Bloons TD Battles 2

Wizard Monkey

Wizard Monkey 词条,收录当前站点版本与历史修订记录。

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Wizard Monkey

Wizard Monkey 词条,收录当前站点版本与历史修订记录。

V4.11.1 中文 版本 / 语言
040 - Summon Phoenix

gains summon ability (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

summon replaced by transform (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

phoenix transforms into phoenix-lord

基础

  • $250 (750 MM)
  • 尺寸: 7 radius
  • 可放置于: land
  • magic-bolt attack
    • 1d, 3p, 40r, 1.1s, energy type

上路

1

100 - Guided Magic

$100

  • magic-bolt buffed
    • strong homing (720 turn rate, 360 seeking angle)
    • can see past obstacles
2

200 - Arcane Blast

$250

  • magic-bolt buffed
    • +1d (2d)
  • crosspath
    • 210: fireball +1d (3d)
3

300 - Arcane Mastery

$1,300

  • magic-bolt buffed
    • +1d (3d), +4p (7p), +20r (60), 50%s (0.55s), plasma type
4

400 - Arcane Spike

$9,000

  • magic-bolt buffed
    • +5d (8), +10md (18md), +4ld, 50%s (0.275s)
5

500 - Archmage

$32,000

  • magic-bolt buffed
    • +2d (10d), +15md (35md), +4ld (+8ld), +6p (13p), 50%s (0.1375s)
  • gains shimmer attack
    • 200p, 70r zone, 1.25s, camo
    • can see past obstacles
    • decamo
  • gains flame attack
    • 1d, +1cd (2cd), +1md (2md), 4p, 70r, 0.05s, fire type
    • can see past obstacles, but will collide with them
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 510: fireball 50%s (1.3s), +7d (9d), +9md (18md)
    • 520: wall-of-fire 50%s (2.75s), +1md (2md)

中路

1

010 - Fireball

$300

  • gains fireball attack
    • 2.6s
    • on contact: explosion
      • 2d, 15p, 20r blast, explosion type
  • crosspath
    • 011: fireball +7p (22p), can see past obstacles
2

020 - Wall of Fire

$1,000

  • gains place-fire attack
    • 5.5s passive, 1.0s initial cooldown
    • places wall-of-fire on the closest track
      • 1d, 15p, 15r zone, 0.15s, fire type
      • 100 lifetime pierce
      • 4.5s lifetime
  • crosspath
    • 120: wall-of-fire can be placed behind walls, and receives manual targeting on any location within range
    • 021: wall-of-fire +5p (20p)
3

030 - Dragon's Breath

$3,000

  • fireball buffed
    • explosion +7d (9d), +4r (24r)
  • place-fire buffed
    • 4.5s
  • wall-of-fire buffed
    • 0.1s, +5p (20p)
  • gains flame attack
    • 1d, +1cd (2cd), 4p, 50r, 0.1s, fire type
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 130: flame can see past obstacles, but will collide with them
    • 031: flame +2p (6p)
4

040 - Summon Phoenix

$4,000

  • gains summon ability (45s cooldown, 20s duration, battle ready)
    • summons phoenix subtower
      • flame attack
        • 6d, 8p, ∞r, 0.1s, fire type, camo
        • can see past walls
        • inherits priority
      • note: inherits some buffs, but not others. More documentation is needed.
5

050 - Wizard Lord Phoenix

$50,000

  • fireball buffed
    • explosion +24d (33d)
  • wall-of-fire buffed
    • +4d (5d)
  • flame buffed
    • +5d (6d), +46p (50p)
  • has a permanent phoenix subtower
  • summon replaced by transform (45s cooldown, 20s duration, battle ready)
    • phoenix transforms into phoenix-lord
      • flame attack
        • 55d, 50p, ∞r, 0.1s, normal type, camo
        • can see past walls
      • meteor attack
        • 50d, 8j, 255p, ∞r, 1.0s passive, normal type, camo
        • can see past walls
      • note: technically a separate tower so is not affected by buffs to the original wizard
    • while active, doubles all phoenix subtowers’ damage

下路

1

001 - Intense Magic

$300

  • magic-bolt buffed
    • +5p (8p), double projectile speed
2

002 - Monkey Sense

$300

  • gains camo detection
3

003 - Shimmer

$1,500

  • gains shimmer attack
    • 200p, 70r zone, 1.5s, camo
    • can see past obstacles
    • decamo
4

004 - Necromancer: Unpopped Army

$2,800

  • gains a graveyard
    • stores pops (layers not damage) that occur within 70 range, up to a total capacity of 450
    • pops after round 30 are worth 7-13 (at random) in the graveyard, instead of 1
    • each individual pop may only be stored by one wizard
  • magic-bolt buffed
    • +1d for every 200 graveyard bloons
  • gains reanimate attack
    • 60r, 1.5s
    • spawns 1-5 zombloons, each using 18 pops from the graveyard
      • 2d, x p, normal type, 10s lifetime
      • travels backwards along the track at red bloon speed
    • where x is 18 across all zombloons spawned
    • if there are less than 18 graveyard pops available, then x is the remaining amount of pops
  • crosspath
    • 104: zombloons position targetable manually (default position: furthest point of sent path)
    • 014: fireball +1d for every 200 graveyard
5

005 - Prince of Darkness

$28,000

  • magic-bolt buffed
    • 25%s (0.275s), +40r (80r)
  • shimmer buffed
    • 50%s (0.75s)
  • graveyard buffed
    • 3000 capacity
  • graveyard damage buff now requires 300 bloons each
  • gains reanimate-blimp attack
    • 60r, 2s
    • if graveyard is 70% full (2000 pops), use 100 to spawn a zbfb
      • 130d, 50p, normal type, 12.5s lifetime
      • travels backwards along the track at 60% red speed
    • otherwise, 55 to spawn a zmoab
      • 25d, 20p, normal type, 20s lifetime
      • travels backwards along the track at 60% red speed
      • +1d for every 300 graveyard bloons, stacking additively up to 10 times
  • gains buff: +1d and +50% lifetime to all zombloons from any wizard (including self)
040 - Summon Phoenix

gains summon ability (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

summon replaced by transform (45s cooldown, 20s duration, battle ready)

050 - Wizard Lord Phoenix

phoenix transforms into phoenix-lord

Base

  • $250 (750 MM)
  • size: 7 radius
  • placeable on: land
  • magic-bolt attack
    • 1d, 3p, 40r, 1.1s, energy type

Top Path

1

100 - Guided Magic

$100

  • magic-bolt buffed
    • strong homing (720 turn rate, 360 seeking angle)
    • can see past obstacles
2

200 - Arcane Blast

$250

  • magic-bolt buffed
    • +1d (2d)
  • crosspath
    • 210: fireball +1d (3d)
3

300 - Arcane Mastery

$1,300

  • magic-bolt buffed
    • +1d (3d), +4p (7p), +20r (60), 50%s (0.55s), plasma type
4

400 - Arcane Spike

$9,000

  • magic-bolt buffed
    • +5d (8), +10md (18md), +4ld, 50%s (0.275s)
5

500 - Archmage

$32,000

  • magic-bolt buffed
    • +2d (10d), +15md (35md), +4ld (+8ld), +6p (13p), 50%s (0.1375s)
  • gains shimmer attack
    • 200p, 70r zone, 1.25s, camo
    • can see past obstacles
    • decamo
  • gains flame attack
    • 1d, +1cd (2cd), +1md (2md), 4p, 70r, 0.05s, fire type
    • can see past obstacles, but will collide with them
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 510: fireball 50%s (1.3s), +7d (9d), +9md (18md)
    • 520: wall-of-fire 50%s (2.75s), +1md (2md)

Middle Path

1

010 - Fireball

$300

  • gains fireball attack
    • 2.6s
    • on contact: explosion
      • 2d, 15p, 20r blast, explosion type
  • crosspath
    • 011: fireball +7p (22p), can see past obstacles
2

020 - Wall of Fire

$1,000

  • gains place-fire attack
    • 5.5s passive, 1.0s initial cooldown
    • places wall-of-fire on the closest track
      • 1d, 15p, 15r zone, 0.15s, fire type
      • 100 lifetime pierce
      • 4.5s lifetime
  • crosspath
    • 120: wall-of-fire can be placed behind walls, and receives manual targeting on any location within range
    • 021: wall-of-fire +5p (20p)
3

030 - Dragon's Breath

$3,000

  • fireball buffed
    • explosion +7d (9d), +4r (24r)
  • place-fire buffed
    • 4.5s
  • wall-of-fire buffed
    • 0.1s, +5p (20p)
  • gains flame attack
    • 1d, +1cd (2cd), 4p, 50r, 0.1s, fire type
    • applies burn status
      • 1d/1.5s, fire type, 3.1s duration
  • crosspath
    • 130: flame can see past obstacles, but will collide with them
    • 031: flame +2p (6p)
4

040 - Summon Phoenix

$4,000

  • gains summon ability (45s cooldown, 20s duration, battle ready)
    • summons phoenix subtower
      • flame attack
        • 6d, 8p, ∞r, 0.1s, fire type, camo
        • can see past walls
        • inherits priority
      • note: inherits some buffs, but not others. More documentation is needed.
5

050 - Wizard Lord Phoenix

$50,000

  • fireball buffed
    • explosion +24d (33d)
  • wall-of-fire buffed
    • +4d (5d)
  • flame buffed
    • +5d (6d), +46p (50p)
  • has a permanent phoenix subtower
  • summon replaced by transform (45s cooldown, 20s duration, battle ready)
    • phoenix transforms into phoenix-lord
      • flame attack
        • 55d, 50p, ∞r, 0.1s, normal type, camo
        • can see past walls
      • meteor attack
        • 50d, 8j, 255p, ∞r, 1.0s passive, normal type, camo
        • can see past walls
      • note: technically a separate tower so is not affected by buffs to the original wizard
    • while active, doubles all phoenix subtowers’ damage

Bottom Path

1

001 - Intense Magic

$300

  • magic-bolt buffed
    • +5p (8p), double projectile speed
2

002 - Monkey Sense

$300

  • gains camo detection
3

003 - Shimmer

$1,500

  • gains shimmer attack
    • 200p, 70r zone, 1.5s, camo
    • can see past obstacles
    • decamo
4

004 - Necromancer: Unpopped Army

$2,800

  • gains a graveyard
    • stores pops (layers not damage) that occur within 70 range, up to a total capacity of 450
    • pops after round 30 are worth 7-13 (at random) in the graveyard, instead of 1
    • each individual pop may only be stored by one wizard
  • magic-bolt buffed
    • +1d for every 200 graveyard bloons
  • gains reanimate attack
    • 60r, 1.5s
    • spawns 1-5 zombloons, each using 18 pops from the graveyard
      • 2d, x p, normal type, 10s lifetime
      • travels backwards along the track at red bloon speed
    • where x is 18 across all zombloons spawned
    • if there are less than 18 graveyard pops available, then x is the remaining amount of pops
  • crosspath
    • 104: zombloons position targetable manually (default position: furthest point of sent path)
    • 014: fireball +1d for every 200 graveyard
5

005 - Prince of Darkness

$28,000

  • magic-bolt buffed
    • 25%s (0.275s), +40r (80r)
  • shimmer buffed
    • 50%s (0.75s)
  • graveyard buffed
    • 3000 capacity
  • graveyard damage buff now requires 300 bloons each
  • gains reanimate-blimp attack
    • 60r, 2s
    • if graveyard is 70% full (2000 pops), use 100 to spawn a zbfb
      • 130d, 50p, normal type, 12.5s lifetime
      • travels backwards along the track at 60% red speed
    • otherwise, 55 to spawn a zmoab
      • 25d, 20p, normal type, 20s lifetime
      • travels backwards along the track at 60% red speed
      • +1d for every 300 graveyard bloons, stacking additively up to 10 times
  • gains buff: +1d and +50% lifetime to all zombloons from any wizard (including self)

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Wizard Monkey
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