trap collects the current one
5

005 - XXXL Trap

$54,000

  • trap buffed
    • 10,000i, 1.5s
    • deploy time 1.5s
    • cash per trap is now natural bloon RBE captured*0.75
    • can trap blimps other than BAD
    • can capture blimps beyond the pierce limit
040 - Overclock

gains overclock ability (45s cooldown, battle ready)

Base

  • $400 (1,000 MM)
  • size: 7 radius
  • placeable on: land
  • nail attack
    • 1d, 3p, 40r, 0.7s, sharp type

Top Path

1

100 - Sentry Gun

$400

  • gains build-sentry attack
    • 40r, 10.0s
    • cannot be buffed by attack cooldown buffs
    • places a sentry subtower randomly on land
      • 25s lifetime
      • nail attack
        • 1d, 2p, 0.98s, 45r, sharp type
      • inherits buffs or can be buffed directly
      • cannot be buffed by alchemist
  • crosspath
    • 110: sentry nail +4r (49r)
    • 120: sentry nail +1md (2md), +1fd (2fd)
    • 101: sentry nail +1p (3p), shatter type
    • 102: sentry nail applies pinned status on damage
2

200 - Faster Engineering

$350

  • build-sentry buffed
    • 60%s (6.0)
3

300 - Sprockets

$500

  • nail buffed
    • 60%s (0.42s)
  • sentry buffed
    • nail 60%s (0.59s)
4

400 - Sentry Expert

$2,800

  • build-sentry buffed
    • places crushing-sentry, boom-sentry, cold-sentry, energy-sentry on a cycle, but sentries may be skipped depending on the bloons on screen
    • 4 sentries instantly built on purchase
      • crushing-sentry
        • spiked-ball attack
          • 2d, 1cd (3cd), 16p, 50r, 1.1s, sharp type
        • skipped if there are leads (unless black or white are also present), but never skipped if there are ceramics
      • boom-sentry
        • bomb attack
          • 50r, 0.9s
          • on contact: explosion
            • 2d, 30p, 18r blast, explosion type
        • skipped if there are blacks (unless white or lead are also present)
      • cold-sentry
        • ice-ball attack
          • 50r, 1.5s
          • on contact: freeze
            • 1d, 15p, 12r blast, cold type
            • applies frozen status: 1.5s duration
            • applies permafrost status: 50% slow
        • skipped if there are whites (unless lead or black are also present)
      • energy-sentry
        • laser attack
          • 2d, 8p, 50r, 0.57s, energy type
        • skipped if there are leads (unless black or white are also present), and always skipped if there are purples
  • crosspath
    • 410: all sentries +4r
    • 420: all sentry attacks +1md and +1fd
    • 401: spiked-ball 28p, bomb 38p, ice-ball 19p, laser 10p
    • 402: all sentry attacks can apply pinned status
5

500 - Sentry Champion

$32,000

  • build-sentry buffed: places champion-sentry
    • plasma attack
      • 3d, 5p, 50r, 0.03, plasma type
      • on expire: selfdestruct attack
        • 260d, 100p, 45r blast, plasma type
        • activates either when sold or 2s after expiring
  • crosspath
    • 501: champion-sentry plasma +1p (6p)
    • 502: champion-sentry plasma applies pinned status

Middle Path

1

010 - Larger Service Area

$250

  • all attacks buffed
    • +20r (60r)
2

020 - Deconstruction

$350

  • nail buffed
    • +1md (2md), +1fd (2fd)
3

030 - Cleansing Foam

$800

  • gains place-foam attack
    • 60r, 2s
    • places foam on track based on targeting, defaults on close
      • 1ld, 20p, normal type
        • this means that fortified leads will not be one-shot
      • 8.5s lifetime
      • decamo, degrow
      • deleads DDTs
      • note: pierce is used even if a bloon does not have camo or regrow properties to remove
  • crosspath
    • 230: place-foam 60%s (1.2s)
    • 031: foam +10p (30p)
engineerMonkey-middle-4

040 - Overclock

$13,500

  • nail buffed
    • +12p (15p)
  • gains overclock ability (45s cooldown, battle ready)
    • chosen tower’s reload time is reduced by 40% (attacks 1.667x faster) for the next (105 - 15 tier)s
    • a hero’s tier is considered to be floor(level / 4), so level 20 is equivalent to tier 5
    • farms can be overclocked, giving them a +50% income buff
    • villages can be overclocked, even when not upgraded to 5xx: the range is increased by 25%
    • note: affects subtowers
5

050 - Ultraboost

$100,000

  • nail buffed
    • +15p (30p)
  • overclock replaced by ultraboost (20s cooldown, battle ready)
    • applies overclock buff as before
      • 60s duration on tier 5 towers
    • additionally applies a permanent 8% reload buff, which stacks additively up to 5 times
    • this means that after the first ultraboost, the tower has a 92% reload multiplier, after the second it is replaced by 84%, and so on down to 60% (1.667x faster)
    • in the case of villages, this is +5% to range, then 10%, etc, up to +25%r

Bottom Path

1

001 - Oversize Nails

$450

  • nail buffed
    • +5p (8p), shatter type
2

002 - Pin

$200

  • nail buffed
    • on damage: applies pinned status
      • 0d, 1s duration, 100% slow, blimps are immune
3

003 - Double Gun

$350

  • nail buffed
    • 50%s (0.35s)
4

004 - Bloon Trap

$3,600

  • gains build-trap attack
    • places a trap on the closest point of track in range
      • 500i, 9.0s
      • can only place a trap after a deploy time of 2.1s of collecting the previous trap
        • note: the first trap is placed immediately
      • pops any visible non-MOAB-class bloon up to its impact limit
      • once full, can be collected manually (100r) or automatically (5s)
        • when collected, gives $1.5 times the amount of natural RBE collected
          • does not give money for bloons captured over the impact limit (max $750)
      • attack rate and deploy time can’t be buffed
  • crosspath
    • 204: trap build time 60%s (5.4s)
    • 014: allows the build-trap attack to be targeted manually anywhere in range, and retargeting the trap collects the current one
5

005 - XXXL Trap

$54,000

  • trap buffed
    • 10,000i, 1.5s
    • deploy time 1.5s
    • cash per trap is now natural bloon RBE captured*0.75
    • can trap blimps other than BAD
    • can capture blimps beyond the pierce limit

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Engineer Monkey
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damage
damage
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pierce
pierce
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cooldown
cooldown
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duration
duration
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purchaseCost
purchaseCost
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