Bloons TD Battles 2

Monkey Sub

Monkey Sub 词条,收录当前站点版本与历史修订记录。

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Monkey Sub

Monkey Sub 词条,收录当前站点版本与历史修订记录。

V4.11.1 中文 版本 / 语言
040 - First Strike Capability

gains first-strike ability (60s cooldown, battle ready)

050 - Pre-emptive Strike

gains pre-emptive-strike ability (triggered by a blimp entering the map)

050 - Pre-emptive Strike

targets blimp that triggered the ability

再看 1 条技能
005 - Sub Commander

double damage and +6p to all attacks except for first-strike ability

基础

  • $325 (500 MM)
  • 尺寸: 7 radius
  • 可放置于: water
  • dart attack
    • 1d, 2p, 42r, 0.75s, sharp type
    • moderate homing (360 turn rate)

上路

1

100 - Longer Range

$130

  • dart attack
    • +10r (52r)
2

200 - Advanced Intel

$500

  • uses shared range
    • can target anything in the visible range circle of any tower - usually the range of the primary attack
    • a projectile can see camo if aiming at the range of a tower that can see camo with its primary attack, so, any tower that “gains camo detection”
3

300 - Submerge and Support

$950

  • gains submerge targeting
    • dart is replaced by sonar
      • 75p, 52r zone, 1.2s passive, decamo
  • crosspath
    • 310: sonar +20%p (90p)
    • 320: sonar +25%p (102.5?p)
    • 301: sonar 85%s (1.02s)
    • 302: sonar 75%s (0.765s)
4

400 - Bloontonium Reactor

$2,800

  • sonar buffed
    • 150p, 0.4s
  • while submerged, gains radioactive attack
    • 1d, 30p, 52r zone, 0.4s passive, shatter type
  • while submerged, abilities of water towers in range -15% cooldown time
  • crosspath
    • 410: radioactive +5p (35p)
    • 420: radioactive +1ld, +15p (50), normal type
    • 401: radioactive 75%s (0.3s)
    • 402: radioactive 66.67%s (0.2s)
5

500 - Energizer

$32,000

  • sonar buffed
    • 1000p
  • radioactive buffed
    • 5d, 10cd (15cd), 1000p
  • while submerged, abilities of water towers in range have -50% cooldown time, all other abilities have -20% cooldown time
  • hero in range gains +75% XP
  • hero upgrade cost reduced by 42.8571%
  • crosspath
    • 510: sonar +200p (1200p)
    • 520: sonar +300p (1500p)

中路

1

010 - Barbed Darts

$300

  • dart attack
    • +3p (5p)
2

020 - Heat-tipped Darts

$300

  • dart attack
    • normal type
3

030 - Ballistic Missile

$1,600

  • dart attack
    • +8r (50r)
  • gains missile attack
    • 50r, 1.105s
    • on expire (0.6s): explosion
      • 2d, 5cd (7cd), 5md (7md), 50p, 18r blast, explosion type
  • crosspath
    • 230: missile shared range
    • 031: missile 90%s (0.9945s)
    • 032: missile 90%s (0.89505s)
4

040 - First Strike Capability

$15,000

  • gains first-strike ability (60s cooldown, battle ready)
    • 7,000d, ∞r, normal type, camo, strong priority
    • penetrates blimp layers
    • creates explosion
      • 200d, 80p, 65r blast, normal type
      • penetrates blimp layers
5

050 - Pre-emptive Strike

$30,000

  • missile buffed
    • 0.5s
  • missile explosion buffed
    • +8d (10d), +9cd (25cd), +9md (25md)
  • first-strike buffed
    • 30s cooldown
  • gains pre-emptive-strike ability (triggered by a blimp entering the map)
    • 800d, normal type, camo
    • targets blimp that triggered the ability

下路

1

001 - Twin Guns

$300

  • dart attack
    • 50%s (0.375s)
2

002 - Airburst Darts

$800

  • dart replaced by airburst
    • 1d, 1i, 42r, 0.375s, sharp type
    • on contact or expire: subdart
      • 1d, 3j 75° spread, 2p, sharp type
3

003 - Triple Guns

$800

  • 67%s (0.25125s)
4

004 - Armor Piercing Darts

$3,200

  • airburst buffed
    • +2d (3d), +2md (5md)
  • subdart buffed
    • +1d (2d), +1md (3md), +3p (5p)
5

005 - Sub Commander

$25,000

  • airburst buffed
    • 33.33%s (0.08375s)
  • gains command buff
    • affects all sub on screen, including self
    • +20r
    • double damage and +6p to all attacks except for first-strike ability
040 - First Strike Capability

gains first-strike ability (60s cooldown, battle ready)

050 - Pre-emptive Strike

gains pre-emptive-strike ability (triggered by a blimp entering the map)

050 - Pre-emptive Strike

targets blimp that triggered the ability

再看 1 条技能
005 - Sub Commander

double damage and +6p to all attacks except for first-strike ability

Base

  • $325 (500 MM)
  • size: 7 radius
  • placeable on: water
  • dart attack
    • 1d, 2p, 42r, 0.75s, sharp type
    • moderate homing (360 turn rate)

Top Path

1

100 - Longer Range

$130

  • dart attack
    • +10r (52r)
2

200 - Advanced Intel

$500

  • uses shared range
    • can target anything in the visible range circle of any tower - usually the range of the primary attack
    • a projectile can see camo if aiming at the range of a tower that can see camo with its primary attack, so, any tower that “gains camo detection”
3

300 - Submerge and Support

$950

  • gains submerge targeting
    • dart is replaced by sonar
      • 75p, 52r zone, 1.2s passive, decamo
  • crosspath
    • 310: sonar +20%p (90p)
    • 320: sonar +25%p (102.5?p)
    • 301: sonar 85%s (1.02s)
    • 302: sonar 75%s (0.765s)
4

400 - Bloontonium Reactor

$2,800

  • sonar buffed
    • 150p, 0.4s
  • while submerged, gains radioactive attack
    • 1d, 30p, 52r zone, 0.4s passive, shatter type
  • while submerged, abilities of water towers in range -15% cooldown time
  • crosspath
    • 410: radioactive +5p (35p)
    • 420: radioactive +1ld, +15p (50), normal type
    • 401: radioactive 75%s (0.3s)
    • 402: radioactive 66.67%s (0.2s)
5

500 - Energizer

$32,000

  • sonar buffed
    • 1000p
  • radioactive buffed
    • 5d, 10cd (15cd), 1000p
  • while submerged, abilities of water towers in range have -50% cooldown time, all other abilities have -20% cooldown time
  • hero in range gains +75% XP
  • hero upgrade cost reduced by 42.8571%
  • crosspath
    • 510: sonar +200p (1200p)
    • 520: sonar +300p (1500p)

Middle Path

1

010 - Barbed Darts

$300

  • dart attack
    • +3p (5p)
2

020 - Heat-tipped Darts

$300

  • dart attack
    • normal type
3

030 - Ballistic Missile

$1,600

  • dart attack
    • +8r (50r)
  • gains missile attack
    • 50r, 1.105s
    • on expire (0.6s): explosion
      • 2d, 5cd (7cd), 5md (7md), 50p, 18r blast, explosion type
  • crosspath
    • 230: missile shared range
    • 031: missile 90%s (0.9945s)
    • 032: missile 90%s (0.89505s)
4

040 - First Strike Capability

$15,000

  • gains first-strike ability (60s cooldown, battle ready)
    • 7,000d, ∞r, normal type, camo, strong priority
    • penetrates blimp layers
    • creates explosion
      • 200d, 80p, 65r blast, normal type
      • penetrates blimp layers
5

050 - Pre-emptive Strike

$30,000

  • missile buffed
    • 0.5s
  • missile explosion buffed
    • +8d (10d), +9cd (25cd), +9md (25md)
  • first-strike buffed
    • 30s cooldown
  • gains pre-emptive-strike ability (triggered by a blimp entering the map)
    • 800d, normal type, camo
    • targets blimp that triggered the ability

Bottom Path

1

001 - Twin Guns

$300

  • dart attack
    • 50%s (0.375s)
2

002 - Airburst Darts

$800

  • dart replaced by airburst
    • 1d, 1i, 42r, 0.375s, sharp type
    • on contact or expire: subdart
      • 1d, 3j 75° spread, 2p, sharp type
3

003 - Triple Guns

$800

  • 67%s (0.25125s)
4

004 - Armor Piercing Darts

$3,200

  • airburst buffed
    • +2d (3d), +2md (5md)
  • subdart buffed
    • +1d (2d), +1md (3md), +3p (5p)
5

005 - Sub Commander

$25,000

  • airburst buffed
    • 33.33%s (0.08375s)
  • gains command buff
    • affects all sub on screen, including self
    • +20r
    • double damage and +6p to all attacks except for first-strike ability

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Monkey Sub
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pierce
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cooldown
cooldown
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duration
duration
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purchaseCost
purchaseCost
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